MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3069 results found
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unable to respond to roxanne's meteorites with instant
i have tried to submit this 4 times now but the site crashes every time i try.
so here is a link to a gif of what happened. i have the logs but i am guessing the attachments are breaking the site.1 vote -
Can’t play Brawl on iPad
It’s been about a year now and I can’t play Brawl (Standard or Historic) matches on my iPad. Start the match, get to the loading screen and get stuck “waiting for opponent’ while the match starts in the background. I’m unable to concede the match and have to restart the game again. It’d be great if this could get fixed.
2 votes -
Matchmaking msytic teir and hand generator
I think it is stupid, that the match making algorithm. Only face u again the ultimate counter, of your Deck! Its becoming zero fun, and completely predictable! Facing the same deck over and over. ALSO the hand generator and deck shuffle, will Decides i don't need land to play. Its like " You have won enough. I've throw, your worst nightmare deck at u 6 times, and still Can't stop u. So guess what. IF I give u no land. U can win, period"! U have a higher chance to be struck by lightning. Then not pull land in a 60 card deck. With 18 creatures, 18 non creatures, and 24 land!!! I doubt my opinion matters, but even darks souls doesn't use computer code to trump u, Into loses 3 times in a row. Man, it was great to find out, that I'm playing a game that programed to forces me to lose 50%. Its build into the games, objectives. Way to protect top spots. With them not even having to raise a card!!!! Its 1 thing to think, marketing wise that we'll stop playing, IF its too easy. But what about the people that stop playing, because they feel they are being, literally cheated to dead! If u could look this over U, Could maybe keep 2 in every 3 players! Just a thought! , thanks
I think it is stupid, that the match making algorithm. Only face u again the ultimate counter, of your Deck! Its becoming zero fun, and completely predictable! Facing the same deck over and over. ALSO the hand generator and deck shuffle, will Decides i don't need land to play. Its like " You have won enough. I've throw, your worst nightmare deck at u 6 times, and still Can't stop u. So guess what. IF I give u no land. U can win, period"! U have a higher chance to be struck by lightning. Then not pull land in a…
2 votes -
Wan Shi Tong, All-Knowing doesn't trigger from tucking commanders
Wan Shi Tong, All-Knowing does not trigger when he targets commanders with his ETB in brawl. The effect should put any targeted Commander second from the top into the library, then your opponent is given the option to put the card into the command zone. However, the game seems to give them this choice before the card actually enters the library and Wan Shi Tong's secondary trigger doesn't happen like it should.
1 vote -
Possibility Storm failing to cast a spell.
I had Possibility Storm on the field along with Storm of Saruman and Thousand Year Storm. I cast Brainstorm (this was later in the turn so I had already cost other spells.) It was exiled by Possibility Storm like it should but it wasn't copied by Thousand Year Storm (like other spells are normally, even with Possibility Storm on the board.) The real issue is that when it was exiled Possibility Storm then went through cards and somehow found the same Brainstorm that was exiled (which shouldn't be in the deck) and then returned back "you can't cast this spell".
On PC. (Windows.)
Brainstorm should have been exiled and Possibility Storm should have found any other instant from my deck besides Brainstorm since it shouldn't be in the deck to be found.
I have no idea what is going on here but was in the middle of the match so I only grabbed a screenshot after I forfeited.
I had Possibility Storm on the field along with Storm of Saruman and Thousand Year Storm. I cast Brainstorm (this was later in the turn so I had already cost other spells.) It was exiled by Possibility Storm like it should but it wasn't copied by Thousand Year Storm (like other spells are normally, even with Possibility Storm on the board.) The real issue is that when it was exiled Possibility Storm then went through cards and somehow found the same Brainstorm that was exiled (which shouldn't be in the deck) and then returned back "you can't cast this spell".
…
1 vote -
Karn, the Great Creator
Artifacts being able to tap for mana is still an activated ability, this has not been errata'd in any form of mtg. Please fix.
1 vote -
Bug with 4 lands, not being able to cast a spell
Had 4 lands, was clearly able to cast my spell (nothing that the opponent had impeded me) and was unable to cast said spell. Screenshot attached, server was also lagging
1 vote -
Turn Timer
This game's timers are far too generous. 99% of the time a player is taking a very long time on their turn it is out of spite. Because they can, because the timers are so long. There is no reason turn timers should be 30 seconds three times before you get an actual "rope" or turn timer for a single action. You also don't need what is it? 3 full minutes? Maybe longer? to decide whether to mulligan or not. There's a reason chess has reasonable timers. If players can't make decisions in a reasonable amount of time they shouldn't be given the opportunity to waste more time to make what, in most cases, is probably the same suboptimal decision they would've made with less time.
