MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3324 results found
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Sideboarding not possible in Standard BO3 since Lorwyn
Since Lorwyn update (20/1/26) BO3 Standard games do not let me sideboard.
Game 1 ends, I expect to be able to sideboard, but my screen immediately progresses to the waiting screen while my opponent sideboards. “Ready” appears next to my name.
Happens repeatedly despite restart, multiple games. iOS fully updated.5 votes -
Bug: Quint's Insight doesn't hold priority
I have zero cards in hand before my draw step. I draw an instant, then Quint's Insight ability goes on the stack. The game does not allow me any time to play my instant, forcing me to choose to discard it.
Putting full control or a stop on the upkeep does not help. Full control goes away when moving to the main phase.1 vote -
Network errors/connection lost/asset errors here..
For the past 3 days, it’s been impossible to play—I keep getting network errors and bugs, the game lags and freezes, and I get kicked out of matches. When I try to “repair game files,” it sometimes attempts to download something but fails, and the download freezes. To get it going again, I have to close and reopen the app, but after a short while it freezes again or fails to download the files... I’ve already uninstalled and reinstalled it twice in the last three days; honestly, I don’t know what else to do to fix it. If this keeps happening, I’ll be forced to uninstall it for good...
I’m playing on Android 16.
Can you suggest what I should do to fix this?For the past 3 days, it’s been impossible to play—I keep getting network errors and bugs, the game lags and freezes, and I get kicked out of matches. When I try to “repair game files,” it sometimes attempts to download something but fails, and the download freezes. To get it going again, I have to close and reopen the app, but after a short while it freezes again or fails to download the files... I’ve already uninstalled and reinstalled it twice in the last three days; honestly, I don’t know what else to do to fix it. If this keeps…
2 votes -
Petite question à WoC et HASBRO
Répondez franchement, si quelqu'un parmis vous a un minimum de courage, de dignité ou de respect pour les clients:
Pourquoi je dépenserai de l'argent dans votre jeux quand on constate et que cela a été prouver que la pioche des cartes est truqué et que la matchmaking est manipulé?
2 votes -
Indestructible masterfull flourish
Indestructible didnt work... I played masterfull flourish (instant) to protect my creature. Opponent destroyed all creatures... The one indestructible too...
1 vote -
Futbol taraftarları için mobil servislerin en önemli avantajları nelerdir bugün
Futbol taraftarlarının neden mobil servisleri bu kadar aktif kullandığını anlamaya çalışıyorum. Canlı skorlar, anlık bildirimler ve kolay erişim dikkatimi çekiyor fakat hangi servislerin daha iyi olduğunu bilmiyorum. Deneyimli kullanıcıların tavsiyelerine ihtiyacım var çünkü doğru platformları seçmek istiyorum. Daha iyi bir takip deneyimi için gerçekten desteğe ihtiyacım var.
1 vote -
Ojer Axonil not reognizing Vibrant Outburst as a red source and increasing damage output
when casting Vibrant outburst with Ojer Axonil on the board, the damage still clocks as 3 not 4+ based on Ojer's current power at the resolution of the spel
1 vote -
Ouroboroid
Ban it. It’s ridiculous.
4 votes -
Pacifism card is bugged
Just played a match where the card Pacifism was bugged. Was used on one of my creatures and after me creatures was no longer able to be used. Pacifism is to prevent creature from attacking and blocking not activated abilities. Lost the match because of it. Playing on MTG Arena in iPhone.
2 votes -
Food Chain Auto Pass
During your turn, if you have nothing able to be cast, it auto passes into the next phase. However, with the Food Chain + Squee combo, you have to have full control in these scenarios.
The scenario came up when I had just a Squee in play with Food Chain, and a Muxus in hand. I attack with Squee first so I can bait them to animate their man land. Then I play the Muxus, play out another goblin from hand, and I have a lethal loop: A goblin that deals damage whenever a creature ETBs. So I am looping Squee, play my last goblin from hand, and then it auto passes to their turn.
However, I literally had lethal with Squee looping himself with Food Chain, but since I couldn't activate anything other than mana abilities, and I had nothing to cast, the game thought I was done and immediately passed through things.
Food Chain should definitely work differently since this is how the main combo functions. Hopefully I made this as clear as I could. I don't think we should need to use full control for a situation like this.
During your turn, if you have nothing able to be cast, it auto passes into the next phase. However, with the Food Chain + Squee combo, you have to have full control in these scenarios.
The scenario came up when I had just a Squee in play with Food Chain, and a Muxus in hand. I attack with Squee first so I can bait them to animate their man land. Then I play the Muxus, play out another goblin from hand, and I have a lethal loop: A goblin that deals damage whenever a creature ETBs. So I am looping…
3 votes -
Please change concession rules so that players may only concede at sorcery speed.
Please change concession rules so that players may only concede at sorcery speed. If you will not, please remove the daily challenge "Attack with 30 creatures".
Being that bad manners and un-sportsman-like behavior seems overwhelmingly to be the most popular way to play this game on Arena, these behaviors need to be moderated and limited in the back end. Because bad manners, un-sportsman-like behavior, griefing and bullying is frowned upon in this venue, is it not? Sometimes I have cause to wonder.
