MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4725 results found
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Vv'viza orbital overseer landers + March of the world ooze
Vv'Viza landers don't become 6/6 if March of the world ooze is already on the board.
Reproduction is fairly simple: attack with Vv'viza and March of the ooze on board. The new created lander will come out as regular 2/1 instead of 6/6. It's is still an ooze tho
In screenshot it is seen that there are 6/6 and 2/1 lander tokens. 2/1 token is an ooze.
1 vote -
dolmans gate
Played dolman's gate and when I attacked with my sunspine lynx it was destroyed instead of taking no damage
1 vote -
lands
There are a lot of players complaining about unusual land draw, that I have experience myself. I have had games where I drew 12 lands in a row (not including the lands in hand from initial draw), and the other player seemed to have had the same issue. Do not dismiss this as a rant or an angry player venting but take it serious enough to hear me out and to do something about this. Of course, you are using a computational process or ADM's (automated decision making) of some sort. These algorithms get out of control and repeat patterns, that's what happens; I won't go further into this. To make this short and to get to the point, I suggest giving us the power to "shuffle" our decks before any game play. Create a button that will randomize our deck before game play and allow this "process" to happen before a battle is loaded. This may also free up start up memory. Also, this would get us off your backs for ignoring a problem you have procrastinated on since a couple of years after Arena's launch. Understand, what is "new" (like AI) does not mean it's good. Please take this advice and create a new process, before losing more players to this problem. I've noticed this problem gets worse every year i come back and play, so you DO have an issue with your process. This could easily be a ploy to make people lose so they can spend more or kick them out of something so they can buy more to reenter, which is an old tactic but very transparent. Please, don't let this game get this way, don't turn it into a scam.
…There are a lot of players complaining about unusual land draw, that I have experience myself. I have had games where I drew 12 lands in a row (not including the lands in hand from initial draw), and the other player seemed to have had the same issue. Do not dismiss this as a rant or an angry player venting but take it serious enough to hear me out and to do something about this. Of course, you are using a computational process or ADM's (automated decision making) of some sort. These algorithms get out of control and repeat patterns,2 votes -
Avatar Destiny
When the card Avatar Destiny was attached to an animated land (enchanting a creature-land), the land was subsequently put into the graveyard. Under normal rules, the triggered ability of Avatar Destiny should have resolved—allowing me to mill cards, return a card from my graveyard to hand, and return Avatar Destiny itself to my hand.
However, due to the earthbend ability triggering as the land died, the land was returned directly to the battlefield. This appears to have interfered with the game's ability resolution, causing Avatar Destiny’s triggered ability to fail to resolve entirely.
3 votes -
Bumi ist falsch Programiert
https://scryfall.com/card/tla/169/bumi-king-of-three-trials
Diese Karte ist nicht richtig Programiert, man kann bis zu X auswählen im Game habt ihr es auf 3 beschränkt das ist aber falsch.
bitte berichtigt den fehler.2 votes -
Grafdigger's Cage didn't work against Kotis the Fangkeeper
So two things, the first is that while playing a game who had Kotis as their commander, I'd played grafdiggers cage yet they were still able to get imprisoned by the moon and a chromatic orrery out of my library. Now I might just not understand how the cage works but I thought it stopped them from casting spells from my library, which would include those two spells? I'll try to attach a log, last time it didn't work.
Which speaking of last time, I don't think a second post is the proper place to continue a prior support request, but I'd made a mistake and wanted to apologize. In my last post I'd mentioned issues with being disconnected from the game when the opponent was about to lose. I had thought that they were doing something to the server to force me out of the game, but I've recently discovered the wifi driver on my computer is kind of janky, which explains why no one else in my house was having issues the internet. Hopefully you guys didn't put too much work into it, if so again I am sorry. Although I still wouldn't put it past people to have software like that lol.
Thanks again and happy holidays!
So two things, the first is that while playing a game who had Kotis as their commander, I'd played grafdiggers cage yet they were still able to get imprisoned by the moon and a chromatic orrery out of my library. Now I might just not understand how the cage works but I thought it stopped them from casting spells from my library, which would include those two spells? I'll try to attach a log, last time it didn't work.
