MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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9351 results found
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Qualifier play in bug
In the first match, I played sideboard cards I didn't choose, and I had to play with a deck I didn't create. I think it's unfair since my main deck was in the sideboard . Also, on turn 8, when I was attacking, the screen went black, and when the screen returned, I had already lost the game
6 votes -
Sage of the skies token not copied by elspeth storm slayer
To reproduce:
1. Have elspeth storm slayer on the field
2. Cast at least 1 spell
3. Cast sage of the skiesthere should be two tokens but arena gives only 1
on PC
4 votes -
Seriously, stop allowing alchemy cards in brawl/ historic brawl
Repeatedly running into alchemy cards while playing historic brawl is entirely ruining my MTGA experience. It is becoming enough of an issue that I'm planning on just abandoning MTGA after having spent hundreds of dollars on the game over the years.
I seriously hate these cards. They are not fun to play against. They are game breaking. The go outside the spirit of the game. They are trying to turn MtG into a hearthstone clone and I'm sick of seeing them.
I'm sorry but cards that let you "conjure" the power nine into your deck (making a brawl deck 100% illegal by doing so), cards that let any color have access to demonic tutor (a card that isn't legal to play in historic brawl, and can be "conjured" in decks that don't match that color), cards that duplicate lands simply by playing lands, cards that "conjure" urzatron lands, making your deck an illegal deck by having 103 cards. It's just getting ridiculous and every time I see them, I just scoop. I'm fairly sure most people who lose to alchemy cards can all agree that it feels cheap and never feels like a good game.
Stop ******* with the cash grab. Stop the janky hearthstone ****. Concentrate on what makes mtg amazing and seriously just split up the formats.
Repeatedly running into alchemy cards while playing historic brawl is entirely ruining my MTGA experience. It is becoming enough of an issue that I'm planning on just abandoning MTGA after having spent hundreds of dollars on the game over the years.
I seriously hate these cards. They are not fun to play against. They are game breaking. The go outside the spirit of the game. They are trying to turn MtG into a hearthstone clone and I'm sick of seeing them.
I'm sorry but cards that let you "conjure" the power nine into your deck (making a brawl deck 100%…
21 votes -
Jump-in event stuck bug - with steps to reproduce
Hello,
Last week, I experienced a bug where the jump-into event got stuck, which seems to have been occurring for a while now, according to the bug reports.
Upon getting a win in the "Jump-into Final Fantasy" event, the "Play" button changed to "Home," and the "Resign" button disappeared, preventing the player from continuing or starting a new event.
Since I encountered a similar issue during a Midweek Magic event a few months ago, I believe I’ve figured out what’s happening.
The main cause appears to be when the event progresses to N + 1 wins before the reward for N wins has been claimed.
Steps to reproduce (Both times occurred on an Android phone):
- Start a game
- Lose a connection to the server (the "Reconnecting" screen appears)
- Opponent concedes (win is counted server-side)
- Client reconnects (the client is unaware of the win, still showing 0 wins, and no "Claim" button is visible, only the "Play" button)
- Queue up again and win a game
- Client now shows 2/1 wins (as can be seen in the included image)
- Event is now stuck in a state where reward cannot be claimed and continuation is impossible
Hello,
Last week, I experienced a bug where the jump-into event got stuck, which seems to have been occurring for a while now, according to the bug reports.
Upon getting a win in the "Jump-into Final Fantasy" event, the "Play" button changed to "Home," and the "Resign" button disappeared, preventing the player from continuing or starting a new event.
Since I encountered a similar issue during a Midweek Magic event a few months ago, I believe I’ve figured out what’s happening.
The main cause appears to be when the event progresses to N + 1 wins before the reward for…
3 votes -
trample poison first strike bug
fynn was not enough strong to pass through my sab-sunen, but he did - with first strike and leyline axe. look my attachment :(
1 vote -
Playstyle mode My idea 3 players and 4 player or 2v2 or Tag team
Playstyle mode My idea 3 players and 4 player or 2v2 or Tag team
Introduction
In the past, I played EDH with a group of 4 friends. And often the time did not match up, leaving only 3 people. So I thought of playing 3 people at the same time. Let's call it One Way (I have a simple illustration).- One Way When Player A attacks in a direction, the attack direction is forced to Player B only. And Player B forces to attack in C only.
- With instant or sorcery, the target can go in any direction to attack B or defend by targeting C.
