MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3590 results found
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Shadow of the second sun
This is the second time this has happened to me. My shadow of the second sun enchantment is supposed to untap all of my permanents. At the end of turn it's somehow gets put into the graveyard and my permanents do not untap.
1 vote -
pithing needle and disruptor flute
The cards pithing needle and disruptor flute freeze arena when entering text for them
1 vote -
Parting Gust error
I've encountered an issue in several matches where I cannot cast Parting Gust during either my turn or my opponent's turn, despite having sufficient mana available and a valid non-token creature on the battlefield to target. The card remains uncastable even though all casting requirements appear to be met.
1 vote -
deck gives me either too few lands or too many on a frequent basis
I understand that a deck should have a pocket of too many of something every now and then, like, you know, rarely. But land shortages and land floods have become the norm since somewhere between the start of Turtles and the start of Strixhaven. a land problem happens to me easily 2 out of three, either I'll draw five cards straight that are land-free or I'll draw three lands in a row. These are often the exact same land name, by the way. Then the weirdest and most frustrating of all, I was in two different games, one a quick draft and the other a game of regular Brawl, both with a two-color deck and I get a hand of all one basic land type and all the opposite color of spell, then, get this, I mulligan, and rather than something that would make more statistical sense, the color bias SWAPPED OUT to it's opposite! I tried to report this in the Problem With Events section, and the representative told me that you've playtested your algorithms thoroughly and basically just "politely" blew me off. No, they weren't downright rude, but they were being rather dismissive for something that has odds of happening somewhere between 1 in 100 and some much larger number than that. Somewhere between Full House and Royal Flush only in a bad way, in other words, and this happens on a frequent basis. Okay, I get it, you think you have this problem completely under control in just that, A controlled environment, but I'm telling you, in practical application between players. Something. Is. Wrong. I have never seen bad luck streaks this bad in real life, and I've been playing sense Tempest.
I understand that a deck should have a pocket of too many of something every now and then, like, you know, rarely. But land shortages and land floods have become the norm since somewhere between the start of Turtles and the start of Strixhaven. a land problem happens to me easily 2 out of three, either I'll draw five cards straight that are land-free or I'll draw three lands in a row. These are often the exact same land name, by the way. Then the weirdest and most frustrating of all, I was in two different games, one a quick…
1 vote -
Setting a draw stop doesn't work when the opponent has bolas's citadel out
Set a draw stop on my opp's draw step when they had out bolas's citadel so I could unexpectedly absent something after they draw and it didn't stop. They just proceded to their main phase and played a land off the citadel.
1 vote -
Tamiyo, Field Researcher +1 Bug
Tamiyo, Field Researcher was on the opponents field and her +1 was used on an Esper Sentinel and a Gene Pollinator. I have a Cemetery Gatekeeper that attacked Tamiyo and was Blocked by Gene Pollinator. The Delayed trigger of Tamiyo went off even though Gene Pollinator Dealt NO COMBAT DAMAGE as my Cemetery Gatekeeper has first strike. Explain?
1 vote -
Fix "Bribery" and "Time Warp"
I ran into 2 issues playing brawl on my android phone, once last night, and once this evening.
1st issue - I cast bribery, it resolves, all I can look at are the backs of my opponent's cards when trying to search their library, it wouldn't let me see any actual cards, the spell timed out and was basically a fail to find and waste of 5 mana.
2nd issue - tonight i was in a match and cast time warp, it wouldn't let me select myself to take another turn, I tapped on my life total, my avatar, everything tied to me and the spell just ended up fizzling and jumped to my opponents turn
I ran into 2 issues playing brawl on my android phone, once last night, and once this evening.
1st issue - I cast bribery, it resolves, all I can look at are the backs of my opponent's cards when trying to search their library, it wouldn't let me see any actual cards, the spell timed out and was basically a fail to find and waste of 5 mana.
2nd issue - tonight i was in a match and cast time warp, it wouldn't let me select myself to take another turn, I tapped on my life total, my avatar, everything…
1 vote -
pick two draft can't select cards
I was unable to select cards in a pick two draft,There is no countdown bar. I tried exiting and re-entering the game, but it still didn't work. In the end, all my cards were randomly selected by the system。
1 vote -
Unable to unlock doors for Rickedy gazebo unacceptable
Unable to unlock door rickety gazebo says mill 4 bring 2 back did not do that than tried to use my remaining mana to bring in another creature using a skill and again did not work fix your stupidity ******* game this is unbelievable waste 50 minutes on your ********* game and the only cards that do what they say they do is my opponents
2 votes -
Meta du jeu
Incroyable comment vous arrivez à pourrir la construction de jeu avec l'abus de cartes comme la fouilleuse de poubelles optimiste et protégé par les fantômes. Toutes construction de jeu devient caduc. J'ai un nombre incroyable de parties perdus face à cette configuration.
2 votes -
Daring Mechanic ability only worked once
Daring mechanic’s ability to put a counter on a creature let me use it once and then would never let me use it again. The creature wouldn’t even show that an ability was possible to use.
2 votes -
Report of Possible Automatic Loss Error During Match – Ability Loop
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At the moment the loop was resolving:
My opponent had approximately 16,000 life.
