MTG Arena Bugs & Product Suggestions
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6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
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Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3489 results found
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timeouts for long running triggers taken from wrong player
When there are many triggers, the timeouts are sometimes taken from the WRONG player. Example from a game I just played:
My opponent had perhaps 100 life gain triggers during their end phase. They had to target a creature with +1/+1 counters for each one. I had life gain triggers as well but none that target anything or require a choice, and I was tapped out. I had no possible actions, but the game proceeded to drain ALL FOUR of my timeouts after my opponent had none left, and then it literally skip passed my main phases to my end phase at the beginning of my next turn. At no point did the game prompt me for a decision during the trigger spree.
This means players can lose entire turns when their opponent should have been considered the delay of game.
Large groups of triggers where there is no response by a player should be summed and stacked more efficiently in code, and one player in need of a timeout should NEVER take one away from the other player.
When there are many triggers, the timeouts are sometimes taken from the WRONG player. Example from a game I just played:
My opponent had perhaps 100 life gain triggers during their end phase. They had to target a creature with +1/+1 counters for each one. I had life gain triggers as well but none that target anything or require a choice, and I was tapped out. I had no possible actions, but the game proceeded to drain ALL FOUR of my timeouts after my opponent had none left, and then it literally skip passed my main phases to my end…
1 vote -
Gems
Still can't buy the 9.99 gems
All the other works1 vote -
[feature request] For "Call the Spirit Dragons" [TDM] indicate which color is the current counter being put to.
The "Call the Spirit Dragons" card has a very specific effect - and while it "technically works": currently it will highlight the eligible dragons to get a counter for each color , there is no clue on the screen or in the text, of which color you are adding the counter for.
For monochrome dragons that is not a problem - but add multicolored dragons to the mix and things get messy: one has to double check several times otherwise the win-condition can be easily missed - doubly so in the heat of the game. (The screen shot was against Sparky, and I had a single golden dragon out - even there I had to take extra care not to put the R or W counter on it, as it was the only B dragon in the field).
For the reference, the action phrase for putting counters is (more or less) "Add a +1/+1 counter for a dragon of that color" - while highlighting the eligible dragons. If there are 3-4 golden dragons there, it would be a ton easier if it was just writing which color instead of "thar"
The "Call the Spirit Dragons" card has a very specific effect - and while it "technically works": currently it will highlight the eligible dragons to get a counter for each color , there is no clue on the screen or in the text, of which color you are adding the counter for.
For monochrome dragons that is not a problem - but add multicolored dragons to the mix and things get messy: one has to double check several times otherwise the win-condition can be easily missed - doubly so in the heat of the game. (The screen shot was against…
1 vote -
EATEN ALIVE IS ******* BUGGED OR WHAT, ******* **** WTF, CANT SELECT ENEMY CARDS ******* IDIOTS
EATEN ALIVE IS ******* BUGGED OR WHAT, ******* **** WTF, CANT SELECT ENEMY CARDS ******* IDIOTS
1 vote -
Achivements not awarded properly for achievements that are registered only once (0/1).
I have managed to do some of the achievements tasks in the color masteries but it has not been tracked in game properly. Some that I have video footage of it happening are Test of Endurance, Going Wide, All According to My Calculations, Walk the Aeons and probably more that I forgot about. What they all have in common is that they are a single time challenge unlike some others that track across many matches.
Its very disappointing to complete a challenge given to you by the game and not being awarded for it. Hope someone checks into this. If its very very necessary Ill attach video footage of it happening. Thanks for reading.
I have managed to do some of the achievements tasks in the color masteries but it has not been tracked in game properly. Some that I have video footage of it happening are Test of Endurance, Going Wide, All According to My Calculations, Walk the Aeons and probably more that I forgot about. What they all have in common is that they are a single time challenge unlike some others that track across many matches.
Its very disappointing to complete a challenge given to you by the game and not being awarded for it. Hope someone checks into this. If…
1 vote -
BAN THOUGHSEIZE PIOONER
It's the most used card in the entire format; everyone abuses black decks because they include this card.
It's also a card that protects combos or fair interactions against black decks.
It's unacceptable that Thoughseize exists alongside Unholy Annex, Fable, etc.I only ever face stupid black decks in Pioneer that abuse this card. It should be banned instantly, but I suppose Wizards of the Coast is afraid of losing the few players who play Pioneer since almost everyone runs black.
If there are no bans, fewer and fewer people will play Pioneer. They could also ban Lotus Field for Simic Scapeshift while they're at it.
If there were at least a card like Veil of Summer to force people to play less Thoughseize, it would make sense, but they banned it, like cowards who don't want anything that could balance things and make magic play fair.
Of course, Izzet is also a problem, and Azorius Control desperately needs buffs.
In short, Pioneer is garbage. If they leave it as it is, people will gradually abandon it for cards like Thoughseize, since it's not fair in this format in any way.
Perhaps it's also the hand generator, which always puts 2-3 Thoughseize cards in the opponent's hand, and then they play their garbage without giving you any way to interact with what they put onto the field or draw better than you.
In short, if things continue this way, I hope Pioneer ceases to exist due to the lack of players who desperately want to interact fairly. Thoughseize in this format isn't fair, not in this format.
It's the most used card in the entire format; everyone abuses black decks because they include this card.
It's also a card that protects combos or fair interactions against black decks.
It's unacceptable that Thoughseize exists alongside Unholy Annex, Fable, etc.I only ever face stupid black decks in Pioneer that abuse this card. It should be banned instantly, but I suppose Wizards of the Coast is afraid of losing the few players who play Pioneer since almost everyone runs black.
If there are no bans, fewer and fewer people will play Pioneer. They could also ban Lotus Field for…
1 vote -
Badger mole decks
Something needs to be done with badger mole decks. Constantly wining on turn 3 in standard is crazy
1 vote -
"Declare Dominance" didn't work
"Declare Dominance" didn't work. When I used the sorcery "Declare Dominance", whose description is "Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so," not all creatures that were able to block did so. My opponent was able to block it with just one creature instead of all three.
1 vote -
GARBAGE GAME - HYT CHEATER BOTS
6 times in counting
1 vote
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