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MTG Arena Bugs & Product Suggestions




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Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

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Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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6179 results found

  1. Equipments give haste even when destroyed

    When a creature with summoning sickness is equipped with a haste-giving equipment and the turn is passed to the next player, destroying, sacrificing, or removing the haste giving equipment does not give the creature summoning sickness again as it should. Instead the creature is able to activate it's abilities as though it had haste.

    To replicate: play any creature with an activated ability and without haste, equip it with an equipment that gives it haste, pass the turn, destroy or sacrifice that equipment. The creature can now still activate abilities as though it had haste.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  2. Sideboarding in Traditional Pioneer with Yorion Companion

    I was playing a game of best of 3 game of traditional pioneer ranked with Yorion as my companion (80 card deck). During sideboarding I only had access to the 7 "best of 1" cards from my sideboard rather than my full 15 (14 + Yorion) sideboard. I tried recreating the deck and changing the format around but I still had the same problems. This bug has persisted for a few months now. I was playing on the Steam client.

    4 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  3. Bloodthirsty conqueror and marauding blight-priest

    Are you serious with this cheated combo: Bloodthirsty conqueror + Marauding blight-priest (there are alternative combos working the same way).

    The opponent plays these two cards and that's an infinite loop until you die!! Where's the pleasure to play in these conditions?

    Wizards of the Coast - you're ruining the original spirit of the game :-(

    20 votes

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    4 comments  ·  Gameplay  ·  Admin →
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  4. Adventure cards

    When casting cards for their adventure cost, the Adventure spell resolves, then the card disappears. It says "revealed card" then the card disappears. I can't cast the card from exile, it isn't in my graveyard, it isn't in exile, it vanishes.

    6 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  5. Thespian Stage

    I clicked on Thespian Stage to copy my Dark Depths. The game then just tapped my Thespian Stage and auto tapped my other 2 sources of mana to remove a counter off of Dark Depths.

    3 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  6. Lightstall Inquisitor Bug

    Lightstall Inquisitor kept going back to owners' hand in exile allowing it to be played again but nothing on the board gave it that ability, the opponent kept playing it.

    3 votes

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  7. Game changing bug

    i was playing brawl and my opponent had an enchantment that stated “(CREATURES) your opponent controls enter in tapped” and i played my planeswalker (ugin eye of the storms) which in fact is NOT a creature and he still entered the battlefield tapped causing an unfair loss

    1 vote

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    2 comments  ·  Gameplay  ·  Admin →
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  8. Grievous wound not working with Bandit's talent

    Grievous wound states :

    “Whenever enchanted player is dealt damage, they lose half their life, rounded up.”

    Bandit's talent states:

    “At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, they lose 2 life.”

    Yet when these two effects are concurrent, the grievous wound isn't triggering. This seems like a coding error.

    3 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  9. It switches to full control mode on its own during battles.

    During matches, the game frequently switches to and from full control mode on its own when I play cards or when phases change.

    I am definitely not pressing the CTRL key, and I have checked my PC's operation and confirmed there is no issue with the keyboard.

    This makes it extremely difficult to play the game comfortably.
    I would like to ask for a solution.

    2 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  10. Couldn't cast Mayhem card with flash

    On my opponent's turn, I surveilled a card (Wekhdu, Midnight Hunter) with Mayhem and flash to the graveyard. I was unable to cast the card. I had the mana and priority but the game just skipped straight past and went to blockers.

    3 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  11. Bug with Giver of Runes

    I tapped Giver of Runes to give my Esper Sentinel protection from green, so I could block a Tireless Tracker. But it still died blocking even though it was supposed to have protection from green. :(

    This was in the Cube event; it was my first game. Not sure which card is bugged here? Protection is a weird mechanic, so I feel bad for whoever has to deal with it digitally.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  12. Yera and Oski, Weaver and Guide bug

    The knitter and guide, Yela and Oski (white 3 rare creature marvel) are on my field with instant designated, but the march of the underworld lights is cast for 1 exile and 1 white mana, and my knitter and guide are exiled.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  13. Arena Direct OTJ : bug with the card "Hardbristle Bandit" (float mana ignored)

    Arena Direct OTJ : bug with the card "Hardbristle Bandit" (float mana ignored)

    The card “Hardbristle Bandit” (image) made me lost one game today at the Arena Direct, it just ignored its own ability. My opponent had targeted one creature, and I needed to use the Hardbristle to generate a float mana, so I could untap it with a crime mechanic after the spell resolved. But it just ignored it and I could not generate any mana. This bug probably made the lost that game

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  14. Fix the Bloodthirsty Conqueror / Starscape Cleric lose life loop

    Please fix the mono black loop that people continue to do, they play Starscape Cleric and then a turn later play Bloodthirsty Conqueror and then you are stuck in a they gain life and you lose life loop by turn 3 and it’s ridiculous. How’s that fun to play against?

    16 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  15. Arena of Glory

    Arena of Glory “haste” mana is used when casting a RR creature even while in full control.

    This made it impossible to cast seasoned pyromancer and leave a “haste” red mana up, which was quite relevant in the pictured scenario!

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  16. Bug in Shifting Woodlands

    I was playing in Powered Cube Draft (BO1) and I had a copy of Shifting Woodlands on the battlefield and a Minsc & Boo in the graveyard - I tried to copy Minsc & Boo with Shifting Woodlands and it immediatelly sacrificed itself after I copied it, causing me to lose the game on the spot, while - if that would not be bugged - I could easily win this turn…

    It never happened to me before, I did exactly the same a game before this one (or two games before, I am not entirely sure) and it worked just…

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  17. Report

    Put an in game report option for crybaby players who refuse to concede when they lose and just stop playing. And then actually do something about it when people get reported. It's like yall don't do anything or care.

    3 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  18. Pixel 10 Pro running Android 16 Arena not opening

    I just received my brand new Pixel 10 Pro, which is running the newest version of Android 16. It seems the only app I cannot seem to open is MTGA. I play this game daily and would like this issue to be resolved, since it's a newer phone.Perhaps Arena hasn't been optimized for the new Tensor G5?

    4 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  19. stop the hand holding

    Please remove whatever feature/technology to smooth initial draws, steering win rate to 50%. It is not fun. At all. It does not help in improving deck building skills, players are lured into a false sense that their subpar decks are viable, while decent decks are given the false impression that the deck is not viable. It also does not enable the player to learn how to improve their play, single out specific areas where the deck can be improved.

    Forcibly making the player lose 7 of 10 games with "rigged" draws is not a good way to retain the player…

    3 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  20. Ban Bloodthirsty Conquerer

    Bloodthirsty Conquerer needs an immediate ban. There are numerous cards that make it go infinite.

    In the last game I played, my opponent was down to 2 lives. They played a card that allowed them to gain one life and I had to sit there and watch my lives drain to 0.

    Infinite combos should be banned in standard, and many people are exploiting this just as they did Leyline of Resonance.

    19 votes

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    5 comments  ·  Gameplay  ·  Admin →
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