MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3053 results found
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Packs Screen Scrollbar In Store
UI Bug: In the store on the Packs screen (on PCs), can the arrows next to the MTG Set selection scrollbar at the top be synced up with that scrollbar window? For example, currently if you click the right arrow a bunch of times you can get to the MH3 set, but the scroll window will still be at the beginning of the list so you don't actually see the MH3 set symbol in that scroll window. Clicking the arrows should probably scroll that selection window.
1 vote -
Opponent's maze's end still wins despite me having platinum angel.
Opponent's maze's end still wins despite me having platinum angel.
Trad historic1 vote -
No control pf game almost like spmepme else was playing for me
was about to win had a shardmages rescue ready to go incase he tried to kill my flying 6/6 while he was at 4 life. He had 4 1/1 non flying blockers. And a tapped 4/4 flyer And 2 untapped mana. I had a 3/3 optimistic scavenger I click pass to attack phase and the game freezes and it was like I had no control. The scavenger attacked alone he fires a kill spell at the scavenger then shardmages rescue casts on the 6/6 flyer that not attacking then it passed to his turn he attacked with the 1/1s and his 4/4 flyer and the game blocked one of his 1/1s with my 8/8 flyer allowing the flyer to go through doing lethal. It was like I was watching someone else play
was about to win had a shardmages rescue ready to go incase he tried to kill my flying 6/6 while he was at 4 life. He had 4 1/1 non flying blockers. And a tapped 4/4 flyer And 2 untapped mana. I had a 3/3 optimistic scavenger I click pass to attack phase and the game freezes and it was like I had no control. The scavenger attacked alone he fires a kill spell at the scavenger then shardmages rescue casts on the 6/6 flyer that not attacking then it passed to his turn he attacked with the 1/1s and…
1 vote -
Font rendering on D&D book cover arts broken
The font rendering on the D&D book cover art cards is broken. See screenshot. My client version is 2026.62.30.5641.1313448
1 vote -
me dije que baraja no validada
Estoy intentando jugar con el deck Yorion y me dice que no puedo.
1 vote -
Historic Ranked Game
Three times across two separate game I cast the spell Infernal grasp at a variety of green creatures. The animation occurred, but seemed to pass through the visual card on screen. The sound of the spell also played. However the creature targetted was not destroyed. The game seemed to freeze (delay) each time for about 2/3 seconds before continuing with all resources as though the spell had been cast but the creature still on the battlefield, and this creature was subsequently used to deal me damage. Clearly, therefore not destroyed and just a graphical glitch.
1 vote -
Potential bug with enigma jewel and weathered runestone
Can't craft the enigma jewel using cards in graveyard while weathered runestone is out, that shouldn't stop the craft since they go into exile not the battlefield.
1 vote -
LOTR Mid-Week Event Suspiciously Missing LOTR
Why would you make a LOTR event and then include the entire foundations set which has nothing to do with it. Middle Earth has never had as many Cats, Rabbits, Phyrexians, etc, etc, etc, as it did this week. I think I saw one Izzet deck where someone included Gandalf by accident.
1 vote -
Conspiracy unraveled didn’t get destroyed with bloodies thirst kicked
Conspiracy unraveled didn’t get destroyed with bloodies thirst kicked
1 vote -
Ban Altar of the Brood
This card is stupid broken for just 1 mana. Your opponent gets to mill you out just for playing any permanent and it triggers an infinite combo. Get rid of this busted piece of ****.
1 vote -
Lunar Convocation
Lunar Convocation incorrectly gives credit for "you lost life" when the player has not lost life during their turn.
1 vote -
The Hobbit: Uneasy Partings causes unexpected behaviour
Platform: PC
Steps to Reproduce:
1. In the Starter Deck duel I had Mirkwood Pathmaker and Attercop on the Battlefield.
2. The Opponent cast Uneasy Partings on my Mirkwood Pathmaker and I put it on top.
3. I played Galadhrim Guide, scrying 2 .
4. I saw my Mirkwood Pathmaker and a Forest, I put the Forest bottom and kept the Pathmaker top.
5. Then the Opponent played Uneasy Partings on my Attercop, I put it on top.
6. Next turn I drew my Attercop and played it.
7. Next turn I drew Guardian of the Hills instead of the Mirkwood Pathmaker as I'd expect.
There was no shuffling of the deck inbetween.Expected Result: I should have drawn the Mirkwood Pathmaker since it was put as the second card from the top essentially.
Actual Result: I drew something else.Platform: PC
Steps to Reproduce:
1. In the Starter Deck duel I had Mirkwood Pathmaker and Attercop on the Battlefield.
2. The Opponent cast Uneasy Partings on my Mirkwood Pathmaker and I put it on top.
3. I played Galadhrim Guide, scrying 2 .
4. I saw my Mirkwood Pathmaker and a Forest, I put the Forest bottom and kept the Pathmaker top.
5. Then the Opponent played Uneasy Partings on my Attercop, I put it on top.
6. Next turn I drew my Attercop and played it.
7. Next turn I drew Guardian of the Hills instead of the…1 vote -
Balancing
Not sure how this hasn’t been thought of yet but they need to actually make using couterspells and instants on the opposing players turn be risk/reward based. When you use a couterspell on the opposing players turn the land you used on their turn should not untap during your next upkeep.
