MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
26002 results found
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2 votes
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Emoji, Emoticons, Kaomoji and character recognition in Deck names
Thank you for including at least basic smiley emoji support in Deck names. Please expand character recognition for Kaomoji support from the Microsoft Windows Emoji Panel
2 votes -
BUg crystal
hello,
have to report a bug:
I have placed 3500 crystal to get the mastering pass today (15th April, at 20:50; platform iOS), the crystal was reduced but I did not receive any reward - kindly ask for refund or replacement
cheers
stefan1 vote -
When searching lands, automatically sort to show options
For convenience locating the options it would be amazing if one of each land available would be sorted to the right side in the deck search, and then normal sorting further to the left. I've attached a rough edit of how it might look.
Sometimes my green deck will have a splash of another color included as a basic land so that I can pull them with spells such as Cultivate, Reclaim the Wastes, etc. However, the interface sorts them by type so even though there's two Islands included in this deck the only options I see are Forest -- while it's player error, this has caused me to auto-pilot and just click a Forest when I'd meant to go search for an Island.
For convenience locating the options it would be amazing if one of each land available would be sorted to the right side in the deck search, and then normal sorting further to the left. I've attached a rough edit of how it might look.
Sometimes my green deck will have a splash of another color included as a basic land so that I can pull them with spells such as Cultivate, Reclaim the Wastes, etc. However, the interface sorts them by type so even though there's two Islands included in this deck the only options I see are Forest --…
1 vote -
Deputy of detention planeswalker
Been having an issue when Planeswalkers hit the table after being exiled by Deputy of Detention. They are returning with 8+ loyalty counters. I legitimately enjoy planeswalkers using their ult but as Switch says in The Matrix, "Not like this." Thanks for the time. Stay safe out there.
1 vote -
game did not add final damage correctly
was playing the turbo event and went for a killing blow with 22 damage and the opponent read -2 then it went back to 2 life and died.
1 vote -
Blood Aspirant issues
Mac
I sacrificed a creature using blood aspirant's sac ability which is therefore supposed to trigger a +1/+1 counter and deal 1 damage to target creature. I got the counter but was not allowed to deal any damage. This is the third issue I've had with creatures or abilities not working properly in the last two days. It seems like the common thread is multi part spells/abilities or spells with complex casting costs not working correctly. To be honest I'm pretty frustrated right now because these seem like core functionality issues and this game has been out for a year now. These issues have cost me three games. Obviously that's not the end of the world, but I've spent money on this game and it would be cool if it worked. Perhaps focus more on the core mechanics before rolling out more pay to play features.
Mac
I sacrificed a creature using blood aspirant's sac ability which is therefore supposed to trigger a +1/+1 counter and deal 1 damage to target creature. I got the counter but was not allowed to deal any damage. This is the third issue I've had with creatures or abilities not working properly in the last two days. It seems like the common thread is multi part spells/abilities or spells with complex casting costs not working correctly. To be honest I'm pretty frustrated right now because these seem like core functionality issues and this game has been out for a year…
2 votes -
ゴジラスタイル
ゴジラスタイルの再販はされないのでしょうか?
