MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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10232 results found
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Game keeps kicking me to the lobby
I'm going to keep posting about this until it gets fixed.
I get kicked back to the lobby several times during a game. This causes many other issues aside from the sheer annoyance of it. Controls often break when I come back in (e.g, cannot click individual cards to attack), my timer starts to run out and sometimes I've lost my turn or even the entire game due to this. Managing time becomes impossible. It's difficult to manage responses when you get kicked out constantly. And, IT'S ANNOYING AF.
I know I'm not the only one experiencing this. The game is UNPLAYABLE in this state. Fix it.
I'm going to keep posting about this until it gets fixed.
I get kicked back to the lobby several times during a game. This causes many other issues aside from the sheer annoyance of it. Controls often break when I come back in (e.g, cannot click individual cards to attack), my timer starts to run out and sometimes I've lost my turn or even the entire game due to this. Managing time becomes impossible. It's difficult to manage responses when you get kicked out constantly. And, IT'S ANNOYING AF.
I know I'm not the only one experiencing this. The game…
3 votes -
Ward warning with Redirect Lightning
My opponent controlled a creature with Ward 2. They attempted to kill my creature with a Blasting Jelly. I had one mana open, and paid 5 life to cast Redirect Lightning, attempting to redirect the ability to their own creature. The Arena client gives me a warning when I click on their ward creature that says if I do not pay the ward, the spell will be countered. I dismiss the warning and do it anyway, my spell resolves without any ward triggering, and their creature takes 5 damage.
My understanding of the rules is that the play itself is correct, and since my opponent controlled the ability, the ward cost does not need to be paid. My problem is that if that warning showed up for someone who was less confident in the rules, they might believe that the play wouldn't work and not cast their spell.
I believe the best thing to do would be to disable the ward warning from appearing in this and similar scenarios. The issue is that when I click on their ward creature in this case, I am choosing new targets, NOT targeting it with a spell or ability. That is the distinction that is not being made with the ward warning.
My opponent controlled a creature with Ward 2. They attempted to kill my creature with a Blasting Jelly. I had one mana open, and paid 5 life to cast Redirect Lightning, attempting to redirect the ability to their own creature. The Arena client gives me a warning when I click on their ward creature that says if I do not pay the ward, the spell will be countered. I dismiss the warning and do it anyway, my spell resolves without any ward triggering, and their creature takes 5 damage.
My understanding of the rules is that the play itself is…
3 votes -
{BUG]Earthen Ally
Japamese card text wrong.
adjustment value +1/+1
+1/+0 right3 votes -
Option to cast Increasing Vengeance not triggering
Good day. I'd like to report a bug.
Platform: Epic Games on MacThis has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies." As far as I can tell, I'm not misunderstanding the card text and I should be able to copy Lightning Helix using Increasing Vengeance, but Lightning Helix just resolves on the stack and goes to the graveyard with no option to cast Increasing Vengeance triggering after casting Lightning Helix.
Good day. I'd like to report a bug.
Platform: Epic Games on MacThis has happened in four different games when playtesting a deck against Sparky, and I captured a log of this latest incident (see attached). I'm casting a viable instant (Lightning Helix) during my opponent's turn and would like to copy the spell that I control by casting Increasing Vengeance from my hand, but the option to cast Increasing Vengeance never triggers. I have one untapped Blood Crypt and two untapped Sacred Foundry, so the available mana is there. The text of Increasing Vengeance is: "Copy target instant…
4 votes -
astelli reclaimer
astelli reclaimer is not triggering when entering.
It has failed to trigger in multiple games during Quick Draft.
It entered as a 5cmc and a 3cmc, both times there were valid targets in graveyard - but the trigger never activates.Very frustrating since I have now lost two games in an event that I paid to enter because of this.
6 votes -
Coyping a Room spell with Taigam, Master Opportunist fizzles
To reproduce:
1. Cast Taigam, Master Opportunist as the first spell in the turn
2. Cast a Room spell (in my case, Bottomless Pool // Locker Room on the Bottomless Pool side)Actual: The original Room spell is suspended but the copy disappears from the stack with no effect. I do not get a permanent.
Expected: I get a permanent that's a token copy of the Room.
10 votes -
When people just sit there and don't do anything on the FIRST TURN for 5 minutes straight, ban or limit their account.
When trolls take an eternity to not take their turn, they should be penalized. Ban em. 24 hours the first time, 3 days the next, up to a perma ban. It ruins the game. I can do anything I want in my spare time. I am not going to play a game where some ******* just sits there doing nothing for 5 minutes without penalty. If want just trolls to play, good your model accepts that behavior.
3 votes -
Apparent bug - Viggo end of Ig's Crossing
Opponent cast Viggo for its transformation cost. This appears to be a bug as the card should be first cast and then transformed. Instead, opponent was able to cast the transformed version right out of their hand. This is the second time I've encountered this, but when I had Viggo I wasn't able to cast it that way.
4 votes -
Some sound effects don't work on macbook
This only applies to some sound effects. Specifically the sound effects when I cast a spell, when something enters the battlefield, and when damage is dealt (to creatures or a player). There may be more but those are the most noticeable. Most of the sound effects play just fine. I'm playing on my Macbook Pro from 2020 with an M1 chip. I'm on Sequoia 15.5. I use Epic Games Launcher to launch the game. I have tried deleting Arena and EGL from my machine, and even deleting any files associated with Arena, Wizards, MTG, or EGL from my computer, including hidden files, before re-installing everything. The problem persists. All sounds are working fine on my phone and tablet so it doesn't seems to be an issue with my account specifically.
