MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3300 results found
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Dragging from sideboard causes visual glitches
Dragging and dropping a card from the sideboard into your deck during a draft results in graphical glitches. Make sure your deck is presented in horizontal view. Notice there are divider bars which have Z position above the dragged item.
Tested on Windows 11.
2 votes -
Minimus containment bug
An opponent played minimus containment on my commander. I was unable to sacrifice it as a treasure, and the hover text said it had lost all abilities not just all other abilities besides the treasure one.
2 votes -
Shadow of the second sun
This is the second time this has happened to me. My shadow of the second sun enchantment is supposed to untap all of my permanents. At the end of turn it's somehow gets put into the graveyard and my permanents do not untap.
1 vote -
Unable to unlock doors for Rickedy gazebo unacceptable
Unable to unlock door rickety gazebo says mill 4 bring 2 back did not do that than tried to use my remaining mana to bring in another creature using a skill and again did not work fix your stupidity ******* game this is unbelievable waste 50 minutes on your ********* game and the only cards that do what they say they do is my opponents
2 votes -
Meta du jeu
Incroyable comment vous arrivez à pourrir la construction de jeu avec l'abus de cartes comme la fouilleuse de poubelles optimiste et protégé par les fantômes. Toutes construction de jeu devient caduc. J'ai un nombre incroyable de parties perdus face à cette configuration.
2 votes -
Daring Mechanic ability only worked once
Daring mechanic’s ability to put a counter on a creature let me use it once and then would never let me use it again. The creature wouldn’t even show that an ability was possible to use.
2 votes -
Report of Possible Automatic Loss Error During Match – Ability Loop
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At the moment the loop was resolving:
My opponent had approximately 16,000 life.
I had approximately 4,000 life.
There were no timeout warnings on my side.
No visible rule violations or missed triggers occurred.
However, the system suddenly declared me defeated without any apparent rule-based justification. There was no “draw due to loop” message, timeout indication, or rules explanation displayed.
Given the board state, the only logical outcome should have been my opponent losing the game due to life reaching zero.
Could you please investigate whether:
This interaction is functioning as intended under Arena’s loop resolution rules, or
There may have been a technical error in the match?
If necessary, I can provide additional details such as approximate match time, rank, and any other relevant information.
Thank you for your time and support.
Best regards,
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At…
2 votes -
Get rid of sparky you absolute troglodytes
I know it's already suggested but you should actually implement it. How hard is it to remove one annoying sprite from a game? Is that a load bearing annoyance?
2 votes -
Exert and Prop Room
My creature that was exerted wasn’t untapped with prop room.
2 votes -
Excessive daily victories required
I just needed to let you know that this amount of daily victories you demand is just ridiculously absurd. I takes a LONG LONG TIME to finish. In any other game you can complete daily tasks much faster and the rewards are generaly better. Guess you should reduce to ten, maybe. Or it should be at least 15 matches played, not necessarily won.
2 votes -
Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring
Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring that you play boardwipes, you play against planeswalker deck. You play big cmc card, you play vs a counterspell deck. Like if you manage to win like 6-7 games in a row, then now the algos gonna make you lose 6-7 by just making you play vs things that counters you. Just leave it random, and to play with people with same W
R% or elo or whatever but when the algos pick the decks you play against, it just makes the game boring. Actually have to win 10-15 games in a row before a draft so the algos dont counter me during my actual draft. Thank you.Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring that you play boardwipes, you play against planeswalker deck. You play big cmc card, you play vs a counterspell deck. Like if you manage to win like 6-7 games in a row, then now the algos gonna make you lose 6-7 by just making you play vs things that counters you. Just leave it random, and to play with people with same W
R% or elo or whatever but when the algos pick the decks you play against, it just makes the game…2 votes -
Barrensteppe Siege (Mardu selection choice not working)
Barrensteppe Siege has two(2) components Abzan and Mardu.
During gameplay, if you cast this enchantment card, then as it enters choose Abzan or Mardu.
Your selection becomes that as the enchantment enters the battlefield.Mardu states:
"Mardu--At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice."
Can someone take a look at this card interaction.
I had this enchantment in play and selected Mardu. It doesn't seem to be triggering.In addition, I like to be able to order triggered abilities of which first goes in the stack for items all indicating "At the beginning of " my end step. So, if the system sees multiple triggered items, then allow me a chance to order it.
In the case of tokens created from "mobilize" - which dies also "at the beginning" of the next end step.
Recap concerning stack-zone:
a game zone where spells and abilities wait to resolve, using a "last-in, first-out" (LIFO) system.I would want the enchantment ability to go first in the stack, then the mobilize-tokens ability next.
So as the items are resolved, the enchantment sees the dead tokens.Barrensteppe Siege has two(2) components Abzan and Mardu.
During gameplay, if you cast this enchantment card, then as it enters choose Abzan or Mardu.
Your selection becomes that as the enchantment enters the battlefield.Mardu states:
"Mardu--At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice."
Can someone take a look at this card interaction.
I had this enchantment in play and selected Mardu. It doesn't seem to be triggering.In addition, I like to be able to order triggered abilities of which first goes in…
1 vote -
Relic of Legends doesn't work with Kinnan, Bonder Prodigy or Nyxbloom Ancient
Relic of Legends doesn't work with Kinnan, Bonder Prodigy or Nyxbloom Ancient.
