MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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5997 results found
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Borys the Spider Rider received incorrect number of counters when enwebbing with an MDFC
I cast Borys (Scarlet Spider) using enweb (web-slinging), returning Cren of the Spider Brood (the back face of Cren, Undercity Dreamer / Miles Morales). Cren was my opponent's commander, which I controlled at the time. Borys received only 2 +1/+1 counters. It should have received 6 because the returned creature left the battlefield (and even went to a hidden zone, not that this should matter), therefore the game should use last known information about it to determine its mana value. And Cren/Miles is a modal double-faced card, as shown by the single and double triangle symbols, which has a mana cost on its back face, so while it was on the battlefield it had mana value 6.
I cast Borys (Scarlet Spider) using enweb (web-slinging), returning Cren of the Spider Brood (the back face of Cren, Undercity Dreamer / Miles Morales). Cren was my opponent's commander, which I controlled at the time. Borys received only 2 +1/+1 counters. It should have received 6 because the returned creature left the battlefield (and even went to a hidden zone, not that this should matter), therefore the game should use last known information about it to determine its mana value. And Cren/Miles is a modal double-faced card, as shown by the single and double triangle symbols, which has a mana…
1 vote -
Blatant pre determined matches
im sorry but tonight has finally proven to me that this online version of the game "i grew up with through the late 80's and early 90's" is predetermined matches. I have had5 to 7 matches in a row where players with 200+ card decks manage to pull every perfect card they need to counter every move i make and im thinking of conceding every match bc my starting hand is horrible! this is a cash grab simple!
1 vote -
Feedback
Every creature is not supposed to have extra effects and powers. You have ruined MTG. There are different card types for a reason. Your hand smoothing, matchmaking, and multi-action card spam have all made the game unplayable and highly unenjoyable. On top of that, your app is broken. It frequently allows people to use mana that is supposed to be tapped, or target cards that are supposed to be untargetable. Your cash grab approach to mtg arena has absolutely ruined a beloved game.
1 vote -
Recobradora Astelli
La recobradora Astelli no hace su habilidad de entrar en juego en limitado, me ha pasado dos veces seguidas
2 votes -
Screen resolution is not saved
In the latest Update, the screen resolution in MTG Arena in MacOS is not saved. Every time I start the game I have to adjust the screen resolution. That is also true when an update is installed. Isn't it possible to save this setting somewhere?
2 votes -
System Overide seemed to lock out my game
Tried to play system Override and it locked up my game. It didnt freeze it. I just wouldn't play the card. And while i tried to play it just waited for a while and then used all my timeouts. This caused me to lose a draft game i was wining as i was going to try and steal a creature and swing for lethal....I could then not play any cards for the rest of the game, but i could watch my opponent take their turn and play cards just fine. When i played cards they would then sit as if they were on the stack but never resolve.
Clear Steps were as follows:
- Entered first main phase on my turn, attempt to play system override.
- the game waited about 40 seconds before the cards asked me to target a creature or artifact, however at this point i could not target anything (despite valid targets on the board)
- The card then sat in the 'watiign for target/stack' area of the screen (the right side) even on my opponents turn. I could grab and move the card back to my hand, but on my next turn i could not cast it or any other card.
Tried to play system Override and it locked up my game. It didnt freeze it. I just wouldn't play the card. And while i tried to play it just waited for a while and then used all my timeouts. This caused me to lose a draft game i was wining as i was going to try and steal a creature and swing for lethal....I could then not play any cards for the rest of the game, but i could watch my opponent take their turn and play cards just fine. When i played cards they would then sit as if…
2 votes -
Sage of the skies token not copied by elspeth storm slayer
To reproduce:
1. Have elspeth storm slayer on the field
2. Cast at least 1 spell
3. Cast sage of the skiesthere should be two tokens but arena gives only 1
on PC
4 votes -
Fiendish Panda did not trigger after dying
I was playing a game of limited and my 3/2 Fiendish Panda (no counters) was Stabbed for -2/-2, died and went to graveyard. It did not trigger it's reanimation ability on death despite having two 2-drops in the graveyard (Hungry Ghoul and Vengeful Bloodwitch) which I would have gladly reanimated rather than lose the match :(
8 votes -
Jump-in event stuck bug - with steps to reproduce
Hello,
Last week, I experienced a bug where the jump-into event got stuck, which seems to have been occurring for a while now, according to the bug reports.
Upon getting a win in the "Jump-into Final Fantasy" event, the "Play" button changed to "Home," and the "Resign" button disappeared, preventing the player from continuing or starting a new event.
Since I encountered a similar issue during a Midweek Magic event a few months ago, I believe I’ve figured out what’s happening.
The main cause appears to be when the event progresses to N + 1 wins before the reward for N wins has been claimed.
