MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3079 results found
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Dwalin Weaponmaster bug
Dwalin Weaponmaster hone counter was wrongly displayed
2 votes -
Koh, The Face Stealer is not seen by Unholy Annex as a Demon even though Koh is a Shapeshifter
Koh, The Face Stealer is not seen by Unholy Annex as a Demon even though Koh is a Shapeshifter. Unholy Annex open on the battlefield.
1 vote -
Bo3 Sideboarding is so buggy. It makes Bo3 literally unplayable
It won't let me sideboard and click on cards or drag them into my deck. Sideboarding screen can also be glitched and all the cards turn white and you can't read them. Sideboarding has been a huge issue on Arena for a very long time. When is this ever going to get fixed?
2 votes -
product suggestion
On this board you can't really see the opp clock because of the light in the background. Need to change the color of the clock or move it in some way for this board
2 votes -
juego trucado
es llegar a platino en limitado y te lo trucan, draft con 16 tierras curva baja, buena baraja de enanos aggro, hago manaflood igual, me ponen segundo en 5/6 juegos, me fuerzan a hacer mulligans y ni con esas pillo apenas drops de turno 1-2 de los 8 que llevo, terminé 3-3 y porque a un subnormal que tenia mejor rng que yo se le fue la conexión ya que me ganaba (que se joda de todas formas) es imposible tener tan mal rng en draft y siempre en platino, no se lo cree nadie, como si en platino te pusieran un muro o barrera imposible de superar en la que no importa lo buena que sea la baraja que construyes, las cartas que eliges en el draft también bajan de sinergia aunque cojas los colores abiertos, simplemente te joden el rng y punto, te capan de mala manera, ya a partir de platino es descarado, se nota que priorizan a personas que no juegan de gratis.
Ojalá se mueran de un cáncer terminal los hijos de puta que te dan este rng.
Al menos la cuenta es ftp, por mí como si la banean.es llegar a platino en limitado y te lo trucan, draft con 16 tierras curva baja, buena baraja de enanos aggro, hago manaflood igual, me ponen segundo en 5/6 juegos, me fuerzan a hacer mulligans y ni con esas pillo apenas drops de turno 1-2 de los 8 que llevo, terminé 3-3 y porque a un subnormal que tenia mejor rng que yo se le fue la conexión ya que me ganaba (que se joda de todas formas) es imposible tener tan mal rng en draft y siempre en platino, no se lo cree nadie, como si en platino te…
2 votes -
rigged platinum draft
Why do you start getting bad RNG in drafts once you hit Platinum? Cards that don't synergize in the packs being passed to you—even when you're picking open colors—plus stupid mana ***** or mana flood; drafting from Platinum onwards feels rigged, i hope
I hope the RNG designers get fired and the shareholders of this ****** company—with its cheap mobile client—Leave their garbage work behind.
2 votes -
Ojar Taq and Gleaming splendor treasure token interaction bug
Bug: “Gleaming Splendor” and “Ojar Taq, Deepest Foundations” do not triple the treasure tokens made during gameplay.
When Ojar Taq is on the field while Gleaming Splendor is out and the opponent draws their second card triggering the creation of the treasure token, three should be created but during gameplay in only one is made.
1 vote -
Lier, Disciple of the Drowned - Remove Alchemy Nerf
Lier, Disciple of the Drowned - Remove Alchemy Nerf
This is straight forward. Lier is no longer in standard, there are much more powerful cards and I would like to create and test my Mono Blue Lier, Disciple of the Drowned in arena. Since pairing is impacted by MMR he will land in appropriate power level games.
Alternatively create a 100 card format that is not alchemy.
1 vote -
Player overspent in existent mana . Bug in iOS app
Opposing Player had 3 lands for 3 mana and no other mana sources, played a 2 mana and 6 mana card the same turn for a total of 8
8 is greater than 31 vote -
algorythm
I have been playing Arena since Beta. I used to grind Mythic every month for at least a year. Upon the release of one of their sets recently (around the time of Lorwyn Elipsed) I started to notice a major difference in gameplay. It became much more of a coin flip rather than skill or actual top decking. I started noticing, mind you I only play Brawl for the most part, that even with 100 card decks if someone was playing blue, they always opened with mana drain/counterspell. If they were playing black they always had thoughtseize. If they were playing green they always had a turn 1 mana dork. At first I was thinking, ok I mean people run a lot of mana dorks or hey maybe thoughtseize just happens to be in their opening hand a lot of the time is what it is. Recently however, I have been noticing playing the same deck for days straight in Brawl nets me completely different results based on time of day I play, amount of rare/mythic cards in my deck, queue times affected by deck build. For example, I built a Golos, Tireless Pilgrim deck with just Izzet colors. It was focused on storming off with a lot of spells focused on thousand year storm. When queueing up with this deck it literally took about 2.5-3 minutes to find a match every single time I queued. I played about 4 matches and got tired of having to wait so long so I switched to Pioneer thinking Brawl just didnt have a lot of people playing. After a couple games of Pioneer, I switched back to Brawl with my Kroxa and Kurnoros deck. I played 4 matches taking no longer than 35 seconds to 1 minute queue time for each match. Curious, I switched back to my Golos Izzet only deck and, sure enough, another 4 minute queue time. Obviously, it was difficult for your algorythm to find a good counter to my deck because my deck made no sense according to your source code that makes up the algorythm. After noticing this I realized now, i either win because I have a better opening hand or I lose because my opponent just had the absolute nuts. Arena no longer takes skill, thought, or strategy. I