私は以前からMTGをプレイしていて、キングギドラのデッキを使用していました。今回Android版のリリースに合わせてMTGアリーナを友人を誘って始めました。今後スマートフォン版のリリースと共にゴジラスタイルが再販されれば幸いです。ゴジラそしてMTGのファンとして提案させて頂きます。2 votes -
Card availability, team battles, guilds, a chat et al
Only Kaldheim packs are for sale, which are pointless to buy for me since I have mostly everything I want from Kaldheim already. I can get cards from different sets in draft events, but I am still building my collection, I don’t have the ability to compete in those events, so I draft and then resign. You have to realize how frustrating it is to face players with really strong decks and I don’t even have the ability to put cards I need in the decks I want to play. I’m a guy who doesn’t want to play a deck that’s just a collection of strong cards that play well together, I want to play a vampire zombie or elf deck or a deck built around certain cards I like. But I can’t do any of those things on a day to day basis. The only reason I have made any progress on my decks at all is because of the historic event where we could use cards from every set wether we had them or not. And regardless of wether or not I wanted to try my hand, the decks I get as rewards are not strong enough to win in draft events unless I get lucky. I’m not complaining about the decks, I like it that they are built around a certain dynamic and usually contain some nice flashy effects also. And I like it that I can fine tune them also. I just really don’t like it that I can’t get cards I need in this game by using my own wild cards and I don’t like having to buy 5000 Kaldheim packs when I don’t need much of anything from Kaldheim to get the wild cards. Another thing, there are plenty of cards in Kaldheim and the other sets that are better used against multiple opponents and there is no way to play teams. Also just to increase the fun there should be a way to play double life games that aren’t going to be over in three turns, because when you can win in three turns you have to build decks around winning in three turns and not around being able to play the cards you like the most. I think there should be guilds in the game and a chat outside of matches. There should be a system of alerts you can toggle on and off for the deck builder that tells you if you did something that’s going to really handicap you on accident or at least like if you put way too many or too few lands or not nearly enough creatures or something. My not being familiar with the way the deck builder works caused me two entire days of non-stop aggravation when I started playing. I thought the lands were being auto-added because there was no alert telling me the deck was unplayable and I didn’t think to check, because I had no reason that I was aware of to change the starting total of lands I didn’t look at how many I had. Lands is almost an exact number based on how many cards are in the deck as a baseline, just didn’t occur to me it wouldn’t auto-add that baseline number. There’s no way to report players for being jerk wads and there needs to be one. There’s no way to report players you think might be hacking also, I mean some people in this game have amazing decks and seem to have zero trouble getting every card they could possibly want for them while I on the other hand curse the fact that I can’t get what I need on a daily basis. Also I think there should be a non-ranked room that has a matchup engine governing who you end up playing against, because to have any degree of protection at all from being nuked by top players you have to play ranked mode and there is always going to be a limit to how far most players go before they start losing every match in ranked. Right now there is just not a single room where I can relax and enjoy the game. I mean my vampire and zombie decks are not weak man, they are homegrown and I have made ppl quit with them and beat them with meta combos and everything, I’m not afraid to play with them at all. It’s just that it’s not advanced enough to compete with top level decks but I get players with these decks as opponents on a regular basis, sometimes 5 or 6 in a row or whatever. Man I don’t even -have- a top level deck, why can’t I just play on my own level?
Only Kaldheim packs are for sale, which are pointless to buy for me since I have mostly everything I want from Kaldheim already. I can get cards from different sets in draft events, but I am still building my collection, I don’t have the ability to compete in those events, so I draft and then resign. You have to realize how frustrating it is to face players with really strong decks and I don’t even have the ability to put cards I need in the decks I want to play. I’m a guy who doesn’t want to play a…
1 vote -
Cannot select cards fast enough
Whenever I use Eerie Ultimatum or Peer into the Abyss I cannot select cards fast enough.
The game should automatically select all cards and have select 7 to keep if there are more to discard than keep.
At least add a select all option.
1 vote -
Improving Collection Browsing
Hello! I have to say I am really liking MTG:A but deck building is rather tedious. Here’s an easy way to improve it.
While zoomed in on a card frame, Please allow us to swipe to the next card when viewing our collection.
I have been playing MTG for many years and I am not at all up on the current cards. I like browsing through them to find gems that would help my deck. It’s very difficult to do on mobile because after I tap to enlarge a card I can’t just swipe to move to the next card on the list. I am forced to back out, enlarge another card, lose my train of thought and sometimes the place where I left off. Allowing the swipe would make it feel more like browsing real cards.
Hello! I have to say I am really liking MTG:A but deck building is rather tedious. Here’s an easy way to improve it.
While zoomed in on a card frame, Please allow us to swipe to the next card when viewing our collection.
I have been playing MTG for many years and I am not at all up on the current cards. I like browsing through them to find gems that would help my deck. It’s very difficult to do on mobile because after I tap to enlarge a card I can’t just swipe to move to the next card…
1 vote -
Yawgmoth's Vile Offering
I was unable to cast this card during the arena cube in a situation where it should have been a valid play.
19 votes -
Mastery Rewards
I have been playing MTGA for about a year. In that time I have heard Youtubers talk about how play drops off a month before a new set comes out. I have also noticed that with a month to go, the Mastery runs out, and you reward drops down to uncommon card rewards. I also notice that most of the uncommon cards that we get are ones that I already have 4 of. Remember that in the days of paper only, after drafts, most players would leave their commons and uncommons on the table because they didn't want them. After two month of being rewarded for playing with valued products between 500 Gold and 2,000 gold for every 1,000 XP, suddenly, your reward is of very little value. Does this add to the drop off of playing? Quite possibly. I know that I feel less inclined to play during this last month of the set.
