MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3919 results found
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rite of flames etc
getting to see more cards added to the game yet unable to be purshased or played is frustrating, as a ruby storm player seeing a card able to conjure rite of flames yet i can't build with rite of flame nor with pyretic ritual nor desperate ritual, adding seething song and manamorphose recently made this particular deck able to be played but mana is clanky
but the real problem isn't in my specific frustration, it lies on the fact conjured cards are often not playable cards, i understand the case of oracle of the alpha since it is the power nine, but the rest is pretty sickening, ponder was coded but not playable for mounth or years and it was fixed, but it keeps hapening and it's sad to see cards existing in the game but not collectable
alchemy cards are unapealing and besides brawl that particular card i mentionned (salacinder and soot, rascals) is not playable in a classic ruby storm list for timeless, i don't think it is even playable in historic so please just give us the cards you put in with those as you release them, it would only enrich the cardpool and it is already coded
getting to see more cards added to the game yet unable to be purshased or played is frustrating, as a ruby storm player seeing a card able to conjure rite of flames yet i can't build with rite of flame nor with pyretic ritual nor desperate ritual, adding seething song and manamorphose recently made this particular deck able to be played but mana is clanky
but the real problem isn't in my specific frustration, it lies on the fact conjured cards are often not playable cards, i understand the case of oracle of the alpha since it is the power…
1 vote -
Losing 4-6 games right after making changes to my deck
Why is it that, every single time I make changes to my deck, I lose 4-6 or even 8 games in a row due to ****** opening hand RNG and every card draw after?
3 votes -
Haliya, Guided by Light doesn't allow you to play the card she draws.
When I have no cards I can cast and no abilities to activate, and I have Haliya, Guided by Light on the field, and her 3/3 life gained ability activates (which says at the BEGINNING of the end step) and I draw a card. However the system automatically passes the turn and I'm unable to play or cast the card that I drew, even if I meet the requirements to cast it (still have untapped lands, etc.). This has happened to me during multiple sessions, I play on a Windows 11 PC. I should be able to cast the card that I drew.
When I have no cards I can cast and no abilities to activate, and I have Haliya, Guided by Light on the field, and her 3/3 life gained ability activates (which says at the BEGINNING of the end step) and I draw a card. However the system automatically passes the turn and I'm unable to play or cast the card that I drew, even if I meet the requirements to cast it (still have untapped lands, etc.). This has happened to me during multiple sessions, I play on a Windows 11 PC. I should be able to cast the card…
1 vote -
3 votes
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Traveling Chocobo and Roaming Throne
Traveling Chocobo makes land and bird triggers double. Roaming throne makes bird triggers double if he is a bird. These should multiply or some math i dont know, but nothing happens when the triggers are activated by lands or other birds. I'm losing games here, lol, but it should work.
2 votes -
Body of Research
Opponent played body of research with Chatterfang squirrel general on the battlefield. BoR spawned a 61/61 creature token, and when this token was spawned, Chatterfang summoned an additional 1/1 squirrel creature. For some reason, though, the squirrel also got +61/61, making it 62/62. I don't know why that would have happened. Nothing in chatterfang's description says anything about adding those counters, the token was not a copy of the one spawned by BoR, and BoR's description says specifically to put those counters on the specific token it spawns. Why would this have happened? Glitch or am I misinterpreting the rules?
2 votes -
Won't use mana in the way desired
I needed to tap a plains to activate the ability on Fountianport Bell to draw a card (which I knew was a plains that I could put out) but the game only allowed me to use my island which I needed to cast a card in my hand with casting cost 1 blue and 1 white.
2 votes -
Card interaction
Had 'Elvish Warmaster' on the battlefield, warped in 'starfield vocalist' and then played 'Ezuri, Claw of Progress'. Ezuri's ability triggered an additional time due to vocalist but warmaster's ability did not.
2 votes -
Bug: Sludge Monster / Sheoldred, the Apocalypse Incorrect rules interaction
On PC
1) Casted Sludge Monster targeting Sheoldred, the Apocalypse
2) With placing the ***** counter on Sheoldred, the Apocalypse on the stack, opponent forced me to sacrifice Sludge monster via Sheoldred's Edict
3) The ***** counter went on Sheoldred, the Apocalypse
4)Sheoldred, the Apocalypse was still had all abilities and never became a 2/22 votes -
disdainful stroke not countering spree spells with additional costs of 4+ game wouldnt allow me to cast the DS all vs smuggler surprise at 9
Disdainful stroke would not cast vs smugglers surprise during mid week magic for some reason. The cost was +9 giving it a CMC of 10, not sure if its not adding these spree spells mana properly but the arena client would not allow me to cast disdainful stroke even though the rules say it counts as a 10 cmc spell.
2 votes -
Draft : no name et mana cost
During my entire Lorwyn draft i didn't have cards names and cards mana cost.
