MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3472 results found
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Patchwork Banner / Slivers from Thrumming Hivepool
Bug: iPad, Standard Ranked Match on MtG Arena
I have Thrumming Hivepool in play, producing Sliver Token Creatures. When I then play Patchwork Banner the menu offers no Slivers as creature type to select with Patchwork Banner. (It does offer the OTHER creature types included in my deck, but not Slivers. Shouldn't it offer ALL creature types?
1 vote -
Daily deal pack
2025.12.30. I bought a discount Foundations pack today in the daily deals for 900 Gold and THE RARE HAS BEEN REPLACED BY 20 GEMS but I have NOT COMPLETED my collection of rares from the set! Can I have a replacement pack or reimbursement, please?
1 vote -
golden
BUG with golden packs
I had 5 or 6 golden packs to open and was waiting till the season ends to open them, but today they all vanished from my inventory (packs page)
only my 76 avatar packs are still in the screen.
Can you guys check what happpen? - Account ID: Tecnomage#410301 vote -
arena
I was playing in the All-Access Brawl Modified Metagame Challenge. My opponent cast a Witherbloom Command with the first and third modes, targeting themselves and my Siren Stormtamer. I sacrificed my Siren Stormtamer to counter the spell, but it still resolved, milling them for 3 and returning a land to their hand. Though a minor interaction, this interaction did contribute to me losing the game.
Now, I understand that, by sacrificing my Siren Stormtamer, it was no longer on the battlefield, but afaict the Witherbloom Command was still targeting a creature I controlled, as targets are announced on cast, and therefore the spell should have been countered and not resolved.
I am an incredibly skilled wizard and therefore have no doubt I will still win out the event, but this still feels like an unearned loss—assuming I'm correct on how the rules work.
Should this come up again: Am I just misunderstanding the rules here, or did the client not behave as it should have?
I was playing in the All-Access Brawl Modified Metagame Challenge. My opponent cast a Witherbloom Command with the first and third modes, targeting themselves and my Siren Stormtamer. I sacrificed my Siren Stormtamer to counter the spell, but it still resolved, milling them for 3 and returning a land to their hand. Though a minor interaction, this interaction did contribute to me losing the game.
Now, I understand that, by sacrificing my Siren Stormtamer, it was no longer on the battlefield, but afaict the Witherbloom Command was still targeting a creature I controlled, as targets are announced on cast, and…
1 vote -
Time to do all actions are to low. Animations and forced priority passes consumes a lot of time
I'm playing omniscience draft and am experiencing a lot of problems with the timers.
- There are a LOT of game actions in this format
- The board gets cluttered really fast. More sprites = lagging.
- Due to waterbending all players constantly have actions to do, which consumes timer when having to pass on every game action the opponent do. Thus, it is not possible to accumulate additional game timers. Even when autopassing this will not work as for every new action opponent do I still have to actively pass.I have now lost several games due to not being able to perform my game actions. The lag, the cluttered game states and the animations makes the game unplayable. When trying to figure out which permanent is which, the game concludes that my time is up and I have to attack. I literally am trying to waterbend my exiled card (exiled by Hama, the Bloodbender), followed up by playing my Invasion Tactics for the win and suddenly I am in declare attackers. Try desperatly to gain full control in order to respond to the attack triggers (I want to sac clues to grow my attacking creature to Obsessive Pursuit), but triggers resolves and only then the game realizes I want to keep priority, which is of course to late.
Suggested solution:
- Game actions need to add time to the clock. I am not playing slow, I am just doing a lot of things.
- All features causing lag need to be possible to turn off. Especially animations. Stop splashing my screen because I am waterbending, no one cares.
- Time consuming formats need longer timers, especially Omniscience draft.
- The forced priority passes are good, we need them in order to know what we pass on. Some abilities are however constantly on and are tedious. E.g. crew mechanic which is always available (even when the vehicle is a creature). We need a way to be able to play Magic also when these are on the board without all time being consumed.Edit:
I always have issues when I try to add a log file to error reports. Usually it works to update the submitted report and add it then. This time that doesn't work.I'm playing omniscience draft and am experiencing a lot of problems with the timers.
- There are a LOT of game actions in this format
- The board gets cluttered really fast. More sprites = lagging.
- Due to waterbending all players constantly have actions to do, which consumes timer when having to pass on every game action the opponent do. Thus, it is not possible to accumulate additional game timers. Even when autopassing this will not work as for every new action opponent do I still have to actively pass.I have now lost several games due to not…
1 vote -
Jorn, God of Winter flip side unknown card type
Hello,
I was playing Brawl and someone was using Jorn, God of Winter and the flip size card type was not displayed. It should have been a legendary artifact but the text was blank. https://edhrec.com/commanders/jorn-god-of-winter
2 votes -
lands
Lands - Yesterday - land dump! Today - no lands: matches - opponent has 7 i have 4 match 2 opponent has 5 I have 2. Maybe I suck, maybe I don't never know since this land issue keeps arising. If I can get my lands out I can have decent match. This is bs!