- When 1 player loses, it is cut to 1v1.
- You can leave additional comments so that I can use it to play my EDH group when I go to play at the store. LOL
- I searched on youtube. I found an MTG game that was released 10 years ago with a 2v2 or tag team system. I think it should be applied in MTG arena.
Playstyle mode My idea 3 players and 4 player or 2v2 or Tag team
Introduction
In the past, I played EDH with a group of 4 friends. And often the time did not match up, leaving only 3 people. So I thought of playing 3 people at the same time. Let's call it One Way (I have a simple illustration).- One Way When Player A attacks in a direction, the attack direction is forced to Player B only. And Player B forces to attack in C only.
- With instant or sorcery, the target can go in any direction to attack…
3 votes -
Need for speed red color mastery achievement doesn't count tokens
The red color mastery achievement Need for Speed says that you need to attack with creatures that entered battlefield this turn. After running goblin token and mobilize decks I noticed that I had a very low count in this achievement. The fact that I'm creating a large amount of creatures and attacking with them to turn they enter should count towards this achievement as it is described. Please do something to address this.
2 votes -
Unable to cast any spell in Modern Horizons 3 draft
Unable to cast my Sneaky Snacker on turn two for one black and one blue mana even though I have the mana available. I click on repair game files and when the process is over the game is counted as a loss.
1 vote -
Luis, Pompous Pillager and life link bug
He entered with +6 +1/+1 counters, total of 8 attack power, but I only got 6 HP from his trigger ability. That actually made me lose the game, I needed that 2 extra life points. This hapnd before too. I see a lot of people complaining abou tlife link not working...
1 vote -
Network Error – MTG Arena client fails to fall back to IPv4 (RFC 6555)
On PC (Steam), MTG Arena repeatedly shows “Network Error” or “Unable to get collection” when IPv6 is enabled.
The issue occurs on a valid dual-stack network: both IPv4 and IPv6 routes are reachable, but the client never retries on IPv4 if IPv6 stalls.Steps to reproduce
Launch MTG Arena on a Windows system with IPv6 preferred (e.g. Fritz!Box router).
Start the client — it hangs with Network Error.
Launch again using:
C:\Windows\System32\cmd.exe /c "set PREFERIPV4=true && set UNITYIPV6=0 && start "" "C:\SteamLibrary\steamapps\common\MTGA\MTGA.exe""
The game connects normally.
Actual result:
Arena fails to connect when IPv6 path is slow or unreachable.Expected result:
Client should automatically fall back to IPv4 per RFC 6555 (“Happy Eyeballs”).Workaround:
Setting PREFERIPV4=true and UNITYIPV6=0 forces IPv4-only sockets and resolves the problem immediately.On PC (Steam), MTG Arena repeatedly shows “Network Error” or “Unable to get collection” when IPv6 is enabled.
The issue occurs on a valid dual-stack network: both IPv4 and IPv6 routes are reachable, but the client never retries on IPv4 if IPv6 stalls.Steps to reproduce
Launch MTG Arena on a Windows system with IPv6 preferred (e.g. Fritz!Box router).
Start the client — it hangs with Network Error.
Launch again using:
C:\Windows\System32\cmd.exe /c "set PREFERIPV4=true && set UNITYIPV6=0 && start "" "C:\SteamLibrary\steamapps\common\MTGA\MTGA.exe""
The game connects normally.
Actual result:
Arena fails to connect when IPv6 path is slow or…1 vote -
hanwier garrison
tried to meld hanwier garrison and instead of making hanwier, the writhing township the creature just went to the graveyard. Meld isn't working correctly.
1 vote -
cheating in brawl
Congrats on cheating in brawl. You deserve to get cancer. It'll match your disgusting deck that you had to cheat with by top decking every single card needed with your huatli. I hope to read your obituary soon you cheating scumbag. Getting ocelot pride to trigger when you didn't even gain life. In addition to playing monstrous vortex and ghalta stampede tyrant. You're why people who play Magic are made fun of for being fat and having no life. Sorry you're so pathetic you have to cheat at this terrible worthless game made by a terrible **** eating company.