Pendant mon draft Lorwyn je n'avais pas le nom ni le coût de mana des cartes.2 votes -
sword of war and peace
BUG: Was playing alchemy and lost to a card called Sword of War and Peace. Tried to add it to my own alchemy and standard decks and this card was not allowed. Why did I have to play against it in an alchemy match if it's not legal?
1 vote -
game freezes after completion of any game and i have to restart
after every game no matter what format i am playing the game freezes and i have to restart the application
2 votes -
Yarok the Desecrated and Oasis of Renewal
Yarok the Desecrated should cause the effects of Oasis of Renewal to trigger twice since it is a "when {} enters" text.
1 vote -
Unachievable Color Mastery goal
In Color Mastery red section, there is an unachievable goal called No Takebacks, which states that a player must sacrifice a permanent they don't control, which is impossible.
1 vote -
Toxrill plus one clone killed creatures with 3 toughness in one end step.
Opponent had two of Toxrill the Corrosive in play (original + 1 clone). At their end step, both of my 3 toughness creatures died. Two Toxrills should only place two -1/-1 counters, leaving my creatures alive with 1 toughness each.
1 vote -
Fairgrounds warden
Fairgrounds warden ability exiles a critter. if it dies it returns the critter. However if it looses said ability AFTER it has exiled said critter it also no longer has the ability to return it should it die while abilityless. Am i Correct or wrong?
1 vote -
Epic Win Squashed by turn timer
With 3 Vengeful Bloodwitches and hundreds of Phoenix Fleet Airships on my board, my opponent casted Cease and Desist, destroying all the airships and triggering the Bloodwitches. The Bloodwitch loss of life had to aggregate one point at a time, taking quite a while, burning up the turn timer. By the time the stack compiled, and then the loss of life was applied (also one point at a time), the turn timer had long since expired. When the stack's effects were completed, I was at 775 life, and my opponent was at -703, but he didn't die because of his two Heralds of Eternal Dawn, for which I had saved two Eaten Alives to exile the angels with next turn. The only reason I could see why I might have been given the loss upon completion of the stack was the turn timer. I've been playing MTG since Ice Age, and this was one of the coolest interactions I've seen, but it sucked that the turn timer generated a loss here. Lil' help?
With 3 Vengeful Bloodwitches and hundreds of Phoenix Fleet Airships on my board, my opponent casted Cease and Desist, destroying all the airships and triggering the Bloodwitches. The Bloodwitch loss of life had to aggregate one point at a time, taking quite a while, burning up the turn timer. By the time the stack compiled, and then the loss of life was applied (also one point at a time), the turn timer had long since expired. When the stack's effects were completed, I was at 775 life, and my opponent was at -703, but he didn't die because of his…
3 votes -
Banned cards alchemy std
Banned cards still showing up in alchemy ranked...
1 vote -
Time to do all actions are to low. Animations and forced priority passes consumes a lot of time
I'm playing omniscience draft and am experiencing a lot of problems with the timers.
- There are a LOT of game actions in this format
- The board gets cluttered really fast. More sprites = lagging.
- Due to waterbending all players constantly have actions to do, which consumes timer when having to pass on every game action the opponent do. Thus, it is not possible to accumulate additional game timers. Even when autopassing this will not work as for every new action opponent do I still have to actively pass.I have now lost several games due to not being able to perform my game actions. The lag, the cluttered game states and the animations makes the game unplayable. When trying to figure out which permanent is which, the game concludes that my time is up and I have to attack. I literally am trying to waterbend my exiled card (exiled by Hama, the Bloodbender), followed up by playing my Invasion Tactics for the win and suddenly I am in declare attackers. Try desperatly to gain full control in order to respond to the attack triggers (I want to sac clues to grow my attacking creature to Obsessive Pursuit), but triggers resolves and only then the game realizes I want to keep priority, which is of course to late.
Suggested solution:
- Game actions need to add time to the clock. I am not playing slow, I am just doing a lot of things.
- All features causing lag need to be possible to turn off. Especially animations. Stop splashing my screen because I am waterbending, no one cares.
- Time consuming formats need longer timers, especially Omniscience draft.
- The forced priority passes are good, we need them in order to know what we pass on. Some abilities are however constantly on and are tedious. E.g. crew mechanic which is always available (even when the vehicle is a creature). We need a way to be able to play Magic also when these are on the board without all time being consumed.Edit:
I always have issues when I try to add a log file to error reports. Usually it works to update the submitted report and add it then. This time that doesn't work.I'm playing omniscience draft and am experiencing a lot of problems with the timers.
- There are a LOT of game actions in this format
- The board gets cluttered really fast. More sprites = lagging.
- Due to waterbending all players constantly have actions to do, which consumes timer when having to pass on every game action the opponent do. Thus, it is not possible to accumulate additional game timers. Even when autopassing this will not work as for every new action opponent do I still have to actively pass.I have now lost several games due to not…
2 votes
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