This only applies to some sound effects. Specifically the sound effects when I cast a spell, when something enters the battlefield, and when damage is dealt (to creatures or a player). There may be more but those are the most noticeable. Most of the sound effects play just fine. I'm playing on my Macbook Pro from 2020 with an M1 chip. I'm on Sequoia 15.5. I use Epic Games Launcher to launch the game. I have tried deleting Arena and EGL from my machine, and even deleting any files associated with Arena, Wizards, MTG, or EGL from my computer, including…
6 votes -
Toph, the first metalbender + Honest Work Bug during Arena Direct
I played an Arena direct event today where I cast Honest Work on my opponent’s Toph, first Metalbender, which had it lose all abilities, however, my opponent cast Barrels of Blasting Jelly, which entered as a land. When my opponent earthbended the Blasting Jelly and it died, it also returned to the battlefield because it was a land. This created a poor experience a difficult match which should not have been the case. I have also attached a screenshot of the blasting jelly as a land.
2 votes -
Ulamog bug
I played against Ulamog on Arena Brawl. Ulamog has indestructible. And I used toxic deluge and did -X/-X enough to remove Ulamog even though it has indestructible but did not work so I think there is a bug. -x/-x gets around indestructible.
2 votes -
Wan Shi Tong, Librarian Bug
I was playing the arena direct event when the following happened: my opponent cast “wan shi tong”. After resolving but before the counters were placed on the creature, I cast “sold out,” exiling the creature. Despite not being able to place the counters on the creature, my opponent still drew multiple cards. This is incorrect. Wan shi tong reads “… put x plus one plus one counters on him. Then draw x cards…” this means you would have to put the counters on him prior to drawing the cards. Since the counters were never placed, the player should not draw the cards. This changed the whole game, causing me to lose. I had a stacked sealed pool after trying multiple times and I feel this was quite unfair. I would like arena to make this right. I spend thousands of dollars in gems and for this to happen in an arena direct event is outrageous.
I was playing the arena direct event when the following happened: my opponent cast “wan shi tong”. After resolving but before the counters were placed on the creature, I cast “sold out,” exiling the creature. Despite not being able to place the counters on the creature, my opponent still drew multiple cards. This is incorrect. Wan shi tong reads “… put x plus one plus one counters on him. Then draw x cards…” this means you would have to put the counters on him prior to drawing the cards. Since the counters were never placed, the player should not draw…
2 votes -
Shadowheart sharran cleric commander error
When building a deck in mtg arena android version, the builder wont let me have Shadowheart sharran cleric as commander and cards of other color than black. It only let me put black cards in the deck. I want to have the white specialized version of the card as commander but the builder simply wont let me.
2 votes -
Horizontal scrolling when hand size/playable cards
I primarily play Brawl, mostly on mobile. There are instances where you may be able to draw an absurd amount of cards or you may have a large amount of playable cards ex: Muldrotha, the Graveyide showing permanents in your grave.
There are many times in which my hand or playable cards are impossible to select due to the high volume. This probably isn’t as big of a deal on pc but for the mobile version it would do wonders to be able to scroll through your hand/playable card count exceeds 15 or so cards.2 votes -
Waterbending didn't allow for reaction from Yue
I had Yue, the moon spirit in play, along with 4 other utnapped creatures, and, amongst others, an Aang's iceberg in hand. I planned to block and then tap to waterbend the iceberg out. This failed to be an option leaving me in an unfavourable combat.
2 votes -
Empty Packs
When i was choosing cards suddenly the packs passed to me were empty and i couldnt choose anything and when time ran out cards were aautomatically chosen for me that i didn't want
3 votes -
An error occurred. Please restart or exit the application
I am unable to log in. I get this error when starting the client.
An error occurred. Please restart or exit the application9 votes -
Venerated Rotpriest and Ivy Gleeful Spellthief
Normally, when you have Venerated Rotpriest on the battlefield, along with Ivy Gleeful Spellthief there is a combo you can do. You target your rotpriest with a spell, adding one poison to the stack. Afterwards, you copy the spell on ivy, triggering rotpriest again for a second poison. This is how it is supposed to work, but now the copied spell on ivy is triggering two poison counters on the stack. This totals out to three poison when it should just be two. See attached image for proof. I love my Temur poison deck but don't want to get in trouble for taking it to ranked.
Edit - this is through epic games store on Mac
Normally, when you have Venerated Rotpriest on the battlefield, along with Ivy Gleeful Spellthief there is a combo you can do. You target your rotpriest with a spell, adding one poison to the stack. Afterwards, you copy the spell on ivy, triggering rotpriest again for a second poison. This is how it is supposed to work, but now the copied spell on ivy is triggering two poison counters on the stack. This totals out to three poison when it should just be two. See attached image for proof. I love my Temur poison deck but don't want to get in…
6 votes -
pick 2 draft sucks
Pick 2 draft is awful, never do it again
I always do a lot of premier draft for new sets, but this new format just sucks. Pick 2 draft is really weird and playing until just 2 losses is a terrible experience. One game of bad draws and it's basically all a wasted effort.Bring back premier draft for new sets.
5 votes -
Avatar Destiny
When the card Avatar Destiny was attached to an animated land (enchanting a creature-land), the land was subsequently put into the graveyard. Under normal rules, the triggered ability of Avatar Destiny should have resolved—allowing me to mill cards, return a card from my graveyard to hand, and return Avatar Destiny itself to my hand.
However, due to the earthbend ability triggering as the land died, the land was returned directly to the battlefield. This appears to have interfered with the game's ability resolution, causing Avatar Destiny’s triggered ability to fail to resolve entirely.
3 votes
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