My suggestion is that you up that ante to the end of the Mastery. You could give common or uncommon wild cards, or a few hundred gold, if you were worried about the cost of increased value. You could also just give 100 Gems or a Rare wild card or a pack from the current set. Something to keep the incentive going.
That's my suggestion. I hope you take it and improve my enjoyment of your game.
I have been playing MTGA for about a year. In that time I have heard Youtubers talk about how play drops off a month before a new set comes out. I have also noticed that with a month to go, the Mastery runs out, and you reward drops down to uncommon card rewards. I also notice that most of the uncommon cards that we get are ones that I already have 4 of. Remember that in the days of paper only, after drafts, most players would leave their commons and uncommons on the table because they didn't want them.…
3 votes -
Game locked! Please refund Draft coins!
Cast Draugr Thought-Thief but couldn't select either player so game timed out and I lost.. Great would have won otherwise
1 vote -
Shatterskull not smashing
Shatterskull smashing failed to offer the selection for amounts of damage to be delivered between two targets (Ugin, the Spirit Dragon and Edgewall Innkeeper). I intended to deliver 9 to Ugin and 3 to Innkeeper (paid x = 6 on Shatterskull Smashing) but it delivered 6 damage to each automatically. As much as I hate Edgewall Innkeeper, this was unintentional. Thanks for considering!
7 votes -
Gold tier rank 2 player faces mythic rank 237 in draft
I've faced severel diamond/copper tier players, and I assume its because you want to reduce the wait time. But why have ranks, when you get faced off against someone so much lower/higher than yourself? Personally I like to play against ppl on a similar level of skill as myself. Getting matched with people who either never played the game before, or professional players, who play the game severel hours a day, just seems pointless. I'd suggest making it so that you can maybe get matched with ppl 1 tier above/below you, rather than having this huge skill gap
1 vote -
Full Control Mode deactivates itself
Just lost another match, because Full Control Mode deactivates itself. A lot of times I can prevent those losses, because I press Ctrl like a maniac during the same turn. This time I activated Full Control Mode in my first main phase, then attacked with Gallia of the Last Dance. I had no chance to play my card before the triggered ability resolved, resulting in having to discard unlucky exactly that card. Normally I would play it with Gallia's trigger on stack. Really frustrating to lose a game and my ressources for that event (1.500 Gems) like this. Please fix!
On the other hand: Same is true for Auto-pass mode. It also just deactivates itself and still asks me for actions. I don't see the point here.
Just lost another match, because Full Control Mode deactivates itself. A lot of times I can prevent those losses, because I press Ctrl like a maniac during the same turn. This time I activated Full Control Mode in my first main phase, then attacked with Gallia of the Last Dance. I had no chance to play my card before the triggered ability resolved, resulting in having to discard unlucky exactly that card. Normally I would play it with Gallia's trigger on stack. Really frustrating to lose a game and my ressources for that event (1.500 Gems) like this. Please fix!
…
21 votes -
Canadian flag sleeves!
Canada Flag sleeves in arena. We have more than 10 players in the hall of fame voting committee do to over 100 pro points!!! Canadians are so **** proud when people complement them as nice. Let us show off our love of maple syrup and hockey with a great sleeve
3 votes -
Color Challenge Suggestions
As a new player I find the color challenges may a bit polarizing for some. Personally, I enjoy the idea that they are self contained puzzles, simulating common scenarios one may find in a match, specific to their deck. It doubles as a crash course in the structure of the game as a whole, as well as introducing the specific mechanics the deck colors may use.
On the other end of the spectrum new players may be put off by the trial by fire type play these color challenges have. Trial and error reveals just at what turn, what cards need to be played where, and while i found this process somewhat enjoyable, others in my new group find it quite frustrating. They also pointed out that the hints are also somewhat unhelpful, or rather, they are a bit cryptic, in that they give you a slice of the answer, but not the whole outline of the solution... hmm again I think this is a fun way to some, but may also be frustrating to those that just want to complete the color challenges and start collecting and playing with the new decks.
With progression tied to the completion of the color challenges, we really wanna make sure we get people through this specific process, seamlessly, without frustration, but also with the knowledge of the basic game structure.A potential solution I recall, was something found in the mission trials of Guilty Gear Xrd. In it, players are tasked with things like defending certain sequences of actions from a specific character, and couter-attacking. In this, players learn character specific match-ups, what to look for, as well as what their response should be in a scenerio, specific to their character, to condition a response.
