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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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5623 results found

  1. unable to cast instants leading to game losses

    Unable to cast instant cards at several moments during games. This has now happened multiple times and has led to several losses.

    8 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  2. alchemy needs its own format.

    These Alchemy cards are WAY TOO BROKEN. It sucks the fun out of the game when someone can drop a 5/5 that gives ALL the creatures in their deck perpetual +1+1? thats ************.

    Every brawl deck i go against is just Alchemy cards. Whats the point of playing brawl when all im going to do is be power crept out of cards I cant even play with in paper?

    this is DUMB as ****.

    11 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  3. untimely malfunction

    When casting Untimely Malfunction using the second mode to target a counter spell with one spell on the stack (which was targeted by the counter spell), I was unable to select a new target for the counter spell, but I was also unable to take any more game actions or undo casting the untimely malfunction which now apparently had no legal targets to finish resolving. It was stuck with "Select 0" grayed out and no possible further actions, so I lost the game on time. An Untimely Malfunction indeed.

    7 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  4. Anafenza Support Mechanic Not Working with ties

    Anafenza, Kin-Tree Spirit or possibly the "support" mechanic in general is currently bugged where the "support" ability will not provide a +1/+1 counter if you have a tie for creatures you control with least toughness.

    I've lost a couple matches due to this bug...

    2 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  5. Seven turns without drawing a land

    I went seven turns without drawing a land. In a 60-card deck with 20 lands in it (The way I run decks) there is less than a 6% chance of that even happening...

    3 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  6. Cruelclaw damage trigger + Come back wrong

    If you cast 'Come Back Wrong' off of resolving The Infamous Cruelclaw's 'combat damage to a player' trigger, when you discard a creature card as the alternative casting cost to pay for Come Back Wrong, the discarded creature card is also returned to the battlefield as well as the creature targeted by Come Back Wrong as the spell resolves. I don't know if this is a bug or just how the spell resolves when the casting cost includes discarding a card

    7 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  7. Match making only gives me control matches

    Since the ban on Monday, I am only playing against control decks. Maybe you should have BANNED Temporary Lockdown and the other core control deck cards.

    Aggro decks are NOT playable because of the MATCH MAKER ONLY GIVING ME MATCHES AGAINST CONTROL DECKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    FIX THE MATCH MAKER!!!!!!

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  8. Bug with unholy annex

    There appears to be a bug that occurs when playing unholy annex on pc where weird behavior occurs for all cards played after its played. See attached screenshot. This occurred on two games in a row which we were forced to concede on.

    5 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  9. Unstoppable slasher

    1(Manifest dread Unstoppable slasher then attack with it face down, have it be blocked then turn it face up. Give the blocking creature indestructible and deathtouch.) 2(I'm playing on Android)3(Unstoppable slasher went to the grave and stayed there. I manifest dread the unstoppable slasher. Next turn I attacked with it face down. They blocked then I flipped the slasher. They gave their creature deathtouch and indestructible. When combat was over. The slasher stayed in the graveyard.)4(I expected the unstoppable slasher to be returned to the battlefield with the stun counters.) I was playing in a draft that I paid real…

    9 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  10. More issues with double strike.

    Double strike vs deathtouch in a fight results in a creature with double strike always dying even if it kills it with first strike damage.

    7 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  11. Dealing damage with power of a creature with deathtouch should not kill the attacked creature

    Recently I did a game which I encountered what I think that should be a bug. My opponent had a creature 1/1 in game, with deathtouch, and he did a sorcery to give my creature an ammount of damage equal to his creature's power, since mine was a 4/4 it should have stayed alive but it died due to deathtouch "effect". Is this normal? Thanks in advance.

    3 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  12. Heliod, Sun Crowned is crashing my game.

    Whenever I cast Heliod, Sun Crowned it crashes my game as it enters the field. This also happens when my opponent will play Heliod.

    5 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  13. Selado dsk bug shuffle lands

    Quantidade de lands corretas para a modalidade, mas o shuffle trouxe mãos com 4 plains seguidos, anterior foi 5 montanhas, nao faz sentido. Probabilidade muito minima para isso

    9 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  14. Scute swarm

    Scute swarm token generation wasn't showing the correct amount of tokens and capped at what it showed at around the screenshot below. After this my game slowed down progressively more and more and timeout was being shown for me as he was playing lands and generating more scute swarm. Made my phone very hot and made my music player stop and eventually crashed my game.

    3 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  15. Better Offer copied one of my creatures instead of pulling from opponent's deck

    When the spell resolved I was prompted to choose which one of my creatures on the battlefield to copy, which worked, and then no creature from the enemy's deck appeared.

    Platform: Steam

    0 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  16. Noticed a new breed of ropers?

    Who else has noticed a recent uptick in the number of players who repeatedly rope from the first draw (i.e. without ever even playing a land)?

    I get matched up with the same opponents multiple times every day, who do this in every single game, and have been doing so for the last few months, so it's clearly very deliberate (i.e. it's not something intermittent like a bad connection, as I sometimes see the cards in their hand light up as they're reading/reordering them). For instance, I've clocked over 100 games against a single player called "Mercuril", who has never…

    2 votes

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  17. 不正行為

    相手が負け確定の場面で突然引き分けが表示された。

    3 votes

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  18. The Color challenge bugs

    Color challenge has a bug when playing with blue deck against the white one, when I've used Unsummon at start rounds the Ajani bot keeps enchanting positively my creatures, easing the game.

    5 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  19. Heist

    Please make an adjustment to the heist mechanic or to the heist cards. The cards are not fun to play against, and they have been making for a miserable experience in alchemy.

    From a gameplay enjoyment perspective, it is not fun having your opponent consistently take the best cards out of your deck. It greatly reduces deckbuilding choices and creates imbalanced gameplay patterns.

    From a mechanic standpoint:

    1. Heist nonrandomly removes the strongest cards from your deck. This is problematic because it makes your own draws significantly weaker. Normally, that would have an opportunity cost for the player removing those cards…

    13 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  20. Pasar automáticamente

    No es la primera vez que me pasa que, en mi turno, se salta al del oponente automáticamente sin yo haberle dado a pasar, nada más ser mi turno y si con suerte me da tiempo a sacar una tierra al campo de batalla. Me ha hecho perder algunas partidas. Por otro lado, la opción de pasar automáticamente no funciona nada bien; nunca suele pasar automáticamente cuando lo presiono en turnos rivales para cuando tengo, por ejemplo, un hechizo instantáneo de Magia Cura y no tengo permanentes aún con quien usarla por lo que no la voy a gastar, pero…

    1 vote

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