MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
10223 results found
-
Ratadabik and Relic of legends combo broken
Ratadabik is supposed to remove the legendary status from a creature.
However, Relic of legends doesn't recognize the token copy as not legendary.
Therefore, if they use gollum (which pays 1Black to return from grave to battlefield) they can infinitely loop any sac outlet with Relic of legends by tapping the "non-legendary" token for 1 black and returning the original to hand. Then re-playing it.Long story short, Ratadabik doesn't remove the legendary status. Or at least Relic doesn't recognize that it's been removed, because it still allowed the token gollum to be tapped for mana
2 votes -
The number of expansions in standard needs to be brought back down to 5-8 expansions. Card production needs to be slowed down.
Standard was better in the past when there was only 5-8 expansions. It was also better when there were blocks so that half of the format fit some theme and had some mechanical synergy rather than just having the production going any direction with either a mix of powercrept creature cards for modern and everything else being intentionally designed for commander/draft. The commander ones of course being absurdly overpowered but a high enough mana cost that they can't break standard unless someone decides to just throw zombify, discard, and reanimate on turn 3-4 and win the game then and there with the overpowered card intended for commander.
MTG expansion were also better before Commander was being officially supported since cards were not intentionally designed for it. But that's another issue.
The rate at which expansions are released is also insane. There is NO WAY that anything is being properly playtested with these short production cycles. And hence everything is either useless in competitive non-commander formats, or overpowered to the point where its gamebreaking, i.e. cori-steel cutter and hearthfire hero, if it's not just disproportionally overpowered relative to its mana cost.
Slow down the expansions and reduce the size of standard back to a two year rotation. We want to play standard, not neo-extended being passed off as standard. Extended of course being a format that was dropped because of how unpopular it was.
Standard was better in the past when there was only 5-8 expansions. It was also better when there were blocks so that half of the format fit some theme and had some mechanical synergy rather than just having the production going any direction with either a mix of powercrept creature cards for modern and everything else being intentionally designed for commander/draft. The commander ones of course being absurdly overpowered but a high enough mana cost that they can't break standard unless someone decides to just throw zombify, discard, and reanimate on turn 3-4 and win the game then and there…
2 votes -
scut mob and perpetual
Why doesn't Scut Mob and Perpetual work the way it seems like it should? If I load it up with abilities from perpetual cards, play it, and then landfall, the copy is just a 1/1 even when I have 6 lands. It doesn't do that with Squee (I'm going to try it with pack rat). It really seems like it should work the other way, given how Scut Mob works with Mutate.
1 vote -
land tax
Land tax still bugged.
Land tax is not shuffling the deck right.
last 5 times i have played this card.
EVERY time i pick 3 different lands it puts a land on the top of the deck.
I did it 2 times today. pick island forest plains. boom forest draw.
island forest plains. boom forest draw.Some people are saying its not 100% for them but every time i pick 3 different color lands in a brawl deck it does this
4 votes -
Crafted Mastery Orb Card not Received
When I purchased "Purging Stormbrood" from the Mastery Tab with a "Tarkir: Dragonstorm Orb", I did not receive my card, and my orb was spent. Can I get a refund or receive my card?
3 votes -
Ride the Shoopuf bugged
Ride the shoopuf seems to resolve first no matter how you order them on the stack through the interface.
4 votes -
Sound Effect Plays Indeffinitely
When playing Cunning Coyote from my hand, the electric/crackling sound effect it has continues to loop for the rest of the match. Very annoying, especially when the match drags on for a decent length of time. I have honestly conceded due to the noise just to make it stop.
1 vote -
Aether Channeler bounce mode didn't work on my commander
While playing Brawl, opponent played Aether Channeler and chose the 2nd mode, attempting to return my commander (Tifa Lockheart) to my hand. The client gave me a popup to choose whether to put Tifa into my hand or command zone. I chose "Hand", but the card was not put into my hand and instead remained on the battlefield. When I started my next turn, Tifa did not untap, nor did her landfall trigger go on the stack. Also, I tried to cast an aura to enchant Tifa, but the client would not let me select her.
1 vote -
Emperor of Bones not reciving priority with adapt ability
I had Emperor of Bones in play with a creature exiled and the mana to activate it's adapt ability. Opponent plays bloodbraid elf, and I click on "resolve all" to let the cascade trigger happen. Opponent cascades into Legion Extruder and he plays it targeting my emperor of bones. I was expecting priority to activate the adapt abillity, but I didn't recive it and the trigger happens without me having a chance to adapt the emperor of bones and save it. I end up losing the game because of it.
1 vote -
Random games
On different decks I often play against the same type of decks. Also other things on the game looks like organized.
Of course a new player should not always loose and so it is in some cases useful to have some organization.
But if you know the game good, it is in my eyes annoying. I would test my deck ideas against random players.Maybe some button to change from organized games to random games.
1 vote -
stop rigging
Hey dumbasses. How about you stop rigging the game to benefit people who spend money on this game (instead of being productive members of society) from having a shuffler that benefits them. You are all trash and your employees are worthless for benefiting this rigged game. I hope WotC gets shut down. You may as well label your **** as being run like a casino since you give five color commanders access to evrything they need. ******** bunch of retards at this company
1 vote -
Draw from Clock During Stack
There needs to be some way to handle this many triggers without ruining the game. I got to 50 some in the stack and both myself and my opponent were forced to go through all of our timeouts, causing a draw. We should both be able to resolve all and have it done faster. I get that the animations are a nice touch to the game, but they only detract from the experience when they eat up so much time, specifically the time from our individual timers.
