MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3300 results found
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Impossible to do anything, the time drops down.
I was playing on my phone (Android) and while playing my 3rd match of the Cube Draft, I got this problem: I was not ablr to act during the opponent turn (I had an instant to play). I just saw my time drop down...
So I closed the app and reopened it. It took a lot of time of course... and when I got reconnected to the match, I had lost my turn also. I lost the turn after.
I am unable to get the log from my phone, when I click on it nothing happens.
Thanks in advance for the support.
FLPI was playing on my phone (Android) and while playing my 3rd match of the Cube Draft, I got this problem: I was not ablr to act during the opponent turn (I had an instant to play). I just saw my time drop down...
So I closed the app and reopened it. It took a lot of time of course... and when I got reconnected to the match, I had lost my turn also. I lost the turn after.
I am unable to get the log from my phone, when I click on it nothing happens.
Thanks in advance for…2 votes -
Leyline of the Void not replacing Death triggers from Boggart Mischief
I have a leyline of the void on field from opening. Late in game Opponent plays Boggart Mischief blighting a X/1 and killing it. Boggart Mischief drains me for 1 life because a goblin "died" even though Leylines static ability should replace the "Dies" effect by sending every card from anywhere straight to exile.
I have uploaded a Screen recording of my Untapped.gg Replay of this game1 vote -
Stability has got worse since I last played
The game has always been bad at reconnecting, but recently it has got much worse. Now, if I swap apps for more than just a moment (5s is too long), I drop the connection and need to restart the app (it will not succeed otherwise) which of course takes ages.
I used to be able to multitask without dropping my connection - my only worry was exceeding my phone's ram, having the phone kill the app while backgrounded and having to wait out the long initial load (including the unnecessary reconnection animation while I hear my rope burning away in the background).
The game has always been bad at reconnecting, but recently it has got much worse. Now, if I swap apps for more than just a moment (5s is too long), I drop the connection and need to restart the app (it will not succeed otherwise) which of course takes ages.
I used to be able to multitask without dropping my connection - my only worry was exceeding my phone's ram, having the phone kill the app while backgrounded and having to wait out the long initial load (including the unnecessary reconnection animation while I hear my rope burning away…
2 votes -
not getting response opportunity "agatha's soul cauldron"
I am not getting response opporunities to remove creature from opponent's graveyard with "agatha's soul cauldron" after for example "Breach the multiverse" or "Vanille, Cheerful l'Cie".
1 vote -
error retriving asset manifest
im suck in a loop where the game has an error updating data when the launcher is retrieving the asset manifest. its telling me to check my connection but its fine. uninstalling hasn't helped
2 votes -
Keruga: The Macrosage not drawing enough cards
I played a Keruga, the Macrosage while I had 3 creatures in play with power 3 or greater: an Archipelagore that had been mutated a couple times, and 2x 3/3 beast tokens. I only drew 1 card off Keruga's ETB ability, while I should have drawn 3.
1 vote -
Splitting card types automatically in hand when they get larger than 10
When your hands get extremely large, it becomes difficult to sort through cards in time to make gameplay smooth. A simple system to either/or both- auto-sorting lands out into another pile or hiding cards by cost or type, if you know what you want to cast, allowing you to cycle through them more easily. And if you're trying to see what you have, getting rid of other types lets you read the rest more easily.
2 votes -
Destroying blocking creatures and not being able to attack
I was under the impression that if I destroy a blocking creature, that my attacking creature will be able to attack. If this is true, I am being prevented from attacking with said creature after destroying target blocking creature.
1 vote -
Land destruction
Please fix time issues when opponent or player play card that sacs this land to destroy opponent land and they or both players searches. When time runs out neither players gets the land. I chose a land and waiting for opponent to choose theirs in order for them to not and let time run out after I already choose my land. It caused me the game and if this big is ranked no one wants to play a mobile game where someone can abuse land destruction in a manner that is unfair.