As is sits now there is no risk to just playing a deck with a crazy amount of couterspells and damage spells (or some combination of both)and just spamming them. There needs to be some thought taking into counterspelling instead of just mindlessly playing them.
I don’t really have a problem with these decks I just think there needs to be a balancing adjustment so that there is a risk to playing this way.
Not sure how this hasn’t been thought of yet but they need to actually make using couterspells and instants on the opposing players turn be risk/reward based. When you use a couterspell on the opposing players turn the land you used on their turn should not untap during your next upkeep.
As is sits now there is no risk to just playing a deck with a crazy amount of couterspells and damage spells (or some combination of both)and just spamming them. There needs to be some thought taking into counterspelling instead of just mindlessly playing them.
I don’t really have…
1 vote -
Give the option to force "View Simplified" during gameplay and deck building
Some cards, like source material cards and certain special guests, can be difficult to read due to having a transparent or no frame, creating a poor contrast. Not playing these cards isn't really an option, since many of them have no alternate printings and even if they do, it's not like you can force your opponent to use them. Having to play against several cards that are difficult to read isn't just annoying, but also represents a very avoidable accessability issue. I have actually lost a game, because I misread a source material card due to the lack of a frame.
I think that the ability to force the "View SImplified" option client-wide would be a clean and relatively elegant way to resolve these issues. There is already an option that hides alternate art styles, but it only works on cards where the art is actually tied to an card style. This addition would also allow players to have decks that are more aesthetically homogenous without having to skip out on any cards. I have personally not used cards that would fit a deck, purely because they stick out like a sore thumb
Alternatively (or rather additionaly) I would love if these types of cards would also receive alternate printings of them that have regular frames. Obviously that wouldn't fix the issue of the opponent having them, but it would still be helpful while making the game more customizable. A lot of iconic cards don't have their equally iconic art on the client.
Some cards, like source material cards and certain special guests, can be difficult to read due to having a transparent or no frame, creating a poor contrast. Not playing these cards isn't really an option, since many of them have no alternate printings and even if they do, it's not like you can force your opponent to use them. Having to play against several cards that are difficult to read isn't just annoying, but also represents a very avoidable accessability issue. I have actually lost a game, because I misread a source material card due to the lack of a…
1 vote -
Sauron, Lord of the rings/Storm of Saruman
my commander is Sauron, Lord of the rings. On my turn I cast a storm of Saruman and passed the turn. On my next turn I cast a pyretic ritual followed boy Sauron, Lord of the rings which triggered the storm of Saruman, making a copy of Sauron, LOTR, and even though Storm of Saruman says, "...copy it, except the copy isn't legendary" I was made to remove one of the Sauron, LOTR which cost me the match. I'm trying to see if it happens again however this is somewhat hard to pull off.
1 vote -
draft error
durante un draft de mixed-up no pude elegir carta,esta ya se encontraba seleccionada y no se podia cambiar
1 vote -
Opponent conceded while I was paying for spell, causing hardlock
My opponent conceded while I was casting Jeskai Revelation, before I had finished paying the mana cost. After this, the game hardlocked; there was no "leave" button and no keys were being registered (including Esc) so I had to force close.
Presumable steps to reproduce:
1. Cast a spell in full control mode, but don't finish targets/costs
2. Opponent concedes before the spell is put on the stackPlatform: PC
1 vote -
Ram usage
I uh... broke the game
1 vote -
Infinite loop softlock: Invisible Woman, Sue Storm + lifegain triggers + Ajani's Pridemate
Game becomes unplayable due to an infinite trigger loop. Opponent's board: Invisible Woman, Sue Storm + Ajani's Pridemate + Tigra, Feline Fury + Hinterland Sanctifier + Dazzling Angel + Case of the Uneaten Feast.
Loop: a creature enters → lifegain triggers → +1/+1 counters go on Heroes → Invisible Woman creates a 0/4 Wall token → the Wall entering restarts the chain.
The loop does not terminate. Trigger counter reached 90+ and kept climbing; opponent's life went from 37 to 67 and Wall tokens reached 21+. Game state never repeats (life total and counters increase each iteration), so the loop detector never fires. Sue Storm's ability is "you may", so it also isn't treated as a mandatory loop.
Expected: the client should offer a shortcut/iteration count or declare a draw. Actual: the game becomes effectively softlocked and the only option is to concede.
Format: Standard Bo1, Arena ladder. Reproducible whenever this board state assembles.
Game becomes unplayable due to an infinite trigger loop. Opponent's board: Invisible Woman, Sue Storm + Ajani's Pridemate + Tigra, Feline Fury + Hinterland Sanctifier + Dazzling Angel + Case of the Uneaten Feast.
Loop: a creature enters → lifegain triggers → +1/+1 counters go on Heroes → Invisible Woman creates a 0/4 Wall token → the Wall entering restarts the chain.
The loop does not terminate. Trigger counter reached 90+ and kept climbing; opponent's life went from 37 to 67 and Wall tokens reached 21+. Game state never repeats (life total and counters increase each iteration), so the loop…
1 vote -
Herida severa no se activa cuando el encantamiento de ya viene galactus hace 2 de daño
Deben revisar eso
1 vote
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