MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3496 results found
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f
This game is complete ********.
I've played enough matches to know the difference between bad luck and a rigged system, and this is absolutely not normal randomness. The game is clearly manipulated.
Every single time my opponent has powerful creatures, the removal cards in my deck magically never show up. Every time my opponent relies on enchantments, the cards I have specifically to destroy enchantments suddenly disappear from my draws. The odds of drawing some of these cards are around 20%, yet they consistently fail to appear exactly when I need them most.
Meanwhile, my opponents always seem to top-deck the perfect answer at the perfect moment. Over and over again. It's the same pattern every day.
Don't insult players by calling this "random." Anyone who has played enough games can see what's happening. The draws feel engineered to create artificial outcomes rather than fair competition.
I'm sick of wasting my time on a game that feels more like a casino than a strategy game. The entire experience has become frustrating, predictable, and completely unenjoyable.
I'm done with this garbage. I'm quitting Magic because I'm tired of playing a game that feels rigged instead of rewarding skill and deck building.
You have lost a long-time player.
This game is complete ********.
I've played enough matches to know the difference between bad luck and a rigged system, and this is absolutely not normal randomness. The game is clearly manipulated.
Every single time my opponent has powerful creatures, the removal cards in my deck magically never show up. Every time my opponent relies on enchantments, the cards I have specifically to destroy enchantments suddenly disappear from my draws. The odds of drawing some of these cards are around 20%, yet they consistently fail to appear exactly when I need them most.
Meanwhile, my opponents always seem to top-deck…
1 vote -
Marking when an effect makes a spell uncounterable more clearly
Its often that I can't follow when someone is using Cavern of Souls for example to make something uncounterable. It should be added as a 'temporary effect' or specifically noted on the card on the stack. At most ive seen it say "are you sure" but doesn't explain why.
Also, I tried to counter Auntie Ool and it said "are you sure" because the creature has ward. No, the ward doesn't work when its on the stack, its the Cavern that made it uncounterable.
1 vote -
Traditional Draft Strixhaven Missing First Pick
I was playing Traditional Draft for Secrets of Strixhaven, and I had selected my first pick but not confirmed it. I switched to another tab and when I switched back, I was on my third pick, with only one card in my pool. My first pick was gone and did not appear even after the draft. Checking my draft logs confirms the same, that I did not take a card in the first pack. I am not sure what the cause of this missing card and auto pick of my second pick was.
1 vote -
Impossible to do anything, the time drops down.
I was playing on my phone (Android) and while playing my 3rd match of the Cube Draft, I got this problem: I was not ablr to act during the opponent turn (I had an instant to play). I just saw my time drop down...
So I closed the app and reopened it. It took a lot of time of course... and when I got reconnected to the match, I had lost my turn also. I lost the turn after.
I am unable to get the log from my phone, when I click on it nothing happens.
Thanks in advance for the support.
FLPI was playing on my phone (Android) and while playing my 3rd match of the Cube Draft, I got this problem: I was not ablr to act during the opponent turn (I had an instant to play). I just saw my time drop down...
So I closed the app and reopened it. It took a lot of time of course... and when I got reconnected to the match, I had lost my turn also. I lost the turn after.
I am unable to get the log from my phone, when I click on it nothing happens.
Thanks in advance for…2 votes -
Leyline of the Void not replacing Death triggers from Boggart Mischief
I have a leyline of the void on field from opening. Late in game Opponent plays Boggart Mischief blighting a X/1 and killing it. Boggart Mischief drains me for 1 life because a goblin "died" even though Leylines static ability should replace the "Dies" effect by sending every card from anywhere straight to exile.
I have uploaded a Screen recording of my Untapped.gg Replay of this game1 vote -
Stability has got worse since I last played
The game has always been bad at reconnecting, but recently it has got much worse. Now, if I swap apps for more than just a moment (5s is too long), I drop the connection and need to restart the app (it will not succeed otherwise) which of course takes ages.
I used to be able to multitask without dropping my connection - my only worry was exceeding my phone's ram, having the phone kill the app while backgrounded and having to wait out the long initial load (including the unnecessary reconnection animation while I hear my rope burning away in the background).
The game has always been bad at reconnecting, but recently it has got much worse. Now, if I swap apps for more than just a moment (5s is too long), I drop the connection and need to restart the app (it will not succeed otherwise) which of course takes ages.
