MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3188 results found
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Arvad, Weatherlight Smuggler does not trigger when decayed Zombies from Jadar die in combat in brawl
Description:
Arvad, Weatherlight Smuggler does not trigger at the beginning of the end step when a decayed Zombie token created by Jadar, Ghoulcaller of Nephalia is sacrificed at end of combat after attacking.Expected Result:
Arvad’s ability should trigger at the beginning of the end step because a creature died this turn.1 vote -
Koya, Death from Above
During today's qualifier, I attempted to destroy "Koya, Death from Above."
My opponent cast "Pain 101," and Koya returned to his control tapped.
Koya's ability exiled one of my flying creatures, which would have won the match. Strangely, my opponent didn't pay the mana to permanently exile my flying creature.
At the end of the turn, I expected it to return to my control and I would have won the game thanks to it, but instead, it returned to his control! It was my card!2 votes -
Issue with Complete the circuit card
Today during my March of the Machine: Aftermath premier draft, I cast Complete the Circuit on my opponent's turn, holding up enough mana for a Rat's Reinforcements, the copying of which would allow me to block lethal damage. Instead, my spell was not granted flash even though Complete the Circuit grants flash. The spell was labelled “flash” in blue on the card, but I wasn't able to cast it. I dragged the card up to cast it, but nothing happened. This issue led me to lose the game due to impending lethal damage.
2 votes -
Could not crew Turtle Blimp
Hello, I copied a Turtle Blimp in combat using Chrome Dome, regularly had the token, regularly crewed the copy but could not crew the original Turtle Blimp.
2 votes -
no basic lands
I started the game and there were no basic lands in my deck, so I lost the game without being able to play.
2 votes -
Im not exactly sure of the card's name but its close to xenagos god of revels .
This card is producing it's creature effect while still being an enchantment. The card specifically stated it's not a creature while it's an enchantment yet it's giving other creatures haste and toughgness and power equal to its own .
1 vote -
During Best of 3 (BO3) sideboarding sometimes top UI menu crashes to white
When sideboarding in BO3 sometimes UI will "crash to white". The top bar becoming nigh-unreadable.
The effect will remain until the next restart of the game.
2 votes -
Earthbending Completely bypasses Barrow-Blade
The card isn't interacting correctly with this ability.
1 vote -
mill issues
when i copy kitsune technique with cursed recording the library doesnt go down and hudred of cards are in the graveyard at times
1 vote -
Bug: Cannot counter spell in TLA Omniscience quick draft
Cannot counter spell in TLA Omniscience quick draft
My opponent could cast spells without me having the chance to counter them using Sokka's Haiku in my hand (for 0 Mana).
Happened consistently. Yet to find out if other counter spells are affected as well.
3 votes -
Changeling interactions are not being considered in the game
The game is not considering creatures with changeling as a creature of the type Shrine. I have played during a game the card " Sanctum of stone fangs" which should generate the following effect: "At the beginning of my first main phase, each opponent should lose X life and I should gain X life, where X is the number os Shrines I control".
I played the card with several creatures with changeling under my control and the effect did not considered them. Since there are creatures like Go-Shintai of ancient wars, which is a Legendary Enchantment CREATURE of the Shrine type, I believe that creatures with changeling should be considered a creature of the Shrine type and should interact with effects that depend on the number of Shrines I control.
The game is not considering creatures with changeling as a creature of the type Shrine. I have played during a game the card " Sanctum of stone fangs" which should generate the following effect: "At the beginning of my first main phase, each opponent should lose X life and I should gain X life, where X is the number os Shrines I control".
I played the card with several creatures with changeling under my control and the effect did not considered them. Since there are creatures like Go-Shintai of ancient wars, which is a Legendary Enchantment CREATURE of the Shrine…
1 vote -
Feedback: Event Payouts, Wildcard Conversion, and Mastery Orb Rewards
Hi MTG Arena Team,
I wanted to share a few ideas that I think would improve the Arena experience and make some of the systems feel even better for players.
First, I’d love to see some adjustments to event payouts, especially in higher-stakes events like Arena Direct. One thing that feels really good in formats like Premier Draft is that even a 0-win result still gives you something back and softens the cost of entry. That structure makes it easier to keep playing and feels much better as a player.
In Arena Direct specifically, it feels a little awkward to “win a box” but receive no Gems. In practice, that can create a small incentive to stop before hitting the box threshold just to take the Gems and keep playing. I’d love to see box-level rewards also include some amount of Gems, ideally something closer to the entry amount, similar to how Premier Draft helps offset continued play. I’d even be open to a higher gem entry cost if that kind of payout structure were included.
Second, I think wildcard conversion would be a great addition. It would be really helpful to convert wildcards across rarities. For example, something like 10 commons into 1 uncommon, 10 uncommons into 1 rare, and 10 rares into 1 mythic, with the option to go the other direction as well. That would make collections feel more flexible and let extra wildcards stay useful over time.