In my Brawl game just now (April 10 2026) I had Kinnan out and tapping a legendary using Relic only added one mana. Later in the game I got Nyxbloom Ancient out, but tapping a legendary using Relic still only added one mana (should have been four mana at that point).
At the end of the game I was unable to tap my legendaries using Relic at all during my opponent's combat steps, when there should have been no restriction on timing for using the Relic's ability.1 vote -
Timeless dragon - Thalia
When my opponent resolved a Thalia the mana cost of my Timeless Dragon became 5.
1 vote -
Never had issues resolved - 4th try!
My last two issues for playin points and a premier event never got resolved but were marked as such. 20 points and 4000 gems was what i was asking for back. I suspect something went wrong with the system in refunding as I never received points or gems which is out of the usual fast response. I think the original issues were all due to server crashes at the time. While not a big deal, I do spend thousands on this app each year and expect it to work correctly when playing in events. Thank you for looking back into this.
My last two issues for playin points and a premier event never got resolved but were marked as such. 20 points and 4000 gems was what i was asking for back. I suspect something went wrong with the system in refunding as I never received points or gems which is out of the usual fast response. I think the original issues were all due to server crashes at the time. While not a big deal, I do spend thousands on this app each year and expect it to work correctly when playing in events. Thank you for looking back into…
1 vote -
Manifest Dread facedown ceature disappeared after flipping
Opponent cast Unwanted Remake on my creature, I Manifest Dread and select Mossborn Hydra from the top two cards of my library (both cards were Mossborn Hydra). I equip the face-down card with Swiftfoot Boots to prevent more removal. On the next turn, I pay 3 to flip the Mossborn Hydra, but it disappears. I grabbed a log but didn't think to check the graveyard for the second Mossborn Hydra, it may have gone there. Log is attached.
1 vote -
Spark Tutorial Fairy Stuck
The Tutorial fairy is stuck in a loop after finishing the tutorial as she gives the introduction to quests following beating the Bolas boss. It repeats every time I enter the home page, even multiple times per game session. Uninstalling and reinstalling has not solved the issue. Clearing game assets has not resolved issue.
2 votes -
Heliod Sun-Crowned
1) When an oppoent plays Heliod, Sun-Crowned the arena client closes as Heliod enters the battlefiled.
2) Playing on Android Phone
3) Client closes. If I try to restart it works fine until it searches for an existing match and then it closes again.
This is 100% repeatable and has been for several months.
(Im not sure if it matters but I am usually playing in the Brawl format)
I am unable to get back into arena for a few minutes.
(It seems like as long as that match is still active the client is going to close when is finds the match with Heliod in play).
4) I expect the game to not crash
5) Cant add a screen shot because it would just be my phone without the game running
6) Unfortunately the only workaround is to wait 4-5 minutes (I assume until the match has ended beacause all of the timers ran out)1) When an oppoent plays Heliod, Sun-Crowned the arena client closes as Heliod enters the battlefiled.
2) Playing on Android Phone
3) Client closes. If I try to restart it works fine until it searches for an existing match and then it closes again.
This is 100% repeatable and has been for several months.
(Im not sure if it matters but I am usually playing in the Brawl format)
I am unable to get back into arena for a few minutes.
(It seems like as long as that match is still active the client is going to close when is…3 votes -
Encampment came in tapped with a mountain on the battlefield
I played a mountain followed by Dalkovan encampment and it came in tapped - it should have been untapped because of the mountain on turn one. This cost me a game in a standard event. If it was coming in tapped i would have played it first. Leaving an open red makes people think you have removal card in hand.
1 vote -
The problem Persists
Unfortunately, even with the ban of Scholar of the Lost Trove, the problem persists — and in fact, the problem IS Persist. Instead of reducing the dominance of reanimator strategies, the ban has unleashed a wave of similar decks that are now extremely common, especially in Bo1. Persist in particular is deeply problematic (together with Death//Life), as it enables consistent turn-2 wins, which makes for an unhealthy and frustrating gameplay experience.
It is a shame, because Historic is otherwise healthy and interesting. However, this issue risks ruining it, and more importantly, it severely limits deckbuilding creativity: in Bo1, every deck is effectively forced to dedicate 4 slots to Surgical Extraction just to have a chance against these strategies. This kind of constraint stifles diversity and punishes players who want to explore other archetypes.
To make things worse, even Surgical Extraction or its alternatives such as Tormod 's Crypt) is no longer a reliable answer. The problem is that these decks no longer rely on reanimating a single key card to assemble their combo: they run a long series of redundant pieces, making disruption much harder. On top of this, the matchmaking algorithm and the shuffler appear to systematically favour this type of strategy — likely due to programming issues — in order to keep games playable.Unfortunately, even with the ban of Scholar of the Lost Trove, the problem persists — and in fact, the problem IS Persist. Instead of reducing the dominance of reanimator strategies, the ban has unleashed a wave of similar decks that are now extremely common, especially in Bo1. Persist in particular is deeply problematic (together with Death//Life), as it enables consistent turn-2 wins, which makes for an unhealthy and frustrating gameplay experience.
It is a shame, because Historic is otherwise healthy and interesting. However, this issue risks ruining it, and more importantly, it severely limits deckbuilding creativity: in Bo1, every deck…2 votes
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