MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3317 results found
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Ygra, Eater of All receives a bonus (but no counters?) when Summon: Esper Maduin die-exiles
To reproduce the bug, flash Esper Origins back (from the graveyard). Let it resolve and return to the battlefield as Summon: Esper Maduin. The next turn, play Ygra, Eater of All. Summon: Esper Maduin now is an Artifact Enchantment Creature — Saga Food with two Lore counters and one Finality counter (so far, so good).
Finally, the next turn, Summon: Esper Maduin's last chapter triggers. Let it resolve without activating the food ability. Summon: Esper Maduin sacrifices itself (because it's out of chapters) to the exile zone (because of the Finality counter). Ygra, Eater of All shouldn't trigger, because the Food didn't die. Indeed, no counters are placed on Ygra.
But Ygra displays as an 8/8 with pow/tou in blue (i.e., it got a +2/+2 layer). I think that's incorrect; it should still be an unmodified 6/6. I can't tell if the problem was purely in the UI because my opponent scooped before Ygra's stats ever became relevant.
Log attached in case it helps.
To reproduce the bug, flash Esper Origins back (from the graveyard). Let it resolve and return to the battlefield as Summon: Esper Maduin. The next turn, play Ygra, Eater of All. Summon: Esper Maduin now is an Artifact Enchantment Creature — Saga Food with two Lore counters and one Finality counter (so far, so good).
Finally, the next turn, Summon: Esper Maduin's last chapter triggers. Let it resolve without activating the food ability. Summon: Esper Maduin sacrifices itself (because it's out of chapters) to the exile zone (because of the Finality counter). Ygra, Eater of All shouldn't trigger, because the…
1 vote -
constant downloading outdated client version every 48 hours
cant login again 3rd "update client version this week, never uploads just requires login with google? then apps fine after it reredownloads, in the mtg app not on googleplay play says everythings up to date? every third day minimum
1 vote -
Product Suggestion
I had two Demonic Pacts on the battlefield, the first one had been on the battle field for three turns, the second I had just cast the previous turn. I did not want to lose the game on my next turn, so I cast Beseech the Mirror using the Bargain ability. I was looking to sacrifice the second Demonic Pact so I could search for and cast Harmless offering. Arena did not give me the option to sacrifice the second Demonic Pact (it was underneath the first one), it only let me select the first Demonic pact. I was hoping to pass the first one to my opponent so they would lose, but instead I had to sacrifice the first one and wait a couple of turns before I was able to find another harmless offering.
I had two Demonic Pacts on the battlefield, the first one had been on the battle field for three turns, the second I had just cast the previous turn. I did not want to lose the game on my next turn, so I cast Beseech the Mirror using the Bargain ability. I was looking to sacrifice the second Demonic Pact so I could search for and cast Harmless offering. Arena did not give me the option to sacrifice the second Demonic Pact (it was underneath the first one), it only let me select the first Demonic pact. I was hoping…
1 vote -
Not received 2 Mythic card rewards after reaching level 9 of Mastery
After reaching level 9 of Secrets of Strixhaven Mastery, I did not receive the 2 Mythic Card Rewards. I got the 2 rewards at level 12, but never got the ones at level 9.
1 vote -
no mulligan phase
I started a draft game, and the game began without me seeing the mulligan phase.
I should mention that a few moments earlier, I had canceled a match search to make some changes to my deck.
After I finished, I restarted the search, and a match was found instantly. I immediately found myself having to play my first turn (I was the first to play), naturally with a terrible hand that caused me to lose the game.I kind of feel like the first match search was never actually canceled, and that the game started without me actually being present in the game.
I would greatly appreciate compensation for this lost draft game.
I started a draft game, and the game began without me seeing the mulligan phase.
I should mention that a few moments earlier, I had canceled a match search to make some changes to my deck.
After I finished, I restarted the search, and a match was found instantly. I immediately found myself having to play my first turn (I was the first to play), naturally with a terrible hand that caused me to lose the game.I kind of feel like the first match search was never actually canceled, and that the game started without me actually being present…
1 vote -
Table style lobbies
Table style lobbies to host multiple players. These lobbies would consist of a minimum of two players and a maximum of ten to twelve. These lobbies would contain a randomly generated alphanumeric code to join private lobbies. Players would be able to filter through listings by format, empty/full, private/open, and any other reasonable filters. Players not committed to a match would be able to spectate live matches within the lobby. When hosting a lobby, the host may choose preset format rules, or custom rules such as: turn timer, starting life, hand size, etc.
