MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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2904 results found
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Timeout
Remove timeout countdown during automatic stax
When some stax are resolving, like card draw or anything else that doesn't require the player to take action, the timeout counter shouldn't be active. The app is very slow so when there are a lot of automated stax that are taking a long time to resolve and the time it takes is not a result of the player taking action, thinking, or just not going faster, it would be nice if the timeout counter wasn't actively removing time.
I just played a game where neither myself or the other player got to attack…
3 votes -
Redirect Lightning - Counterspell
Currently: You cast a spell, opponent casts counterspell, you can cast Redirect Lightning, but there are no valid targets to change the counterspell too, so things get stuck.
Should be: Either disallow Redirect Lightning to be cast if it can't retarget the spell to a valid target, or allow a way out of the freeze.6 votes -
Avatar Jump In cards not added to colecction
Cards obtained in Jump In are not appearing in my collection. I’ve played more than 11 times and obtained several mythic cards and don't have any of them.
4 votes -
Secret Tunnel Bug
Secret Tunnel's ability to make two creatures that share a type unblockable does not function for lands, which I believe is the entire point of the card. When I have two earthbent lands on the battlefield and attempt to activate its ability, nothing happens. I tested this in two games and had the same result both times. Two games, I will note, that I WOULD HAVE WON if I were able to make my lands unblockable. The card's text does not clarify nonland creatures, so it should work for lands, right? Unless "land" is not considered a "creature type"?
4 votes -
The Last Agni Kai give mana if your creature is dealt excess damage
The Last Agni Kai says "Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}." However if your creature loses the fight and is dealt excess damage you get the mana. As you can see from the picture my opponent gained 1 floating red when their creature lost the fight after I pumped my creature.
4 votes -
Unable to unlock doors for Rickedy gazebo unacceptable
Unable to unlock door rickety gazebo says mill 4 bring 2 back did not do that than tried to use my remaining mana to bring in another creature using a skill and again did not work fix your stupidity ******* game this is unbelievable waste 50 minutes on your ********* game and the only cards that do what they say they do is my opponents
2 votes -
Daring Mechanic ability only worked once
Daring mechanic’s ability to put a counter on a creature let me use it once and then would never let me use it again. The creature wouldn’t even show that an ability was possible to use.
2 votes -
Report of Possible Automatic Loss Error During Match – Ability Loop
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At…
1 vote -
Valkyrie's Call interaction with Infernal Vessel
Platform: Steam
Steps: Have Valkyrie's Call and Infernal Vessel on the battlefield. Kill Infernal Vessel 2+ times.
Result: Infernal Vessel dies and is returned to the battle as an Angel. Infernal Vessel dies again and is returned to the battlefield as a Demon, but not an Angel. Infernal Vessel dies again and is returned to the battlefield as an Angel, but not a Demon. This loops.
Expected results: Infernal Vessel dying as an Angel should return it as an Angel Demon and if it dies again it should be put into the graveyard.
Pls fix.1 vote -
Sparky Won't Go Away
Sparky won't go away. She's been hovering around my home screen for weeks now. I completed the color challenges years ago. I don't need a tutorial, please make it so we can shut sparky off forever!
3 votes -
starting hand with mana of the same color
Extremely often my starting hand in limited has only 2 lands of the same color, even after 2 mulligans, despite the 40 card deck having 40 lands equally divided between 2 colors. The algorithm that picks the land in a starting hand seems rigged.
2 votes -
Exert and Prop Room
My creature that was exerted wasn’t untapped with prop room.
2 votes -
Excessive daily victories required
I just needed to let you know that this amount of daily victories you demand is just ridiculously absurd. I takes a LONG LONG TIME to finish. In any other game you can complete daily tasks much faster and the rewards are generaly better. Guess you should reduce to ten, maybe. Or it should be at least 15 matches played, not necessarily won.
2 votes -
Numbers show as blocks
Updated to latest version January 14, 2026 on iOS mobile. All card names, creature types, power/toughness, quest reward amounts, and life totals blurry blocks rather than numbers. Card rules box text still visible. Had to scrape through a draft match guessing at stats and life totals. App is unusable until resolved.
4 votes -
Impossible to do anything, the time drops down.
I was playing on my phone (Android) and while playing my 3rd match of the Cube Draft, I got this problem: I was not ablr to act during the opponent turn (I had an instant to play). I just saw my time drop down...
So I closed the app and reopened it. It took a lot of time of course... and when I got reconnected to the match, I had lost my turn also. I lost the turn after.
I am unable to get the log from my phone, when I click on it nothing happens.
Thanks in advance for…2 votes -
A large number of Badgermole cubs forces a draw when casting a spell
Give us the steps to reproduce the buga. Have 4 Badgermole cubs, 3 earthbent lands (swamp, forest, island), and one normal land.
b. Cast Doppelgang for X=4, targeting 2 cubs and 2 lands (at least 1 of them a swamp).
c. Resolve the 8 Badgermole cubs onto 8 of the newly copied lands, leaving 1 swamp not Earthbent.
d. Cast a Valgavoth from your hand.Note which platform you’re using (PC, Steam, Mac, Android, or iOS)Steam
Enter the actual results you’re experiencingThe game will flash "WARNING: Please take a different action or the game will end in…
2 votes -
moonlight processionist and blighted nightmare abuses laggy ui for eot triggers to get free time walk effects
opponent used moonlight processionist and blighted nightmare (with inquisitive glimmer and mischevious lookout) to create 80+ triggers on the end of turn stack such that when he ran out of time for his turn and eot triggers were going off, it took so long it invaded my turn and made my time diminish. then the end of turn timer triggered and started going down. my opponents eot triggers were still going off. sound stopped when the eot timer ended, while the opponents triggers continued going off. eventually they ended and i was ready to start my turn. NOPE it was…
2 votes -
Bug with leovold and palantir
I had leovold in play, opponent had palantir with 3 counters. At end he targeted me with palantir which should have resulted in leovold triggering and drawing me a card. Instead, it skipped my choice and millet 3 which resulted in a game loss got me since i was at 3 life only. I think i should have gotten a card and he should have not due to leovold restricting his draws. Please fix.
3 votes -
opponent has too many cards
this is the last time that i will post about this I am no longer going to play arena until this is fixed. I continue to play against opponents who have hacked the game in some way that they have too many cards in their deck. You have lost a customer. Its pathetic that this has been allowed to go on for so long, but then again, I should expect your company to put out a shoddy product and charge people for it.
2 votes -
Destroying blocking creatures and not being able to attack
I was under the impression that if I destroy a blocking creature, that my attacking creature will be able to attack. If this is true, I am being prevented from attacking with said creature after destroying target blocking creature.
1 vote
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