MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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4202 results found
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report
The current Timeless meta is heavily shaped by a small group of extremely powerful cards — for example, Emrakul, Atraxa, Omniscience, and other high-ceiling threats. These cards can decide games almost automatically unless a player happens to have one of a very limited set of answers. That reduces meaningful interaction, punishes creativity, and narrows the range of viable decks.
Power itself isn’t the issue — I play competitive decks too — but leaning on these “auto-win” cards as a crutch diminishes skill expression and discourages experimentation. Adjusting or banning these extreme outliers would:
Expand interaction windows so more decisions actually matter.
Encourage diverse deckbuilding and healthier meta evolution.
Improve skill expression without lowering the format’s exciting power level.
Addressing these specific cards would make Timeless more interactive, skill-driven, and enjoyable for the community, while keeping the format exciting and powerful.
The current Timeless meta is heavily shaped by a small group of extremely powerful cards — for example, Emrakul, Atraxa, Omniscience, and other high-ceiling threats. These cards can decide games almost automatically unless a player happens to have one of a very limited set of answers. That reduces meaningful interaction, punishes creativity, and narrows the range of viable decks.
Power itself isn’t the issue — I play competitive decks too — but leaning on these “auto-win” cards as a crutch diminishes skill expression and discourages experimentation. Adjusting or banning these extreme outliers would:
Expand interaction windows so more decisions actually…
1 vote -
Syr vondam exile doesn't trigger
Syr vondam ability was not triggered when it was exiled by Ugin the Planeswalker. The power of syr vondam was 10/10.
1 vote -
Card images not loading and extreme performamce issues
I joined a Power Cube Draft and experienced issues with rendering. ard visuals and performance.
Cards would only display the frame and background, except for alternate treatments which displayed more detail.
Between draft picks, my client would freeze for ~15 seconds and play the "card sliding into frame" sound consecutively the whole time. This prevented me from picking cards, which I couldn't see, for the latter portion of the pack. When the draft was complete, it took me multiple minutes to load the deck construction view, and interacting with it cause my client to freeze.
I'll attach some screenshots here. I attempted to capture logs but I don't see them on my device.
I plan on un installing and re installing, but I'd really like to get a refund for the draft if possible.
I joined a Power Cube Draft and experienced issues with rendering. ard visuals and performance.
Cards would only display the frame and background, except for alternate treatments which displayed more detail.
Between draft picks, my client would freeze for ~15 seconds and play the "card sliding into frame" sound consecutively the whole time. This prevented me from picking cards, which I couldn't see, for the latter portion of the pack. When the draft was complete, it took me multiple minutes to load the deck construction view, and interacting with it cause my client to freeze.
I'll attach some screenshots here.…
1 vote -
Restless Ridgeline attack trigger didn't trigger Nadu's on target trigger
I animated a restless ridgeline and then attacked with it and some other creatures, including a Nadu that had been stolen by Oko. I targeted one of my attacking creatures, Eternal Witness, and the 'When this creature is targeted by a spell or ability' ability did not trigger. This was in a cube draft game.
1 vote -
Spirit oasis
Spirit oasis is drawing cards per shrine vs a singular card when a shrine enters
1 vote -
Death Touch not triggering
When i have creatures with death touch, and someone who made lands turn into creatures swung at me, i blocked with those death touch creatures, and their lands did not die. There was no indestructible. It is a glaring bug that cost me a game and will continue to do so until fixed.
1 vote -
Client goes from fullscreen to windowed every game
Everytime I start or finish a game the client goes into windowed mode, so I have to go into settings and change it back to fullscreen.
34 votes -
Unexpected loss when doing thassa's oracle - tainted pact combo
played Thassa's Oracle in my fourth game of the brawl metagame challenge. In response to the trigger I played Tainted Pact. Since I had 60+ cards remaining in my deck, I let the rope die and it automatically declines every card and sends my deck to zero. Opponent had only red mana and no counterspells in their hand (I checked with duress). Suddenly, in process of declining cards, the game said I lost. I don't know what happened but I surely think I should've won the game.
2 votes -
Unexpected Draw with time still on the clock
I play a vadrok combo deck, and some turns can take awhile with many spells cast. Sometimes this creates a large stack that needs to resolve after I play or re-play show of confidence. The problem is, the game will sometimes force a draw when I still have time on my rope.
In this screenshot, all but one dragon was played in one turn. This was just the start of my second rope. I still probably had ~25 seconds to swing and end the turn. The game forced a draw in the middle of resolving the stack instead.The only workaround I've found is just to limit my turns significantly, which isn't a problem most of the time once I get the combo rolling, but in some games with large board states on both sides it's an issue while I try to unsummon or kill the board state so I can swing.
