MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3295 results found
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possible cheat
my opponent had a bandits talent in play at max level, I had 3 cards in my hand but he was drawing cards with the if any opponent has 1 or fewer cards in hand ability. I think it might have been a cheat because if it was a bug wouldnt the damage side happen as well not just the card drawing?
2 votes -
Earthbending Completely bypasses Barrow-Blade
The card isn't interacting correctly with this ability.
1 vote -
mill issues
when i copy kitsune technique with cursed recording the library doesnt go down and hudred of cards are in the graveyard at times
1 vote -
Game crashed and I got a loss in draft
The game crashed twice in a row playing the premier draft Lorwyn Eclipsed and it gave me a loss. The second crash happened when I played "tweeze" on an opponents creature and chose a mountain to discard.
3 votes -
Cheater?
Started with two lands and had two lands all match, despite having a 24 land deck. Match was very suspect as far as timing on moves which were no brainers considering my lands and what was on board.
1 vote -
Ability hides the screen + Molten note targets Player
Hello
I was Playing a SOS bot event around midnight greenwich time on iphone13.
Two bugs in one match:
Opponents “wisdom of ages” ability didn t fade away and stayed active/big on the screen. I couldn t Surveil.
Repairing game files helped. It cost me a turn, in which i could cast a Treefolk as opp was tappedout.The Game allowed Opponent to cast Molten note by flashback targeting me hitting dor 8. It should be able to target only creatures.
I lost the match next turn Finishing the event 6-3.
Nice day with fixing stuff!
Masak1 vote -
Game no longer loading just app opens and screen is just black
When I open the app it not longer opens to the loading application page where you synchronize with the server with the art background it is just black
1 vote -
Secrets of Strixhaven review
“After playing MtG for nearly 30 years, my all-time favorite set was Ravnica. Its 2-color guilds, hybrid mana, unique worldbuilding and unprecedented synergy made it the most fun to play in both sealed and constructed formats. Secrets of Strixhaven brings back that level of joy and excitement to the game. It is well designed from the top down, and it features a cast of new and familiar characters with functional, flavorful mechanics to tell a story with every match. Please make more sets like this.”
—G Lashley
1 vote -
Usable cards bug
Cards lit up like I can use them, but its not my turn and I have no manna available.
1 vote -
Bug on iphone
Game is very jittery after new update, not loading, then when trying to enter match, it freezes on the screen with your avatar and opponents avatar. Have issues with menu items not being able to click on in from the home page. Its basically bricked the game. On Iphone 15
1 vote -
Spell stack bug
Constantly get a bug when spells stack it just gets stuck and then you cant play anything new pr resolve cards it keep freaking out when you try play new cards and doesnt activate also it randomly skips phases we went from me countering his spell in combat to my turn main phase
0 votes -
poco mana tras mulligan
Hello, I want to report a behavior that players across all game modes are experiencing, and it's causing a lot of frustration in several player communities I've consulted. When you mulligan and decide to draw a new hand, there's a HUGE chance you won't have any more mana for at least 4 or 5 turns, which almost certainly results in losing the game. I think I speak for MANY people when I urge you to REVIEW how Hand Smoothing works because it's truly frustrating to have to lose games repeatedly due to its randomness. With this mechanic, you're only going to frustrate players and cause them to quit playing more and more. Thank you, and best regards.
Hello, I want to report a behavior that players across all game modes are experiencing, and it's causing a lot of frustration in several player communities I've consulted. When you mulligan and decide to draw a new hand, there's a HUGE chance you won't have any more mana for at least 4 or 5 turns, which almost certainly results in losing the game. I think I speak for MANY people when I urge you to REVIEW how Hand Smoothing works because it's truly frustrating to have to lose games repeatedly due to its randomness. With this mechanic, you're only going…
1 vote -
Changeling interactions are not being considered in the game
The game is not considering creatures with changeling as a creature of the type Shrine. I have played during a game the card " Sanctum of stone fangs" which should generate the following effect: "At the beginning of my first main phase, each opponent should lose X life and I should gain X life, where X is the number os Shrines I control".
I played the card with several creatures with changeling under my control and the effect did not considered them. Since there are creatures like Go-Shintai of ancient wars, which is a Legendary Enchantment CREATURE of the Shrine type, I believe that creatures with changeling should be considered a creature of the Shrine type and should interact with effects that depend on the number of Shrines I control.
The game is not considering creatures with changeling as a creature of the type Shrine. I have played during a game the card " Sanctum of stone fangs" which should generate the following effect: "At the beginning of my first main phase, each opponent should lose X life and I should gain X life, where X is the number os Shrines I control".
I played the card with several creatures with changeling under my control and the effect did not considered them. Since there are creatures like Go-Shintai of ancient wars, which is a Legendary Enchantment CREATURE of the Shrine…
1 vote -
Feedback: Event Payouts, Wildcard Conversion, and Mastery Orb Rewards
Hi MTG Arena Team,
I wanted to share a few ideas that I think would improve the Arena experience and make some of the systems feel even better for players.