I had approximately 4,000 life.
There were no timeout warnings on my side.
No visible rule violations or missed triggers occurred.
However, the system suddenly declared me defeated without any apparent rule-based justification. There was no “draw due to loop” message, timeout indication, or rules explanation displayed.
Given the board state, the only logical outcome should have been my opponent losing the game due to life reaching zero.
Could you please investigate whether:
This interaction is functioning as intended under Arena’s loop resolution rules, or
There may have been a technical error in the match?
If necessary, I can provide additional details such as approximate match time, rank, and any other relevant information.
Thank you for your time and support.
Best regards,
Hello,
I would like to report a potential issue that occurred during a ranked match on MTG Arena.
During the game, my opponent had over 20,000 life, and we entered what appeared to be a deterministic loop involving two of my cards: Bloodthirsty Conqueror (Conquistador Sanguinário) and Starscape Cleric (Clériga do Firmamento).
The interaction created a continuous life-drain loop. There was no available response from my opponent, no triggered abilities pending on their side, and no replacement or prevention effects in play. The board state was stable, and the loop would inevitably reduce my opponent’s life total to zero.
At…
2 votes -
Get rid of sparky you absolute troglodytes
I know it's already suggested but you should actually implement it. How hard is it to remove one annoying sprite from a game? Is that a load bearing annoyance?
2 votes -
Exert and Prop Room
My creature that was exerted wasn’t untapped with prop room.
2 votes -
Excessive daily victories required
I just needed to let you know that this amount of daily victories you demand is just ridiculously absurd. I takes a LONG LONG TIME to finish. In any other game you can complete daily tasks much faster and the rewards are generaly better. Guess you should reduce to ten, maybe. Or it should be at least 15 matches played, not necessarily won.
2 votes -
View the Battlefield Button too small
I am playing on a Pixel 6 Android phone. When a match ends and I want to view the battlefield I have trouble when I click the View Battlefield button. It seems that the area which actually selects the button is far too small. This results in leaving the match when I didn't mean to. It's a small issue on an otherwise great game. It would just make me so happy to not leave the match on accident every couple of matches. Thanks for considering improving this feature.
2 votes -
Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring
Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring that you play boardwipes, you play against planeswalker deck. You play big cmc card, you play vs a counterspell deck. Like if you manage to win like 6-7 games in a row, then now the algos gonna make you lose 6-7 by just making you play vs things that counters you. Just leave it random, and to play with people with same W
R% or elo or whatever but when the algos pick the decks you play against, it just makes the game boring. Actually have to win 10-15 games in a row before a draft so the algos dont counter me during my actual draft. Thank you.Would be nice if algos were less interfering with the matchmaking. It's just makes the game boring that you play boardwipes, you play against planeswalker deck. You play big cmc card, you play vs a counterspell deck. Like if you manage to win like 6-7 games in a row, then now the algos gonna make you lose 6-7 by just making you play vs things that counters you. Just leave it random, and to play with people with same W
R% or elo or whatever but when the algos pick the decks you play against, it just makes the game…2 votes -
Barrensteppe Siege (Mardu selection choice not working)
Barrensteppe Siege has two(2) components Abzan and Mardu.
During gameplay, if you cast this enchantment card, then as it enters choose Abzan or Mardu.
Your selection becomes that as the enchantment enters the battlefield.Mardu states:
"Mardu--At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice."
Can someone take a look at this card interaction.
I had this enchantment in play and selected Mardu. It doesn't seem to be triggering.In addition, I like to be able to order triggered abilities of which first goes in the stack for items all indicating "At the beginning of " my end step. So, if the system sees multiple triggered items, then allow me a chance to order it.
In the case of tokens created from "mobilize" - which dies also "at the beginning" of the next end step.
Recap concerning stack-zone:
a game zone where spells and abilities wait to resolve, using a "last-in, first-out" (LIFO) system.I would want the enchantment ability to go first in the stack, then the mobilize-tokens ability next.
So as the items are resolved, the enchantment sees the dead tokens.Barrensteppe Siege has two(2) components Abzan and Mardu.
During gameplay, if you cast this enchantment card, then as it enters choose Abzan or Mardu.
Your selection becomes that as the enchantment enters the battlefield.Mardu states:
"Mardu--At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice."
Can someone take a look at this card interaction.
I had this enchantment in play and selected Mardu. It doesn't seem to be triggering.In addition, I like to be able to order triggered abilities of which first goes in…
1 vote -
Relic of Legends doesn't work with Kinnan, Bonder Prodigy or Nyxbloom Ancient
Relic of Legends doesn't work with Kinnan, Bonder Prodigy or Nyxbloom Ancient.
In my Brawl game just now (April 10 2026) I had Kinnan out and tapping a legendary using Relic only added one mana. Later in the game I got Nyxbloom Ancient out, but tapping a legendary using Relic still only added one mana (should have been four mana at that point).
At the end of the game I was unable to tap my legendaries using Relic at all during my opponent's combat steps, when there should have been no restriction on timing for using the Relic's ability.1 vote -
Timeless dragon - Thalia
When my opponent resolved a Thalia the mana cost of my Timeless Dragon became 5.
1 vote
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