Skip to content

MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

--------------

If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.


2927 results found

  1. MTG Arena Alchemy Deckbuilding crashes

    Hello, I am playing AMTG arena for years on PC, but since last week I am not able to build any new alchemy decks. After selecting Alchemy as deck type, I am not able to search, leave the deckbuilding or add any new cards. I reinstalled the game, same result. Some alchemy decks can´t also be opend anymore, the app stays for hours in "Waiting for the sever". I also tried to clone exinsting decks the are still working to change some card, same mistake.
    I figured out that the problem occurs especially by decks using the colour red. Red…

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. My 3/3 died to a 2/2

    Playing Cube Draft at 3-2. Blocked a 2/2 cat token from Esika's Chariot with a 3/3 Forest from Nissa, who shakes the world. The 3/3 died and the 2/2 did not. Meant I had 14 mana for Emrakul, the Aeon's torn instead of 15 the next turn. Went back after the game and checked graveyards and board to make sure I didn't miss anything, and the only card opponent had in grave or exile was a mountain. I 100% win next turn if Time Walk + Annihilator 6 is involved, instead didn't cast another spell for the game. Can I…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Arena freezes while playing with bot

    Arena sometimes freezes when I’m playing the bot, on its turn.

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. trigger delay when timer active... and when inactive faster triggers

    when i have a stack of triggers resolving they resolve faster when the timer is not running (i.e.. before/after timeout ).

       It's infuriating to watch my 4 timers run out after I cast a single raise the past to get back 12 or 13 creatures then watch as those triggers resolve 2x faster with out the timer running down. 
    
    Also getting basically a GRV (forced timeout) after what is for all purposes  properly playing the game is dumb. alot of users are having this timer issue I hope to see it resolved soon!!!
    
    6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. Aquatic Subtlety in Alchemy Bo1

    I swear if something isn’t done next week about this toxic deck in Alchemy I am deleting this game from all my devices.

    5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. You never fixed Marvel Jump In

    I was expecting you to fix the distribution of packets offered, so it wasn't Savage Lands and Fantastic Four every time but you never did. If I want new cards, offering those every time when it's always 3 "random choices" limits my options. Besides, most of the games I play are vs. one of those as half the deck, limiting variability in experiences.

    Although it was good in theory, this event was a swing and a miss to me. The regular Jump In's distribution is much better.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Vehicle does not untap when not a creature while targeted by Spider-woman, secret agent

    Have a vehicle crewed.
    Opponent plays Spider-woman, secret agent, ability targets vehicle
    Pass turn, vehicle becomes artifact
    My turn comes, at untap, vehicle which is no longer a creature does not untap, which is not how the rule works.

    Spider woman clearly says creature. The vehicle is no longer a creature.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. Crashes when i finish a match

    Crashes when I finish a match resulting in no credits for winning a match. Android

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. Spymaster’s vault should utilize “select cards to keep” interface

    When conniving for large values (say, x=43) while performing a certain combo I often run out of time selecting which cards to discard. This wouldn’t be an issue playing in paper as I usually only care about keeping one or two pieces necessary to close out the game rather than manually selecting which 43 cards I don’t want. Updating that section of the UI to reuse the end-of-turn discard logic would be a big convenience.

    (Playing on ios version 2026.61.30.5042.1300604)

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. target protected

    Opponent is able to target a creature with "Protection from Spells ath tare one or more colors" using Ossification, which is one or more colors (white).

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. Tricksters Strategem Bug - Final quick draft match

    I cast Tricksters Strategem as my final spell. It put one of my opponents creatures into his library, but it did not prompt my creature to connive. This caused my to lose my matchup, I needed to buff my creature to be able to block his trampler

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. skip stack triggers

    Opponent's tokens entering causing 2x soul warden to trigger 100+ times, with single copy of any of the following Leo/AjaniPM/EssenceChanneler/Aerith/VoiceOBlessed/etc on the battlefield causes technical loss for life gain deck. a single soul warden out against a scute swarm/elspeth deck is enough to lose, even if the next turn you're holding a board wipe. too many occurrences at this point. In top #500 constructed ranked play, losing just because I'm running a staple life gain card is silly.

    Consolidate the stack [or] ask to stop/claim priority at last iteration or last 5 iterations, etc.
    if the soul warden trigger comes…

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. my timeout used on opponent actions

    example opponent scute swarm when verdant sun's avatar is in play burns MY timeout when there is no response required or possible, I am just waiting for their timewasting to pass

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. Auto tap is terrible

    Auto tap is just so incredibly terrible. It's lost me many games. Normally I use full contol, but the app always reverts back to auto and whether I forget to change it, it invariably kills. Some scenarios, such as using my only blue mana to cast an artifact, when every other card in my hand is blue, are just so incredibly stupid it's mine boggling. You devs can do better. Or just eliminate auto tap as a feature if you can't make it work.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Freezing at loading screen

    Whenever I go to edit a deck, it'll freeze at the loading screen. Platform is android.

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. Waiting server

    I'm having a problem with the deck editor. It won't let me edit any decks and just shows a black screen with the message "Waiting for server". I hope you can fix it.

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. [BUG] Blinking Saga coming back with original Lore Counters

    Caught a Founding the Third Path under a Temporary Lockdown while it was on Chapter 2.
    Later blinked the Lockdown with Scrollshift and to my surprise the sage entered with the original 2 lore counter and the ofc went straight to chapter 3 giving my opp a free spell.

    Saga' should come back as a new object and not with the previous # of lore counter.

    This was MTGA on PC.

    See log attached.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Improvised capstone

    Improvised Capstone is making player pay for spells that are milled from the top of the deck. It says that they can be played without paying there cost.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. Allow toggling off alternate art styles

    Magic is a complex game that taxes working memory heavily. This is compounded by complicated art styles that don’t match the printed cards, especially so when the art is “out of universe” like final fantasy etc. we rely on mental shortcuts like art to quickly identify cards. In my screenshot you can see art for “battle at the big bridge”, which isn’t a magic card. Making it worse is the poor accessibility and readability of the text, especially on mobile. While there is a button that seemingly hides these art styles, it doesn’t seem to work. Please allow us to…

    5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Lifelink failure, win combo broken.

    1. Marauding Blight Priest with Basilisk Collar equipped. Any life gain triggers it's damage ability. Lifelink does not specify combat damage so her damage ability should gain me one life. Which should in turn trigger her damage ability, and her lifelink should give me one life.
    2. Playing on Android
    3. I gain life, her ability triggers once, then stops.
    4. The two abilities should keep repeating until opponent has no life left. The same way it does when Bloodthirsty Conqueror is in play. It should result in a win unless opponent can interrupt the process
    5. Sorry, no video.
    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Gameplay  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?

MTG Arena Bugs & Product Suggestions

Categories