MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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10223 results found
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Pasar automáticamente
No es la primera vez que me pasa que, en mi turno, se salta al del oponente automáticamente sin yo haberle dado a pasar, nada más ser mi turno y si con suerte me da tiempo a sacar una tierra al campo de batalla. Me ha hecho perder algunas partidas. Por otro lado, la opción de pasar automáticamente no funciona nada bien; nunca suele pasar automáticamente cuando lo presiono en turnos rivales para cuando tengo, por ejemplo, un hechizo instantáneo de Magia Cura y no tengo permanentes aún con quien usarla por lo que no la voy a gastar, pero siempre me da la opción de sacarla aunque yo especifique que quiero pasar automáticamente su turno.
Por aclarar posibles mal entendidos, el segundo punto no tiene que ver necesariamente con el primero, es decir; no se me pasa el turno porque yo le haya dado a pasar automáticamente porque como no funciona lo suelo quitar y encima yo podría ver si tuviera la opción seleccionada.No es la primera vez que me pasa que, en mi turno, se salta al del oponente automáticamente sin yo haberle dado a pasar, nada más ser mi turno y si con suerte me da tiempo a sacar una tierra al campo de batalla. Me ha hecho perder algunas partidas. Por otro lado, la opción de pasar automáticamente no funciona nada bien; nunca suele pasar automáticamente cuando lo presiono en turnos rivales para cuando tengo, por ejemplo, un hechizo instantáneo de Magia Cura y no tengo permanentes aún con quien usarla por lo que no la voy a gastar, pero…
1 vote -
土地をプレイしたにも関わらずその土地からマナが使えない。その直前にクラッシュもしている。ドラフト戦の最中で負けてしまった。責任を取って補償してもらいたい。
土地をプレイしたにも関わらずその土地からマナが使えない。その直前にクラッシュもしている。ドラフト戦の最中で負けてしまった。責任を取って補償してもらいたい。紹介しているクラッシュ回避方法を実施しても改善せず、本当に魅力を損ない始めている。
1 vote -
Can't receive 20000 Jem
I bought 20000Jem by 15000JPY, but can't receive it now...
Please give me 20000jem, or Return 15000JPY ASAP.1 vote -
Bug several planeswalkers ignore ward. All kiato's alway occasionally ugin, standard best of one no idea if this is effecting other formats
Planeswalkers and occasionally creatures/spells ignore ward. All Kaito planeswalkers, Ugin occasionally but rarely, the ultimate of the mountain planeswalker, and seems to be mostly consistant with Sire of Seven Deaths but have had this happen way too many times. Please address this bug.
1 vote -
データ更新のエラー
データ更新のエラーと画面に出てフリーズしたりでプレイできない
1 vote -
Broken Card - Herald of Eternal Dawn - Bufix required.
Herald of Eternal Dawn - States "You can't lose, they can't win."
However, you can and will STILL LOSE if you deck out. This should not be possible, you should be able to keep playing DESPITE being unable to draw because of the effect "You can't lose" as long as that card is on the field and it's ability is not changed. This card does NOT have the limit of "except for decking out".
1 vote -
my idea
to alt f4 because you enable this option and your game sucks it is so bad it is so stupid you should be ashamed we should review bomb you on steam but corporate bootlickers are happy with bad games
1 vote -
Kogla and Yidaro
I just faced an opponent that had Kogla and Yidaro in their deck, they discarded it to destroy my creatures, but the shuffler always put it back on the top of my opponents deck instead of shuffling it back into the deck. This happened FOUR times with the same Kogla and Yidaro. Please fix this interaction.
1 vote -
Kroxa ETB Trigger Crashes Game
I was playing Brawl on the Android Arena app on my up-to-date Pixel 7. My opponent's commander was Kroxa, and mine was Vivi. Twice when their Kroxa entered the battlefield, its triggered ability to make me discard seemed to freeze and crash the game. I reopened the app in time to resume after the first crash, and the game had evidently chosen to discard a card I wouldn't have picked. The next turn, my opponent recast Kroxa - I think from the command zone? - and its trigger went onto the stack again. When I clicked 'Resolve', the game crashed a second time. I rejoined once more and conceded, expecting another crash the next time Kroxa entered or attacked.
