MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
3070 results found
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Ban Ajani Resolute
This card is far too powerful for its cost. It never should have been made this cheap. It needs banned in all formats.
1 vote -
Suggestion
As new quests in Arena, it may be ask to play 10 cards of a type of creature (dog, rhino, dwarf, etc.). This may do play new deck, try new combinations, etc.
1 vote -
Japanese card text of Mandible Justiciar is wrong
When playing under the Japanese language UI, Mandible Justiciar's trigger condition of its second ability reads "あなたがコントロールしていてこれでないクリーチャー1体が戦場に出るたび", which means "Whenever another creature you control enters the battlefield" rather than "Whenever another artifact you control enters". The error is the wrong words クリーチャー (creature) for アーティファクト (artifact). (And, I'm not criticising that the Japanese text still contains the word 戦場 (battlefield) for the ETB text.)
1 vote -
iPadOS Experience is B.R.O.K.E.N
The iPad experience has had so many issues for months, I have reported it several times but nothing is getting fixed. You can’t search for cards, the search box is unresponsive. You can’t rename your decks , totally unresponsive. Now with the latest season rollout it won’t even prompt me to download the update, just perma-spins without any prompt or feedback, so now I can’t play on iPad at all. FIX YOUR PRODUCT PLEASE AND DO BETTER QA… so frustrating…
iPad OS version is 26.5.21 vote -
Visual glitch when opponents Put +1+1 counters on a creature
Whenever opponents are putting +1+1 counters on their creatures, the little "1" that appears on their creature to indicate a counter duplicates vertically like 10 times and the entire game slows down. Then, when I try to play any more cards, when the card is on the right side of the screen being displayed as a played card, it stays there even after it has resolved.
Format is Brawl
2 votes -
Possible Bug - Soul Warden & Life Gain Triggers Stopped Resolving During Ranked Match
Hello MTG Arena Support,
I would like to report what appears to be a gameplay bug that occurred during a Ranked match.
My opponent was playing a Green/White token deck. They had Scute Swarm and Anointed Procession on the battlefield, creating a large number of token creatures.
On my battlefield, I had Soul Warden, Cleric Class, along with several other creatures and permanents that trigger whenever I gain life. I also had creatures that receive +1/+1 counters whenever I gain life.
Initially, everything worked correctly. As my opponent's creature tokens entered the battlefield, Soul Warden triggered, I gained life, and my other life gain payoffs—including the creatures that receive +1/+1 counters—resolved as expected.
However, after several rounds of triggered abilities, the interactions suddenly stopped working. Specifically:
Soul Warden stopped giving me life when creatures entered the battlefield.
My creatures that should receive +1/+1 counters whenever I gain life also stopped triggering.
My opponent's token generation from Scute Swarm and Anointed Procession continued to function normally.The game continued, but my life gain engine never resumed for the remainder of the match. Fortunately, I was still able to win because Cleric Class helped keep me alive long enough to finish the game. However, this bug significantly impacted gameplay. Had my life gain and +1/+1 counter triggers continued resolving correctly, I would have been able to end the game much sooner. In a Ranked match, an issue like this could easily result in a loss and negatively affect a player's rank.
I have attached the game log for review. My opponent's in-game name was Idtapthat.
If there is any additional information I can provide, please let me know. I believe this issue could have a significant impact on Ranked play and Events whenever large numbers of triggered abilities are involved.
Thank you for taking the time to investigate this report. I appreciate all the work your team does to support MTG Arena. I enjoy playing both MTG Arena and tabletop Magic, so I wanted to report this in hopes of helping improve the game.
Thank you,
ChaosReignsThank you all for you help and support. I play Magic both online and Table Top so I am passionate about this game.
Hello MTG Arena Support,
I would like to report what appears to be a gameplay bug that occurred during a Ranked match.
My opponent was playing a Green/White token deck. They had Scute Swarm and Anointed Procession on the battlefield, creating a large number of token creatures.