Which speaking of last time, I don't think a second post is the proper place to continue a prior support request,…
1 vote -
Instant bug
I couldn't use an instant spell (lightning helix) on opponents turn when I had the mana to do so, it just automatically passed all my response priority when I didn't even have pass on and there was no such effect on the field and the game was lost immediately because if that. I demand a refund.
2 votes -
Tapping artifact creature for paying waterbending cost
it was not allowing me to tap an artifact creature to pay for waterbending cost. When waterbending specifically states artifact OR creature.
1 vote -
Achievement Error
I ended the game with over 50 life, but the Test of Endurance achievement did not unlock.
9 votes -
Bringer of the last gift from graveyard
Dear MTGA team,
"Bringer of the last gift" has to be casted in order to activate his ability. Many players are bringing it back from the graveyard without paying its mana cost and then the ability get triggered incorrectly.1 vote -
Bug with deck building
One of my brawl decks got changed to Pioneer and it’s not letting me change it back or to any other categories. Seems like the drop down got pushed backwards behind the deck stats. I tried it in both iphone and windows computer.
2 votes -
Bot keeps showing up on main screen saying what an adventure...
How do I get rid of this. It is not linked to anything on main screen. I do not have any quests
2 votes -
Bristly Bill, Spine sower should be limited
Bristly Bill, Spine Sower should only be able to activate the ability once per turn.
2 votes -
Kona, Rescue Beastie
Frankly supprised you never banned kona after the whole abuello's debacle when kona is creating the same kind of horible gameplay. where you have to sit around and wait while cycling thorugh 185 different priority checks. (that you cant skip without tapping out and playing whatever interaction you have (and need to save for the 1 or 2 wincons) and this is my biggest issue, you liable to time out from priority checks long before you need to cast the interaction costing you the win you might otherwise deserve.
just get of omniscience allready. its never gonna make for good gameplay
Frankly supprised you never banned kona after the whole abuello's debacle when kona is creating the same kind of horible gameplay. where you have to sit around and wait while cycling thorugh 185 different priority checks. (that you cant skip without tapping out and playing whatever interaction you have (and need to save for the 1 or 2 wincons) and this is my biggest issue, you liable to time out from priority checks long before you need to cast the interaction costing you the win you might otherwise deserve.
just get of omniscience allready. its never gonna make for good…
3 votes -
Ratadrabik, Smeagol, Boromir
Playing on PC. Ratadrabik's "except it isn't legendary" seems to not be working correctly. There is a post already about Brawl, but it seems that it is not isolated to that game type exclusively. Player Burbante used Ratadrabik of Urborg to bounce Boromir, Warden of the Tower off and back onto the field using Boromir's sacrifice ability, and Smeagol, Helpful Guide to mill me out and steal all my land cards. I was playing Historic (not ranked). They were able to do this in one turn. Which also means there is some bug/issue with Smeagol as Smeagol's ability is only supposed to activate at the beginning of the end step. Flow of events was: Had Ratadrabik and Smeagol on the board, played Boromir, sacrificed Boromir, Boromir bounced back, Smeagol activated, sacrifice Boromir, Boromir bounced back, Smeagol activated, sacrifice Boromir, Boromir bounced back, Smeagol activated... The way that should have happened, as far as I know, is that he sacrifices Boromir, Boromir bounces back and is not legendary. He could then sacrifice him a second time, but he would not bounce back as he is no longer a legendary creature. Smeagol activates 1 time at the end step, and the turn is over. As a note, the card on the board (thumbnail of Boromir) did not say legendary, but when you click to expand it said Legendary Token Creature. So that may be some clue as to the issue. I don't know why Smeagol activated the way that it did. Smeagol usually only activates once at the end step regardless of how many creatures died. Though that is possibly something to do with the order of operations of bouncing Boromir back within the end step. Though that also seems to be working counter to how it is supposed to.
