MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3560 results found
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Springheart Nantuko Bestow, Giver Runes Protection Bug
I found a bug where Springheart Nantuko that was Bestowed on a Blightbelly Rat fell off, becoming a separate creature even though the Blightbelly Rat did not die. I had the Blightbelly Rat block an attack from a Dragon ***. Then I activated the Giver of Runes ability to give the Blightbelly Rat protection from green. The Dragon *** died, the Blightbelly Rat lived, but the Springheart Nantuko came off to become a separate creature.
1 vote -
Blighted nightmare isn't working how it's supposed to
There are no negative parts of this card you do not force them to blight anything and you can return the card over and over and over and over and over again why and it continues a lot owing you to make the cards in your graveyard plus one and when you return the so there's no negative because you have to blight x to return this enchantment to the owner's hand so they blight zero to another creatures and then return it to their hand and then they put it down blade zero return it back to their hand put it down blade zero and it's an infinite card to get cards back from your graveyard yeah you got to change this card you should force them to blight however much the toughness of the creature that you're grabbing so if the creature is a 24 then you got to put four minus one counters on your creatures either one or the whole thing it didn't do that but somehow you're supposed you're able to return it by blinding yourself zero but then pulling it back yeah this this car is is bugged it's got to be fixed. You should compensate me on this this is a huge glitch that's how you guys didn't catch it's literally a free card and he summoned like five cards using that and it never went to the graveyard never had any negative benefits on his creatures I mean I deserve to get it because I could have won if the card was functioning correctly it's got to be reworked right now or you have to make them blight their creatures because right now they can just put zero and get the full effects of the card over and over again so I'd like to get compensated for this loss which shouldn't have happened
There are no negative parts of this card you do not force them to blight anything and you can return the card over and over and over and over and over again why and it continues a lot owing you to make the cards in your graveyard plus one and when you return the so there's no negative because you have to blight x to return this enchantment to the owner's hand so they blight zero to another creatures and then return it to their hand and then they put it down blade zero return it back to their hand…
2 votes -
shuffler
The shuffler is broken. I have seen multiple times for almost 4 years of playing this game, that after I win two games in a row with a deck, i will always be mana flooded. This is passable in normal gameplay, but this is most prominent in events. Pls fix this, and save your game.
2 votes -
Sothera Affecting Wrong Player When Played by both Players
In my last game my opponent played Sothera the Supervoid, which worked as expected. I later played the same card, but the final effect triggered when I ran out of creatures (not my opponent) and gave them the chance to bring a creature back rather than me. Something like that swings a tight game.
1 vote -
Alchemy banned cards
Just created a deck with Slickshot showoff and tectonic hazard in Alchemy format. But it happens that both cards show as banned on the deck editor interface, when they are not. I cannot play alchemy games with these deck which does not make any sense
1 vote -
パック排出の不具合
1 スタンダードイベント終了後 2Android 3スタンダードイベント報酬受け取り時にストリクスヘイヴンのアルケミーパックが排出されました(ストリクスヘイヴンアルケミー導入前) 4ノーマルのストリクスヘイヴンのパックに戻して欲しい
2 votes -
2 votes
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Ultima Extra Mana Bug\
Just played a brawl game on Arena against an Ultima Deck. For some reason they were tapping for 4x colorless mana with each waste they used. The card Ultima says it add ONE EXTRA colorless mana... There were no other cards on the battlefield stating otherwise. I'm going to drop the game log below if anyone can help me understand how this was possible or if it's a bug.
2 votes -
System crash
Crash in-game due to a "big" stack...
And i was about to play wrath of god i'd lost the chance to generate opponent frustration ^^ and also make him smile because the play should be crazy...
Maybe you can send him a message for me with my screen shot 🤣
Anyway, I was so sad to wasn’t able to finish this game...2 votes -
Doll
When attempting to play doll maker’s shop the game crashes. iOS. Tried twice during one turn, the round timed out. Tried again after on the next turn and crashed again. Did not get to choose between either side of the card. Loading screen looked off as well
2 votes -
Death in the Family
The card, death in the family, instant two mana wasn't able to exile an opponent's creature whom are mana value 3 or less.
3 votes -
SEJIRI SHELTER
Casted Sejiri Shelter in response to a Blue mass effect bounce spell. I selected protection from Blue. The Blue sorcery still bounced my targeted creature to my hand. Unless i'm misunderstanding the mechanic, the creature I selected to be protected from Blue should have been immune to the Blue bounce speel effect.
