MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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5798 results found
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necromastery
Necromastery achievement is bugged and can't be gotten by any means. i've tried every card that brings a creature back to the field with every mana 8 card i have none work this is really irritating.
2 votes -
Cropping bug on 2560x1600 (16:10) resolution on Windows
I'm recently using a 2560x1600 (16:10) resolution on Windows and the borders of the screen are cropped. Some examples: when I right click on a card on game, I see only part of it, the left part is cropped (shown in a png). In "Recently Played", the first option appears incomplete (left part cropped). In the Quick Draft main screen, the "Resign"button appears cropped as well. If I change the resolution to any 16:9 like 2560x1440, the borders are not cropped any more, but I see a top and bottom black thick borders (shown in the other png). The problem is that I can't bring the mouse to the bottom of the screen to pick or drag the cards in hand into play any more. I need to find where the mouse is, then bring it a bit upwards, then get to where the card (screen) starts, and then I'm able to pick and use the card. It's very annoying and uncomfortable, really. It takes a lot of mental energy and attention, that is taken from the focus on the game. It affects the gameplay and overall performance.
Is there any solution for this? Thanks in advance!I'm recently using a 2560x1600 (16:10) resolution on Windows and the borders of the screen are cropped. Some examples: when I right click on a card on game, I see only part of it, the left part is cropped (shown in a png). In "Recently Played", the first option appears incomplete (left part cropped). In the Quick Draft main screen, the "Resign"button appears cropped as well. If I change the resolution to any 16:9 like 2560x1440, the borders are not cropped any more, but I see a top and bottom black thick borders (shown in the other png). The problem…
2 votes -
Couldn't block attackers for unknown reason
Opponent swung in with a bunch of attackers, I could see no effect in play that would have prevented me from blocking. Only one of the attackers could be blocked. When I selected a blocker, only the one attacker could be chosen.
4 votes -
Mana Problem
Hey guys i wanted to write just to please recommend working on your shuffler. Its always super maddening when you loose a game when ypu got stuck on your second mana for the rest of the game or when you get mana after mana after mana. I feel like theres something very wrong with the mana distribution. I get games with 19 mana decks where i get more mana draws than a 25 mana deck. Explain how in real life that would happen, not even if your a bad shuffler youll grt 4 or 5 straight mana draws in a 19 mana deck. Again please rework the mana situation
Hey guys i wanted to write just to please recommend working on your shuffler. Its always super maddening when you loose a game when ypu got stuck on your second mana for the rest of the game or when you get mana after mana after mana. I feel like theres something very wrong with the mana distribution. I get games with 19 mana decks where i get more mana draws than a 25 mana deck. Explain how in real life that would happen, not even if your a bad shuffler youll grt 4 or 5 straight mana draws in a…
4 votes -
This Company ignores reports. Don't pay any real world money until they respond!
The interface is buggy.
Simple stuff — Some cards do not give you the option of priority when the rules state that you get to have it. Some cards also give you priority when there are no targets, forcing you to pass at every single step (ie Jolted Awake).Less simple stuff — Other players that auto-concede are either disconnecting/disconnected or are running a trainer that force quits. Us legit players will have to sit through it when it gets stuck. These should NEVER turn out to be a "draw". Give the win to the person who showed up and didn't leave.
Hard for people to comprehend stuff — (I have done PvP game modding so don't try to troll or gaslight me, k?) Players are using trainers. The cards highlight white when the other players are looking at it, but only one "section" at a time can highlight at a time. When everything on their board flickers, or their deck skips, you can see that they're using a shuffle trainer, and you can tell they are randomizing their hand by clicking a menu option. It's why every turn they take is an extra 15-20 seconds from a "normal" turn. This is most apparent when they start to run down the timer and then you see their cards flicker 3 times, then they suddenly have a perfect response for everything, and typically they'll either win in the next 2 or 3 turns, or (rarely but I have seen it and, again, I won't be gaslighted) they'll attempt to cast a spell without paying its cost (probably an "untested" option on the trainer that comes with a warning) and they'll auto-concede.
I've seen this in about 20% of games I play. I am familiar with how scripting works (C++, Angelscript, etc.) and how mods can adjust data through a keypress interface. If you want to know more about how trainers work, GOOGLE THEM. It's VERY EASY to find out what they are. MTGA trainers are not public, because (in case you didn't know) there are locked forums that post links to download things via dark web. I have been in PvP clans before and saw these firsthand, and it's absolutely not a new thing. Even within the locked forums you have to reply with a "Thank you" or upvote their post in order to see their links.
Now that I've explained for the greener folks, I should assume that some the ones who do know also work for the digital game team, and are probably instructed to deny and ignore, because while people are using trainers to win (this is highly likely, so let's just accept that it's worth looking into), they may not be using it to get certain store items for free. Perhaps they're still paying real world money, and I think that's the only reason the dev team is pretending it's not a real issue.
Problem is, your less enfranchised players take up the majority of your customer base. We're the ones who have to constantly put up with losing to people who are probably as abusive and disrespectful in real life (another story; bullying is just wrong) because we simply don't do microtransactions.