Lastly, I like the Mastery Pass overall, but I usually end up not spending my orbs because the available rewards don’t feel very compelling to me. I think a lot of players are already motivated by Gems and Gold, so simply adding those might help a little, but it still may not be the most exciting use of orbs. Something like using orbs for a free event entry, or saving up a larger number of orbs for a more meaningful reward, would be much more appealing.
I’d personally rather spend 10 orbs or even all of them at once on something I really want than spend them 2 at a time on rewards I’m not very interested in. Right now, I mostly just don’t use them. I’d also be open to paying a bit more for the Mastery Pass if it included more engaging orb redemption options.
Thanks for all the work you put into Arena. I really enjoy the game and wanted to share these ideas because I think they would make the experience even better.
Best, Christopher
Hi MTG Arena Team,
I wanted to share a few ideas that I think would improve the Arena experience and make some of the systems feel even better for players.
First, I’d love to see some adjustments to event payouts, especially in higher-stakes events like Arena Direct. One thing that feels really good in formats like Premier Draft is that even a 0-win result still gives you something back and softens the cost of entry. That structure makes it easier to keep playing and feels much better as a player.
In Arena Direct specifically, it feels a little awkward to…
2 votes -
Advanced Card Search Tools
Can we possibly add some more functionality for the deck builder tools? I have a few short suggestions that could make deck building a little more enjoyable and easier.
1-right now if you want to search for cards with a certain combination of words you can type those words in and get hits for any card that has one of those words or even a word that contains that word. my suggestion is that you add functionality that we can use to force only cards with those specific words in it to pop up. I believe old web searches used to use the "+" for this. so like if i wanted all cards that read "when an artifact enters under your control" then i could put in +artifact +enters +under +your +control and only cards with all 4 of those cards would pop up. that would make it so much easier when you're trying to build a deck with specific combos.
2-can we get the reverse of the functions that are currently included? maybe by using a "-" or another specific word to exclude whatever it is that you don't want in there. so like if i was looking for any cards that could let me search for land, but i did not want sorceries i could put in my normal query and then throw in -t:sorcery or something like that. These would really add quality of life to your deck building (which is honestly one of my favorite things to do and I'm sure I'm not the minority) and seems to me that it would be fairly easy to do, though I'm no programmer.Thanks for your consideration <3
-PerisshCan we possibly add some more functionality for the deck builder tools? I have a few short suggestions that could make deck building a little more enjoyable and easier.
1-right now if you want to search for cards with a certain combination of words you can type those words in and get hits for any card that has one of those words or even a word that contains that word. my suggestion is that you add functionality that we can use to force only cards with those specific words in it to pop up. I believe old web searches used…2 votes -
Game crashed, game won't let me in coz it keeps going into the game that crashed when it searches for active matches
The game crashed while playing a friend, after restarting the game several times it's no longer letting me back into the game as it's checking for active matches, then putting me in the game that glitched & locking me in the waiting screeen. I literally can't play the game anymore.
1 vote -
Toski, Bearer of Secrets incorrectly drawing cards
Toski, Bearer of Secrets incorrectly drawing cards. Toski was a 1/1 and it was blocked by a 1/1, without any damage hitting the player, and Toski's controller still got to draw a card. This happened multiple times.
Playing on PC. Toski should only draw cards when dealing combat damage to a player.1 vote -
Talento dell’artista (Livello 3) non aumenta il danno del Monumento alla resistenza
L’abilità di livello 3 della carta Talento dell’artista non modifica correttamente l’effetto del Monumento alla resistenza. Dato che il danno inflitto dal Monumento non è da combattimento questo dovrebbe venir potenziato da Talent dell'artista, infliggendo un totale di 5 danni, ma ciò non avviene e l'avversario perde 3 punti vita
1 vote -
Undying Malice
I wanted to use Vampire Gourmand's ability to sacrifice an Infestation Sage, and then use undying malice at instant speed to basically get double the value, and even with full control enabled, I couldn't. It would've worked if I had done it before attacking, but an instant should work at instant speed, man.
2 votes -
reclamation sage
Reclamation Sage is forced to destroy even though text says "may" destroy.
2 votes -
Improve the game for Foldable Phones
Please fix the game for foldable phones with square-ish aspect ratios... since this is made for mobile phones, it doesnt detect that foldable phones have a bigger screen with a different aspect ratio... so what happens is that the buttons are way overblown, you cant even tap the buttons because it's being blocked by the Stack on the right side.... etc. Deck building is also so bad. Please fix this.
2 votes -
Rottenmouth Viper incorrectly shows highlight indicating it is able to be cast.
In this image you can see that the Rottenmouth Viper (in hand, far right) is highlighted as if it can be cast. I suspect this is due to the fact that this treasure token is being double counted as both a mana source AND a permanent that can be sacrificed to reduce the cost. (Potentially because of the Name of the card being atypical)
2 votes
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