1 vote -
Bugs - Many Bugs - Mostly Visual Bugs
So your client with SOS + SOA update has been BUUUUUGY. Thic and prolific visual bugs. I assume some of these are/will/have been patched with 28 April 2026's update (released ~15h30 UTC update).
That said some of these bugs should be tested before updating and seeing if your devs cannot do some QA before release.
Outside of these visual bugs, we need to talk about the clock. The clock that has use cases but also fails at the job of moving the match along. (1) It is hard to know when someone leaves cause they are ****** at the game vs the client has hung up and they need to reboot to try to reconnect with the server. Maybe there could be a quick command to close the client+concede as a single action. Alt+F4 to close the client and ____ to close+concede.
(2) The other issue is when you are taking game actions and you dont have enough time, because of animations. The animations eat up your clock (like having 37 triggers that need to resolve and your remaining clock is <1 clocks). You could in paper get away with this no problem but the client burns your clock on 37 triggers. Then auto passes.... (a smart player with a combo knows to not concede but in paper, they should because they are dead on board).
(3) The less common but equally aggravating is when you have to be on the edge of time but it is less competitive and a player would tell you it is ok if you have a spell that effects their wincon (breaking up their combo). Then you should resolve that spell. I'll let you be a judge of this: https://www.youtube.com/watch?v=smxkGJXNIVU&t=1182s
In paper, I would ask my opponent, ‘I am about to combo, do you have anything that interacts with X or Y’. Giving them ALL the time to figure that their spell does or does not help. Are they engaged in the game and trying to learn? If so I want to support and foster that.
Than screaming “TIME!!” and then taking more game actions without their permission. (MTGA isn’t that friendly to new players. Even a more seasoned player like Mr Croke, they claim this combo is new to them. Possible. Probably why they are trying to figure out what matters the most.)
So your client with SOS + SOA update has been BUUUUUGY. Thic and prolific visual bugs. I assume some of these are/will/have been patched with 28 April 2026's update (released ~15h30 UTC update).
That said some of these bugs should be tested before updating and seeing if your devs cannot do some QA before release.
Outside of these visual bugs, we need to talk about the clock. The clock that has use cases but also fails at the job of moving the match along. (1) It is hard to know when someone leaves cause they are ****** at the game…
1 vote -
Opposition Agent not causing opponents to lose life when card is exiled
Opposition agent is not causing opponents to lose life when they exile the top card of your library like it is supposed to
1 vote -
DRAFT
ESTAVA JOGANDO DRAFT QUANDO A NET CAIU NO MEIO DO JOGO E DEU QUE EU PERDI AS 2 PARTIDAS O QUE VCS PODEM ME AJUDAR PERDI MEU DIAMANTES
1 vote -
[BUG] Level 12 Mastery of Secrets of Strixhaven Reward that consist of 2 Mythic Rares and 1 pack are missing
After winning my Standard Play and supposedly obtaining my rewards for level 12 of the Mastery of Secrets of Strixhaven, the 2 Mythic Rares weren't displayed. In addition, the other reward, which is a pack of the same set disappeared after I opened it without displaying the cards. Please see attached logs.
1 vote -
Missing Cards Turtle Commander Set
Sehr geehrtes Arena-Support-Team,
ich muss einen kritischen Fehler in der Datenbank-Logik des Deckbuilders melden. Seit dem letzten Update sind die Karten des "Turtle Commander" Sets (TMC) nur teilweise auffindbar.
Das Problem im Detail:
Was funktioniert: Bekannte Karten mit der Mechanik "Partner - Charakterauswahl" (wie Michelangelo, Splinter, Raphael, Donatello, Leonardo) werden bei der Suche gefunden und können mit Wildcards hergestellt werden. Was fehlt: Viele andere Karten des TMC-Sets werden nicht in der Liste angezeigt, wenn man durch das Set scrollt (da der Set-Filter für TMC/Panzer-Symbol komplett fehlt). Man findet sie nur, wenn man den exakten Namen manuell eingibt (z.B. Big Mother Mouser oder High Score). Die Folge: Es ist aktuell unmöglich, sich einen Überblick über alle verfügbaren TMC-Karten zu verschaffen, um ein Deck zu planen, da man nur findet, was man bereits namentlich kennt.Dasselbe Problem tritt beim Final Fantasy / Chocobo Set auf.
