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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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233 results found

  1. iOS Mobile Bug - Brawl Queue Won’t Load (Not Event Related)

    Hello,
    I’m experiencing a technical bug with the standard Brawl game mode on iOS mobile that prevents me from playing matches.
    Issue Description:
    The Brawl queue (regular ranked/unranked Brawl matches) shows infinite loading when trying to find opponents on iPhone. This affects the permanent game mode, not any temporary events.
    Device Testing:
    • iPhone 8: Same infinite loading issue
    • iPhone 10: Same infinite loading issue
    • iPhone 16 Pro Max (new): Same infinite loading issue
    • PC (same account): Brawl works perfectly
    Other Game Modes on iPhone:
    • Standard: Works fine
    • Historic: Works fine
    Alchemy: Works…

    5 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  2. Quag Feast

    [[Quag Feast]] text "Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard."

    Im thinking the two cards just milled should count as part of the "number of cards in your graveyard".

    fwiw: on MTGA Alchemy the two cards just milled Do Not count as part of the "number of cards in your graveyard".

    reddit askajudge responds the two milled cards "should' count as part of the "number of cards in your graveyard".

    0 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  3. Historic and Timeless are warped formats

    Please, do something for Historic and Timeless.
    These two formats are completely warped by a few decks.
    Eldrazi in Historic is completely a mess.
    Your decision to nerf a card for Alchemy, which also affected Historic, was completely pointless, since it affected a deck that was trying to compete against a deck that clearly plays another format.
    You must return to cure the formats. They have been left to themselves for a very long time.
    Please do something. Make MTG Great Again.
    Keep nerfs and buffs separated for every format. A lot of cards in Historic should be sbanned…

    2 votes

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  4. Prototype X-8 multi trigger

    The new alchemy card Prototype x-8 says that when a creature enters, if you cast it, destroy it and conjure a duplicate that's an artifact creature and robot in addition to its other types. As read and as compared to other similar cards in paper, since it's missing the wording checking that a creature was destroyed, you'd think that this triggering multiple times would result in as many duplicates. I've attempted to create multiple triggers, either through duplicates of the card via spark double or through roaming throne naming octopus. Each creates new triggers on the stack, but any that…

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  5. Suggestions

    Limit deck size to no more than 101 cards
    Implement requirements to enter ranked mode
    Have separate ranks for the different constructed formats
    Give us a proper eternal format on arena. No historic and timeless don’t count

    Timeless restricts tribals trickery which is legal in pioneer but pioneer bans half the relevant cards
    Both historic and timeless allow alchemy cards.

    Effectively making it so that anyone who wants to play mh3 cards is forced to play against Garbo 250 card decks running seek lands and forcing you to watch naked dancing goblins tweak until you lose to time out. Garbo…

    1 vote

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  6. Extra information leak when combining Surveil with Hydroponics Architect

    In Alchemy Premier Draft limited, I surveiled a land to the top with the on-tap trigger of Starfighter Pilot. Later that turn, I attacked with Hydroponics Architect and its trigger to give a random land a draw trigger successfully resolved. However, the land on top of my library remained revealed with no extra ability.

    This is incorrect in one of two ways. One option, the game is still displaying the actual card on top and letting me know whether or not it was randomly chosen with Hydroponics Architect. The second option is that it kept the card as it was…

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  7. There is a problem with running mill

    The archetype mill is negated by one card. I milled over 1k cards in one game and its all negated by one spell. Once the library is milled out and then some should count as a win but one card negates all of it and they just need one copy. Whole archetype ruined by one card that is everywhere in timeless. Alchemy fake cards are allowed to ruin the fun but mill, a real strategy, is dunked on by a single card. Maybe im just salty but only when I run mill do I run into 200 card+ decks that…

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  8. Nerf and buff on Arena

    The buffs and nerfs on MTG Arena make absolutely no sense. It’s unclear why, when a card is nerfed for a specific format, that change automatically applies to all the others. If a card is too strong in Standard, you didn't fix the problem by banning it in Pioneer, where it is not an issue at all, or is even barely playable.
    It's as if you decided to ban cards in Modern just because they were too powerful in Standard — imagine Fable of the Mirror-Breaker or Sheoldred, the Apocalypse getting banned in Modern just because they dominated Standard a…

    2 votes

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  9. Split Deck format

    Why not trying special format for MTG - where each player playing with 2 decks (one with lands and one with playable cards) instead tradicional one deck (where lands and playable cards mixed).
    For example - instead one deck with 60 cards, player have 2 decks: one deck with 24 cards (only lands), and one deck with non-land 36 cards. When player draw, scry, search, surveil, etc - he choose deck as wish (and after this draw/look/shuffle chosen deck). When player take start hand - he take whole cards from both decks, in combination he want (2 land+5non-land, or 1…

    1 vote

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  10. More than 100 cards in brawl

    I was playing my infamous cruelclaw/ulamogs deck on (I pad) and noticed that they had over 100 cards in their exile zone which should not be possible in a 100 card format (no alchemy cards were cast by either player). Here is the sequence of events:
    I mulligan to 2 cards, my opponent mulligans to 6.
    Turn one (Me): fabled passage, pass
    Turn one (opponent): swamp, pass
    Turn two (me): draws swamp, sac the passage for a mountain, play the swamp as land for turn, pass
    Turn two (opponent): fabled passage of their own, sac it for a forest, pass …

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  11. Red/Blue Deck Invalid with no Warnings or indication of why

    (PC, Epic Games Store)
    I was trying to play Alchemy, (tried Ranked and Unranked) with a newly made deck and it consistently returns with a "Invalid Deck: Deck validation failed." message after I select "Play".
    No further information as to why the error is occurring is displayed, preventing me from resolving the issue on my own.

    I have tried removing cards one by one and playing, then adding them back when the error still occurred to narrow down the cause of the issue, but was unable to play, leading me to believe it's not an issue of a single…

    1 vote

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  12. Title: MTG Arena is Killing the Game We Love

    I’ve played Magic: The Gathering for 18 years. I’ve put in thousands of hours and spent more money than I want to admit. Arena is the only way I can play now, and it feels like Wizards is using that against us.

    Let’s just be honest. MTG Arena isn’t built to reward skill or time. It’s built to squeeze your wallet.

    The economy is trash. You need 20 or more rares and a stack of mythics just to build one real deck. Want to try something new? Too bad. No trading. No dust system. No refunds. Just keep buying packs…

    3 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  13. Sothera, the Superviod Ability Bug

    This card is extremely bugged in a way that makes it completely unfair to use in game. The card in question is “Sothera, the superviod” and the description VERY CLEARLY states “When an a creature you control DIES, each opponent chooses a creature they control and exiles it. The player I went against played a legendary creature, then played another one of the same legendary creature, causing the first one to be sent to the graveyard and REPLACED by the second. This resulted in Sothera, the Supervoid to activated when it shouldn't have and forced me to exile one of…

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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