On my battlefield, I had Soul Warden, Cleric Class, along with several other creatures and permanents that trigger whenever I gain life. I also had creatures that receive +1/+1 counters whenever I gain life.
Initially, everything worked correctly. As my opponent's creature tokens entered the battlefield, Soul Warden triggered, I gained life, and…
1 vote -
Timer
I enjoy combo decks. It's my style. It would be cool to have a "combo" button that lets me repeat a series of actions multiple times like a macro for mobile. And/or the timer should check for life change/life loss and not count against you accordingly. I've been playing Hawkeye's Bow combo in pioneer and my worst enemy hasn't been counterspells or aggro, but life gain. If they make it to 40 life, my timer runs out before I can reduce their life to 0 with an infinite on board as I'm actively demonstrating a loop. I also play Acererak combo in Competitive Brawl, but I understand that looping an entire dungeon isn't exactly feasible, though having a button that runs through "Cast Acererak, respond to the ETB trigger with Relic of Legends and resolve all" would be neat. Another idea would be a button that skips all animations or makes them much faster so I can move faster against the timer and save everyone a bit of frustration. Combo decks aren't so bad to play against when they don't take forever to win!
I enjoy combo decks. It's my style. It would be cool to have a "combo" button that lets me repeat a series of actions multiple times like a macro for mobile. And/or the timer should check for life change/life loss and not count against you accordingly. I've been playing Hawkeye's Bow combo in pioneer and my worst enemy hasn't been counterspells or aggro, but life gain. If they make it to 40 life, my timer runs out before I can reduce their life to 0 with an infinite on board as I'm actively demonstrating a loop. I also play Acererak…
2 votes -
Phyrexian dragon engine and fleem goben’s creation should work together?
Dragon engine says (when this creature enters from the graveyard discard your hand and draw three). fleem gives every card discarded this turn mayhem, and reduces the cost of cards cast from graveyard, so if I have a fleem and discard a dragon engine then cast the three mana side for one mana with mayhem from my graveyard it should do its trigger. Please fix this interaction it doesn’t work on arena
1 vote -
Enter game bug
I can't enter the game , i play on a IPad and I also put the correct password
1 vote -
MMR bug
While the Sparky matches were counting as Historic matches, they also counted as MMR games.
1 vote -
Product Suggestion
Arena Direct prize/i-Payout requirements are not clearly communicated
The current Arena Direct information regarding i-Payout is confusing and gives the impression that players need to create an i-Payout account before entering the event.
The Arena Direct information states that receiving prizes requires a Wizards account and an i-Payout account. As a player preparing to enter the event, I naturally interpreted this to mean that I should create and verify an i-Payout account before paying to enter the tournament.
However, the actual Arena Direct process appears to be that players cannot set up the Arena Direct i-Payout account in advance. If a player earns a qualifying prize, Wizards initiates the i-Payout setup process after the event and then sends the player instructions.
That is a significant distinction, and it should be communicated clearly before players enter the event.
I strongly recommend adding a prominent statement to the Arena Direct event page such as:
“You do not need to create an i-Payout account before entering Arena Direct. If you earn a qualifying prize, Wizards will provide instructions for setting up your Arena Direct i-Payout account after the event.”
This would eliminate unnecessary confusion and reassure players that they have not missed a required pre-tournament setup step.
I only discovered this distinction after having to search through the support documentation. The information should be made clear on the Arena Direct event page itself, particularly because players are being asked to pay an entry fee and may reasonably want to ensure that all prize requirements are satisfied beforehand.
Arena Direct prize/i-Payout requirements are not clearly communicated
The current Arena Direct information regarding i-Payout is confusing and gives the impression that players need to create an i-Payout account before entering the event.
The Arena Direct information states that receiving prizes requires a Wizards account and an i-Payout account. As a player preparing to enter the event, I naturally interpreted this to mean that I should create and verify an i-Payout account before paying to enter the tournament.