The game warned me several times to do something or the game would end. I tried tapping cards and pressing the resolve all button that had only just appeared, but the match still ended prematurely. It’s very frustrating to play a really good match against somebody for 20+ minutes, only for it to be taken from both of us at the last moment. There was nothing we could do but watch as our screens flashed in warning before suddenly displaying a draw.
This is an ongoing issue for many people and seeing it persist is quite disheartening. There are several cards that can cause this problem and it would be nice to see this be resolved so we can play them more.
There needs to be some way to handle this many triggers without ruining the game. I got to 50 some in the stack and both myself and my opponent were forced to go through all of our timeouts, causing a draw. We should both be able to resolve all and have it done faster. I get that the animations are a nice touch to the game, but they only detract from the experience when they eat up so much time, specifically the time from our individual timers.
The game warned me several times to do something or the game would…
1 vote -
Ertai, resurrected not able to target Esika's chariot
I was playing Arena Powered Cube
My side of the board was :
- Lands (not relevant)
- Pyrogoyf (3/4 at the time)Opponent's side was :
- Lands (not relevant)
- Esika's Chariot
- A pair of 2/2 cat tokens created by ChariotOn his 1st main phase, my opponent crewed Esika's Chariot with both cats, turning it into a creature
At the beginning of combat, I flashed in Ertai, Resurrected. I chose his seconde ability : "Destroy another creature or planeswalker. Its controller draws a card." and was unable to target Esika's Chariot (bug). After trying, I had to settle for destroying a car instead, which made me lose the game quickly after and crushed my event run.I was playing Arena Powered Cube
My side of the board was :
- Lands (not relevant)
- Pyrogoyf (3/4 at the time)Opponent's side was :
- Lands (not relevant)
- Esika's Chariot
- A pair of 2/2 cat tokens created by ChariotOn his 1st main phase, my opponent crewed Esika's Chariot with both cats, turning it into a creature
At the beginning of combat, I flashed in Ertai, Resurrected. I chose his seconde ability : "Destroy another creature or planeswalker. Its controller draws a card." and was unable to target Esika's Chariot (bug). After trying, I had…1 vote -
Weathered runestone inconsitently stops manifesting dread
On a game against someone playing Verdant Dread, I played a Weathered Runestone to counter it, but it inconsitently prevented the cards from being manifested. It seems that the game looks at the face-up cards to determine if it can be manifested instead of treating it as a creature card as manifested cards are.
Context:
On the battlefield: One Weathered Runestone, one Verdant Dread, no other nonland permanent
Verdant Dread reads "Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread. {3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery."
Weathered runestone reads "Nonland permanent cards in graveyards and libraries can’t enter the battlefield. Players can’t cast spells from graveyards or libraries."
Opponent activates the ability of Verdant Dread. It resolves, a conjured verdant dread goes on the bttlefield, two Verdant Dread triggers go on the stack.
Observed result:
The first trigger resolves, opponent choses a card to manifest, it appears on the battlefield as a manifested 2/2 creature.
The second trigger resolvesn opponent choses a card to manifest, Weathered runestone notifies itself and two cards go in the opponent's grveyard, no manifested creature appears on the batlefield
Expected result:
Manifest Dread rules read: "701.60a “Manifest dread” means “Look at the top two cards of your library. Manifest one of them, then put the rest into your graveyard.” See rule 701.34, “Manifest.”"
Manifest rules read: "701.34a To manifest a card, turn it face down. It becomes a 2/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Put that card onto the battlefield face down. That permanent is a manifested permanent for as long as it remains face down. The effect defining its characteristics works while the card is face down and ends when it’s turned face up."
The manifested card becomes a creature card while looked at in the library, so the Weathered Runestone should see it as a creature card trying to enter the battlefield from the library and prevent it from happening, and no cards should be manifested.
On a game against someone playing Verdant Dread, I played a Weathered Runestone to counter it, but it inconsitently prevented the cards from being manifested. It seems that the game looks at the face-up cards to determine if it can be manifested instead of treating it as a creature card as manifested cards are.
Context:
On the battlefield: One Weathered Runestone, one Verdant Dread, no other nonland permanent
Verdant Dread reads "Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread. {3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery."
…
1 vote -
Sparky
Sparky is counting towards your winrate MMR and towards some achievements.
1 vote -
Sparky counts for achievements and is counting towards MMR
Sparky counts toward some achievements and I think it is counting towards your winrate MMR
1 vote -
Discard spell targeted top of deck
In the provided log, an opponent was able to use Cruelclaws Heist to discard a card from the top of my deck into exilel. I had used a map token to keep a creature on top of my deck, and heist made me discard it into exile.
My game log is 14MB and I cannot attach it to this issue. I do have it for any support person who may look at this.
1 vote -
Incorrect Card Interactions in Arena
When the card Progenitus is milled by the card Monster Manual, Progenitus goes back into the deck.
However, Monster Manual still believes there is a milled creature to be selected, and will grey out the “done” button when Progenitus is the only creature milled this way.With no other options, the game freezes, forcing you to surrender or lose due to time out, as there are no more creatures to select.
Bug found on IOS.
“Done” should let you click it if there are no creatures to select, and shouldn’t count Progenitus if it is milled back into the deck.
1 vote -
timer issue
opponent took long turn in power cube. when i got priority at their combat step my timer was running and i couldn't physically discard cards fast enough for psychic frog with currency converter out asking me if I wanna use it before I timed out. it threw the game
running on mac1 vote -
Quickbeast Amulet on Trostani, Three Whispers vs Toski, Bearer of Secrets - Blocking incorrectly bug?
Not sure exactly what's happening, but in the video attached, you can see that Toski simply deals 1 damage and ignores the rest of my blocking Trostani's toughness, proceeding to slam into face.
1 vote
- Don't see your idea?