built a deck centered around Teval, The Balanced Scale, because I love milling, reanimating, summoning tokens, etc...Mind you I had been playing a control deck for a while with mixed results, but whatever it is a control deck you either top deck a counter spell or you dont. When I started playing Teval, I immediately started queueing against graveyard hate decks; Ketramose, Esper Control (Raffeine, Y'shtola), Professor Dellian with a sus amount of graveyard hate in my opponents opening hand. At this point I said, okay this is a little bit ridiculous. I never played against ANY of those brawl decks in MONTHS but the moment I made a deck focused on using my graveyard...I started queueing against them over and over and over again. I sign on after not playing for a couple days because I am busy and I play against 2 Hei Bei decks in a row that upon summoning their Hei Bei, hit Sanctum of all first enchantment both games. So you mean to tell me in a 100 card deck and 2 matches, the exact same enchantment hit in both games? Makes zero sense. I have no realized that you have an algorythm in place to force wins and losses upon you no matter how or what you play. It has completely ruined Magic for me. I do not want to spend hundreds of dollars on paper Magic after having spent a ton of money on Arena, but now I do not even feel like getting on Arena anymore. It is a disgrace to Magic the Gathering how you implement this forced win/loss feature in a game that is supposed to be based on skill,. strategy, and just a tiny amount of luck. The entire match is not supposed to be based on whose turn it is to lose or win based on their win/loss ratio overall for the past couple of games played.
I have been playing Arena since Beta. I used to grind Mythic every month for at least a year. Upon the release of one of their sets recently (around the time of Lorwyn Elipsed) I started to notice a major difference in gameplay. It became much more of a coin flip rather than skill or actual top decking. I started noticing, mind you I only play Brawl for the most part, that even with 100 card decks if someone was playing blue, they always opened with mana drain/counterspell. If they were playing black they always had thoughtseize. If they were…
2 votes -
Invalid Commander in Brawl deck
For some reason, Tatyova, Benthic Druid is displayed as an invalid Commander when I go to select my Brawl deck.
2 votes -
Best-of-Three Shuffler
I have noticed that while playing 60 card, best of three on PC, the shuffler is noticeably worse. While using decks that would otherwise perform normally in best of one (consistent 2-4 lands in starting hand, even mix of land/nonland draws), whenever I play best of three, those same decks almost always receive horrible hands and draws (0-1 or 5-6 lands in starting hand, multiple instances of consecutive land/nonland draws). I know most people have issues with the shuffler in general, but I don't really mind how it usually is. That being said, specifically for best of three, it feels like the game is actively trying to ***** me over. My circumstance might be hyperspecific, since I only really play this format with my friend in challenge matches, but it is quite irritating.
I have noticed that while playing 60 card, best of three on PC, the shuffler is noticeably worse. While using decks that would otherwise perform normally in best of one (consistent 2-4 lands in starting hand, even mix of land/nonland draws), whenever I play best of three, those same decks almost always receive horrible hands and draws (0-1 or 5-6 lands in starting hand, multiple instances of consecutive land/nonland draws). I know most people have issues with the shuffler in general, but I don't really mind how it usually is. That being said, specifically for best of three, it feels…
2 votes -
Grief etb does not work
I used fiend Artisan's ability, searching Grief. Grief etb discard ability does not triggered.
2 votes -
Elesh Norn Mother of Machines was enchanted by my opponent which shouldn’t be possible because It was a come into play Ability
I was playing a match with my opponent played an enchantment that took Elles Norn, but the enchantment was coming to play ability which should’ve been immediately countered by the elesh norn mother of machines in play. I quit the match because I’m pretty sure my opponent understood that that shouldn’t be a thing and exploited it.
1 vote -
Jeskai Revelation bug
I was playing a 4 color control mirror. I casted abrade on my opponent's tablet of discovery, he responded by casting jeskai revelation returning the abrade to my hand. Instead of returning to my hand the abrade went into the graveyard. I am on PC client.
1 vote -
Ashnod's Altar
Ashnod's Altar takes to long to use. I could not cast my torment of hailfire to it full effect. I was trying to cast it for over 60. It used all my creatures. But selecting them 1 at a time with the altar took so long that my turn timer ran out. I thought it would just auto finish but instead it refunded all the sacrifices and ended my turn.
2 votes -
priest of forgotten gods + bolas citadel
Priest of the forgotten gods being able to activate her ability when it has summoning sickness. After being cast from a bolas citadel
1 vote -
multiversal incursion and prismari
when i create copies of prismari, once the stack gets large the game slows and eventually forces a draw.
2 votes -
In Full Control Titania ability not able to be responded to by owner
Launch MTG: Arena
Join cube draft and draft a Titania deck
Play Titania in full control and see the trigger to her ability is going off without passing priority, which is simply not how MTG works
2 votes -
Failed to trigger - Behold an Elf
In The Hobbit Limited Open Draft One, Elven Passage did not trigger for me to Behold an Elf while I had Wood Elves in play. See screenshot attached. Please let me know if you have any questions! I would like another entry or gems for reimbursement. Thank you.
2 votes
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