And to re-iterate, the vast majority of the time it's done out of spite, because the game's timers are so long that it encourages this toxic behavior to be a feature of the game.This game's timers are far too generous. 99% of the time a player is taking a very long time on their turn it is out of spite. Because they can, because the timers are so long. There is no reason turn timers should be 30 seconds three times before you get an actual "rope" or turn timer for a single action. You also don't need what is it? 3 full minutes? Maybe longer? to decide whether to mulligan or not. There's a reason chess has reasonable timers. If players can't make decisions in a reasonable amount of time they shouldn't…
1 vote -
Rules change proposal solve land variance
I propose a reasonably simple addition to game rules of the draw step that could help to smooth game variance while still maintaining the integrity of the game in most cases:
At the beginning of the draw step, the active player names "land" or "nonland". Then they draw their first draw step card, and may choose to reveal it. If it doesn't match the named card type, then they exile the card and put the top card of their library into their hand.
One could also imagine variations that add a cost (such as 1 life) and/or repeat if the next card also doesn't match. (The repeating one is more risky from a combo exploitation perspective).
Overall, this should make many more games much more fair and fun, while still preserving the RNG and hidden-information feel of a card game, and also largely without invalidating existing game mechanics.
I haven't done detailed calculations to quantify how effective this rule would be to reduce "un-fun" variance, but an extra chance each turn should have a significant effect.I propose a reasonably simple addition to game rules of the draw step that could help to smooth game variance while still maintaining the integrity of the game in most cases:
At the beginning of the draw step, the active player names "land" or "nonland". Then they draw their first draw step card, and may choose to reveal it. If it doesn't match the named card type, then they exile the card and put the top card of their library into their hand.
One could also imagine variations that add a cost (such as 1 life) and/or repeat if the…1 vote -
Flooded strand , Grèves Inondée
Hi you made a bad translation For the card '' Flooded Strand '' in french '' Grèves Inondée '' , You said : une carte de Plaines ou Marais
wich mean a card of Plain or Swamp
when it should be : une carte de Plaine ou D'îles
wich mean a card of plain or isle1 vote -
mirrormind crown doesn't trigger
BUG: Voice of Victory with Mirrormind Crown equipped, attacking creates tokens but there is no dialog asking if i want to make a copy of the Voice of Victory. Stadium Headliner was also attacking & Mobilizing if that makes a difference. When i play vs spark to confirm the game won't let me attach equipment to any creature.
Update: a 2nd game vs Spark it works correctly and asks me to Take Action to create a copied token.1 vote -
Uldaros spiderman bug
Cast superior spiderman on Uldaros, Uldaros enter casted and eff for casting Uldaros himself fron grave, second Uldaros effect entering casted ask for 2 more mana tò be casted... It's a bug that somethimes happen somethimes not... PLS fix it
1 vote -
Client Crashing - Constant Server Disconnections
Windows Client is constantly getting disconnected from the server, it's preventing me to play at all.
I'm having issues with getting on the game, and then when I do get into a game, I cannot join a match unless I try like 4 times, and then when I do get into a match it randomly disconnects and my timer runs out while I'm trying to play a land (or any other card). It's getting so frustrating, it takes like 10 minutes to get into a single game!1 vote -
fatal pushed incubation token and esper origins creature, darklight pheonix didnt trigger to reanimate
oppononent had an incubation token, and a Summon: Esper Maduin (backside to esper origins). i fatal pushed both of them one at a time on my first main phase. moved to combat with one darklight pheonix already in the yard, and it did not animate into a creature.
1 vote -
Bring classic, never-before-on-Arena sets to Limited
I would absolutely love spend a lot of gems on MTG Arena if you bring classic Magic sets to Arena that have never been available on Arena before — specifically as limited-time Limited environments.
I'm not talking about another Flashback of a set that has already been on Arena. I'm talking about actually expanding Arena's historical catalogue.
There are decades of incredible Magic Limited environments that a huge part of the Arena audience has never been able to experience digitally.
For example:
- Mirrodin
- Ravnica: City of Guilds
- Zendikar (original)
- Time Spiral Remastered
- Alara
- and many other classic environments that have never been available on Arena
They wouldn't have to become permanent additions. A one- or two-week Premier Draft event would already be incredibly compelling.
And I think there is a bigger opportunity here than simply giving enfranchised players something nostalgic to play.
Nostalgia is having a moment.
Across games and culture, there is a growing appetite for older things, physical things, familiar things, and experiences that feel slower and more deliberate rather than endlessly optimized around whatever is new.
Magic is uniquely positioned to benefit from this.
