MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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5769 results found
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Repulsive Mutation not acting as a counterspell
Repulsive Mutation is not countering spells. It acts like you can only activate the first part of the x spell with adding counters and doesn't check to let you counter a spell.
2 votes -
Shrine not a choice for creature type on patchwork banner
When I played patchwork banner I was not able to chose shrine as a creature type.
2 votes -
Stop Mid-Turn Concedes . Only Allow Concede on Your Turn
Suggestion: Only Allow Concede During Your Own Turn
I’d like to suggest limiting the Concede action so it can only be used during the player’s own turn.
Right now, opponents can concede instantly during your turn, which cuts off your gameplay mid-action. It’s abrupt, disruptive, and honestly feels disrespectful. A player shouldn’t be able to stop someone else from taking their turn just because they don’t like what’s happening on the board. If someone wants to concede, that’s completely fine, they can do so when their turn begins.
This change would also reduce emotional, rage-quit style instant concedes. Adding a small timing buffer encourages calmer decisions and results in a more positive player experience overall.
There’s no functional need for mid-turn concessions, because the existing rope/timeout system already handles AFK or inactive players. So this change has no gameplay downside.
Restricting Concede to a player’s own turn would improve fairness, respect between players, and the overall flow of a match, while requiring only a small UI/logic update.
Thank you for considering it.
Suggestion: Only Allow Concede During Your Own Turn
I’d like to suggest limiting the Concede action so it can only be used during the player’s own turn.
Right now, opponents can concede instantly during your turn, which cuts off your gameplay mid-action. It’s abrupt, disruptive, and honestly feels disrespectful. A player shouldn’t be able to stop someone else from taking their turn just because they don’t like what’s happening on the board. If someone wants to concede, that’s completely fine, they can do so when their turn begins.
This change would also reduce emotional, rage-quit style instant concedes. Adding a…
1 vote -
Hama, the Bloodbender not triggering legendary rule
Ham the Bloodbender was played twice by opponent (hard cast, no copying or anything) he was allowed to keep both, and thus had an extra 3/3 to attack and win the game.
3 votes -
Rage Quiting is weak AF
The amount of my opponents that rage quit is stifling. What kind of people can't handle playing a game and at least conceding. If you can't handle playing a game without going off half cocked enough to rage quit, what does that say about the kind of person you are irl? How do you manage to handle the stress of day to day life, when you can't even compose yourself with dignity to be a good sport? Be respectful to your opponent and at least concede if you don't think you have a chance. Your childish behavior real takes the fun out of playing the game by making your opponent wait for the timer. Maybe step away from your computer or phone for once and go have some actual face to face interaction. Maybe then you will learn to be more respectful of your opponents. Stop being so dang childish over a game. Rage quitting is for the weak willed. Grow up!
The amount of my opponents that rage quit is stifling. What kind of people can't handle playing a game and at least conceding. If you can't handle playing a game without going off half cocked enough to rage quit, what does that say about the kind of person you are irl? How do you manage to handle the stress of day to day life, when you can't even compose yourself with dignity to be a good sport? Be respectful to your opponent and at least concede if you don't think you have a chance. Your childish behavior real takes the…
3 votes -
Ojer axonil not working with Sarkhan dragon soul +1
As the title states. Ojer Axonil should make non combat damage from red sources his power. But Sarkhan Dragonsouls plus 1 ability does only the one damage not 4 or whatever it should be based on Ojers power.
1 vote -
Deck filter is inverse
When trying to filter for card types during deck building the results are inverse.
I.E.. I swap the deck view to 'horizontal' layout, I click the arrow to expand my deck, I then go to the search bar and type "T = creature" and it removes the creatures, rather than showing all creatures and removing all other card types. This is the same for any card type I try to filter for (artifact, enchantment, etc...)2 votes -
Opponent Had -3 Life
I just played a Standard Match and reduced my opponent to -3 points, but the game continued with their turn whereby the reduced me to -1 and i lost the game. That seems like a bug.
This was my first game after an update on an Android phone.1 vote -
bug in hour of devastation
I played a game of brawl opponent had 3 plainswalkers and 3 of creatures on the table. I casted hour of devastation and it killed creatures with 5 or less toughness and teferi time traveler that was on 5 loyalty it also killed tamiyo, field researcher but nicol bolas, dragon-god that was on 5 loyalty just stayed on board with 5 loyalty. and there was nothing giving it indestructible and even if it did hour of devastation would kill it anyway. what is this kind of bug? is it because the plainswalkers where on 2 level and that level doesnt get damaged with that kind of boardwipe?