Meine Forderung:
Bitte stellen Sie sicher, dass das Set-Kürzel TMC (Panzer-Symbol) wieder als auswählbarer Filter im Deckbuilder erscheint und dass alle zugehörigen Karten (nicht nur die legendären Partner-Karten) unter diesem Filter gelistet werden. Ohne funktionierenden Filter ist das gezielte Craften für Brawl-Decks nicht möglich.Mit freundlichen Grüßen,
Sehr geehrtes Arena-Support-Team,
ich muss einen kritischen Fehler in der Datenbank-Logik des Deckbuilders melden. Seit dem letzten Update sind die Karten des "Turtle Commander" Sets (TMC) nur teilweise auffindbar.
Das Problem im Detail:
…Was funktioniert: Bekannte Karten mit der Mechanik "Partner - Charakterauswahl" (wie Michelangelo, Splinter, Raphael, Donatello, Leonardo) werden bei der Suche gefunden und können mit Wildcards hergestellt werden. Was fehlt: Viele andere Karten des TMC-Sets werden nicht in der Liste angezeigt, wenn man durch das Set scrollt (da der Set-Filter für TMC/Panzer-Symbol komplett fehlt). Man findet sie nur, wenn man den exakten Namen manuell eingibt (z.B. Big Mother1 vote -
bug with witherbloom affinity for creatures ability, its not working for him
witherbloom affinity for creatures ability not working in arena
1 vote -
Bug with the "protection from one or more colored spells" of "Emrakul, The Aeons Torn"
Despite the card stating that it has " protection from one or more colored spells" and the game saying that this also means that it cannot be targeted by said spells, in more than one match my opponents were able to target "Emrakul, The Aeons Torn" with creatures ability's, planeswalker ability's and enchatments that were one or more colors.
I hope this bug gets fixed soon as i have lost several matches that i should have won because of it.
0 votes -
Alternative Arts
Hi guys,
u should do alt arts for staple cards such as aetherize, boros charm, three steps ahead, mystical teachings, insatiable avarice, detect intrusion (this one exists but is never available), which are all very much played… not for some common cards nobody plays
Best regards
David1 vote -
Disconnected from match with no progress towards quests
I got disconnected from match with no progress towards daily quests. My match got laggy and buggy mid way through. The game did not consistently respond to my selections after the weird lag mid way through
1 vote -
Eirdu's Convoke Ability Not Removed
My opponent had “Eirdu, Carrier of the Dawn” in play. I resolved a “Curious Colossus”, removing all abilities from my opponent's creatures. However, my opponent's creatures in hand still had convoke, and my opponent was able to play more spells than should have been possible. My opponent had 7 cards in hand, so this ended up allowing them to cast many spells.
I have attached images showing “Eirdu” with its abilities removed, along with my opponent convoking to cast a creature and an image showing a creature on the stack with convoke.
2 votes -
2 votes
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Land total number
Land of total number lands owned by each player. Its hard to count 7+ lands. And hard to see which ones are tapped and untapped. Either change the graphic of tapped or untapped or you need to show us a number of total lands, total untapped lands and total tapped lands on each players board.
1 vote -
Product Suggestion
Can we get better text comparison Boolean logic please? Right now, if I want to search for t="Artifact - " (to completely remove artifact creatures), the app will return null. However if I were to count my mono red artifacts alone, it's over 100.
Can we please get an update on this?
1 vote -
Aang's Icebreg sacrifice didn't return permanents stolen with Outrageous Robbery
My opponent cast Outrageous Robbery and snagged The Rise of Sozin, which they then cast. I cast Aang's Iceberg and target The Rise of Sozin with the ETB. When I used Aang's Iceberg's activated ability to sacrifice itself, The Rise of Sozin returned to my opponent's control when the Iceberg left.
When the Rise of Sozin returned to play from under the Iceberg it should've returned to the owner (me) though not the controller?
1 vote
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