9 out of 10 times I build a board that is able to attack without losing the game, the opponent concedes at instant speed in response. This causes a situation where the "Attack with 30 creatures" challenge becomes un-fun at best and a huge waste of time at worst.
While attempting to maintain a positive attitude regarding Wizards intentions when making the game, I ask you to fix this problem, because you want to make a game that is fun, right? This situation is not fun and changing the situation will only negatively result in bad mannered poor sportsman being inconvenienced, while the positive effect will be giving your "Attack with 30 creatures" challenge viability.
You may counter my argument with the point that instant speed concession is necessary so players do not have to sit through the machinations of an infinite combo. I would ask you to limit the game actions in infinite combos, much the way you have with the token generation limit.
Thanks!
Please change concession rules so that players may only concede at sorcery speed. If you will not, please remove the daily challenge "Attack with 30 creatures".
Being that bad manners and un-sportsman-like behavior seems overwhelmingly to be the most popular way to play this game on Arena, these behaviors need to be moderated and limited in the back end. Because bad manners, un-sportsman-like behavior, griefing and bullying is frowned upon in this venue, is it not? Sometimes I have cause to wonder.
9 out of 10 times I build a board that is able to attack without losing the game,…
2 votes -
Please have a way to see mid-game which player went first, and what turn number it is.
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can actually lead to mistakes that you can't recover from (ie. in a live game, you could ask the opponent what the turn number is - if they tell you 1 to 3, and you drop Starting Town then they go "oh no, it's actually 4", I'm pretty sure even at competitive events you'd be allowed to take it back based on their miscommunication).
In the case of the "costs less" cards, sure, they tell you who the starting player was if you hover over them - the issue is that some of these cards are tutorable. I sometimes have the option of grabbing Metamorph via Enlightened Tutor - and not being able to tell if it costs 3 or 4 can be game-changing if that was my best tutor option at 3 mana but not viable at 4.
Sure, we can track it ourselves - but really, couldn't we just have something in game? Like a little info tab we can pop out that says the turn number and who the starting player was?
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can…
3 votes -
Shuffle into library triggers
Cards like progenitus and nexus of fate should have a trigger that goes on the stack to shuffle into the library. There should be a chance to respond with something like surgical extraction. I’m unable to do this even in full control mode.
1 vote -
Bug
There is no way I can get the same MYTHIC RARE in two separate packs from two different sets. How you can your script be this bad. In the same spot too. Fix your game or im leaving. I'm a free to play player you need to make the game for us and not your pay pigs.
1 vote -
Jeskai Revelation broken
Jeskai Revelation is clearly not a counter spell, it just returns a spell or permanent to hand so in the case of it being used on an opponent using an instant, the instant was played and should still go through then the card should return to hand rather then going to the graveyard, there is nothing to indicate the spell would fizzle or be countered.
1 vote -
Mana usage not counting properly
Its been the second time that i encounter what seems to be a bug:
The opponent would cast Raptorous Moments Literally for free with no way of doing it, like no Zero mana cost enchantments or anything.
So thats 6 mana cost Raptorous Moments gives them back 5 mana
Plus 8 direct damage as the second spell Traumatic Critique for 10 mana
So thats 6+10-5 = 11 mana spent
How is it possible that the opponent wins the game with only 5 mana spent?
I swear no mana tokens used, and also i would have lost anyway because he had 12 mana, enought to cast everything anyway, but its weird.
First time it happened was a 100% guaranteed win for me the next turn and no way the opponent would have won, like in this case, but I didnt bothered then.
Its been the second time that i encounter what seems to be a bug:
The opponent would cast Raptorous Moments Literally for free with no way of doing it, like no Zero mana cost enchantments or anything.
So thats 6 mana cost Raptorous Moments gives them back 5 mana
Plus 8 direct damage as the second spell Traumatic Critique for 10 mana
So thats 6+10-5 = 11 mana spent
How is it possible that the opponent wins the game with only 5 mana spent?
I swear no mana tokens used, and also i would have lost anyway because he had…
0 votes -
Clavileño, First of the Blessed not funcioning
I just spent 2 hours trying to build a Clavileño, First of the Blessed commander deck on Arena and his ability does not even function. Why is he available if his ability does not work? Please fix it.
1 vote -
side boarding issue with certain spells spell pierce/spell snare
could not side board in spell pierce spell snare in a match almost like the word spell prevented me form side boarding all other sideboards cards worked i rebooted the game and still could not get it to work then i was told i lost my best 2 of 3 even though i won a game
2 votes -
White Instant : Not with Me.
White Instant Card for 2 Mana with the Ability to remove an Attacking Creature from the Game. Error is: An Enemy Attacks and the Card is Greyed out, not playable. Here is a clear Bug or Mistake of the Game. There ain't any requirements for the Spell. It happened in at least 30 Games!!!!!!!!
1 vote -
"Forgotten Caves" reports as common instead of uncommon(correct) rarity in crafting.
"Forgotten Caves" reports as common instead of uncommon(correct) rarity in crafting. The bug occurred while crafting for a Brawl deck on PC.
Finders reward? ;^)
ps.
Game version :
2026.56.10.11392.12382682 votes
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