MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
6077 results found
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Hello, Magic! My name is Celina, and I'm 7! I wish you had these three card collections: Wicked, Hello Kitty and friends and SuperMario
Hello, Magic!
Hello, Wizards of the Coast!
My name is Celina, and I'm 7!
I wish you had these three card collections.
The first one is from Wicked.
Hello Kitty and friends.
And Super Mario.
Bye!1 vote -
Resolution setting not saving on MacOS
Steps to reproduce: On a Mac with an external monitor (this is an M1 Macbook Air plugged through a hub into a 4k display over HDMI), launch the game. Go into Settings -> Graphics and change the resolution. Enter any match. Leave the match by winning or conceding.
Platform: Steam on MacOS 26. Game version 2026.55.0.4094.1225076.
Actual results: The resolution resets itself to the default (5120x2880) whenever the game changes scenes, ie entering or leaving a duel. It also resets when quitting and re-launching the game.
Expected results: The resolution setting, once set, stays the same across scenes and game launches.
Other notes: On this specific machine, the game does not run at an acceptable framerate at maximum resolution, but it runs just fine at 1440p. This bug makes it necessary to constantly go into settings and adjust the rendering resolution.
Please note this seems distinct from other resolution/fullscreen bugs other Mac users have reported, probably because I'm using an external monitor with a 16:9 aspect ratio. The game launches in fullscreen and displays correctly, it just renders at a resolution that's too high to run at an acceptable framerate; but once the resolution setting is adjusted, it runs fine.
Steps to reproduce: On a Mac with an external monitor (this is an M1 Macbook Air plugged through a hub into a 4k display over HDMI), launch the game. Go into Settings -> Graphics and change the resolution. Enter any match. Leave the match by winning or conceding.
Platform: Steam on MacOS 26. Game version 2026.55.0.4094.1225076.
Actual results: The resolution resets itself to the default (5120x2880) whenever the game changes scenes, ie entering or leaving a duel. It also resets when quitting and re-launching the game.
Expected results: The resolution setting, once set, stays the same across scenes and game…
1 vote -
bug
I can't buy the pack bundle from the store. I get the attached error message
1 vote -
bug
I'm unable to buy the pack bundle from the store. I receive the attached error message
1 vote -
I can't buy anything
Nothing happens, steam overlay is enabled, have balance, accounts are linked, idk. Hit the button, and I get a purchase noise, but nothing happens. Can't press the change payment hyperlink at the bottom either, just doesn't work.
1 vote -
Entity Tracker Triggering Shrines when it's not a shrine.
For some reason when you play Entity Tracker, it is triggering as if a shrine has entered. It wasn't copied into a shrine, it was just a copy of itself and was triggering shrine triggers. I think it's a loophole that needs to be fixed as it doesn't make sense and is frustrating in competitive to be losing to fake triggers.
1 vote -
Automatic stops for self-harming triggers when you have a Stifle effect in hand.
Hi Arena.
Hopefully a pretty simple one, and I think for some triggers you may have already implemented this - but, for any trigger that's potentially self-harmful, could you please make the card/trigger apply an automatic stop - I think it would make sense to have it as a blanket "all the time" scenario just in case a player could draw into a stifle effect (or if the stifle effect may not be obvious to Arena, like Sundial Of The Infinite), but otherwise, at least if they have something like Stifle or Consign To Memory in hand (ie. something that can target the ability).
Examples of the triggers are things like Chance For Glory, Pact Of Negation, Demonic Pact, Alchemist's Gambit etc. When you're playing these cards alongside stifle effects you do typically get used to applying manual stops or full control yourself - mainly because you can't afford not to when Arena's trying its best to kill you - but it'd be a nice ease-of-play improvement if Arena just stopped and gave you a chance to react, rather than killing you despite having the card and mana to save yourself.
Cheers!
Hi Arena.
Hopefully a pretty simple one, and I think for some triggers you may have already implemented this - but, for any trigger that's potentially self-harmful, could you please make the card/trigger apply an automatic stop - I think it would make sense to have it as a blanket "all the time" scenario just in case a player could draw into a stifle effect (or if the stifle effect may not be obvious to Arena, like Sundial Of The Infinite), but otherwise, at least if they have something like Stifle or Consign To Memory in hand (ie. something that…
1 vote -
Undying
combo with Undying Malice and then I used Blasphemous Edict and the card just died and did not come back???
1 vote -
Lands
I just played 10 games in a row and every hand all I got in my starting hand was 2 lands that should be impossible, I'm having to design my deck around that fact. This warps the meta around decks that can search and put in extra lands each turn.
