MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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5877 results found
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Sanguine Syphoner reature type
Best of One gameplay PC, opponent has Sanguine Syphoner in play, this creature cannot be targeted by Shoot the Sheriff, Sanguine Syphoner is not an outlaw creature type.
1 vote -
Arena should spend colorless mana over colored mana, but it does not
When you have a bunch of mana floating, some colorless and some colored, and then you cast a spell, colorless mana should always be spent first by default. However, the game is not doing that currently.
This often comes into play when casting Scapeshift. For example: I float BBGG and 1 colorless mana (5 total). I then cast Scapeshift (which costs 2GG). The game should leave 1 B mana in my pool. However, the game instead leaves 1 colorless mana. Since black mana is better than colorless mana in almost every situation, this is not what the default behavior should…
2 votes -
Bo3s turning into Bo1s bug?!
On 8 occasions this evening, a Bo3 match turned into a Bo1. There was no side-boarding phase despite play proceeding normally in each first game--no noticeable network or queuing issues and no otherwise perceived delays in play.
The match also ended w/o the usual awards of a win for even a Bo1.
1 vote -
Bloodthirsty conqueror
March 5th and you still haven't removed bloodthirsty conqueror from alchemy or standard at the very least, this is very annoying, maybe we should all go for this winner bug and not use strategy or other colors that won't give you a sure and easy win
11 votes -
the card lightwheel enhancements will not work at full speed ? will not show as a spell i can cast
the card lightwheel enhancements will not work at full speed ? will not show as a spell i can cast
6 votes -
Visual bug on the third game of the tutorial
I just started the game. Im currently in the third game of the tutorial (the one against a blue deck), when suddendly the cards start to freeze as they enter the field and the begin to cluster the right side of the screen, overlapping with one another (like in the image).
The game still runs correctly and mechanically, nothing changed. But it's pretty much imposible to play optimaly when the cards are glitching one over the other.
Don't know if the bug will continue past the tutorial, but I hope not.
As of how to replicate it... I don't know,…3 votes -
Bloodthirsty Conquerer
I have now had numerous games where Bloodthirsty Conquerer created an infinite loop. Sometimes I was winning. Sometimes I was losing. Sometimes it was neck and neck. Most of the time it has happened to me. Some of the times I was the one getting the benefit.
But every single one of these games was ruined. Fix this stupid, broken gameplay mechanic. It is not the spirit or intent of the card to create an infinite feedback loop. That is poor implementation, not a problem with the card. It activates once. And ONLY once.
13 votes -
Trample not calculated correctly
Trample not calculated correctly when instant was used to reduce HP of blocking creatures.
My opponent had 2 blockers I had a large trampling creature.
After blockers were assigned but before damage I used 2x abrade to take a total of 6 HP of his blockers. Expected result is that at damage resolution 6 points of trample would get through to the player.
4 votes -
Game won't mill
Anyone else having a problem with mill cards. For example, I played town greeter and nothing happened. The game didn't mill the the four cards. Or if I played it and I had cards in the grave yard, it would just show me the cards already in the graveyard but wouldn't mill therefore I couldn't select a land. Same thing happened when I played overlord of the Balemurk.
3 votes -
Patched Plaything bug
継ぎ当てたおもちゃ にリミットブレイク:ヴィンセント を使うと即死する。
Using Limit Break: Vincent on a patched toy will result in instant death.Vincent's Limit Break use Patched Plaything
Death is instantaneous.3 votes -
Shuffler in arena is not correctly adjusted
Dear WoTC Team,
I would like to report a bug, which I presume comes from the algorythm of the shuffler.
Whenever you have four lands in your opening hand, you are flooded with mana on your following turns.
I've observed this behaviour whenever I had said amount of mana in my opener.
Kindly have a look at it as it became predictible and annoying.Best Regards,
Paweł
PS I wanted to attached corresponding log, but it weighs 139MB
5 votes -
Unable to start game on Android after latest update
After the update on July 8th, 2025, I am unable to reach the main menu after the load screen.
5 votes -
Dack Fayden -2 ability does not work on equipped Umezawa’s Jitte with counters
Hello,
I encountered a bug involving Dack Fayden’s -2 loyalty ability (“Gain control of target artifact”). The ability failed to take control of an Umezawa’s Jitte that was currently equipped to a creature and had two charge counters on it.
Expected Behavior:
Activating Dack Fayden’s -2 should allow me to gain control of the targeted artifact (Umezawa’s Jitte), regardless of whether it is equipped or has counters.Actual Behavior:
When I targeted the equipped Umezawa’s Jitte with Dack Fayden’s -2 ability, nothing happened — control was not transferred, and the ability resolved with no effect.Please investigate this interaction —…
1 vote -
Booster tutor putting card in graveyard
While playing powered cube traditional draft, I cast booster tutor onto a mostly empty board on an early turn. The tutor resolved and I selected Nethergoyf, while deliberating about other cards. After clicking confirm, the newly selected Nethergoyf was in the graveyard immediately rather than my hand. There did not appear to be any card effects that could have caused this. I took a while to pick the Nethergoyf, but I had the card selected, and I didn't have so many cards in hand as to need to discard it to hand size after a timeout, so I don't understand…
2 votes -
Gideon Ally Of Zendikar Didn't Take Combat Damage As A Planeswalker
In a powered cube match my opponent played a gideon ally of zendikar. he activated it's +0 ability to create a 2/2 creature token and passed the turn back to me. On my turn I attacked the gideon with two 1/1 flying spirit tokens. They were unblocked and when they went to do damage and I assume lower the loyalty on the planeswalker, no such thing happened it stayed at 4 loyalty. my opponent then proceeded to kill me over the next few turns with the gideon attacking me because there was no point in me trying to attack it…
2 votes -
Consign to Memory bug
I Lost the First match of the BO3 Qualifier because i played consign to Memory (counter target colorless spell) targeting a Sowing Mucospawn that have Devoid (has no color) and It missed. Consign didn't counter the creature even It Is colorless.
2 votes -
Boltwave (which doesn't target as it says each opponent) did not go past protection of one ring (which prevents targeting)
Boltwave (which doesn't target as it says each opponent) did not bypass one ring's protection (which prevents targeting) so no damage was dealt even though it should have done 3 damage.
1 vote -
1 vote
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Mox
Casting any Mox/0 mana card off Chandra, torch of Defiance costs 1 mana instead of costing 0 like they should in powered cube.
1 vote -
Please speed up triggers especially for multiple copies of non interactable triggers.
I have a quirky little hare apparent deck that has shocking sharpshooter in it. if my opponent has authority of the consul the game time will be mostly waiting for the game to go through all of those canceling out triggers. especially if i summon more than one rabbit at a time. litteral minutes of watching the game go through a pile of things neither player can interact with. perhaps a timer that speeds up. so normal speed for the first 10 triggers then slightly faster for the next 10 and so on.
I feel like an ******* when winning…
1 vote
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