MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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1871 results found
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Unintended Instant-Win? Game Breaker?
The cards Bloodthirsty Conquer and Marauding Blight-Priest seem to have an unintended synergy. One grants player life gain on opponent life loss and the other grants opponent life loss on player life gain. This creates a loop that will (practically) end the game instantly. Unless you already have an instant and enough mana to resolve this exploit, their respective abilities trigger endlessly until the game ends. It's this a mechanic or an unfortunate combination?
1 vote -
Add mutliplayer EDH as a custom game format
I love playing magic, specifically EDH, but I'm not a fan of constructed formats or 1v1. I understand the issues with having a multi-player format in a ranked or competitive environment, but I don't see a reason why this isn't possible for custom games with friends. Sometimes it's hard to get a pod of your friends together, especially if you live far apart. It would be awesome if there was a way in Arena to play a game of EDH with friends.
3 votes -
Wont let me start a match says network error: unable to join event. Try again later
Internet is fine tells me it's a network error and to try again later happened immediately after the new update
1 vote -
Isolate M19 set Bug
Isolate (Cost: 1 Plains ) (series: M19)
Exile target permanent card with mana value 1 OR MORE.However, this card only works with cards that cost exactly 1 mana .
I just wasted 2 rare wildcards because of this.
3 votes -
Tomik, Distinguished Advokist, doesn't stop sundering titan
Sundering titan is able to target lands in play in spite of Tomik, Distinguished Advokist and destroy them
recreated in bot match - gave sparky control of sundering titan, unsummoned it back to my hand, and it destroyed my land
1 vote -
Exploding head
This might be a strange suggestion, but I'm wondering if you would consider changing the animation that happens when someone concedes. Currently, when a player loses, no matter in what fashion, their "head" explodes. The problem is that when they concede, I always feel like they are ****** off, because the animation is violent. Since there's no chat, I don't know if they are actually ****** off or not. When a player concedes, would you consider changing the animation to something more akin to the exile "warp" animation? If the player loses due to damage, the head explosion makes sense…
1 vote -
Bahamut
Bahamut again. I had a breaker of creation out. My opponent cast breach the multiverse. He got bahamut from my deck and was able to target my breaker of creation which has hexproof and destroyed it. Wtf
1 vote -
"Arena of Glory"
No ability to choose which mana from the pool would be used.
Arena of Glory's mana is prioritized, even if other read mana is available. Tapping the land manually or leaving it for automated resolution still forces the "haste imbued" mana to be used first. Meaning - if a player wants to cast three creatures, the first and second will always get haste, and third will never get haste.
"Autotapping" toggling option isn't relevant here. Please make mana already in the pool NOT automatically consumed3 votes -
vault
Make the vault more fun
About the vault, Just make it grow whenever the player buys gems or whenever the player wins a game.
Legends of rune terra has a weekly vault and it works to watch it grow as you win games.
This could help the new players to catch up with standard metas as well.
Maybe by the end you just won a couple more wild cards but it was fun to get them by winning or buying gem packs....best
1 vote -
Strip mine
Strip mine should be restricted in timeless, it seing the light on arena is a shame and it not already being restricted is even worse, wasteland would and should be in the format (punish multicolor or fancy land base is good for the format) yet strip mine hits basics and thus with low free interactions and not much nonland fast mana the format is turning into cancer time with a bunch of strategies unable to follow on land destruction from usual midrange sultai decks, frogs, strip, tamiyo, recure strip mine (there's a green creature on 3 mana that get a…
6 votes -
can't cast
During the premier draft, I played "Lightwheel Enchantments" and throughout the game, I achieved MAX SPEED. However, I was never able to cast the card from my graveyard. There was nothing on the field or in graveyards that stopped players from casting spells from graveyards.
13 votes -
Lightstall Inquisitor problem with Cavern of Souls
If I play Cavern of Souls and I select the Angel type, If I play Lightstall Inquisitor (Angel Wizard) the opposite player can counter the creature spell.
1 vote -
Deeproot Wayfinder Ability Trigger
Deeproot Wayfinder's ability says that it triggers upon dealing combat damage to a player or during a battle. However, in game the trigger is not happening during battles.
1 vote -
Destroy land cards should be banned
The purpose of the game is to see who can build a better deck. Destroying lands destroys the game balance. The only counter to a destroy land deck is a counter deck or mana ramp. We shouldnt have to be pidgeonholed into a deck to win.
Moreover destroying lands is an unspoken taboo that mtg players avoid. If the players hate it so much then why allow it. Come on people, back me up here.
11 votes -
Nature's Rhythm doesn't find Grist, the Hunger Tide
I've a bug to report. Playing Brawl on my Steam Deck. My Commander is Glarb. I played Nature's Rhythm for 3. My Grist is in my library, but for some reason it isn't a legal target.
I'm playing on my Steam
1 vote -
Mono red cheaters
Game is definitely rigged. Mono red players are definitely sucking off developers for perks.
10 votes -
unholy annex
unable to cast annex despite having the mana in ranked bo3 on steam. bug cost me the game
1 vote -
hexproof
I had sahs chocobo (with 4 or 5 +1/+1 counters) and another creature, enemy had yuna, Hope of spira, he casted "stuck in summoners sanctum" targeting my chocobo in response i casted "restoration magic" choosing curaga (all my permanents got hexproof and indestructible and i got 6 life), all resolved with "stuck in summoners sanctum" going without a valid target to graveyard, beggining of his end step yuna triggers and he has to return "stuck in summoners sanctum" to the battle field and somehow he is able to target my chocobo (that still has hexproof and indestructible?!?!?!?) and it…
2 votes -
Spark is back
The stupid spark for new players is back in what I assume is a bug with the latest update. It is really annoying and there is no easy way to turn it off forever. It was so annoying I decided not to buy gems and draft in case it appeared there.
Please fix.
13 votes -
Tai wakeen sequencing bug
Tai wakeen no longer pauses in response to casting a sorcery, which can cause a player to miss the chance to boost a spell unless full control is on.
1 vote
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