MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3188 results found
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Client Stuck on "waiting for server" spiel.
OS:
macissue:
as per title, after ANY and EVERY match (regardless of type, ranked, unranked, event) the client gets stuck on the good ol' Bu ll sh it "waiting for server" screen. (henceforth WFS)
game sounds still perform regularly (quests, rewards, yada, yada...)ONLY difference with regular client behavior (aside the whole step-sister thing):
the loading circle of WFS appears to be double stacked (background greyed out instead of black) and the background wears off when the WFS screen should fu ck of f.expected behavior:
WFS regularly wears off, or better still doesn't show at all (we all know it doesn't take 1-5s to load a main screen after a card game)OS:
macissue:
as per title, after ANY and EVERY match (regardless of type, ranked, unranked, event) the client gets stuck on the good ol' Bu ll sh it "waiting for server" screen. (henceforth WFS)
game sounds still perform regularly (quests, rewards, yada, yada...)ONLY difference with regular client behavior (aside the whole step-sister thing):
the loading circle of WFS appears to be double stacked (background greyed out instead of black) and the background wears off when the WFS screen should fu ck of f.expected behavior:
WFS regularly wears off, or better still doesn't show at all (we all…1 vote -
Qu'est ce que vous comprenez pas chez WoC?
ça fait 4 ans que je joue sur votre version en ligne de Magic sans vous donnez le moindre petit dollar mais vous continuez à me faire perdre des parties pendant 72 heures d'affilées en truquant la pioche ou en faisant en sorte que la matchmaking m'oppose un joueur avec le deck parfait pour contrer n'importe lequel des decks que j'utilise.
Tous ça pour espérer créer de la frustration chez moi en pensant que je vais vous donner quelque dollars???
En quatre année de jeux j'ai ammaser assez de piéce d'or et de gemmes gratuitement pour pouvoir drafter n'importe quelles cartes et deck de chaque nouvelle extension et m'offrir GRATUITEMENT des pass de maîtrise, donc ça sert à rien de ma pourrir le jeux comme vous le faites, c'est trop tard....
Je vais continuer à jouer gratuitement et pourrir l'expérience de jeux de chaque joueur que je rencontre pour les dégouter de vous donner de l'argent, mais cela ne tient qu'à vous de rendre cette version en ligne aussi distrayant que le jeux en IRL pour que les joueurs payent, quand on est un joueur invétéré, on donne de l'argent au jeux de qualité, pas à des jeux ou l'on voit trés bien qu'il est fait pour extorquer de l'argent à ses clients.
ça fait 4 ans que je joue sur votre version en ligne de Magic sans vous donnez le moindre petit dollar mais vous continuez à me faire perdre des parties pendant 72 heures d'affilées en truquant la pioche ou en faisant en sorte que la matchmaking m'oppose un joueur avec le deck parfait pour contrer n'importe lequel des decks que j'utilise.
Tous ça pour espérer créer de la frustration chez moi en pensant que je vais vous donner quelque dollars???
En quatre année de jeux j'ai ammaser assez de piéce d'or et de gemmes gratuitement pour pouvoir drafter n'importe quelles…
1 vote -
Inaccurate Set Collection
Set collection says I have one copy of all commons, uncommons, rares, and mythics (and as you can see I've opened probably 100 packs), but it also says I'm missing a land. When I view my collection I see that I have no copies of
Escape Tunnel.(1) Why would I have zero copies of that particular card?
(2) Why is it not listed as a "missing" common in the set of commons?It seems the only way to complete TMNT would be to craft four copies, but that doesn't line up with my understanding of how this should work.
Set collection says I have one copy of all commons, uncommons, rares, and mythics (and as you can see I've opened probably 100 packs), but it also says I'm missing a land. When I view my collection I see that I have no copies of
Escape Tunnel.(1) Why would I have zero copies of that particular card?
(2) Why is it not listed as a "missing" common in the set of commons?It seems the only way to complete TMNT would be to craft four copies, but that doesn't line up with my understanding of how this should…
1 vote -
Valgavoth Ward Bug
Valgavoth's ward seems to not be working. easily removed atm.
1 vote -
Pass Turn Button Placement for Mobile/Tablet
The Pass Turn button overlaps the position of cards on certain mobile/tablet devices, this can cause the player to inadvertently press the button as they play a card that overlaps w/ that button on the far right of their hand - which leads to the frustrating experience of playing a card and passing the turn w/o finishing their line of play. Often this is game-deciding as it's a loss of tempo and extremely upsetting to experience (as the player is not at fault, the game read the touch on the grab of the card as a press on the button).
A recommendation is to move the pass turn button above the phase stop/progress icons and add a small buffer so the area of input doesn't overlap w/ other elements
The Pass Turn button overlaps the position of cards on certain mobile/tablet devices, this can cause the player to inadvertently press the button as they play a card that overlaps w/ that button on the far right of their hand - which leads to the frustrating experience of playing a card and passing the turn w/o finishing their line of play. Often this is game-deciding as it's a loss of tempo and extremely upsetting to experience (as the player is not at fault, the game read the touch on the grab of the card as a press on the button).