This company has to get it together if they want the game to last a while. Some of us who are very capable of collectively impacting things are really starting to get fed up, and I, for one, hate that I even have to think that way.
Maybe do something.
The interface is buggy.
Simple stuff — Some cards do not give you the option of priority when the rules state that you get to have it. Some cards also give you priority when there are no targets, forcing you to pass at every single step (ie Jolted Awake).Less simple stuff — Other players that auto-concede are either disconnecting/disconnected or are running a trainer that force quits. Us legit players will have to sit through it when it gets stuck. These should NEVER turn out to be a "draw". Give the win to the person who showed up and…
4 votes -
The End
The card "The End" did not provide me with the card draw it should have
3 votes -
Mythic pack gave rare instead of mythic
Mythic pack gave me a rare wildcard. I would like a new mythic pack
20 votes -
Game rushed through my second main phase - ignoring the availability of my solved case ability after combat
Game skipped my second main phase after attacks.
My life gain from attacks solved my "Case of the Uneaten feast", but the game immediately skipped to my opponent's draw/upkeep without allowing me to solve the case and cast from my graveyard (untapped lands were available).
Oddly, a permanent of his triggered something at his upkeep and i was able to activate the Solved case as a response to it during their turn's upkeep - but i was not able to cast any cards despite their ghostly presence in my empty hand.
6 votes -
American Flag Sleeves Bugged
Why are the american flag sleeves bugged? on mobile, the sleeves are available, and can be seen by at least me, but on my mac/PC and ipad, they are equipable, but not viewable by me or other players.
can someone answer why this is? Ive obviously tried all the easy stuff like restarting and re-installing.
6 votes -
Historic Brawl needs reworking
This format is my preferred to practice Commander/EDH ideas that are decks ideally for multiplayer format, but have to be tuned more to 1v1. The issue in this format is that having only the one option for Historic brawl matchmaking means that you get set against decks that are not enjoyable or honestly even fair to play against in a 1v1. Kotis the Fangkeeper and Ugin, Eye of the Storms are the newest and most prevalent perpetrators of this issue. We need another bracket to go in for more casual play or be able to set up commanders that you do not want to get matched against. It makes doing daily challenges or even just playing the game unbearable at times. I just feel like the evaluation for this function of Arena was not held in the same light as others.
This format is my preferred to practice Commander/EDH ideas that are decks ideally for multiplayer format, but have to be tuned more to 1v1. The issue in this format is that having only the one option for Historic brawl matchmaking means that you get set against decks that are not enjoyable or honestly even fair to play against in a 1v1. Kotis the Fangkeeper and Ugin, Eye of the Storms are the newest and most prevalent perpetrators of this issue. We need another bracket to go in for more casual play or be able to set up commanders that you…
3 votes -
More aggro
Too much aggro decks, new set and guess what? More aggro cards and decks. Put eye on this, MTG is getting bored..
6 votes -
Penalties for Scooping
You should penalize the people that quit early in matches somehow. The "scooping" culture on Magic Arena is toxic and really leaves a bad taste in players mouths. I've heard from several players that Magic arena has become an unenjoyable experience because you can never finish a game without someone quitting early for no reason. A lot of times what happens is they see the type of deck and immediately quits.
2 votes -
arena
Arena keeps crashing when I'm in matches. I have to wait for the program to time out, then restart it and get back to my match. I can tell it's happening to other people, as there are often times in matches when they go idle for long periods of time. I'm on a Windows 11 PC, and haven't had this issue before.
17 votes -
Color Challenge Black Last Step
I have won the last battle for the Black deck color challenge 4 times, but every time I go to claim the 'cold-blooded killers deck', it 'waits for the server' for forever and then resets and makes me do the match again.
1 vote -
Eaten Alive card not working.
I have seen a few times the card Eaten alive not working at all, the card doesn't exile creature objetive after sacrificing a creature.
9 votes -
shuffler
Fix the shuffler. I was playing draft. 17 lands in 40 cards. I kept a 7 card starting hand with 4 lands. I played 5 total turns in the game, where I drew a land card all 5 turns. The chances of drawing 5 lands in a row are astronomically low.
28 votes -
Continue playing in event after 3 losses (!)
It is possible to continue playing a deck that has 3 losses in a limited event.
Reproduction:
1. draft and build deck.
2. open arena on PC with the event page open, i.e. with the win/loss counter visible and play button in bottom right.
3. without closing app on PC, open arena on mobile with the same account.
4. Play until 3 losses
5. press "reconnect" on PC arena app
6. The cached version of the page is displayed, with amount of losses and wins present as when cached.
7. Pressing play puts you into queue
8. it is possible to achieve 4 losses (see attachment) with this, increase the amount of prizes, and I presume get 8 wins but I haven't tried that.This is highly exploitable and a bad actor could take further advantage of abusing these stale clientside states. This is likely a very high priority issue and should be resolved asap
It is possible to continue playing a deck that has 3 losses in a limited event.