So in a similar way to color challenges, this is a trial and error type challenge, in that the player repeatedly fails, until they can arrive at a series of actions that produces success.
Specifically of note are the hints GGXrd gives the player when they are trying to complete these trials. There is a general hint the player receives upon failure (MTGA does the same).
However, there is a secondary, much more intricate, explicit hint that the player can view, upon repeat failure. To do this, the player is presented with the hint prompt, and can then choose to view it at a button press.
For those hot heads, that just wanna clear a challenge, or those simply in the dark, this is a nice way to give them that extra push to persevere and finish. And for those who like to continue grinding with the trial and error method, they can ignore the hint and keep trying.I suppose it is a small thing, but considering this is the first gate a player must pass through, it can be a bit discouraging to admit defeat, then have to go watch some video on youtube about how to complete the trials. That sense of accomplishment in finding the solution, is part of that response we want to condition the players to have after all.. the ability to recognize small victories in playing cards correctly.
All that being said, I like the Color Challenges, and truthfully ide like to see more similar content with more complex decks.
I consider it to be like a puzzle, a type of mini game, and also it is single player content which, in competitive games is important. It is taxing to a player to jump in and get beat down, so having that option to warm up, or grind out a small puzzle to cool down, is a nice change of pace for casual players.
It is a great way to learn to play a deck, to understand cards, and understand more intricate rules.. Though i do realize it takes much time and consideration to craft these scenarios. Perhaps it may be good to simulate common scenarios one may find when playing .As a secondary thought, and again, I preface that I am a new player;
A bit of an explanation of things such as the general play of a deck, or the main systems at play in a deck or common to a color, would be quite helpful.
For example:
Mutations / Scrying / Sacrificing / ect. archetypes to a deck.While a player can understand these slowly as they play a deck and learn how it wants to be played, general outlines within MTGA itself may be helpful to new players.
Again, i think there are plenty of resources out there, for those who want to dig, but in this idea of game design i find it in your best interest to keep the player within the bounds of the game. The more information they can find within the game, the more they can interface with the product itself. Essentially, it is that fear a casual player has, browsing forums that lead to accel sheets and complex charts, when all they really need is a broad answer to a simple question.As a new player I find the color challenges may a bit polarizing for some. Personally, I enjoy the idea that they are self contained puzzles, simulating common scenarios one may find in a match, specific to their deck. It doubles as a crash course in the structure of the game as a whole, as well as introducing the specific mechanics the deck colors may use.
On the other end of the spectrum new players may be put off by the trial by fire type play these color challenges have. Trial and error reveals just at what turn, what…
3 votes -
needs to AUTO SORT/ORGANIZE the cards that are IDENTICAL! on your hand and opponents hand
shameful that this is not already done. its bad enough i have to organize my hand and waste time. the game is so lame it will not and cannot even put IDENTICAL CARDS TOGETHER?!? really?! so not only does it leave your hand a stinking pile of disorganized chaos.. but then if i cast any card that shows my opponents hand, NOW I HAVE TO SEE HIS PIGSTY OF A DISORGANIZED MESS as well! so he might have ten cards in his hand and have 4 of the same card, but it takes me forever to know that since the game is showing me his hand unsorted, and so he has 4 of the same card scattered amongst ten cards, and its so hard to even tell what he has in his hand like that! IF THE GAME WAS SMART IT COULD PUT ALL THE IDENTICAL CARDS TOGETHER LIKE IT SHOULD, then i would see ok he has 4x of that card, and then move on to look at the other cards that he has 1x of each! so obvious! dont make us look at disorganized chaos when we see our opponents hands. just put the identical cards side by side automatically ok! xyzxyxzyy = xxxyyyyzz
shameful that this is not already done. its bad enough i have to organize my hand and waste time. the game is so lame it will not and cannot even put IDENTICAL CARDS TOGETHER?!? really?! so not only does it leave your hand a stinking pile of disorganized chaos.. but then if i cast any card that shows my opponents hand, NOW I HAVE TO SEE HIS PIGSTY OF A DISORGANIZED MESS as well! so he might have ten cards in his hand and have 4 of the same card, but it takes me forever to know that since the…
2 votes
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