MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3297 results found
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silverquill
Silverquill, the Disputant + End of the Hunt
It looks like a bug to me that cost me a game and ended my sealed deck event :(
I have Silverquill, the Disputant in play while I cast End of the Hunt. It triggers Casuality 1. I sacrificed Silverquill, the Disputant to pay for the Casuality cost. Then End of the Hunt resolves ONLY ONE TIME. My expectation was that I get a copy of the spell, as I paid for the casualty cost.
If this is a bug, can you please redeem me a sealed event. I wanna continue playing.
1 vote -
Phyrexian Tower
While attempting to craft Phyrexian Tower in MTG Arena(PC, steam, Win10), the game requests Rare wildcard(s) instead of Mythic wildcards to create.
1 vote -
Unable to assign blockers after disconnect and reconnect
After disconnecting and then reconnecting, I was unable to assign blockers to the enemy attackers. Even after 4+ restarts, the game was still broken. I was playing my first sealed strixhaven draft and it ruined a close game.
2 votes -
Alania and vivi
While both vivi and Alania were out my first sorcery triggered vivi but not Alania. I still won but only because opponent quit. Every turn my spell would trigger vivi but not alania.
1 vote -
I can't win a single game, my opponents will always be stronger than me
I can't win a single game, my opponents will always be stronger than me
3 votes -
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
I’d like to share some constructive feedback regarding the current approach to rebalancing cards in Historic, particularly when it comes to non-digital (printed) cards.
I’ve been playing Historic on MTG Arena since its very beginning, and a big part of my enjoyment comes from constant deckbuilding and testing. I like exploring the full card pool while still aiming for competitive, well-tuned decks. From that perspective, I genuinely believe Historic is a great format — but also one that could be even better with a few structural changes and a more confident use of the tools that a digital-only environment allows.
Rebalancing non-digital cards: a solution that adds friction over time
Digital rebalancing made a lot of sense as an initial experiment, and it still does when applied to Alchemy or fully digital designs. However, over time it has become clear — at least from my experience — that applying rebalances to iconic, non-digital cards creates unnecessary confusion and frustration.
Cards such as:
Agent of Treachery
Orcish Bowmasters
Teferi, Time Raveler
Omnath, Locus of Creation
Alrund’s Epiphany
The One Ring
are just a few examples of printed, highly iconic cards that now exist in modified digital versions within Historic. This fragments player expectations, complicates deck evaluation, and makes the format harder to approach and reason about — especially when moving between formats or discussing card power in general.
I want to stress that these are representative examples, not an exhaustive list. My feedback applies to all non-digital cards that are currently rebalanced in Historic.
Wizards already took a step in this direction
Importantly, this isn’t just theoretical. A few months ago, Wizards already moved away from this philosophy by restoring The Meathook Massacre and Fires of Invention to their original versions and handling them through bans instead of rebalances.
That decision felt like a very positive correction, and to me it strongly suggests that the team already recognizes the long-term issues caused by rebalancing printed cards. My proposal is simply to continue consistently along that same path with the rest of the affected cards.
A cleaner alternative: original versions, bans, and restrictions
Rather than rebalancing non-digital cards, I believe Historic would benefit from a clearer and more coherent approach:
Use original printed versions of non-digital cards.
Ban cards when they are truly unhealthy for the format.
Introduce restrictions (1 copy per deck), similar to Timeless, as an intermediate and very powerful tool.
Restricting a card preserves its identity and excitement while preventing repetitive or broken synergies. It encourages more diverse deckbuilding and avoids the binary “playable vs unplayable” outcome that bans often create.
Personally, I think this restriction model could be valuable not only for Historic, but potentially as an experimental tool in other formats as well.
Encouraging controlled unbans and experimentation
In the same spirit, I’d also like to encourage re-evaluating long-banned cards. Historic has changed dramatically over time, and the card pool now includes many more answers and interaction points than when some bans were originally issued.
Cards such as:
Field of the Dead
Memory Lapse
Uro, Titan of Nature’s Wrath
Veil of Summer
(and others) could potentially be reintroduced under close monitoring, with the understanding that they can be quickly banned again if they prove problematic.
The key point is not that all of these cards must remain legal, but that there should be less fear around testing and adjusting.
Closing thoughts
Historic is uniquely positioned as a digital-only format. That flexibility is one of its greatest strengths. Leaning into experimentation, being willing to make changes — and even to correct them shortly after if needed — would, in my opinion, bring far more benefits than risks.
Some issues are inevitable whenever changes are made, but the long-term gains in clarity, consistency, and player trust seem well worth it.
Thank you for taking the time to read, and for the continued work on MTG Arena and its formats.
Thoughts on Rebalancing Non-Digital Cards in Historic and a Proposal for Restrictions and Controlled Unbans
I’d like to share some constructive feedback regarding the current approach to rebalancing cards in Historic, particularly when it comes to non-digital (printed) cards.