I play a vadrok combo deck, and some turns can take awhile with many spells cast. Sometimes this creates a large stack that needs to resolve after I play or re-play show of confidence. The problem is, the game will sometimes force a draw when I still have time on my rope.
In this screenshot, all but one dragon was played in one turn. This was just the start of my second rope. I still probably had ~25 seconds to swing and end the turn. The game forced a draw in the middle of resolving the stack instead.The only…
1 vote -
Replace Opponent with Sparky on Concede
When an opponent concedes in MTG Arena, the game ends immediately. This creates two problems. First, it can cause lost quest or daily progress. For example, if my daily is “attack with 45 creatures” and I am about to swing with 30 attackers, a concession robs me of that progress. Second, it removes the payoff of watching my deck finish what it was built to do. In paper Magic, conceding doesn’t erase the board state — it just means your opponent isn’t sitting there anymore.
My suggestion is that when an opponent concedes, they are replaced by Sparky AI. Sparky doesn’t need to be smart, just pass priority and assign basic blocks so the game can resolve. This way the conceding player still leaves immediately, but the remaining player gets full quest credit and the closure of finishing the game. It would make Arena feel more consistent, more rewarding, and less frustrating when wins are cut short.
When an opponent concedes in MTG Arena, the game ends immediately. This creates two problems. First, it can cause lost quest or daily progress. For example, if my daily is “attack with 45 creatures” and I am about to swing with 30 attackers, a concession robs me of that progress. Second, it removes the payoff of watching my deck finish what it was built to do. In paper Magic, conceding doesn’t erase the board state — it just means your opponent isn’t sitting there anymore.
My suggestion is that when an opponent concedes, they are replaced by Sparky AI. Sparky…
4 votes -
Comet, JiRock - am I blacklisted? are you gangstalking me?
Hey im playing powered cube and my opponent played comet and he rolled two 6s in a row for two turns in a row and I kind of just got run over by that. This didn't really feel like playing magic, I think you're running some kind of numbers game with that one, so I want some kind of gem refund for my traditional cube event from you people. It doesn't even you cost money. I also think you should fire whoever suggested putting the stupid dog in.
THEN, I played against JiRock, the guy on formidable speaker??? I need you to see if you've blacklisted my account or something. I'm not like one of those guys that cheated on camera and isn't allowed to play magic or anything. My MMR isn't even good.
Hey im playing powered cube and my opponent played comet and he rolled two 6s in a row for two turns in a row and I kind of just got run over by that. This didn't really feel like playing magic, I think you're running some kind of numbers game with that one, so I want some kind of gem refund for my traditional cube event from you people. It doesn't even you cost money. I also think you should fire whoever suggested putting the stupid dog in.
THEN, I played against JiRock, the guy on formidable speaker??? I need…
1 vote -
No info being displayed
When in game, the card names, power/toughness and player life total is not being displayed. Just showing up as grey blocks.
1 vote -
Adventure card disappears
I use beanstalk worm via the instant side first. 50% of the time i can recast it as the creature. Other times, i do not have access anymore.
1 vote -
Mutant Teenage Ninja Turtles new set cards being summoned on battlefield
There's new set cards being summoned on the battlefield.
1 vote -
フリーズ
対戦中に相手の番でフリーズ。
投了押しても反応なし。
カードの拡大等何も反応なし。1 vote -
Pillado
El juego al activarse habilidades o al resolverse los daños se queda congelado,aunque siguen saliendo contadores de tiempo y advertencias de inactividad
1 vote -
Not getting cosemetic reward in MWM
This time (25/02) and the previous MWM (18/02) when I got my 3rd win the server produced no reward upon completing its "Waiting..." procedure. It happened to me before with some of the previous sets and also after the alchemy set release, iirc. I suspect that it tries to reward me with an alchemy card style and I already own most of them (well, for A-ELC and A-EOE I own all of them) so it naturally gives me nothing. I believe it is a bug as it should pull from a larger pool of styles than the last alchemy set.
1 vote -
1 vote
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Unhinged basics
vor einigen Jahren kamen auf Arena die Unhinged Basic Lands heraus, die man (soweit ich mich richtig erinnere) freispielen musste. Ich habe damals nur Plains, Mountain und Swamp freispielen können und mir fehlen seit dem Island und Forest in meiner Collection. Ich schaue immer wieder in den Store, ob sie jemals zum Einlösen zur Verfügung stehen, aber das war bisher nie der Fall. Sind diese Basic Land Varianten jemals wieder verfügbar und wenn ja, wie bekomme ich es dann mit außer per Zufall, wenn man sich genau an dem Tag einloggt?
1 vote -
Flitterwing nuisance wrong base power with -1 counter
When flitterwing nuisance base power changes due to a card like glamer gifter, the -1/-1 counter becomes a +1/+1 counter and it becomes a 5/5 instead of a 3/3.
1 vote
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