There is something fundamentally different about sitting down and drafting an old Magic environment — discovering cards that have been around for 10, 15, or 20 years, figuring out an old-school Limited format, and just spending a few hours playing Magic.
It is a very different experience from immediately moving on to the next new set.
And Arena currently has an enormous opportunity sitting in its own history.
Imagine opening a Mirrodin draft pod. Or sitting down for your first ever Ravnica draft. Or discovering original Zendikar Limited without having been there when it was released. Or finally getting to experience Time Spiral Remastered digitally.
These aren't just old cards. They're historical Magic experiences.
Arena could become the place where players can periodically travel back through Magic's history and actually play those environments.
There is also evidence that Arena players are willing to engage with unusual Limited experiences. Wizards' own 2026 format data shows that Arena Powered Cube can account for up to 20% of Limited play late in a set's release, and the team specifically highlighted Cube as becoming a reason for players to log into Arena rather than simply something to do between releases.
I think classic Limited environments could serve a similar purpose — especially for enfranchised players and lapsed players who have a strong emotional connection to Magic's past.
You wouldn't need to release dozens of them every year.
Even a few carefully selected historical Limited environments per year could become special events that players actively look forward to.
I'd personally come back to Arena specifically for this. And I'd happily spend gold and gems on it.
Please consider making MTG Arena a place where we can occasionally play the great Limited formats that came before Arena itself.
I would absolutely love spend a lot of gems on MTG Arena if you bring classic Magic sets to Arena that have never been available on Arena before — specifically as limited-time Limited environments.
I'm not talking about another Flashback of a set that has already been on Arena. I'm talking about actually expanding Arena's historical catalogue.
There are decades of incredible Magic Limited environments that a huge part of the Arena audience has never been able to experience digitally.
For example:
- Mirrodin
- Ravnica: City of Guilds
- Zendikar (original)
- Time Spiral Remastered
- Alara
- and many other classic environments that have…
1 vote -
Let players vote for the next Flashback Draft
In the recent MTG Arena State of the Formats 2026, you mentioned that Flashback Drafts already play an important role in Limited, but that the Arena team hasn't yet found the best way to promote them. You also said that you want to find better ways to inform players about what events are available.
I think there is a very simple way to make Flashback Drafts more visible and, at the same time, make players more invested in them:
Let players vote for the next Flashback Draft.
Before each Flashback rotation, give players a choice of, say, 4–5 eligible draft environments and let the community decide which one comes next.
For example:
- Kaldheim
- Adventures in the Forgotten Realms
- Kamigawa: Neon Dynasty
- Innistrad: Midnight Hunt
- e.t.c.
The winner becomes the next Flashback Draft.
This would turn Flashback Drafts from something players simply discover in the event calendar into something they actively participate in choosing.
It also gives Wizards something extremely valuable: direct demand data from the actual Arena audience. Instead of trying to predict which old Limited environment will attract players, you can ask them.
It could also create a small anticipation loop around Limited: vote → announcement → anticipation → event → next vote
Arena already runs Flashback Premier Drafts regularly, so this wouldn't require inventing an entirely new type of event. Recent schedules have included several weeks of Flashback Drafts at a time.
I think this could be a relatively lightweight product change with a disproportionately large effect on discoverability and player engagement.
Please consider giving the Arena community a vote on what we get to draft next.
In the recent MTG Arena State of the Formats 2026, you mentioned that Flashback Drafts already play an important role in Limited, but that the Arena team hasn't yet found the best way to promote them. You also said that you want to find better ways to inform players about what events are available.
I think there is a very simple way to make Flashback Drafts more visible and, at the same time, make players more invested in them:
Let players vote for the next Flashback Draft.
Before each Flashback rotation, give players a choice of, say, 4–5 eligible draft…
1 vote -
Planeswalker Ability Bug
Jace, Reality Sculptor's -3 ability doesn't take effect if it's cast after the enemy creatures are already attacking. My opponent's creatures, despite having lower than 5 power, were able to deal damage to my planeswalkers and to me.
1 vote -
Mixed graphic, unable to play on Android
When Android game started, game looks like this (see picture). It is not able to play properly = lost game in draft :/
Happened to me already twice in two different drafts.
ZFlip8, latest Android version1 vote -
Excruciator
Casting Doomsday Excruciator from Exile using Valki / Tibalt causes the match to free, crash, and draw.
1 vote -
Brawl command zone
Twice today, I got prompted to choose whether to have my commander, Cerise, Slayer of Fear, to the command zone or shuffled into my library. Once was due to the effect of Echo of Eons, the other time from Floodpits Drowner.
I am 100% sure I clicked on command zone, yet my commander was shuffled into my library.
1 vote
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