1 vote -
Lo oponentes no juegan
No solo hay q esperar una media de 30 segundos para que el juego encuentre un oponente, tambien hay que esperar a que el oponente decida hacer o no muligan y la mayoría de mis oponentes (80-90%) no hacen nada en absoluto, me conecto para jugar, no para esperar a que salgan barras de tiempo, es aburrido que me emparejan con gente que no juega
1 vote -
Unable to target "Jace, Wielder of Mysteries" with "Legions to Ashes"
Just as the title states, I was unable to target planeswalker "Jace, Wielder of Mysteries" with "Legions to Ashes" and this caused game loss. There was nothing on the field preventing my targeting.
1 vote -
Pippin not protecting
Game did not allow Pippin, Guard of the Citadel to tap to protect another creature (Crystal Barricade) during combat
1 vote -
Unattached Equipment (Squire's Lightblade) Blocking Player View After Creature Removal
I removed an opponent's creature, which had an Auxiliary Boosters and two Squire's Lightblade attached. Once the equipment was unattached, the card art continued floating on the screen rather than returning to the designated area. This made it difficult to play for most of the match, though the issue did eventually resolve itself.
1 vote -
Edge of Eternities Rares not appearing in search
Four Edge of Eternities Rares are not appearing on Arena searches. Either they can't be located no matter what filter settings are chosen, or the game thinks there are four extra rares.
On Mac
2 votes -
counter triggers
I guess im just not getting what happening, card 1- mossborn hydra card 2 said if a counter double the amount, 3 lands drop, 1 counter+1, then2 +2, then 4 +4, to 14 right? 0 +2+4+8 dudes got 128, even double again that 0 4 8 16 for 28, hes got 128. i love this card and drop extra land all the time, and i saw someone do it withtifa too 3 lands somehow gets them 128 counters but when i drop 3 lands its not exponential like this if i have 2 and were double i got the chocobo version, i have maxed at 64 3 drops doubled twice from 1 or none, so minimum thats 1+4+8+16 or 29if it had were saying. somecards are triggering, doubling twice but not the chocobo one nor the hydra? the hydra producing 1/2 the counters for me under the same circ. becayse somehiw the chocobo ability and the card dude play are different but the woriding is the same. i have tried a dozen time to reoroduce this exponential double and cant replicate, with the same stuff, so theyre somehow doing a turn 4 128 counter trample no longer effected by summoning sickness killer? playing 3 additional lands, idk how he played the other land no spell for that flashback would have costed everything he spent on the first spell the other 2 lands... starts 5 mana ends 8 and double doubling, 1 for turn plus a spell for 2, 128 counter i just its not mathing unless somehow there is additional triggering idk its super frustrating when i see opponents do stuff and then not be able to replicate it with the same function. same abilities same amounts...
I guess im just not getting what happening, card 1- mossborn hydra card 2 said if a counter double the amount, 3 lands drop, 1 counter+1, then2 +2, then 4 +4, to 14 right? 0 +2+4+8 dudes got 128, even double again that 0 4 8 16 for 28, hes got 128. i love this card and drop extra land all the time, and i saw someone do it withtifa too 3 lands somehow gets them 128 counters but when i drop 3 lands its not exponential like this if i have 2 and were double i got the chocobo…
1 vote -
"Combat Tutorial" and "Ivy, Gleeful Spellthief"
Card "Combat Tutorial" does not trigger "Ivy, Gleeful Spellthief". Playing in Brawl with Ivy as commander. Why?
1 vote -
I need support!
For over a year now, I have been trying to inform Wizards of the Coast that there are very serious shuffling issues in their program, but unfortunately, they are not listening. For more than a year, customer service has continued to copy and paste the exact same message to the point that I am desperate; I have lost countless drafts due to the classic issue of drawing 12 lands in a row over 3 consecutive games, and no one from the technical team wants to listen to me. I hope this is the right platform, because we are at the brink of legality concerning the software (not to mention that Online is pure gambling and should be banned). DEVELOPERS OF ARENA, THERE ARE SEVERE SHUFFLING ISSUES - PLEASE RESOLVE THEM, OTHERWISE YOU WILL LOSE A LOT OF PLAYERS HERE!!!!
For over a year now, I have been trying to inform Wizards of the Coast that there are very serious shuffling issues in their program, but unfortunately, they are not listening. For more than a year, customer service has continued to copy and paste the exact same message to the point that I am desperate; I have lost countless drafts due to the classic issue of drawing 12 lands in a row over 3 consecutive games, and no one from the technical team wants to listen to me. I hope this is the right platform, because we are at the…
1 vote
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