MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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6181 results found
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game end draw
Game ended in draw on Arena after milling out my opponent with Riverchurn Monument.
Both abilities were only used on my opponent during this game.
Resulted draw didn't count towards a loss towards the Win/Loss tally
7 votes -
**** Bloodthirsty Conqueror and **** Your Game
I hate this disgusting game ruining combo killer. Worse than the Uro days of yore. The Magic The Gathering design team should be fired.
10 votes -
A label that call the other play a poor sport when they use all timed outs to delay inevitable win.
In a lot of my matches my win is inevitable, but opponents will run their timers out. This is a sign of poor sportsman ship. If they have no mana left or cards in hand.......
It wastes players time because they cannot and will not admit defeat!1 vote -
Fabled Passage bug
Played Fabled Passage as my fourth land, pulled my deck to search for basic land. It made it seem as though I had none in the deck! I have an even number of basics AND it was at the start of the game.
3 votes -
Unable to play an eligible card in a match
Can someone please explain how I had a lakeside shack, untapped in play, a defend the rider in hand, opponent uses feed the swarm on my leaf-leap guide, and I am unable to use my defend. It wouldn't let me tap and did not show I had any eligible plays. This was an unranked alchemy match
1 vote -
third play
I cannot play with calubi, the third play, because when I use card, they don't go where they has to be, so after some turns, the screen is covered by cards and I cannot play anymore, like in the file I attach
1 vote -
Search Library
When searching my library due to an effect or a spell, I have accidentally hit cancel a few times now, and the game instantly exits the library, effectively countering my own spell or effect. I would like to suggest an "Are you sure?" pop up when exiting wile searching a library, similar to when you move to target a permanent that would not be advantageous for you.
1 vote -
No hexproof
I had 4 creatures on the board and the enemy played Split Up. I proceeded to use Snakeskin Veil on my Mossborn Hydra so give it hexproof to protect it from dying. So Snakeskin Veil landed then when Split Up landed it destroyed my Mossborn Hydra. How can a creature with hexproof die from a opponent's spell. This cost me the game and I was going to hit for 600+ damage the next turn
2 votes -
Louisoix's Sacrifice
Louisoix's Sacrifice not countering non creature spell!
1 vote -
Stadium Headliner does not work properly
Stadium Headliner does not deal the appropriate damage when sacrificed. I had two creatures, including Stadium Headliner, at the time that I sacrificed it. It is supposed to deal an amount of damage equal to the number of creatures I controlled, which should be two (2). It did not deal that much damage, only one (1).
1 vote -
Invasion of Tarkir dealt more damage than it should have
I was playing a match in Historic Ranked. On the previous turn, the opponent had played Invasion of Tarkir, revealed a dragon card, and destroyed my creature with 3 damage. Fine. On the next turn I played a 4/4 creature. Opponent then played another Invasion of Tarkir, revealed ONE dragon card, but my creature was dealt 4 damage instead of 3, killing it. ONLY ONE CARD WAS REVEALED. The value of X is the number of cards revealed during that spell resolution NOT THE TOTAL number of cards revealed on all turns. There is a bug in the way the…
0 votes -
Tragic trajectory
Tragic trajectory not working as intended. I played Cecil, Dark Knight turn 1 then on turn 2 my opponent warped in Timeline Culler and then played Tragic trajectory targeting my Cecil in his first main phase. This immediately killed my Cecil who as a 2/3 should've been turned into a 0/1 that I could still block the Timeline Culler with.
1 vote -
Players getting random buffs
I keep getting into games where players keep getting random buffs.
In my last game a player played a 1/1 and it was suddenly a 3/3 with vigilance and nothing that he played previously or even random effects could describe.
A match a couple days ago I encountered a player that suddenly had a "player takes damage effect" and their Ajani's Pridemate started to gain life.. again and again and again... 13 times with no trigger.
In another match, suddenly the player had Hexproof on all their creatures... and I went through the graveyard and looked all the permanents abilities.2 votes -
Redirecting target of spells using "Return the Favor" didn't update the list of valid targets
An opponent cast a spell (I don't remember the spell's name) to "Destroy target creature with power 4 or greater" targeting one of my Scorpion Dragon Tokens (made with Magda). I go to cast "Return the Favor" to redirect that spell into destroying one of my opponent's own fliers and protecting my scorpion at the same time (They have a 4/3 Flying Unicorn creature at least, I'm almost certain he had another creature of power 4 or greater as well). I pay for both effects, but I was unable to target my opponent's creatures with their own spell and timed…
2 votes -
"Cut Down" did not work on "Screaming Nemesis" I should have been able to use "Cut Down" while accepting the damage from "screaming Nemesis"
"Cut Down" did not work on "Screaming Nemesis" I should have been able to use "Cut Down" while accepting the damage from "Screaming Nemesis" I could not even select "Screaming Nemesis" with "Cut Down" Screaming Nemesis was still it's base 3/3. This should not have been a problem.
3 votes -
latest Standard Bans
My faith has been (somewhat) restored wrt the recent slate of bans in Standard.
Again from prior writing on this topic, a few of these cards should've never been printed in the first place--especially Cori-Steel Cutter. Whomever proposed that card should not be allowed to continue serving on the design committee and it was gross incompetence for it to be accepted.
I actually don't feel Monstrous Rage needs a ban, but it is OP in the current aggro-heavy meta. If they're going to ban Monstrous Rage, they should also ban Slickshot Show-Off.
Abuelo's Awakening also makes sense given its dominance…
2 votes -
on death triggers not triggering
Experienced by myself and my opponent in the same game:
A)
1. My archfiend of the dross is in play
2. Opponent declares blocks and 2 or more of their creatures die
3. Archfiend only triggers onceB)
1. Opponent sacrifices Haywire Mite, exiling one of my enchantments
2. Haywire mite's on death effect does not trigger.Platform: PC
2 votes -
no sound
No sound when playing mtgarena on my macbook Pro. I have macOS catalina version 10.15.7. Before there were no problems, recently the game has no sound.
MTGA version 2025.46.20.2625.1127871
6 votes -
server connection issues
I've a lot of connection to server issues after the last update. During these everything lags. It happens during games and even then crafting cards. My internet appears fine.
1 vote -
Large Maths Modelling: Doing Math to Many Objects.
If I have 2x Scute Swarm in play. And have the ability to play a large number of lands say 4 fetches or 8 landfall triggers in a turn. MTGA should resolve this math as quickly as possible. Making 2^(N+1)-2 objects as a single group.
I should be able to select a portion of that group (to force tap, attack, block, other legal actions) while not having to select individual objects.
Currently the client+server struggles with ~256 objects per player. There are board states that I need to make more object (even over 1024 objects).
The ability to group 256…
1 vote
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