I was playing Brawl on the Android Arena app on my up-to-date Pixel 7. My opponent's commander was Kroxa, and mine was Vivi. Twice when their Kroxa entered the battlefield, its triggered ability to make me discard seemed to freeze and crash the game. I reopened the app in time to resume after the first crash, and the game had evidently chosen to discard a card I wouldn't have picked. The next turn, my opponent recast Kroxa - I think from the command zone? - and its trigger went onto the stack again. When I clicked 'Resolve', the game crashed…
1 vote -
Carta não cumpre sua descrição
A carta não cumpre o que está descrito nela e seu efeito não ativa. Na carta diz que '' Toda vez que você conjurar uma permanente não fica, crie uma ficha de criatura prole Eldrazi incolor 0/1 com '' Sacrifique esta ficha e Adicione uma mana incolor '' Sõ que mesmo conjurando permanentes nao fichas depois que esta carta ja esta em campo e efeito dela nao gera essa ficha prole
1 vote -
Counter
Counter spell not working (no more lies) in ranked play costing the match
7 votes -
Morph + Assimilation Aegis is not overwriting copies of the exiled creature.
If you have a face down creature and exile an enemy creature with Assimilation Aegis, then equip the face-down creature with the Aegis, the equipped creature remains 2/2 instead of becoming a copy of the exiled creature.
2 votes -
rush of dread
I lost a game where my opponent cast "Rush of Dread" while I was at 1 life. I should lose half my life rounded up - ie, stay at 1 life. Instead I went to 0 and died. I'm pretty sure this is a bug. Pic shows the end game state, with Rush of Dread in my opponent's graveyard.
11 votes -
“Master” audio slider always resets to zero on launch
I am running Arena on MacOS through the Epic Games Store. Every time I launch Arena, the “Master” audio slider resets to zero. I have to go to Audio settings to turn the volume back up; the other audio sliders all appear to keep their settings between launches. I believe this slider should remember its last setting between launches.
2 votes -
Goblin Charbelcher auto-sorts all the cards in my library, ruining the game for me
When activating my Goblin Charbelcher without winning the game with it, e.g. targeting & killing creatures with it or my opponent surviving the Charbelcher hit, all the cards in my library get revealed through Charbelchers effect (as expected). But after my library was revealed, all the cards in my library somehow get automatically sorted/rearranged, ruining the RNG of my next carddraws. The sorting pairs every individual card with it's doubles, so I will draw 4 identical copies back to back, before the next pairs of the same cards follow. This often makes the game an automatic loss for me because I can't draw the cards I rely on or other combo-pieces cause they get sorted 20-30 cards deep into my library.
I also don't get the possibility to put the cards back in any order as stated on Goblin Charbelcher, I only get the little window pop-up in the left corner that shows all revealed cards. This happened to me as i was not using landcards in my deck, I don't know how the sorting effect works if I use any lands. Pls fix this bug :)
When activating my Goblin Charbelcher without winning the game with it, e.g. targeting & killing creatures with it or my opponent surviving the Charbelcher hit, all the cards in my library get revealed through Charbelchers effect (as expected). But after my library was revealed, all the cards in my library somehow get automatically sorted/rearranged, ruining the RNG of my next carddraws. The sorting pairs every individual card with it's doubles, so I will draw 4 identical copies back to back, before the next pairs of the same cards follow. This often makes the game an automatic loss for me because…
2 votes -
Drawing issues with 11 land drawed in a row over 22 lands .....
1 game on 4 I have this issue of over drawing lands in a deck with very few lands in it.
Getting half my lands in a row is just not something that happened that often in real life, so please change your deck shuffle algorithm, it's really bad right now.