-Thanks
Playing on PC. Ratadrabik's "except it isn't legendary" seems to not be working correctly. There is a post already about Brawl, but it seems that it is not isolated to that game type exclusively. Player Burbante used Ratadrabik of Urborg to bounce Boromir, Warden of the Tower off and back onto the field using Boromir's sacrifice ability, and Smeagol, Helpful Guide to mill me out and steal all my land cards. I was playing Historic (not ranked). They were able to do this in one turn. Which also means there is some bug/issue with Smeagol as Smeagol's ability is only…
3 votes -
BUG: Unbeatable loop due to 2 card combo being played.
I just played someone who had an unbeatable loop with 2 cards, which rendered the whole game unplayable. I was winning significantly, but a 2 card combo just kept looping through over and over until I had then lost and he had won. This seems like it shouldn't be possible - it's definitely a game breaking loop.
The 2 card combo is:
Starscape Cleric
Bloodthirsty Conqueror.I can only imagine there are more combos which would do the same thing, but essentially it loops through:
- Any creature attacking the player
- Bloodthirsty Conqueror causing the opponent to gain that much life
- Starscape Cleric causing me to lose life, due to the opponent gaining life
- Steps 2 and 3 repeat infinitely, causing an unbreakable loop of damaging me and healing the opponent over and over and over again until I lose.
Seems a super broken combo and may want to be looked at.
I just played someone who had an unbeatable loop with 2 cards, which rendered the whole game unplayable. I was winning significantly, but a 2 card combo just kept looping through over and over until I had then lost and he had won. This seems like it shouldn't be possible - it's definitely a game breaking loop.
The 2 card combo is:
Starscape Cleric
Bloodthirsty Conqueror.I can only imagine there are more combos which would do the same thing, but essentially it loops through:
- Any creature attacking the player
- Bloodthirsty Conqueror causing the opponent to gain that much life
- …
3 votes -
Daily points have not been updated
It has happened several times now that the daily points have not updated.
How can that be?
I played 2 games today and have won 5 games; that includes yesterday's score.
Here, player Gold that they've earned and invested time in. I'm asking for the Gold to be used for... Today's goals, or points.
2 votes -
arwen
Tidus, Yuna's Guardian Brawl Deck
i had Arwen, Mortal Queen on the battlefield and she had 2 or 3 indestructeble counters on it, because of proliferate.
i also had lost jitte in play with 3 counters on it, so i untapped 2 lands, so i could activate Arwen, Mortal Queen, but there was a bug and i couldnt activate her.
"Arwen enters with an indestructible counter on it.{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen."
and it wouldnt let me as far as i know i can trigger her multiple times as long as i can remove indestructible counters from her and have the mana, and she had 3.... but i couldnt.. and i had the mana after i untapped lands with "Lost Jitte" please fix this bug.
this was in my opponents mainstep where i wanted to activate her ability because he wanted to deal 5 dmg to all my creatures so i wanted to activate it in response
i was checking multiple times if there was something that wouldnt let me activate her ability but there wansnt anything.so how you can reproduce the bug,
play tidus, atack with arwen, my tidus trigger happens, she now have 2 industructible counters.
next turn move an indis counter from arwen to tidus, hit with one of em, trigger tidus, proliferate
now both have 2 indistructable counters, then on opponents turn try to activate her.
please fix the bugTidus, Yuna's Guardian Brawl Deck
i had Arwen, Mortal Queen on the battlefield and she had 2 or 3 indestructeble counters on it, because of proliferate.
i also had lost jitte in play with 3 counters on it, so i untapped 2 lands, so i could activate Arwen, Mortal Queen, but there was a bug and i couldnt activate her.
"Arwen enters with an indestructible counter on it.{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and…
1 vote -
bloodletter of alcazotz
Bloodletter of Alcazotz's ability is not triggering with combat damage. Please fix - thank you.
1 vote -
Deck Type List Blocked in Deck Details
When viewing the deck details, if you click to change the deck type, the drop down menu is appearing behind the panel below it making it impossible to choose a new deck type.
2 votes
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