MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10223 results found
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**** Bloodthirsty Conqueror and **** Your Game
I hate this disgusting game ruining combo killer. Worse than the Uro days of yore. The Magic The Gathering design team should be fired.
10 votes -
A label that call the other play a poor sport when they use all timed outs to delay inevitable win.
In a lot of my matches my win is inevitable, but opponents will run their timers out. This is a sign of poor sportsman ship. If they have no mana left or cards in hand.......
It wastes players time because they cannot and will not admit defeat!1 vote -
Lost connection leads to reenter the same match with a glitch waiting screen
see attatchment for screenshot
2 votes -
Fabled Passage bug
Played Fabled Passage as my fourth land, pulled my deck to search for basic land. It made it seem as though I had none in the deck! I have an even number of basics AND it was at the start of the game.
3 votes -
The card Éowyn, Fearless Knight has a bug
The card Éowyn, Fearless Knight has a bug:
When you play this card it has an ETB, I played it several times during my brawl games and this ability does not trigger upon entry.1 vote -
Is there a reason there is no "show password" option? Not very friendly to those with visual disabilities.
Is there a reason there is no "show password" option? Not very friendly to those with visual disabilities.
3 votes -
Unable to play an eligible card in a match
Can someone please explain how I had a lakeside shack, untapped in play, a defend the rider in hand, opponent uses feed the swarm on my leaf-leap guide, and I am unable to use my defend. It wouldn't let me tap and did not show I had any eligible plays. This was an unranked alchemy match
1 vote -
Arena Formats
Formats on Arena have serious problems. That's because, since a lot of players play every day an enormous number of matches, metas revolve very quickly. An online game should have ban, rebalancing, and sban every month at least, but every two weeks possibly. On the contrary, now formats are completely lost and left to themselves.
I will now talk about the arena-only formats. Also, Standard has problems, but you already know (you should have acted sooner, also in this case).
Historic needs to be reformed.
The game is getting more and more boring every day. In most of the matches, it seems to see opponents play a solitaire game. You don't have any possibilities of interaction with some of the decks now present in the format.
Especially in Bo1, the most played format in your app, Magic is becoming very boring. Reanimator persist combo is very annoying. Now it consistently closes during the second turn, and it is very difficult (and boring, since the matches are all the same) to play against it, since you should always have the exact answer in the first turn.Eldrazi is simply horrible, since I don't understand why only this deck can have such synergies that completely prevent opponents from playing. Destroying opponents' lands without the possibility of having a land back and without any drawback for the Eldrazi player is horrible in a format like Historic, also because every other strong way to interact with opponent lands is banned. And also, Eldrazi is the only deck that has two ramp lands specifically made for the deck. Why should any other deck have the same possibility?
That's why the format is becoming a solitaire card game, and why playing Magic: The Gathering has never been so boring and even frustrating, to the point that I prefer playing other games, and it happens frequently that I shut the app, passing to other, more passionate games, such as a real solitaire. Game experience is no longer the same as before.
Timeless is simply unplayable, since it needs way more cards to be even considered as a nice and interesting format. You have already added some cards, but this is not sufficient. And also in this case, you have to rebalance the format faster and to act with haste when a problematic deck presents, because the problems in this format emerge very fast, and the format is not old and rich enough to reduce the influence of bad cards.
In a simple sentence, you have to care for the formats. Now we, as a community of players, feel completely lost.
Formats on Arena have serious problems. That's because, since a lot of players play every day an enormous number of matches, metas revolve very quickly. An online game should have ban, rebalancing, and sban every month at least, but every two weeks possibly. On the contrary, now formats are completely lost and left to themselves.
I will now talk about the arena-only formats. Also, Standard has problems, but you already know (you should have acted sooner, also in this case).
Historic needs to be reformed.
The game is getting more and more boring every day. In most of the matches,…1 vote -
third play
I cannot play with calubi, the third play, because when I use card, they don't go where they has to be, so after some turns, the screen is covered by cards and I cannot play anymore, like in the file I attach
1 vote -
Search Library
When searching my library due to an effect or a spell, I have accidentally hit cancel a few times now, and the game instantly exits the library, effectively countering my own spell or effect. I would like to suggest an "Are you sure?" pop up when exiting wile searching a library, similar to when you move to target a permanent that would not be advantageous for you.
1 vote -
No hexproof
I had 4 creatures on the board and the enemy played Split Up. I proceeded to use Snakeskin Veil on my Mossborn Hydra so give it hexproof to protect it from dying. So Snakeskin Veil landed then when Split Up landed it destroyed my Mossborn Hydra. How can a creature with hexproof die from a opponent's spell. This cost me the game and I was going to hit for 600+ damage the next turn
2 votes -
Louisoix's Sacrifice
Louisoix's Sacrifice not countering non creature spell!
1 vote -
Stadium Headliner does not work properly
Stadium Headliner does not deal the appropriate damage when sacrificed. I had two creatures, including Stadium Headliner, at the time that I sacrificed it. It is supposed to deal an amount of damage equal to the number of creatures I controlled, which should be two (2). It did not deal that much damage, only one (1).
1 vote -
Report a Bug
If I own a card in another set but do not own it in the set I am looking at in my collection, it won't show when filtered by "Not Collected".
- Steps:
- Go to Collection
- Advanced Filters
-
Select the following:
- Collection: Not Collected
- Rarity: Common
- Set: Shadows over Innistrad Remastered
Click <Ok> button
At this point nothing shows for me.Click "Craft" toggle button
I can now see a bunch of common cards that I do not have for this set and they are correctly greyed out.