I will keep adding screens and examples until this issues is fixed or if I'm too much anoyed by it and stop the game anyway it is a big default of the game and really ruining the game experience that real magic player could haveHere first example: for 22 lands on the 20 firsts cards drawed, I've got 10 lands.
Here second example for 22 lands on 30 firsts cards drawed, I've got 16 lands.1 game on 4 I have this issue of over drawing lands in a deck with very few lands in it.
Getting half my lands in a row is just not something that happened that often in real life, so please change your deck shuffle algorithm, it's really bad right now.
I will keep adding screens and examples until this issues is fixed or if I'm too much anoyed by it and stop the game anyway it is a big default of the game and really ruining the game experience that real magic player could haveHere first example: for…
2 votes -
Shuffler
You should really consider to fix the shuffler. I don't think you intentionally rig it, because I don't think you are technically capable in this, considered that the game has a lots of unresolved bug still today. Simply is too bad because of your incapacity. Please assume someone that is good in programming pc games and app. It's really embarrassing for you and your credibility having entire days of matches in which one screws and floods alternately. Effectively, I am embarrassed for you and your incompetence. It's almost normal, with the present shuffler, drawing half the lands of the deck in the first 20 cards, or only two. It happens in more than 75% of the matches. This is far far away from every realistic probability.
You should really consider to fix the shuffler. I don't think you intentionally rig it, because I don't think you are technically capable in this, considered that the game has a lots of unresolved bug still today. Simply is too bad because of your incapacity. Please assume someone that is good in programming pc games and app. It's really embarrassing for you and your credibility having entire days of matches in which one screws and floods alternately. Effectively, I am embarrassed for you and your incompetence. It's almost normal, with the present shuffler, drawing half the lands of the deck…
2 votes -
Rope Line Attendant and Transforming Creatures
Not sure if this extends to other perpetual effects but there's an interaction between Rope Line Attendant and Ajani, Nacatl Paraiah that feels unintended. Setup:
Player 1 casts and resolves Rope Line Attendant while they have Ajani, Nacatl Paraiah in their hand. This grants the perpetual ability "When this creature enters, create a 1/1 green and white Citizen creature token." However, the Attendant (seemingly incorrectly) grants this ability to both sides of the flipwalker, and upon transformation, Ajani, Nacatl Avenger has this ability trigger and creates a 1/1, despite not having "Creature" in its type line.
1 vote -
hand smoothing issues
i have noticed a few things about hand smoothing that really dont work well.
it curves your hand to be competitive against the other persons deck and if your deck isnt tuned for low cost or high cost gameplay it forces your hand to have a bunch of ****** low cost one ofs or a bunch of land and spells you really dont need till late game. (playing combo against red goblins or mono red burn forces a midrange hand to be full of one cmc cards. playing midrange against ramp it forces your hand to be full of land and mana sources and no early game creatures because they are ramping to a bunch of large creatures.)
color fixing is based on both players colors and deck types not just yours and the opponents.
(more times than i can count i play multicolor decks a lot and if someone is playing one of my colors the hand smoothing will imbalance the color focus to the other player and my hands will be reduced in those colors. i have noticed this the most with red and blue. if they are playing a heavy red or heavy blue deck they will get an unproportionate amount of those colors and i wont get any of those colors of land but a lot of those colors of cards. its like the hand smoothing is counting both decks as one game and one deck and is buggy so it splits them unevenly even while mulliganing.)i have alos noticed the 3 ofs and 4 ofs always stick together. (for example etali's favor playing 4 it is fairly consistent to chain 2-4 etali's in a row. the card draw and hand smoothing are clunky and are making it to where 4 ofs especially are one right after another no matter what type of card they are and what their mana cost is. i think 2 together is normal but playing one etali and chaining into 3 others with a considerable amount of 1 2 and 3 drops is not cool. same with llanowar elves. i dont really want 4 llanowar elves in the first 15 cards of the deck 80% of the time and if i reduce them to 3 of i really dont see them in the opening hand more than 17% of the time and they always end up in hands without any green land.)
fabled passages and other search lands or colorless lands are not being counted correctly same with x cost spells and hybrid cost mana symbols.