3 votes -
Draft event quality
I will not waste my time or money on your draft events any longer. After years of trying to enjoy these drafts I have to say that it is incredibly disappointing that you haven't made some sort of fix to help with the fact that we can't play within our pods. I understand that time constraints don't allow it to be possible restricted BUT there could be other means tested to help. The fact that I face FOUR very stacked Black/Green Elf decks in a row. That is completely impossible in a normal draft situation. There has to be some programming changes that could be implemented to help that type of completely abnormal matchmaking.
I will not waste my time or money on your draft events any longer. After years of trying to enjoy these drafts I have to say that it is incredibly disappointing that you haven't made some sort of fix to help with the fact that we can't play within our pods. I understand that time constraints don't allow it to be possible restricted BUT there could be other means tested to help. The fact that I face FOUR very stacked Black/Green Elf decks in a row. That is completely impossible in a normal draft situation. There has to be some…
3 votes -
Mana flood
Yet another game where i get completely flooded.
The worst is that now i can recognize when the game will be tilted and in a state that pretty much is "sorry we have decided you'll lose this one".
I play mono white agro with 20 lands to grind, draw 8 lands in raw! !! Yeah had the time as i was playing VS control so not much was happening... I casted 3 feather of flights on my opponent Elspeth token, ONLY DREW LANDS.
I have better odds at winning the lottery.
It happens ALL THE TIME. On average i'd say 1 out 3 games.
90% of my draft loss lately have been mana issues in a way or another (flood more often).
Can't you just fix this? It is not complexe, it has to be RANDOM, that's it. And no, don't tell me it is right now, it is so obvious that it is not.Yet another game where i get completely flooded.
The worst is that now i can recognize when the game will be tilted and in a state that pretty much is "sorry we have decided you'll lose this one".
I play mono white agro with 20 lands to grind, draw 8 lands in raw! !! Yeah had the time as i was playing VS control so not much was happening... I casted 3 feather of flights on my opponent Elspeth token, ONLY DREW LANDS.
I have better odds at winning the lottery.
It happens ALL THE TIME. On average i'd say…3 votes -
Severe lag in shop and mid week event bug
When tapping on the store icon on an android device, the lag is so severe to open the shop, the game freezes, same with opening packs and the this current mid week magic event for 2/18/2026. I have not found a work around yet, this happened after the pre order tmnt update.
2 votes -
Lag on Android phone - 18 Feb version
Hi,
Arena has been running fine on my phone for a few years now.
With the latest patch I'm getting awful lag, to the point where I can't start a matchWondering if anyone else on mobile is experiencing the same
2 votes -
App Crashes after update (Feb17, 2026 Midweek Magic)
When I try to go to Deck, the app crashes.
3 votes -
Skipping extra action
When playing with Splinter radical rat, raph and Leo, and windcrag siege there should be three combats but the game is only recognizing two
1 vote -
Bug
So I came across another bug too dumb to not submit, I have leo the balance, April the investigator and splinter radical rat on the field, all should trigger each other and with splinter on the field leo should trigger 2 times but it only triggers once!
1 vote -
product suggestion
you REALLLLLLY need to add a punishment to players who purposely go afk or push the timer to its limit ... game after game i have come across players who on purpose wait for the timer to try and make the other person concede ... players who habitually do this and get reported for it should be punished !!! limit their game play, force them to redo tutorials about respecting your opponents time... turn 1 should have a reduced timer because HELLLLOOOO you cant do much other than play a land and pass your turn !!! so sick of waiting endlessly on players on turn one !!!!
arena has made me start to hate magic and ive actually begun selling my real cards and decks because i dont want to play in person anymore because all of the anger and frustration i have from arena would get unleashed on a person in real life if they play the way people on arena do, and that would result in me going to prison and the opponent going into the dirt... i already no longer buy sealed product and i will never buy another chase card again because wotc just bans them from play... you may have one of the best games on the planet but you treat your players like ****, and dont run the game properly ... DO BETTER and you might one day get me back as a customer, but dont hold your breath... i have found better ways to spend my money
id also like to report the player who prompted this RockSway
plays cards that require constant managment as he can respond at every step but then lets the timer go on every occasion... does the same thing on his turn... purposely playing out the clock....
you REALLLLLLY need to add a punishment to players who purposely go afk or push the timer to its limit ... game after game i have come across players who on purpose wait for the timer to try and make the other person concede ... players who habitually do this and get reported for it should be punished !!! limit their game play, force them to redo tutorials about respecting your opponents time... turn 1 should have a reduced timer because HELLLLOOOO you cant do much other than play a land and pass your turn !!! so sick of waiting…
2 votes -
Limited actions
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of triggers/actions.