Reproduction:
1. draft and build deck.
2. open arena on PC with the event page open, i.e. with the win/loss counter visible and play button in bottom right.
3. without closing app on PC, open arena on mobile with the same account.
4. Play until 3 losses
5. press "reconnect" on PC arena app
6. The cached version of the page is displayed, with amount of losses and wins present as when cached.
7. Pressing play puts you into queue
8. it is possible…2 votes -
UI Bug, Activated Abilities, Game-Losing
Summary
I’m experiencing a recurring issue in MTG Arena where activated abilities on permanents are unclickable, despite having the required mana and meeting all activation conditions. When I attempt to activate the ability, I hear a “clinking” sound and see a red outline appear around the card, indicating the game recognizes the ability as present but will not execute it. This issue has directly cost me multiple games and has persisted across multiple versions of the client.
Steps to Reproduce
1. Play a permanent (creature or enchantment) with an activated ability that costs mana (e.g., “4W: Creatures you control get +1/+1 until end of turn” on Bearer of Glory). 2. Wait until a later turn where the permanent has been on the battlefield and is not summoning sick. 3. Ensure you have sufficient mana to activate the ability, including colored mana. 4. Attempt to activate the ability by clicking the card. 5. The ability fails to activate, playing a clinking sound and flashing a red outline around the card. 6. Entering Full Control mode does not fix this. 7. The ability remains unclickable even after tapping mana manually or interacting with the stack.Temporary Workarounds (Partially Effective)
• Changing the screen resolution or entering Windowed Mode sometimes causes a “View Printed Card” box to appear on right-click. • In one case, clicking this did allow the ability to activate after. • In another case (same setup, different game), this did NOT work, and the bug persisted. • Right-clicking the card or zooming in sometimes helps, but this workaround is unreliable. • This workaround is also impractical due to short timers during actual gameplay.Known Affected Cards (but not limited to):
• Bearer of Glory – Tarkir: Dragonstorm set • An unnamed enchantment giving a creature the activated ability to untap for 5 mana • Evolving WildsAdditional Information
• Issue persists after reinstalling the client • Issue is not fixed by restarting the game • Not caused by Auto Tap, summoning sickness, stack timing, or missing mana Not caused by other cards on the board that prevent activated abilities • Full Control Mode does not override or fix the problem • Has happened across multiple matches and cost me wins, including a recent game where I would have won by activating the ability but was unable to due to this bugImpact
This is a game-breaking bug. It causes major competitive and financial loss (especially in ranked or event play) and degrades trust in the platform. I have reported this before and received no actionable feedback or resolution. I’m submitting this again in hopes of proper escalation.
Request
Please:
• Investigate and reproduce this issue internally • Escalate to the development team if needed • Confirm whether this is a known bug and if a fix is planned • Offer compensation for games lost due to this issue, if applicableLet me know if you need logs, video evidence, or further testing steps. I’m happy to help resolve this.
Summary
I’m experiencing a recurring issue in MTG Arena where activated abilities on permanents are unclickable, despite having the required mana and meeting all activation conditions. When I attempt to activate the ability, I hear a “clinking” sound and see a red outline appear around the card, indicating the game recognizes the ability as present but will not execute it. This issue has directly cost me multiple games and has persisted across multiple versions of the client.
Steps to Reproduce
…1. Play a permanent (creature or enchantment) with an activated ability that costs mana (e.g., “4W: Creatures you control get4 votes -
Draft Rigged Game RIgged
The game is rigged in every way, you get to 3 wins in a row in Premier Draft with a solid deck and you have to lose 3 in a row because the game doesn't like free to play players.
In a game he made me a huge mana flood, I stole 16 lands and only 5 spells, imagine.
In the last one, I leave an image, in a game in which we are in top-deck mode the opponent draws the perfect cards. I have drawn more cards than him with a flint from Rakdos and cards that return things to me from the graveyard, I am incapable, but incapable of a comeback.
Incredible that the rival got exactly the perfect cards, it feels like I have been hacked. Imagine the people who bet real money on the scam they are subjected to.
As I said, this game is absolutely rigged for 90% of people, if it were a popular streamer/youtuber or a whale this would not happen.
Better that you never put money in this garbage game, it's like throwing money in the trash xd.The game is rigged in every way, you get to 3 wins in a row in Premier Draft with a solid deck and you have to lose 3 in a row because the game doesn't like free to play players.
In a game he made me a huge mana flood, I stole 16 lands and only 5 spells, imagine.
In the last one, I leave an image, in a game in which we are in top-deck mode the opponent draws the perfect cards. I have drawn more cards than him with a flint from Rakdos and cards that return things…7 votes -
Midweek Magic Rip Off
Midweek magic event is supposed to be randomized cards pulled from packs that you choose one at a time. Yet every person I play against is like they've picked the perfect cards and they have four cards of the same great that was never even an option for me to choose from. What a joke. Complete joke man. Make the game fair for crying out loud
1 vote
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