MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3182 results found
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Moonshadow -1/-1 counter reduction is not triggering on lands (which are permanents) going into the graveyard
I am having a problem with the card Moonshadow. The rules text on the card says "Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature." I am playing on android. To reproduce this bug, you need to have Moonshadow in play with at least one -1/-1 counter on it and have a land go into the graveyard which should remove a -1/-1 counter. Note: This card does not exclude lands as permanents per the rules text. The expectation is that the lands going into the graveyard would reduce the amount of -1/-1 counters on Moonshadow. I don't know of any workaround.
I am having a problem with the card Moonshadow. The rules text on the card says "Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature." I am playing on android. To reproduce this bug, you need to have Moonshadow in play with at least one -1/-1 counter on it and have a land go into the graveyard which should remove a -1/-1 counter. Note: This card does not exclude lands as permanents per the rules text. The expectation is that…
2 votes -
1 vote
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Bug
I would like to ask for clarification to see if this interaction is correct.
When Hydro-Man, Fluid Criminal becomes a land, shouldn’t it trigger landfall abilities?
I’m submitting this as a rules question/report to understand whether this interaction is legal or not.
1 vote -
Valgavoth + X spells only allows X=0
STR:
Have Valgavoth in play.
Have an X spell playable from its ability (I had March of Otherworldly Light in Exile from Valgavoth)
Attempt to cast the spellActual result: X must be Zero, and you pay 1 life.
Expected Result: you are allowed to choose X, and Valgavoth makes you pay life equal to its cost, including the X.
Note: Tested repeatedly with various targets on the board. Only the 0-cost tokens could be targeted, none of the creatures with MC > 0 could be targeted.
1 vote -
My ajani didnt trigger when my cat token died from combat
I blocked my opponent's 2/2 with my cat token while Ajani Nacatl Pariah was in the battlefield, my cat token died, but my ajani didnt trigger
2 votes -
A cards affect is not doing what it says (redirect lightning)
Redirect lightning is only letting me select my cards when an opponent casts a spell or uses an ability against one of my cards and only letting me select his cards when he buffs something on his field?! When it doesn’t specify! He has a valid target for me to hit too!
1 vote -
Fire nation drill auto passed priority vs octopus form
I passed priority to allow octopus form to resolve before wanting to activate fire nation drills ability. However this automatically went to resolve the entire stack. There 100% should be a stop for me to activate, it would not have worked to activate in response to octopus form per the wording of fire nation drill
This may be something that I needed to turn on full control for, however this is an extremely terrible experience for any user that understands the interaction and stack.
This is some thing that cost me my premier draft game, and the draft
3 votes -
Time Rope forced to concede match
There should be an ability to skip through animations when your cards are triggering abilities. I just lost a match because an opponent triggered my abilities which caused a chain reaction that lasted through several time outs. There is no ability to speed it up or do anything while it’s happening so I lost because of inactivity. This is a horrible way to lose a match because there’s no way to account for that time.
1 vote -
Exert Text is incorrect. Should say "permanent" not "creature"
When I click on Arena of Glory the text that pops up says, Exert: An Exerted creature won't untap on your next ...". I believe it should say "permanent" in lieu of "creature". Otherwise Arena of Glory would untap normally.
1 vote -
New Update crashes the game
New update (3/31/26) crashes the game.
1 vote -
Jump in bug
Jump In gives me the same decks to chose from. Its "dupe pick protection" isnt working for me. Also i get no lorwyn decks in my picks. You can check my logs its the same decks all over again
1 vote -
unable to scroll trough my unopened boosters
Recently (since 1-2 months?) i haven't been able to scroll trough my unopened boosters. I like to keep 1 boostyer from every set unopened. This gives me a long line of unopened boosters. Not being able to scroll trough them anymore wasn't really a hughe issue. But now that i won some boosters with "throwback drafts" it is very annoying. i don't like to open all the boosters i have been saving up.
0 votes -
OP Land denial effects - Change it - vote
Blood Moon and magus of the moon are broken. It is a red enchantment that only costs 2+r and turn all nonbasic lands into mountains. Not in addition, instead. Harbinger of the sea is the same but 2+blue and islands instead of mountains.