I played a game of brawl opponent had 3 plainswalkers and 3 of creatures on the table. I casted hour of devastation and it killed creatures with 5 or less toughness and teferi time traveler that was on 5 loyalty it also killed tamiyo, field researcher but nicol bolas, dragon-god that was on 5 loyalty just stayed on board with 5 loyalty. and there was nothing giving it indestructible and even if it did hour of devastation would kill it anyway. what is this kind of bug? is it because the plainswalkers where on 2 level and that level doesnt…
1 vote -
game is rigged
Have you tried implementing a non rigged system? This is ridiculous. Opponent draws perfectly to every card I play with a counter while not slowing down his game plan. This game is rigged and your employees should all be put in prison. Don't play this garbage. It's worse than cancer.
4 votes -
Multiple Enchantment Room sound bug (again)
My opponent played multiple Room enchantments of the same room (Grand Entryway) and the "room unlock" sound began playing for every...single...game action.
This is reversion to an old bug that was with the initial release of Duskmourn about 1 year ago.
C'mon WotC get your act together! Srsly, don't you have old tests for this and aren't they being run prior to a release?
This is really slipshod software development.
4 votes -
Animation timeouts
When an opponent plays a card that gets triggered over 100 times due to copy effects, this particular card put copies of another into the deck and has a longer animation that has to play over 100 times before anyone can even choose another input. The timeout timer went through all of their time outs, and then started taking my timeouts while I had no option to choose anything. By the time the animation has finished, it's already passed my turn with warning that I'm about to be kicked from the match and then my opponent gets an entire extra turn.
Seems like to me if the opponent has a long broken combo and they run out of a timer, then it should immediately end anything on the stack and then the next player gets to go.When an opponent plays a card that gets triggered over 100 times due to copy effects, this particular card put copies of another into the deck and has a longer animation that has to play over 100 times before anyone can even choose another input. The timeout timer went through all of their time outs, and then started taking my timeouts while I had no option to choose anything. By the time the animation has finished, it's already passed my turn with warning that I'm about to be kicked from the match and then my opponent gets an entire extra…
3 votes -
Jump-In Deck Selection Broken
Midweek magic Jump-In deck appears to not have given me the cards for the second half I selected.
Chose "Firebending" first, then "Powerful", but only got (Presumably from the lack of green cards) Firebending cards .
3 votes -
Lands issue in TLA jump in
Issue with the amount of lands given in TLA jumpstart event. Used a token and 1000 coins trying to fix it. But my lands vs non lands is way off!
3 votes -
standard event not available
I don't have Standard events no longer available. Is it just me or Wizards decido to remove them?
3 votes -
midweek magic lands
I was playing midweek magic jump in today, and I pulled a Toph pack that was supposedly WG and another pack that was mono-G, but when I looked at my cards, there was only one card with any white costs, and it was a hybrid WG cost. So, I have no actual use for white mana, but the system still gave me half of my lands as plains and dual lands. This pack should be updated so that it does not default to a two-color mana base please. Thank you!
3 votes -
TLA cards don’t appear from Golden Packs.
After opening eleven Golden Packs, no TLA cards appeared; all selections were drawn from past boosters instead.
Since I already own all rares from the past boosters, they were converted into Gems.
Because this differs from the previous description and does not match the expected benefit, I request that TLA be included in the Golden Pack selection and that the eleven Golden Packs be refunded.I don’t mind if the Gems and cards I received from the eleven Golden Packs are removed upon the refund.
3 votes -
Bugged interaction between Kraza, the Swarm as One and Verilax the Havenskin
I lost a game due to a bug interaction between Kraza and Verilax. Verilax says any damage dealt to it would be prevented but Kraza says that damage can’t be prevented. When Verilax was dealt damage, Kraza even had the red circle around him indicating his effect was preventing Verilax’s effect but Verilax still prevented the game and survived combat.
3 votes -
Bloodthirsty conqueror and marauding blight-priest
Are you serious with this cheated combo: Bloodthirsty conqueror + Marauding blight-priest (there are alternative combos working the same way).
The opponent plays these two cards and that's an infinite loop until you die!! Where's the pleasure to play in these conditions?
Wizards of the Coast - you're ruining the original spirit of the game :-(
22 votes -
Standard Banned Cards
I keep running into standard decks in ranked and in standard meta event that are running the banned card Leyline of Resonance. Please remove the ability to do so as it in incredibly unfun/unfair to lose my ranking and in meta event my rewards to an illegal deck.
6 votes
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