(it seems like the hand smoothing is counting search lands as higher priority in the opening hand than multicolor lands. this goes back to the 4 ofs thing where the game forces clumps of four ofs at the beginning even though there are 19 other lands including untapped duals and pain lands the game forces the fabled passages and other search land 4 ofs to the front of the deck in large clumps.)
(the x spells tend to be counted as low cost cards and are forced into opening hands regularly even if you are only running 1 or 2. the proximity to the opening hand should be calculated based on average casting cost of the x cost spells. usually 3 or more so i think they should be counted by the hand smoothing as cards that equal 2 or 3 plus the regular mana symbols cost.)i have noticed a few things about hand smoothing that really dont work well.
it curves your hand to be competitive against the other persons deck and if your deck isnt tuned for low cost or high cost gameplay it forces your hand to have a bunch of ****** low cost one ofs or a bunch of land and spells you really dont need till late game. (playing combo against red goblins or mono red burn forces a midrange hand to be full of one cmc cards. playing midrange against ramp it forces your hand to be full of land…
3 votes -
hand smoothing imbalanced
i have noticed a few things about hand smoothing that really dont work well.
it curves your hand to be competitive against the other persons deck and if your deck isnt tuned for low cost or high cost gameplay it forces your hand to have a bunch of ****** low cost one ofs or a bunch of land and spells you really dont need till late game. (playing combo against red goblins or mono red burn forces a midrange hand to be full of one cmc cards. playing midrange against ramp it forces your hand to be full of land and mana sources and no early game creatures because they are ramping to a bunch of large creatures.)
color fixing is based on both players colors and deck types not just yours and the opponents.
(more times than i can count i play multicolor decks a lot and if someone is playing one of my colors the hand smoothing will imbalance the color focus to the other player and my hands will be reduced in those colors. i have noticed this the most with red and blue. if they are playing a heavy red or heavy blue deck they will get an unproportionate amount of those colors and i wont get any of those colors of land but a lot of those colors of cards. its like the hand smoothing is counting both decks as one game and one deck and is buggy so it splits them unevenly even while mulliganing.)i have alos noticed the 3 ofs and 4 ofs always stick together. (for example etali's favor playing 4 it is fairly consistent to chain 2-4 etali's in a row. the card draw and hand smoothing are clunky and are making it to where 4 ofs especially are one right after another no matter what type of card they are and what their mana cost is. i think 2 together is normal but playing one etali and chaining into 3 others with a considerable amount of 1 2 and 3 drops is not cool. same with llanowar elves. i dont really want 4 llanowar elves in the first 15 cards of the deck 80% of the time and if i reduce them to 3 of i really dont see them in the opening hand more than 17% of the time and they always end up in hands without any green land.)
fabled passages and other search lands or colorless lands are not being counted correctly same with x cost spells and hybrid cost mana symbols.
(it seems like the hand smoothing is counting search lands as higher priority in the opening hand than multicolor lands. this goes back to the 4 ofs thing where the game forces clumps of four ofs at the beginning even though there are 19 other lands including untapped duals and pain lands the game forces the fabled passages and other search land 4 ofs to the front of the deck in large clumps.)
(the x spells tend to be counted as low cost cards and are forced into opening hands regularly even if you are only running 1 or 2. the proximity to the opening hand should be calculated based on average casting cost of the x cost spells. usually 3 or more so i think they should be counted by the hand smoothing as cards that equal 2 or 3 plus the regular mana symbols cost.)i have noticed a few things about hand smoothing that really dont work well.
it curves your hand to be competitive against the other persons deck and if your deck isnt tuned for low cost or high cost gameplay it forces your hand to have a bunch of ****** low cost one ofs or a bunch of land and spells you really dont need till late game. (playing combo against red goblins or mono red burn forces a midrange hand to be full of one cmc cards. playing midrange against ramp it forces your hand to be full of land…
2 votes
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