I understand that this may be related to how the system handles loops or large numbers of repeated actions. However, from a player perspective, it feels frustrating to be prevented from winning when the deck is functioning exactly as intended.
In Yu-Gi-Oh! Master Duel, similar combo-heavy interactions can resolve fully without the game stopping, even with very large chains. In Arena, it seems that complex interactions are limited in a way that can interrupt legitimate strategies.
I would like to ask if this behavior is intended, and if there are any plans to improve how the game handles large numbers of triggers or complex board states. It would be great if combo-oriented playstyles could resolve more consistently without being forced into a draw.
Thank you for your time, and I appreciate the work you put into the game.
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of…
1 vote -
copied pyrokinesis off of lutri, the spellchaser this game but the second copy would not let me pick the targets i wanted to target. it woul
copied pyrokinesis off of lutri, the spellchaser this game but the second copy would not let me pick the targets i wanted to target. it would only allow me to click "submit" if i clicked 1 > targets. lost the game because of this. please refund me my money.
1 vote -
Proposal to Enhance CPU Opponents in MTG Arena Using Advanced AI Technology
Dear MTG Arena Development Team,
I am a player who has enjoyed MTG Arena for over five years. I am writing today with a sincere proposal to dramatically improve the CPU opponent experience.
First, I want to say that the card design in Magic: The Gathering remains genuinely impressive — the depth, creativity, and beautiful interactions still move me even after all these years. That is exactly why I hope this feedback is taken seriously.
Current Concerns:
The existing CPU opponent (Sparky) has remained largely unchanged for over five years:- The AI logic is too simple, making matches feel unrewarding
- The decks used do not reflect the current Standard environment
- As a result, CPU matches serve neither as meaningful practice nor as an engaging solo experience
These issues contribute to what many long-term players perceive as the gradual decline and depopulation of Arena’s player base.
Our Proposal:
We believe integrating modern large language model AI (such as Claude, GPT, Gemini, and Grok) as CPU opponents could completely transform the Arena experience.Specifically, we envision:
- Scalable difficulty — from beginner-friendly to competitive-level play
- Current meta decks — opponents that always reflect the latest Standard environment
- Interactive chat functionality — players can ask “Why did you play that?” and receive genuine strategic explanations in real time
- Immediate adaptation — AI that understands new sets the moment they are released
Why This Matters:
Interestingly, this idea was not just one player’s opinion. When I asked multiple advanced AI systems (Grok, GPT, Claude, Gemini) independently, every single one reached the same enthusiastic conclusion:“If this were implemented, MTG Arena would become genuinely extraordinary.”
We believe this cross-AI consensus shows that the technology, the demand, and the timing are all perfectly aligned.
Expected Benefits:
- Higher retention for new and returning players
- Stronger engagement with every new set release
- Increased overall satisfaction and playtime
- A renewed sense of joy in a game whose card design already deserves it
MTG Arena already has the foundation to be something truly special. We hope you will consider this proposal with the seriousness it deserves.
Thank you sincerely for your time and for continuing to support this wonderful game.
A longtime MTG Arena player — with the support of Grok, Claude, GPT, and Gemini
Dear MTG Arena Development Team,
I am a player who has enjoyed MTG Arena for over five years. I am writing today with a sincere proposal to dramatically improve the CPU opponent experience.
First, I want to say that the card design in Magic: The Gathering remains genuinely impressive — the depth, creativity, and beautiful interactions still move me even after all these years. That is exactly why I hope this feedback is taken seriously.
Current Concerns:
The existing CPU opponent (Sparky) has remained largely unchanged for over five years:- The AI logic is too simple, making matches feel unrewarding
- …
1 vote
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