However, the actual Arena Direct process appears to be that players cannot set up the Arena Direct i-Payout account in advance. If…
1 vote -
Fumigate
I had the board wipe known as fumigate in my hand then it just disappeared. It wasn't in my graveyard due to a discard effect as there was none and it didn't get exiled
1 vote -
Maintenance scheduling
Could you reconsider scheduling maintenance windows outside midweek magic events? This week there's an 8 hour maintenance taking the whole evening (UTC+3). I won't be able to play my favorite format, historic pauper, this time at all. I'm sad :(
1 vote -
No trigger duplication
after some doubling season, i can't duplicate or trigger thing anymore. Like, i want to copy a cornucopia, but it's not working. I have a kaito emblem (ninja spawn) and it never trigger. Maybe it's due to a huge amount of trigger occurence....
The fact is : <hen you buyild some funny strategy and synergy, wizard never reward you. When you play instead a douchebag deck like landfall, or auto win life drain, it's a free reward, without thinking about "how i play my card" but just vomiting them on the board in a random order and it still trigger and auto win this game.
Do something. Nerf landfall hard, and, alow us to do triggers mor than 2 occurence plz. It's a shameafter some doubling season, i can't duplicate or trigger thing anymore. Like, i want to copy a cornucopia, but it's not working. I have a kaito emblem (ninja spawn) and it never trigger. Maybe it's due to a huge amount of trigger occurence....
The fact is : <hen you buyild some funny strategy and synergy, wizard never reward you. When you play instead a douchebag deck like landfall, or auto win life drain, it's a free reward, without thinking about "how i play my card" but just vomiting them on the board in a random order and it still trigger…
1 vote -
Display bug, making the game impossible to understand
I have been playing on steam (PC) and encountered twice the same bug, in 3 games.
When playing cards they don't go away from the stack, while stillbeing considered played. Even lands don't go on the battelfield. The game then becomes laggy, and it's impossible to understand anything.1 vote -
Daily's not updating after following tasks
My dailies are not updating as I am completing the daily. I have 3 that require me to play white cards. Specifically, 20 white or red spells, 20 white or green spells, and 30 green or white spells. I logged off and restarted the game, and this did nothing to correct the issue. After 2 games with a jeskai deck in pioneer, no update was done to the dailies, despite playing multiple white spells. So no I am locked into dailies and have no way to complete them or earn coins to play in drafts. Please resolve this issue so I can play your game.
My dailies are not updating as I am completing the daily. I have 3 that require me to play white cards. Specifically, 20 white or red spells, 20 white or green spells, and 30 green or white spells. I logged off and restarted the game, and this did nothing to correct the issue. After 2 games with a jeskai deck in pioneer, no update was done to the dailies, despite playing multiple white spells. So no I am locked into dailies and have no way to complete them or earn coins to play in drafts. Please resolve this issue so…
1 vote -
Cards are off screen on mobile cant make choices
Cards are off screen on mobile cant make choices
1 vote -
Spacebar not passing priority
The spacebar is not passing priority from step to step in this update on Windows 11. The button appearance changes slightly but it has to be clicked to actually work. Log attached.
1 vote -
Hour of Victory
Not sure if it is repeatable. I played Hour of Victory it auto sorted by mana level and then the next few cards I drew were all very high mana cards. I don't think it reshuffled my library
1 vote -
Network connectivity
Sometimes during my game, I will have a network pick up and the timeouts are so long that by the time the client realizes it needs to establish a new connection. My timeouts have run and I lose the game. This is so frustrating when I can detect there’s a problem and the fastest solution for me is to force close the application and try to boot it up again and hope I can beat the timeouts. If I can detect there needs to be a reconnection the app should be able to do it much faster. I’m tired of losing rank and games this way. It’s been like this for years.
Sometimes during my game, I will have a network pick up and the timeouts are so long that by the time the client realizes it needs to establish a new connection. My timeouts have run and I lose the game. This is so frustrating when I can detect there’s a problem and the fastest solution for me is to force close the application and try to boot it up again and hope I can beat the timeouts. If I can detect there needs to be a reconnection the app should be able to do it much faster. I’m tired of…
2 votes
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