For example I do not own "Crow of Dark Tiding" in Shadows over Innistrad but I own three copies from Foundations.
Platform:
PC - Windows 11 Pro - 24H2Actual Results:
Filter is hiding cards not collected when filtering by one set.Expected Results:
When filtering by a specific set the "not collected" option should show what's not collected for only that set.Workaround:
Do not use the "Not Collected" option and the cards will show greyed out in your Collected collection.
If I own a card in another set but do not own it in the set I am looking at in my collection, it won't show when filtered by "Not Collected".
- Steps:
- Go to Collection
- Advanced Filters
-
Select the following:
- Collection: Not Collected
- Rarity: Common
- Set: Shadows over Innistrad Remastered
Click <Ok> button
At this point nothing shows for me.Click "Craft" toggle button
I can now see a bunch of common cards that I do not have for this set and they are correctly greyed out.
For example I do not own "Crow of Dark Tiding" in Shadows over…
1 vote -
Invasion of Tarkir dealt more damage than it should have
I was playing a match in Historic Ranked. On the previous turn, the opponent had played Invasion of Tarkir, revealed a dragon card, and destroyed my creature with 3 damage. Fine. On the next turn I played a 4/4 creature. Opponent then played another Invasion of Tarkir, revealed ONE dragon card, but my creature was dealt 4 damage instead of 3, killing it. ONLY ONE CARD WAS REVEALED. The value of X is the number of cards revealed during that spell resolution NOT THE TOTAL number of cards revealed on all turns. There is a bug in the way the damage is being calculated, due to the fact that another card was revealed by a spell with the same name on the previous turn. This player is obviously EXPLOITING this bug because why else would you play a card that dealt 3 damage to a 4 toughness creature? They should banned. I conceded and took a loss in ranked because I'm not going to play against a bugged mechanic when the player is knowingly exploiting it.
I was playing a match in Historic Ranked. On the previous turn, the opponent had played Invasion of Tarkir, revealed a dragon card, and destroyed my creature with 3 damage. Fine. On the next turn I played a 4/4 creature. Opponent then played another Invasion of Tarkir, revealed ONE dragon card, but my creature was dealt 4 damage instead of 3, killing it. ONLY ONE CARD WAS REVEALED. The value of X is the number of cards revealed during that spell resolution NOT THE TOTAL number of cards revealed on all turns. There is a bug in the way the…
0 votes -
Tragic trajectory
Tragic trajectory not working as intended. I played Cecil, Dark Knight turn 1 then on turn 2 my opponent warped in Timeline Culler and then played Tragic trajectory targeting my Cecil in his first main phase. This immediately killed my Cecil who as a 2/3 should've been turned into a 0/1 that I could still block the Timeline Culler with.
1 vote -
Pântano Ardente está trauduzido de maneira incorreta
A tradução está errada, o que o terreno faz é 'Entra no campo de batalha virado ,a menos que você controle dois ou mais terrenos básicos', porém na tradução do Arena está 'Dois ou Menos'
1 vote -
Players getting random buffs
I keep getting into games where players keep getting random buffs.
In my last game a player played a 1/1 and it was suddenly a 3/3 with vigilance and nothing that he played previously or even random effects could describe.
A match a couple days ago I encountered a player that suddenly had a "player takes damage effect" and their Ajani's Pridemate started to gain life.. again and again and again... 13 times with no trigger.
In another match, suddenly the player had Hexproof on all their creatures... and I went through the graveyard and looked all the permanents abilities.2 votes -
Redirecting target of spells using "Return the Favor" didn't update the list of valid targets
An opponent cast a spell (I don't remember the spell's name) to "Destroy target creature with power 4 or greater" targeting one of my Scorpion Dragon Tokens (made with Magda). I go to cast "Return the Favor" to redirect that spell into destroying one of my opponent's own fliers and protecting my scorpion at the same time (They have a 4/3 Flying Unicorn creature at least, I'm almost certain he had another creature of power 4 or greater as well). I pay for both effects, but I was unable to target my opponent's creatures with their own spell and timed out my decision, forcing the spell to kill both my Scorpion Dragons (instead of the original one token, or as I intended- two of their own creatures) losing me the game immediately after.
What I think is happening is that under normal circumstances, spells of this nature don't consider the owners cards as valid targets out of the owner's best interest, so when a spell by the opponent (in this case: Me) is allowed to redirect it, the spell's list of 'Valid' targets does not update for the Opponent's best interest (including target's the spell's owner controls (Though really, true valid targets should be ownership agnostic. ALL Creatures with power greater than 4 are technically valid targets no matter whose side of the field they are on)).
I sincerely hope this is fixed soon as this bug makes redirection spells into useless dead weight, or worse: a False Hope that backfires. PLEASE look into this.
An opponent cast a spell (I don't remember the spell's name) to "Destroy target creature with power 4 or greater" targeting one of my Scorpion Dragon Tokens (made with Magda). I go to cast "Return the Favor" to redirect that spell into destroying one of my opponent's own fliers and protecting my scorpion at the same time (They have a 4/3 Flying Unicorn creature at least, I'm almost certain he had another creature of power 4 or greater as well). I pay for both effects, but I was unable to target my opponent's creatures with their own spell and timed…
2 votes -
"Cut Down" did not work on "Screaming Nemesis" I should have been able to use "Cut Down" while accepting the damage from "screaming Nemesis"
"Cut Down" did not work on "Screaming Nemesis" I should have been able to use "Cut Down" while accepting the damage from "Screaming Nemesis" I could not even select "Screaming Nemesis" with "Cut Down" Screaming Nemesis was still it's base 3/3. This should not have been a problem.
3 votes
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