I’ve been playing Historic on MTG Arena since its very beginning, and a big part of my enjoyment comes from constant deckbuilding and testing. I like exploring the full card pool while still aiming for competitive, well-tuned decks. From that perspective, I genuinely believe Historic is a great format — but also one that could be even better with a few…
4 votes -
New Set Quests Completed Early
Hi, I played some Arena this morning thinking that the three quests I had sitting around were quests from previous days, so I completed them to make room for the new quests given upon the release of a new set. The ECL Mastery had already expired, so I got no XP at all; just now, I logged back in, and I do not have 3 new quests, so I am 1500 XP behind on my TMT mastery pass for no reason at all. Why would you grant the quests early so that players can make the mistake of completing them early? It makes no sense. The quests should be enabled for everyone when the set actually drops; since the ECL Mastery was already expired, they couldn't even have been used to finish that mastery pass off!
Hi, I played some Arena this morning thinking that the three quests I had sitting around were quests from previous days, so I completed them to make room for the new quests given upon the release of a new set. The ECL Mastery had already expired, so I got no XP at all; just now, I logged back in, and I do not have 3 new quests, so I am 1500 XP behind on my TMT mastery pass for no reason at all. Why would you grant the quests early so that players can make the mistake of completing them…
2 votes -
Sneak implementation
When casting a card that has Sneak - but doing it during the normal casting phase, not in middle of an attack - I should not need to agree that I do want the normal version, it should just cast normally. The Sneak option is shown, but grayed out. This is an unnecessary step. It's one of several instances of the player repeatedly being offered options that don't make sense in context. Awesome game overall, very impressive; could stand a few tweaks, like any great deck! Thx
2 votes -
Foot Elite with Raph and Mickey ability
I ve played Raph & Mickey which brought Foot Elite into play attacking and not triggered Foot Elite ability to give +1 +0 undestructible
1 vote -
Golos should work, even against Orim's chant
Golos reads "you may play without paying their cost" and Orim's chant reads "cannot cast spells". Shouldn't Golos's ability work, even when opponent casts Orim's Chant?
1 vote -
Unable to select non default companion in the deck editor
Even after bug fix update that claimed to fix this issue I am still unable to select a non-default companion in the deck editor
2 votes -
Disappear not triggering when sacrificing mutagen
Foot Mystic disappear glows after sacrificing a mutagen token but does not trigger the effect.
1 vote -
Surprise Attack Achievement Not Completed
I attacked with 7 creatures that entered the battlefield that turn in a single combat and didn't receive the Surprise Attack achievement.
1 vote -
Hakoda acti problem.
Hakoda, ‘activate ability’ panel at clicking creature to spend his activated..
1 vote -
Issue with shuffling and mulligan system in SoS
I played 4 drafts in the new expansion (for a total of 24 matches) and in none of them I managed to have an opening hand with more than 2 lands. I have performed mulligans each time I had only 2 lands in my opening hand or after the first mulligan (if I still had only 2 lands) and I was never able to have a hand with more than 2 lands in it, except for 2 times (and still not the 1st drawn hand).
I've been playing drafts for years, building decks always the same way, with 16-17 lands on 41-42 cards, and never had this issue, but with the new expansions it's literally impossible to have more than 2 lands in my opening hand.
There's clearly an issue with the shuffling system or the draw/mulligan system (if I'm not wrong the game draws 2 hands at the beginning and shows me the "best" one). I also noticed a lot of players are having issue with their lands (this makes me think that they might be impacted by the same problem as me).
Is it possible that there's a problem with the selection of the "best" hand that is shown to me at the beginning of the match?
Statistically speaking, it's nearly impossible that none of my starting hands ever had more than 2 lands.
I bought a 52€ pack of draft/sealed tokens to play, and I'm wasting all of them because of this bug.I played 4 drafts in the new expansion (for a total of 24 matches) and in none of them I managed to have an opening hand with more than 2 lands. I have performed mulligans each time I had only 2 lands in my opening hand or after the first mulligan (if I still had only 2 lands) and I was never able to have a hand with more than 2 lands in it, except for 2 times (and still not the 1st drawn hand).
I've been playing drafts for years, building decks always the same way, with 16-17 lands…1 vote -
Unable to set my pet
I have tried hard resetting my game, Deleting the app (I’m on iPhone), force retarting my phone, Resetting the client through the report a bug on the app, and I still can’t set my companion for any deck other than my default companion. I go into the deck stats and aesthetics screen when designing the deck, tap the companion select and I don’t even get an option for other companions that I have. How do I fix this?
2 votes -
Bug with "Fracture"
Hello! There's a bug in my game with "Fracture" I can't cast it
2 votes -
creating decks
my deck dropdown menu will not let me choose which type of deck im building, (brawl, standard, historic, etc.) the dropdown menu does not work also importing decks has been buggy and are not importing properly
4 votes -
the card wish is bugged. it will not let me play a card from exile
the card ´wish´ is bugged. it will not let me pick a card from my sideboard
4 votes -
Turtle Van card glitches while crewing
Playing mtg arena on mobile iOS. On my turn I have an eligible creature in play, say a 2/2sewer rat, I also have the turtle van in play. I select turtle van to activate crew, then select my 2/2, it taps, the turtle van starts to do a spin graphic then the game glitches for a second, it skips all remaining phases of my turn and goes to opponents draw phase. No damage is done to player, and no plus one is given to my 2/2.
3 votes
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