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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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5515 results found

  1. raid bombardment failed to trigger on two occasions in one game

    Previously – even earlier today! – gnome tokens created by Anim Pakal would trigger Raid Bombardment. In my last game, the triggers just stopped happening.

    4 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  2. Dreadmaw's Ire

    Dreadmaw's Ire is not functioning correctly in Arena for IOS. The card cannot be played during the pre-combat main phase, even though it's an instant. Please fix -- this cost me two games!

    5 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  3. Shuffler sucks

    Your shuffler sucks ***. Today I have played 3 matches in historic brawl, the first one went great as land drops were good. The second one I had to mulligan and went into a 3 land hand and did not draw another land until 7 turns later. Next I played a landfall deck in which I run 60 lands and started with a 4 land hand and did not draw another land until 8 turns later. This is frustrating at times and makes the game no fun at all.

    55 votes

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    37 comments  ·  Gameplay  ·  Admin →
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  4. poq

    -Broken Mythweaver Poq Interaction-

    Playing Mythweaver Poq after playing Ashaya, Soul of the wild, creates an unbreakable game-lock state. If there is no aristocrat type effect in play it ends the game in a draw after 5 mins of non-stop triggers. Please fix this interaction, as most decks that play one want the other. This creates unintentional loops on a regular basis, but also allows a player in a losing position to lock out the game to avoid a loss.

    16 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  5. Turn timer problems

    The turn timer gets exploited with certain decks where your opponent forces you into using up your turn timer on automatic effects. This issue needs a resolve all button so you don't lose your turn timer for having a life gain upon creatures entering the battlefield combo with gain life = +1+1 counter on target creature. It's ridiculous when somebody uses a convoluted and time consuming combo just to exploit the game's timer mechanism and force you to lose based on time that they themselves created. There needs to be a solution to this if active effects are stacking. Perhaps…

    12 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  6. Fight with deathtouch doesn't kill opposing creature

    Fought with a deathtouch creature and the opposing creature did not die, caused me to lose a match in draft.

    5 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  7. Grinning Ignus / Birgi, God of Story - Infinite Loop set up

    There should be a way to demonstrate an "infinite" loop and have the game perform those actions for a specified number of times for the player without impacting the timer. With Birgi and Ignus, the player can often time out if the opponent does not concede even though an infinite loop has been demonstrated. This is not good for gameplay to force the player to continuously engage in the loop

    11 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  8. Matchmaking is really fun

    I'm playing the new artifact deck that has the "Simulacrum Synthesizer" card in diamond. Obviously a deck full of artifacts with which many players reach mythic easily in record time because it is an extremely good deck currently.
    I protect these artifacts from cards like "farewell or Brotherhood's End" with counters although it is not always possible.
    Curiously, they only match me against cards like "Karn's Sylex" well into the curve to ***** me and clearly not go up in the ranking since I have no response from artifacts on the sideboard. The algorithm knows how to harm me, it…

    3 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  9. Poison counters are too OP.

    These make shortened matches that are too OP and often end up not very fun to play, especially when some card drops several counters on you. It would probably be a lot more balanced and fun if poison counters simply did one direct damage and disappeared on the next turn.

    5 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  10. Dead creatures activating abilities from graveyard without the ability to do so.

    2 games in a row where creatures abilities activated in the graveyard.
    Last I checked dead creatures are dead, and can only use their abilities if alive unless a few exceptions like flashback ad the such.

    0 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  11. Taii Wakeen card draw issue

    Taii Wakeen, Perfect Shot (OTJ) does not draw cards when noncombat sources deal damage equal to creatures' toughness, as the card states it should. Log file attached, used Taii's activated ability and then cast End the Festivities / Tectonic Hazard, and while the damage is correctly altered to match the activated ability, the triggered ability is not triggering to draw cards.

    6 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  12. gale's redirection 14, but free

    Countered my noxious gearhulk with gale's redirection. He got a 14 as result of the dice toss, but he played the gearhulk for free

    3 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  13. Game keeps disconnecting then stalling out

    The game giving a disconnect message - "waiting to connect to server..."

    Then after a few minutes it says the window of "surrender, reconnect, quit"

    Push reconnect and then it shows the game again but doesn't re-connect.

    5 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  14. Thought-stalker warlock ist discarding without damage

    Happened many times that i took 0 damage and opponent could discard a card from my hand. In the pic added i used clean mana to put the bat into play and also to cast the removal shown in grave nonetheless the warloch triggers the etb !!!

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  15. Preacher of the Schism

    Preacher of the Schism doesnt work as it put in the text.

    It put "Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink."

    So if a player attacks with it having 19 life and the defender player has 20, the defender player should create the token, but I foud that he attaks and create the token anyway, having lees life than me.

    Or I dont understand the card, or there is a mistake in that one

    Regards

    13 votes

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    4 comments  ·  Gameplay  ·  Admin →
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  16. Bug involving perpetually and flip planeswalkers

    During a game, my opponent played a rope line attendant giving a copy of Ajani in that players hand said ability. When Ajani renentered the battlefield as a planeswalker and used the 0 ablitiy it created a citizen token in addition to a cat token.

    3 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  17. Game crash after matching

    In the loading of a new match game crashes. If I open the app again, the game crashes while i m entering the match.

    9 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  18. Generous plunderer bug

    Generous plunderer reads, when it attacks it deals damage to defending player equal to the number of artifacts they control. I am playing generous plunderer, my opponent has 3 artifacts and i have 5 yet the plunderer is registering as doing 7 damage on attack

    4 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  19. 6 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  20. mana

    You really need to update your algorithm on Mana. Pretty much Arena turns into who gets mana screwed or not to win. Platinum rank trying to climb and reasons i lose is getting mana screwed or get back to back land draws. You guys really need to fix this because its not competitive enough,especially to pay for draft games to qualify when the way to win is determined by not getting mana screwed. Real life i have never added more than 20 lands to a standard deck. on here having to have 25 to 30 to make playable or your…

    11 votes

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    4 comments  ·  Gameplay  ·  Admin →
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