Steps to reproduce (Both times occurred on an Android phone):
- Start a game
- Lose a connection to the server (the "Reconnecting" screen appears)
- Opponent concedes (win is counted server-side)
- Client reconnects (the client is unaware of the win, still showing 0 wins, and no "Claim" button is visible, only the "Play" button)
- Queue up again and win a game
- Client now shows 2/1 wins (as can be seen in the included image)
- Event is now stuck in a state where reward cannot be claimed and continuation is impossible
Hello,
Last week, I experienced a bug where the jump-into event got stuck, which seems to have been occurring for a while now, according to the bug reports.
Upon getting a win in the "Jump-into Final Fantasy" event, the "Play" button changed to "Home," and the "Resign" button disappeared, preventing the player from continuing or starting a new event.
Since I encountered a similar issue during a Midweek Magic event a few months ago, I believe I’ve figured out what’s happening.
The main cause appears to be when the event progresses to N + 1 wins before the reward for…
3 votes -
trample poison first strike bug
fynn was not enough strong to pass through my sab-sunen, but he did - with first strike and leyline axe. look my attachment :(
1 vote -
Unable to cast any spell in Modern Horizons 3 draft
Unable to cast my Sneaky Snacker on turn two for one black and one blue mana even though I have the mana available. I click on repair game files and when the process is over the game is counted as a loss.
1 vote -
Luis, Pompous Pillager and life link bug
He entered with +6 +1/+1 counters, total of 8 attack power, but I only got 6 HP from his trigger ability. That actually made me lose the game, I needed that 2 extra life points. This hapnd before too. I see a lot of people complaining abou tlife link not working...
1 vote -
Network Error – MTG Arena client fails to fall back to IPv4 (RFC 6555)
On PC (Steam), MTG Arena repeatedly shows “Network Error” or “Unable to get collection” when IPv6 is enabled.
The issue occurs on a valid dual-stack network: both IPv4 and IPv6 routes are reachable, but the client never retries on IPv4 if IPv6 stalls.Steps to reproduce
Launch MTG Arena on a Windows system with IPv6 preferred (e.g. Fritz!Box router).
Start the client — it hangs with Network Error.
Launch again using:
C:\Windows\System32\cmd.exe /c "set PREFERIPV4=true && set UNITYIPV6=0 && start "" "C:\SteamLibrary\steamapps\common\MTGA\MTGA.exe""
The game connects normally.
Actual result:
Arena fails to connect when IPv6 path is slow or unreachable.Expected result:
Client should automatically fall back to IPv4 per RFC 6555 (“Happy Eyeballs”).Workaround:
Setting PREFERIPV4=true and UNITYIPV6=0 forces IPv4-only sockets and resolves the problem immediately.On PC (Steam), MTG Arena repeatedly shows “Network Error” or “Unable to get collection” when IPv6 is enabled.
The issue occurs on a valid dual-stack network: both IPv4 and IPv6 routes are reachable, but the client never retries on IPv4 if IPv6 stalls.Steps to reproduce
Launch MTG Arena on a Windows system with IPv6 preferred (e.g. Fritz!Box router).
Start the client — it hangs with Network Error.
Launch again using:
C:\Windows\System32\cmd.exe /c "set PREFERIPV4=true && set UNITYIPV6=0 && start "" "C:\SteamLibrary\steamapps\common\MTGA\MTGA.exe""
The game connects normally.
Actual result:
Arena fails to connect when IPv6 path is slow or…1 vote -
hanwier garrison
tried to meld hanwier garrison and instead of making hanwier, the writhing township the creature just went to the graveyard. Meld isn't working correctly.
1 vote -
Lo oponentes no juegan
No solo hay q esperar una media de 30 segundos para que el juego encuentre un oponente, tambien hay que esperar a que el oponente decida hacer o no muligan y la mayoría de mis oponentes (80-90%) no hacen nada en absoluto, me conecto para jugar, no para esperar a que salgan barras de tiempo, es aburrido que me emparejan con gente que no juega
1 vote -
Unable to target "Jace, Wielder of Mysteries" with "Legions to Ashes"
Just as the title states, I was unable to target planeswalker "Jace, Wielder of Mysteries" with "Legions to Ashes" and this caused game loss. There was nothing on the field preventing my targeting.
1 vote -
Pippin not protecting
Game did not allow Pippin, Guard of the Citadel to tap to protect another creature (Crystal Barricade) during combat
1 vote -
Unattached Equipment (Squire's Lightblade) Blocking Player View After Creature Removal
I removed an opponent's creature, which had an Auxiliary Boosters and two Squire's Lightblade attached. Once the equipment was unattached, the card art continued floating on the screen rather than returning to the designated area. This made it difficult to play for most of the match, though the issue did eventually resolve itself.
1 vote -
Full art animated lands are no longer displaying as animated.
I have full art, animated lands by Sam Burley from the Theros Beyond Death set but they are no longer animated in this update.
18 votes -
Mill-licious Achievement
My opponent actually lost by drawing from an empty library, it did a different animation on their player avatar or whatever, and I didn’t get credit for the achievement. It’s so hard because people usually concede before losing that way and I finally got it and it didn’t work.
4 votes
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