3 votes -
Couldn't cast a mayhem ability during main fase
In a game during the midweek Magic event, I was prevented from using the Mayhem ability.
My opponent had a Rishei, Getaway Accomplice (4/6) and other creatures on the battlefield. I had a Deathflame Burst in my hand and controlled a Wardens of Silverweb Summit and other creatures.
In my first main phase, I cast Deathflame Burst targeting my opponent's Rishei, Getaway Accomplice. Then I entered combat and attacked with all my creatures. Wardens of Silverweb Summit's ability triggered, and I discarded a card to draw.
After combat, in my second main phase, I tried to cast Deathflame Burst on Rishei, Getaway Accomplice, but the game didn't allow me to use the Mayhem ability.
I think there was an incorrect rules interaction.In a game during the midweek Magic event, I was prevented from using the Mayhem ability.
My opponent had a Rishei, Getaway Accomplice (4/6) and other creatures on the battlefield. I had a Deathflame Burst in my hand and controlled a Wardens of Silverweb Summit and other creatures.
In my first main phase, I cast Deathflame Burst targeting my opponent's Rishei, Getaway Accomplice. Then I entered combat and attacked with all my creatures. Wardens of Silverweb Summit's ability triggered, and I discarded a card to draw.
After combat, in my second main phase, I tried to cast Deathflame Burst on…2 votes -
Game stopped giving input prompts
During a game, I played the white enchantment that requires you to tap 2 creatures at the end of turn to draw it sac it. I selected my card, then I stopped being permitted to interact with the client.
I could not take game actions and the have roped. My opponent was able to take actions freely and I could not respond.
The client would not capture have files and would not accept my input to concede.
This was the first loss of a draft I paid gems for
4 votes -
Invalid email
I am attempting to create a new account on MTG Arena. When I put in my email address ending in @gmail.com, it says it is an invalid email. I tried with my second email and that also said invalid. These are my email addresses I use everywhere. Why is this happening?
1 vote -
Glicko-2
There are 3 key features to MMR:
-Rating (skill level)
-Rating Deviation (confidence in rating)
-Volatility (consistency)I am rather good at magic, i played a lot. Rating would be high.
I have been playing MTGA a lot. Deviation would be low.
I make a lot of custom decks. Volatility is high.I would like to complain about my MMR. It doesn't move fast enough for my new decks. Not only is deviation not moving my MMR, the system updates in 24 hours to a week. Volatility is not high enough for my playstyle.
The only way i have to fix this, is to quit the game for a while to loosen my deviation.
I should not have to manipulate my MMR.
TLDR: Fix MMR Volatility.
There are 3 key features to MMR:
-Rating (skill level)
-Rating Deviation (confidence in rating)
-Volatility (consistency)I am rather good at magic, i played a lot. Rating would be high.
I have been playing MTGA a lot. Deviation would be low.
I make a lot of custom decks. Volatility is high.I would like to complain about my MMR. It doesn't move fast enough for my new decks. Not only is deviation not moving my MMR, the system updates in 24 hours to a week. Volatility is not high enough for my playstyle.
The only way i have to…
1 vote -
The game froze and I lost the match
The game froze and I lost the match during a premier draft game. I want my gems back.
1 vote -
Mythweaver Poq is a problem
Mythweaver Pow is clearly causing a lot of problems. Just ban him already. He's broken and causes incredibly one sided games that are incredibly unfun.
1 vote -
Delighted Halfling mana not being used correctly in combination with Rattleclaw Mystic
I had a Delighted Halfling and a facedown Rattleclaw Mystic in play. I turned Rattleclaw Mystic face-up (the auto-tap used both of my red sources for some reason which is not the issue I'm reporting but still stupid when I had multiple blue and green sources). I then proceeded to cast Loot, the Pathfinder. I wanted to use Loot's red activation (deal 3 damage), so I tapped my Delighted Halfling to pay for the red mana in Loot's casting cost (so the red from Rattleclaw Mystic would still be available after Loot entered). However, no matter how I tried to do it, Arena was automatically using my generic red mana to pay for Loot's casting cost, leaving the conditional red mana from Delighted Halfling in my mana pool -- this would not be able to pay for Loot's red activated ability.
I don't understand why this would happen, and it effectively cost me the game -- both because I wasn't able to make the play that I wanted to make (and should have been able to make) and also because I timed out due to repeatedly trying to get the game to work the way it should. Log file is attached. Please fix your game, it's ridiculous that MTGO, an ancient piece of software, can correctly model the rules of Magic, and Magic Arena can't.