First, I’d love to see some adjustments to event payouts, especially in higher-stakes events like Arena Direct. One thing that feels really good in formats like Premier Draft is that even a 0-win result still gives you something back and softens the cost of entry. That structure makes it easier to keep playing and feels much better as a player.
In Arena Direct specifically, it feels a little awkward to “win a box” but receive no Gems. In practice, that can create a small incentive to stop before hitting the box threshold just to take the Gems and keep playing. I’d love to see box-level rewards also include some amount of Gems, ideally something closer to the entry amount, similar to how Premier Draft helps offset continued play. I’d even be open to a higher gem entry cost if that kind of payout structure were included.
Second, I think wildcard conversion would be a great addition. It would be really helpful to convert wildcards across rarities. For example, something like 10 commons into 1 uncommon, 10 uncommons into 1 rare, and 10 rares into 1 mythic, with the option to go the other direction as well. That would make collections feel more flexible and let extra wildcards stay useful over time.
Lastly, I like the Mastery Pass overall, but I usually end up not spending my orbs because the available rewards don’t feel very compelling to me. I think a lot of players are already motivated by Gems and Gold, so simply adding those might help a little, but it still may not be the most exciting use of orbs. Something like using orbs for a free event entry, or saving up a larger number of orbs for a more meaningful reward, would be much more appealing.
I’d personally rather spend 10 orbs or even all of them at once on something I really want than spend them 2 at a time on rewards I’m not very interested in. Right now, I mostly just don’t use them. I’d also be open to paying a bit more for the Mastery Pass if it included more engaging orb redemption options.
Thanks for all the work you put into Arena. I really enjoy the game and wanted to share these ideas because I think they would make the experience even better.
Best, Christopher
Hi MTG Arena Team,
I wanted to share a few ideas that I think would improve the Arena experience and make some of the systems feel even better for players.
First, I’d love to see some adjustments to event payouts, especially in higher-stakes events like Arena Direct. One thing that feels really good in formats like Premier Draft is that even a 0-win result still gives you something back and softens the cost of entry. That structure makes it easier to keep playing and feels much better as a player.
In Arena Direct specifically, it feels a little awkward to…
2 votes -
Advanced Card Search Tools
Can we possibly add some more functionality for the deck builder tools? I have a few short suggestions that could make deck building a little more enjoyable and easier.
1-right now if you want to search for cards with a certain combination of words you can type those words in and get hits for any card that has one of those words or even a word that contains that word. my suggestion is that you add functionality that we can use to force only cards with those specific words in it to pop up. I believe old web searches used to use the "+" for this. so like if i wanted all cards that read "when an artifact enters under your control" then i could put in +artifact +enters +under +your +control and only cards with all 4 of those cards would pop up. that would make it so much easier when you're trying to build a deck with specific combos.
2-can we get the reverse of the functions that are currently included? maybe by using a "-" or another specific word to exclude whatever it is that you don't want in there. so like if i was looking for any cards that could let me search for land, but i did not want sorceries i could put in my normal query and then throw in -t:sorcery or something like that. These would really add quality of life to your deck building (which is honestly one of my favorite things to do and I'm sure I'm not the minority) and seems to me that it would be fairly easy to do, though I'm no programmer.Thanks for your consideration <3
-PerisshCan we possibly add some more functionality for the deck builder tools? I have a few short suggestions that could make deck building a little more enjoyable and easier.
1-right now if you want to search for cards with a certain combination of words you can type those words in and get hits for any card that has one of those words or even a word that contains that word. my suggestion is that you add functionality that we can use to force only cards with those specific words in it to pop up. I believe old web searches used…2 votes -
Game crashed, game won't let me in coz it keeps going into the game that crashed when it searches for active matches
The game crashed while playing a friend, after restarting the game several times it's no longer letting me back into the game as it's checking for active matches, then putting me in the game that glitched & locking me in the waiting screeen. I literally can't play the game anymore.
1 vote -
Talento dell’artista (Livello 3) non aumenta il danno del Monumento alla resistenza
L’abilità di livello 3 della carta Talento dell’artista non modifica correttamente l’effetto del Monumento alla resistenza. Dato che il danno inflitto dal Monumento non è da combattimento questo dovrebbe venir potenziato da Talent dell'artista, infliggendo un totale di 5 danni, ma ciò non avviene e l'avversario perde 3 punti vita
1 vote -
server disconnect
3 games this morning have disconnected during my turn during ranked constructed (standard) and when I reconnect I am no longer in my game while playing on my laptop (windows)
2 votes -
Undying Malice
I wanted to use Vampire Gourmand's ability to sacrifice an Infestation Sage, and then use undying malice at instant speed to basically get double the value, and even with full control enabled, I couldn't. It would've worked if I had done it before attacking, but an instant should work at instant speed, man.
2 votes -
reclamation sage
Reclamation Sage is forced to destroy even though text says "may" destroy.
2 votes
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