1 vote -
Bug Report: Common cards require Rare Wildcard to craft (Pyretic Ritual & Culling the Weak)
I would like to report a bug affecting the cards Pyretic Ritual and Culling the Weak on MTG Arena.
Both cards have never been printed at any rarity higher than Common in any physical Magic: The Gathering set. However, on MTG Arena they currently require a Rare Wildcard to craft, which is clearly inconsistent with their actual printed rarity.
Please review this issue and adjust the crafting cost to correctly reflect their Common rarity.
Additionally, I would like to request that all players who have already crafted either of these cards using a Rare Wildcard receive a full refund of the incorrectly spent wildcard. Players should not be penalized for a bug on Arena's side, as they may have been misled into spending a scarce resource they would not have used had the correct rarity been displayed from the start.I would like to report a bug affecting the cards Pyretic Ritual and Culling the Weak on MTG Arena.
Both cards have never been printed at any rarity higher than Common in any physical Magic: The Gathering set. However, on MTG Arena they currently require a Rare Wildcard to craft, which is clearly inconsistent with their actual printed rarity.
Please review this issue and adjust the crafting cost to correctly reflect their Common rarity.
Additionally, I would like to request that all players who have already crafted either of these cards using a Rare Wildcard receive a full refund of…1 vote -
countered uncountarable spells
hexing squelcher is not working properly on kappa cannoneer, the ward protection on kappa is protecting him and countering the fury trigger although it's supposed to be uncountarable
1 vote -
Counter Target Creature spell resolution.
The issue is with the counter target creature spell. What happens is my opponent plays a creature. I attempt to counter it with "counter target creature spell" my opponent then plays "counter target creature spell" and his creature comes onto the battlefield. "Counter target creature spell" is an instant, not a creature spell, therefore my opponent should not be able to target it with"counter target creature spell". Please fix this bug.
2 votes -
Sewer veilance cam
During a game, Sewer veilance cam didnt tap a creature I clicked to tap
3 votes -
Seam Rip
Seam Rip didn't exile a token from the cloning of super shredder. Didn't even show it as an option.
2 votes -
BUG (or UX/UI issue?): Indestructible targets not dying to -X/X AFTER taking damage
Reporting a bug OR a potential UX/UI-issue, if this is some weird nyance of the rules.
-X/-X is supposed to kill indestructible targets as soon as their toughness hits 0.
Indestructible targets take damage normally, they just don't get destroyed when their toughness hits 0 through damage.
However, if you have damaged an indestructible target first and then cast -X/-X on it, it will not die to the -X/-X even though even the client shows it's toughness as 0.
So either this is a bug OR UX/UI issue, meaning that the actual toughness to kill the target with -X/-X should be visible at all times.
In this situation indestructible targets taking damage should show the damage as "mini counters", but not touch the toughness.
Reporting a bug OR a potential UX/UI-issue, if this is some weird nyance of the rules.
-X/-X is supposed to kill indestructible targets as soon as their toughness hits 0.
Indestructible targets take damage normally, they just don't get destroyed when their toughness hits 0 through damage.
However, if you have damaged an indestructible target first and then cast -X/-X on it, it will not die to the -X/-X even though even the client shows it's toughness as 0.
So either this is a bug OR UX/UI issue, meaning that the actual toughness to kill the target with -X/-X should…
2 votes -
Arena brawl is pure hot garbage and developers should be ashamed
Literally played nothing but overpowered decks because you can't be bothered to fix match making. Does it make you feel good knowing new players like myself are deleting the game because you're obviously not good enough at your jobs to do anything about it? It is putrid match making. And you should be ashamed you even put your name to such a terrible product. If i could, i would high five you all, in the face with a brick
2 votes -
Crystal Barricade isn't consistent
Crystal Barricade : "Prevent all noncombat damage that would be dealt to other creatures you control".
Technically, this means that the only way to destroy a creature (other than Crystal Barricade) in this case is by using a spell that has the word "destroy" or through combat damage.
A player used the card : "Wick's Patrol" : "When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard."
The opponent was able to use this card on my Ajani's Pridemate, successfully killing it. However, Wick's Patrol's ability triggers noncombat damage, which should have been blocked by Crystal Barricade.
Crystal Barricade : "Prevent all noncombat damage that would be dealt to other creatures you control".
Technically, this means that the only way to destroy a creature (other than Crystal Barricade) in this case is by using a spell that has the word "destroy" or through combat damage.
A player used the card : "Wick's Patrol" : "When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard."
The opponent was able to use this card on my…
2 votes
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