I used to be able to multitask without dropping my connection - my only worry was exceeding my phone's ram, having the phone kill the app while backgrounded and having to wait out the long initial load (including the unnecessary reconnection animation while I hear my rope burning away…
2 votes -
not getting response opportunity "agatha's soul cauldron"
I am not getting response opporunities to remove creature from opponent's graveyard with "agatha's soul cauldron" after for example "Breach the multiverse" or "Vanille, Cheerful l'Cie".
1 vote -
error retriving asset manifest
im suck in a loop where the game has an error updating data when the launcher is retrieving the asset manifest. its telling me to check my connection but its fine. uninstalling hasn't helped
2 votes -
Keruga: The Macrosage not drawing enough cards
I played a Keruga, the Macrosage while I had 3 creatures in play with power 3 or greater: an Archipelagore that had been mutated a couple times, and 2x 3/3 beast tokens. I only drew 1 card off Keruga's ETB ability, while I should have drawn 3.
1 vote -
Splitting card types automatically in hand when they get larger than 10
When your hands get extremely large, it becomes difficult to sort through cards in time to make gameplay smooth. A simple system to either/or both- auto-sorting lands out into another pile or hiding cards by cost or type, if you know what you want to cast, allowing you to cycle through them more easily. And if you're trying to see what you have, getting rid of other types lets you read the rest more easily.
2 votes -
Graphical setting not saving
I am currently using Windows 10 and the graphics settings remained where they were after setting the graphics as low as possible, but every time I start the game it resets the resolution. The resolution resets every time a game is entered, and when the home screen launches. I didn't think this had to be a product suggestion. I just assumed it was saved to some ini file like with every other game in existence.
1 vote -
Unable to Sideboard Properly in top over bottom view
How to report a bug
1. Give us the steps to reproduce the bug: play a Bo3 match and go to Sideboard after each game. When trying to Sideboard in the view where you can see cards better (top over bottom), can not remove cards from main deck. Repairing game files doesn't fix this issue.Note which platform you’re using (PC, Steam, Mac, Android, or iOS): AndroidEnter the actual results you’re experiencing: can add cards to, but not remove from, the main deck.Enter the expected results of the feature: The ability to properly Sideboard by adding ~and~ removing cards from the main deckAdd any relevant screenshots/videos: n/aIf you found a workaround, please add workaround steps.: in list view you can remove cards from main deck.
There are tons of this same type of post going back months. Why is this still an issue? Any fix yet?
How to report a bug
1. Give us the steps to reproduce the bug: play a Bo3 match and go to Sideboard after each game. When trying to Sideboard in the view where you can see cards better (top over bottom), can not remove cards from main deck. Repairing game files doesn't fix this issue.Note which platform you’re using (PC, Steam, Mac, Android, or iOS): AndroidEnter the actual results you’re experiencing: can add cards to, but not remove from, the main deck.
…Enter the expected results of the feature: The ability to properly Sideboard by adding ~and~ removing
1 vote -
"Channel" card is broken...
From reading the card text, "Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Waste (colorless)." I have played a few games where players are able to use this spell to cast any spell, using their life to cast said spells, even though their mana cost does not include the Waste (colorless). Can someone explain this to me? How is it possible to use this card to cast their Commander, then cast abilities that require a Colored mana to activate.. I understand being able to use this card to cast Eldrazi, but how is it possible to cast other cards that require a colored land to cast? Thanks.
From reading the card text, "Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Waste (colorless)." I have played a few games where players are able to use this spell to cast any spell, using their life to cast said spells, even though their mana cost does not include the Waste (colorless). Can someone explain this to me? How is it possible to use this card to cast their Commander, then cast abilities that require a Colored mana to activate.. I understand being able to use this card…
1 vote -
Escape/Flashback
Cmon. Like, your only job is to make sure the game works correctly. People pay good money. You have the Storm mechanic as a deck option and it's unweildy on this client. This draft was riddled with errors on my part, but equally important, the clients part. Timed out somehow when literally clicking to bounce opponents Emrakul to win the game. But the real ****** is I am comboing off with enough mana to win with Breach in play and I go to use my Faithless Looting in the yard for 1 mana and it uses all my floating mana to leave me non instead of the 2 that I needed. We pay good money for a product and there's an expectation. Cube is unreal fun. Having a client that can misinterpret what you intend to do (both options said Escape) or that isn't condusive to game play makes it less fun. Otherwise, keep up the great work.