…
1 vote -
Flitterwing nuissance
Flitterwing nuissance entering with counters on does not triggering mikey and leo, which it should, per rule 122.6
1 vote -
starter decks missing
Dual color starter decks missing from new account
1 vote -
Nazgul dont get buffed after max ring
Nazgul dont get buffed after max ring level.
When i reanimate them or use cards that tigger ring temptation, they dont get buffed?
Am i thinking something wrong?1 vote -
PLACAR
Não estou vendo o placar das partidas. Jogo modo histórico.
1 vote -
Daily Quests not tracking progress in bot matches anymore (2026)
My Daily Quests have stopped tracking progress while playing bot matches in one of the recent patches during the end of 2025 to January of 2026, as someone who doesn't like to play against real players with a rigged system I am unable to expand my collection any further, because of this I can't earn wildcards either.
2 votes -
[Bug] Invastion Tactics drew a card when it shouldn't have.
Invasion Tactics drew my opponent a card when an Earthbend-ed land hit me (No indication it was an Ally, from effects on the field or when moused over). My opponent also had a Great Divide Guide out on the battlefield, if that was a contributing factor in the code.
1 vote -
Shroud Interaction Bug
Here is the situation:
I have a Sylvan Safekeeper.
My opponent casts Flame Slash targeting my Sylvan Safekeeper.
In response, I sacrifice a land to give my Sylvan Safekeeper shroud.
In response , my opponent casts Lutri, the Spellchaser.
In response (Lutri still on the stack) I sacrifice a land to give my Sylvan Safekeeper shroud.
Lutri, the Spellchaser resolves, and it must copy the Flame Slash.
Everything up to this point is correct.
Lutri copies Flame Slash.
Flame Slash targets my Sylvan Safekeeper, which has shroud.
Flame slash either resolves or fizzles, I’m not sure which, because my creature lives.According to shroud, my opponent should have had to target their own creature, right?
If this isn’t a bug, does the “You may choose new targets for the copy” clause on Lutri get around shroud?
My best guess is that shroud is protecting the creature, but is still allowing targets, at least from copies. I know someone else had an ability target a creature with shroud, so this is probably the same issue.Here is the situation:
I have a Sylvan Safekeeper.
My opponent casts Flame Slash targeting my Sylvan Safekeeper.
In response, I sacrifice a land to give my Sylvan Safekeeper shroud.
In response , my opponent casts Lutri, the Spellchaser.
In response (Lutri still on the stack) I sacrifice a land to give my Sylvan Safekeeper shroud.
Lutri, the Spellchaser resolves, and it must copy the Flame Slash.
Everything up to this point is correct.
Lutri copies Flame Slash.
Flame Slash targets my Sylvan Safekeeper, which has shroud.
Flame slash either resolves or fizzles, I’m not sure which, because…1 vote -
land draw
Take a good ******* look at this screenshot, chink, and make sure those worthless slits, you call ******* eyes, are ******* wide *** open to see this *! 30 plains, 20 forests, and 20 swamps and this is what your worthless chink ** can draw me! This is the reason why you, worthless chinks, have no business behind any ******* computer! This is exactly what happens when you hire dumbfuckers with a brain as big as their worthless eyes!
1 vote -
Clash of the Eikons - trigger
Clash of the Eikons triggers chapter when removing lore counter. It should not
1 vote -
Brawl event
Can we get Brawl Event back please. Maybe even add OG duals in it too. It was so much fun.
1 vote -
Ademi shows incorrect text during draft phase
Shows up as "Flash -> Creatures and Artifacts your opponents control enter the battlefield tapped" During deck building text shows up as normal.
2 votes -
Bug with casting Think Twice
While casting Think Twice I chose two modes (counter spell and draw two discard one). I had three blue mana and five other available. The auto-tapper tapper used all three blue mana for the draw two and did not let me counter because I had no blue available for the other part of the spell. I have to assume this is purely a bug and not just an example of the auto-tapper being silly.
1 vote -
toph the first metalbender artifact bugs
when i played Toph i tried an equipment deck but equipment that was attached lost its tap for mana ability. since then when i play the deck now all equipment lost its tap add mana even if not equipped.
3 votes -
game freez when oponent quits after casting a spell that triggered an ability
opponent cast Mai scornful striker followed quickly by shoot the sheriff then quit as both cards were going on the stack. then the game locked up not letting the ability's to trigger as it is waiting for him to accept Mai's triggered ability and it didn't go into a time out forcing me to close the game and denying me the win.
3 votes -
Rottenmouth Viper BLight
Blight doesnt work on this already ******** card
1 vote
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