I had a Delighted Halfling and a facedown Rattleclaw Mystic in play. I turned Rattleclaw Mystic face-up (the auto-tap used both of my red sources for some reason which is not the issue I'm reporting but still stupid when I had multiple blue and green sources). I then proceeded to cast Loot, the Pathfinder. I wanted to use Loot's red activation (deal 3 damage), so I tapped my Delighted Halfling to pay for the red mana in Loot's casting cost (so the red from Rattleclaw Mystic would still be available after Loot entered). However, no matter how I tried to…
1 vote -
Turncoat Kunoichi failed to visually return Restless Razorkin to battlefield
During a game of Standard Brawl, opponent exiled my Restless Razorkin with Turncoat Kunoichi without paying the Sneak cost.
I airbent the Turncoat and other creatures with Avatar's Wrath. I didn't see Razorkin return to the battlefield but was able to attack with and trigger the Razorkin on subsequent turns.
Opponent recast Turncoat and I was able to see my tapped Razorkin still attached to the Turncoat as though it was exiled. Opponent also exiled my Haliya with the same turncoat.
I later cast Day of Judgement, killing the Turncoat. My Haliya returned normally but Razorkin was still visibly attached to the Turncoat in the graveyard.Attached is an image of the Turncoat with a "hollow" attached Razorkin.
During a game of Standard Brawl, opponent exiled my Restless Razorkin with Turncoat Kunoichi without paying the Sneak cost.
I airbent the Turncoat and other creatures with Avatar's Wrath. I didn't see Razorkin return to the battlefield but was able to attack with and trigger the Razorkin on subsequent turns.
Opponent recast Turncoat and I was able to see my tapped Razorkin still attached to the Turncoat as though it was exiled. Opponent also exiled my Haliya with the same turncoat.
I later cast Day of Judgement, killing the Turncoat. My Haliya returned normally but Razorkin was still visibly attached…1 vote -
Bug paso asignacion de daño de combate
Después de las últimas actualizaciones note una falla en el paso de asignación de daño de combate.
Es decir, si yo bloqueo con dos criaturas a una, luego de de abrir la ventana para lanzar hechizos, sigue la asignación de daño, ejemplo a cual de las dos criaturas va a dañar primero.
Una vez asignada esa distribución de daño (el juego te posicionaba de izquierda a derecha cual era el orden de criaturas a recibir daño, eso no esta pasando, DEBERÍA abrirse una nueva ventana para responder con hechizos o habilidades, pero eso no esta sucediendo.
El gran problema aca es que me sucedió en un draft premier. Aproximadamente a las 02:10 de hoy 7 de marzo.
Luego de bloquear con dos criaturas, no me las ordenó en la forma que recibirían el daño y no me permitió responder con hechizos, por lo cuál no pude responder con mi truco de combate y termine perdiendo la última vida del draft.
Si hay algun error en mi descargo, quisiera que por favor me despejen las dudas. Desde ya muchas gracias.Después de las últimas actualizaciones note una falla en el paso de asignación de daño de combate.
Es decir, si yo bloqueo con dos criaturas a una, luego de de abrir la ventana para lanzar hechizos, sigue la asignación de daño, ejemplo a cual de las dos criaturas va a dañar primero.
Una vez asignada esa distribución de daño (el juego te posicionaba de izquierda a derecha cual era el orden de criaturas a recibir daño, eso no esta pasando, DEBERÍA abrirse una nueva ventana para responder con hechizos o habilidades, pero eso no esta sucediendo.
El gran problema aca…1 vote -
Hydroponics Architect and Revealed Cards
If a revealed card in the library is perpetually modified by Hydroponics Architect, the perpetual modification part is also revealed.
Steps to reproduce:
1. Reveal cards in your library (I used Duskwatch Recruiter to reveal the whole thing; more lands being revealed increases the likelihood to reproduce).
2. Attack with Hydroponics Architect.When browsing the library, it now shows which land is being perpetually modified to be an island despite us not deserving to know this.
Usually what happens is that this reveal happens because of Brainstorm. But that needs chance to reproduce.
1 vote -
Elenda hexproof working incorrectly in brawl
When playing an opponent, I used a creature with deathtouch to block an opponents Elanda, Saint of dusk. It had no items equipped and the opponent had no enchantments or auras or creature abilities active to prevent death touch from working. The opponents elanda was not destroyed twice when battling creatures with deathtouch, and contributed to my loss significantly.
1 vote -
Zimone, Quandrix Prodigy
I lay a land down on turn
activate zimone, quandrix prodigy's first power (extra land)
attempt to play Kazandu Mammoth, but the option to play it as a land is disabledI happened to have a Druid Class out (Level 1)
I upped it to level 2 and it does allow the Kazandu Mammoth to be played as a land
1 vote -
Here and tectonic hazard don’t work together
Ojer and tectonic hazard don’t work together. Ojer says if a red source would deal non combat damage less than piers power it deals piers power instead. Tectonic hazard is a red source, and it just does 1 damage.
1 vote
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