Cmon. Like, your only job is to make sure the game works correctly. People pay good money. You have the Storm mechanic as a deck option and it's unweildy on this client. This draft was riddled with errors on my part, but equally important, the clients part. Timed out somehow when literally clicking to bounce opponents Emrakul to win the game. But the real ****** is I am comboing off with enough mana to win with Breach in play and I go to use my Faithless Looting in the yard for 1 mana and it uses all my floating mana…
1 vote -
Missing Gems
I just notice missing gems. I first though my kid was spending them. But missing more now. Lost over 4k gems. Please help.
1 vote -
Pioneer ranked
Durante 2 partidas en pioneer ranked me ha echado de la partida o se ha puesto loca la pantalla volviendo a pedirme si me quedaba la mano inicial o hacia mulligan, cambiando mis vidas con las del oponene...algo no funciona bien, adjunto capturas de pantalla
1 vote -
続唱ドラフト Cascade draft - Bug
"matchId": "0b777a74-5d0d-4d57-a0fd-84a15b66e7b4"
続唱ドラフトで、
カードを唱えた際に、続唱が発生し、
ライブラリーから対象のカードか見えるまでカードが公開される。
対象のカードがプレイされたあと、
公開されたカードが墓地に落ちた。
本来はライブラリーの下に戻るはずだが。When I cast a card in a Cascade draft,
its cascade ability triggered and I revealed cards from my library until I hit an eligible card.
After that card was cast, all the revealed cards were put into my graveyard,
even though they were supposed to be put on the bottom of my library1 vote -
Too much conceding
Do you not realize that because of the shuffling algorithm. If you don't start with a perfect hand, there's no point in playing the game so that's all people do now is concede games until they get a playable hand and cuz if they aren't able to win in three turns they're going to lose
You're shuffling algorithm has reduced your game to nothing but 90% concedes and no one actually plays the ******* game. You should probably think about that.1 vote -
In Magic Arena's Historic format, you're making cards like Sorin, Orcish Bowmasters, and Cori-Steel Cutter irrelevant. Meanwhile, cards such
In Magic Arena's Historic format, you're making cards like Sorin, Orcish Bowmasters, and Cori-Steel Cutter irrelevant. Meanwhile, cards such as Eldrazi Temple and Scholar of the Lost Trove get banned. However, Ruby Storm can very easily win on turn 2, and with Culling the Weak it can even win on turn 1. In my opinion, the changes being made to the Historic format are making it a much more unfair format.
1 vote -
Interaction/ Removal
I simply believe that in general removal has just gotten too effective, too prevalent, and too easy; needing little support to be effective In many formats and just negates so many exciting strategies and player enjoyment, especially for newer players, but also for us veterans,
Out of the past approx. 40-50 games I have played in recent limited and Arena constructed formats I have repeatedly fought against constant creature and hand removal, with players knowing that these mainly black decks have a high win rate they are just so prevalent and difficult to combat. I don't think this applies to every format all the time, but in general is exhausting and doesn't have many or enough effective options to combat it, as there used to be along with a bit less powerful removal. Ex. Hero's Downfall was a chase rare and now can barely pass for an uncommon, I know this might not be the best example as I know it has caveats that are reasonable. I am speaking mainly for Standard quite often, and Pioneer, Historic and Timeless and Draft and limited formats seemingly all the time. Just today I drafted such a cool and fun deck with some exciting mythic rares that just repeatedly died to removal, and I never really got to use them in the whole draft. While I can see what some of the answers may be, I don't want to play that type of extremely grindy, predictable or fight fire with fire decks and strats. I understand creatures have gotten so powerful they need answers, but to what extent that it negates playability of so many enjoyable cards and strats. We have to remember that not all games are played with pro tuned net decks an cookie cutter limited blueprints.
I simply believe that in general removal has just gotten too effective, too prevalent, and too easy; needing little support to be effective In many formats and just negates so many exciting strategies and player enjoyment, especially for newer players, but also for us veterans,
Out of the past approx. 40-50 games I have played in recent limited and Arena constructed formats I have repeatedly fought against constant creature and hand removal, with players knowing that these mainly black decks have a high win rate they are just so prevalent and difficult to combat. I don't think this applies to…
1 vote
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