Pretty OP to be able to force opponents lands to only produce red mana. It should either cost at least 5-6 mana as 3+rr or 4+rr. Or it needs a stipulation, like cumulative upkeep, discard a card or sacrifice a permanent at upkeep or sacrifice the enchantment, pay x life, destroy if you control no (card type), or even just let it have "are mountains in addition to their other types" like how stormside leviathan, swampbenders, yavimaya cradle of growth, and Urborg tomb of yawgmoth - all of which change all lands to a basic land type in additon. Being able to deny someone access the the mana ALL non basiclands produce AND remove ALL of those lands activated abilities is just excessive.Blood Moon and magus of the moon are broken. It is a red enchantment that only costs 2+r and turn all nonbasic lands into mountains. Not in addition, instead. Harbinger of the sea is the same but 2+blue and islands instead of mountains.
Pretty OP to be able to force opponents lands to only produce red mana. It should either cost at least 5-6 mana as 3+rr or 4+rr. Or it needs a stipulation, like cumulative upkeep, discard a card or sacrifice a permanent at upkeep or sacrifice the enchantment, pay x life, destroy if you control no (card type),…1 vote -
CHEAP PLAYER - Daughters
Get rid of cheap players who force you to wait instead of conceding when they know they've lost like player name "Daughters"
1 vote -
STOP FORCE MATCHING HYT
Stop forcing me to play the same guy that doesn't play the game. I told you this a thousand times 100,000 times so you read these ever. Do you give a **** about your people that actually play your game? Or you just don't care about us getting screwed over and wasting our time and money?
1 vote -
STOP FORCE MATCHING HYT
Stop forcing me to play this guy. He doesn't play the game. I've told you this 100,000 times. You don't care that people exploit your game. You don't care that paying customers you're getting their time wasted. Feel like they're getting ripped off like what is wrong with you people fix your ******* game.
1 vote -
FORCE PLAY SAME PLAYERS
Stop forcing me to play the same f****** ******* players with the same f****** ******* username that don't play the f****** game ever. It's the same f****** people that I've been complaining about for f****** months
HYT, TSUGE, THOKKGRIN, ETC ....
FIX YOUR F****** GAME F*** YOU GUYS WASTING MY F****** TIME FIX YOUR F****** ******* GAME YOU F****** CHEAP C**** F*** OFF
1 vote -
K'rrik, Son of Yawgmoth
When trying to pay with life, game gives no option other than either auto-tap lands or auto-tap lands.
Tried to disable the auto-tap feature, same behavior. Had 1 black, 3 red lands in play, tried to play Seizan paying 3 red and wanted to pay the black cost with life, game auto-tapped my black source and I lost the game because of that. (Could have played more cards but because of the way it behaves, I lost my open mana)
1 vote -
My game suddenly froze in the middle of a ranked historic match, and then went back to the main screen with my match just now with absurdum.
Out of nowhere, the game just froze and didn't do anything. Instead, without any mention of error or anything, it brought me back to the main menu and gave me 2 packs for no reason (cool, but why?). After that, I tried to play a game again, and went back to that same game. However, when I did, I was already losing because I probably missed at least a turn or two and lost that match along with some points in my link. I tried to look at the current bugs list but couldn't really find something that was relevant to this...
Out of nowhere, the game just froze and didn't do anything. Instead, without any mention of error or anything, it brought me back to the main menu and gave me 2 packs for no reason (cool, but why?). After that, I tried to play a game again, and went back to that same game. However, when I did, I was already losing because I probably missed at least a turn or two and lost that match along with some points in my link. I tried to look at the current bugs list but couldn't really find something that was relevant…
1 vote -
week 3 of client stuck on "waiting for server" spiel
OS: mac
issue: as per title, after ANY and EVERY match (regardless of type, ranked, unranked, event) the client gets stuck on the good ol' Bu ll sh it "waiting for server" screen. (henceforth WFS) game sounds still perform regularly (quests, rewards, yada, yada...)
ONLY difference with regular client behavior (aside the whole step-sister thing): the loading circle of WFS appears to be double stacked (background greyed out instead of black) and the background wears off when the WFS screen should fu ck of f.
expected behavior: WFS regularly wears off, or better still doesn't show at all (we all know it doesn't take 1-5s to load a main screen after a card game)OS: mac
issue: as per title, after ANY and EVERY match (regardless of type, ranked, unranked, event) the client gets stuck on the good ol' Bu ll sh it "waiting for server" screen. (henceforth WFS) game sounds still perform regularly (quests, rewards, yada, yada...)
ONLY difference with regular client behavior (aside the whole step-sister thing): the loading circle of WFS appears to be double stacked (background greyed out instead of black) and the background wears off when the WFS screen should fu ck of f.
expected behavior: WFS regularly wears off, or better still doesn't show at all (we all know it doesn't take 1-5s…1 vote
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