4 votes -
Emrakul the promised end, couldn't use my opponents counterspells against their own spell.
I cast Emrakul then cast wrath of god as them with the attention of using their Dovin's veto against it but was unable to despite them having available mana.
3 votes -
In-game screen resolution changed to 16:10 on macOS after Tarkir Alchemy update (v2025.48)
With today's update (30 Apr 2025), the very left and right edges of the screen are suddenly getting cropped in macOS, when MTGA is in full-screen mode (I have a MacBook M1 Pro, which has a 3456 x 2234 display). For instance, my graveyard and the companions are now only half visible.
We've historically been able to force a "correct" full-screen resolution by entering a custom launch argument in the Epic Games Launcher (e.g. -screen-fullscreen 1 -screen-width 3456 -screen-height 1944), but this is no longer working.
7 votes -
Massacre girl, known killer
Since new update when I block with death touch creature an massacre girl, known killer in play there is no negative counters placed on opponents creature an no card is drawn
1 vote -
Bouncing a sorcery shouldn’t be possible.
I played Buried Alive my opponent cast sink into stupor to bounce my sorcery back to my hand. In interaction, I didn’t know it was possible. Nor do I think is normal. The effect of buried alive didn’t happen.
1 vote -
Muted opponents by default
How to report a bug
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Give us the steps to reproduce the bugLiterally (note that I do NOT mean figuratively) every game I play my opponents are muted by default. Why?
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Note which platform you’re using (PC, Steam, Mac, Android, or iOS)PC.
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Enter the actual results you’re experiencingVery clear from point 1.
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Enter the expected results of the featureNot having to press 2 extra superfluous mouse clicks in order to see the opponent communicating with me.
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Add any relevant screenshots/videosThis is very clear without these resources provided.
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If you found a workaround, please add workaround steps.I obviously haven't, or I wouldn't be here.
How to report a bug
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Give us the steps to reproduce the bugLiterally (note that I do NOT mean figuratively) every game I play my opponents are muted by default. Why?
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Note which platform you’re using (PC, Steam, Mac, Android, or iOS)PC.
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Enter the actual results you’re experiencingVery clear from point 1.
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Enter the expected results of the featureNot having to press 2 extra superfluous mouse clicks in order to see the opponent communicating with me.
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Add any relevant screenshots/videosThis is very clear without these resources provided.
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…If you found a workaround, please add workaround
2 votes -
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Hardened Scales and Incubator tokens
I believe Hardened Scales should cause Incubator tokens to enter with an extra counter, but in this case it didn't.
1 vote -
Parallax Wave
Parallax wave didn't return my creatures when it left the battlefield
2 votes -
abyssal harvester with shoot the sheriff
went to use shoot the sheriff and abyssal harvester wasn't a valid target despite Abyssal Harvester being a Demon Horror
0 votes -
Bug
Did allow me to target Planeswalker. With heros downfall and another target removal. Exile target non land permanent.
I'm just here to report a bug.
Why is this in a forum set up?
1 vote -
Phantasmal image/comet stellar pup bug
my opponent in a powered cube match copied my Worldspine Worm with his Phantasmal image. I rolled a 5 with comet stellar pup on my turn, targeting my opponent's worm. It applied 5 damage, but the Image'd Worm should have been sacrificed, it was not. This led to me losing the match as my opponent now still had a worm instead of just the tokens.
1 vote -
Land - Restless Vinestalk
The card text states:
For amount of mana it becomes 5/5 creature with trample , but remains after end of turn as 5/5 creature, while keeping it's land abilities it gives certain type's of deck unfair ability to use cards with ability as long as you control creature with power 4 or more draw a card in coupling with with "Garruk's Uprising" or similar from previous releases along with Vivian out it becomes near zero chance to overcome (mana adventage + creature adventage + extra card draw) - unless a power-meta deck is used.
Anything u bring out - Vivian is capable to destroy, opponents cards remain on table
Revise the combo and make card combination banned , or just revise land ability to solve - after turn , turn back to land - to be used again , pay mana cost.
Suggestion would make a check land turning back in to its state as Land, when turn ends.
The card text states:
For amount of mana it becomes 5/5 creature with trample , but remains after end of turn as 5/5 creature, while keeping it's land abilities it gives certain type's of deck unfair ability to use cards with ability as long as you control creature with power 4 or more draw a card in coupling with with "Garruk's Uprising" or similar from previous releases along with Vivian out it becomes near zero chance to overcome (mana adventage + creature adventage + extra card draw) - unless a power-meta deck is used.
Anything u bring out - Vivian…
1 vote
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