MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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2502 results found
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visual bug
theres this visual bug plus an issue sideboarding I cant sideboard in certain cards and have to go through putting all the cards 1 by 1 into my deck and than removing what i didnt want to sideboard in and take out what i wanted out
1 vote -
No gem reward for marvel acheivement after wildcard redemption
On mobile ios, wanted to receive duplicate gem reward from mythic reward of Spiderman, web spinner so used 4 mythic wildcards. Web Spinner achievement was favorited and I never got the triggered screen to claim reward, it automatically updated to complete, no gems awarded.
In case it was a error dealing with wildcard redemption I tested it again by redeeming a singular rare wildcard on wondrous revival for Earths Mightiest Heroes III and when I completed the achievement I was able to claim the 4x Wondrous Revival and received 20 gems
Would like either the gems or the wildcards returned1 vote -
Ruinous Wrecking Crew losing targets
When The Ruinous Wrecking Crew's enter the battlefield ability is put onto the stack with at least one target and the target is no longer valid as the ability tries to resolve the ability still resolves.
1 vote -
Deck lists 3 cards not suitable to format, but does not show any cards that are inelligible
I've built a deck that says it is not legal in standard, except it is using cards I filtered to be legal for standard. I recently changed a few cards out to see, and it still doesn't like it. The system says three of the cards are invalid, but does not indicate which of them are not valid.
1 vote -
Limit omniscience to ranked queues only
Omniscience is clearly a trouble piece and combos out too easily now, especially with things like Kona. Limits Omniscience to ranked queue only to maintain the remainder of the queue as more casual.
1 vote -
Jump in marvel pack bug
First pick was animal and second was towering. After that, it kicked me out and when I try to go back into the event, it shows animal with a confirm button
1 vote -
Match maker
Fix your ******* match maker. I should not play against control more than 75% of the time!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
1 vote -
Guardian project
Guardian Project does not trigger on cloaked creatures entering if there’s another cloaked or morphed. It correctly hits on the first one but after that it’s reading the morphed/ cloaked/ face down creature as having a name and not drawing a card. Please help, my Vannifar deck needs all the cards it can get
1 vote -
Ral Zarek Bug
Hello!
I encountered a bug with Ral Zarek during a ranked match:
I was able to activate his -7 ultimate ability and the coins were tossed (showing 3 heads and 2 tails according to the animation), but my opponent was able to keep playing, and I didn't get to benefit from my planeswalker.It’s really unfortunate because it cost me the game and significantly reduces the value of this card in my deck.
Hoping this gets resolved quickly,
Thanks!1 vote -
game crashing
The game crashed during a Premier Draft on Windows. I tried to basic landcycle a Savage Land Dinosaur and it froze my computer. By the time I rebooted everything my opponent was attacking for lethal.
1 vote -
Store items bought dont show up.
Again buy store packs on dail deals. They dont show up. Oh annnd again i got ghost packs for season rewards.10 ghost packs this season. Last month was 4 ghost packs.
1 vote -
Add Double Feature Art to those cards
Add the Innistrad Double Feature art style to the cards from those sets.
1 vote -
Deck validation failure: Format allows banned cards
I just took a screenshot of the issue with these kinds of combos. I didn't know Tainted Pact was on the ban list (and Chrome Mox, but I didn't take a screenshot of it). Normally, formats block your deck if it contains illegal cards, but here it doesn't happen, allowing everyone to play without a ban list. Please fix it, as this is game-breaking.
1 vote -
フリーズ
プレミアドラフトプレイ中にゲームがフリーズした。一度ゲームをシャットダウンし、再起動したがターンが飛ばされており、ゲームに敗北した
1 vote -
Jump Into Marvel Issue: I paid 1000 gold coins and chose two packets, Iron Man and Geniuses. After selection I clicked on achievements and c
Jump Into Marvel Issue: I paid 1000 gold coins and chose two packets. I am having the same issue as most people here except the packets I chose were not the the same as most other people choosing. I chose the 2 mono red packs.
1 vote -
Delighted Halfling and Cavern of Souls should be banned in Brawl
Is a game fun when your opponent concedes the moment they play Delighted Halfling on turn one? Is it fun when the game effectively ends just because they play Cavern of Souls the turn they cast their commander? It is utterly absurd.
1 vote -
Another Ban and Restricted announcement, another lost occasion
With the new Ban Ban and Restricted announcement, we have seen another missed opportunity to improve Magic and address its problems.
Magic: The Gathering is one of the most brilliant and complex games ever designed, and MTG Arena has made it more accessible than ever. However, I am increasingly frustrated by what feels like a lack of attention to the health of the formats and, more broadly, an inability to identify and address the root causes of the problems that are driving players away. I hope this feedback can be useful.
Unfortunately, even with the ban of Scholar of the Lost Trove, the problem persists — and in fact, the problem IS Persist. Instead of reducing the dominance of reanimator strategies, the ban has unleashed a wave of similar decks that are now extremely common, especially in Bo1. Moreover, they no longer rely on a single key card to assemble their combo: they run a long series of redundant pieces, making disruption much harder. That is why Persist in particular is so deeply problematic, as are Life // Death, Necromancy, and similar cards: they enable consistent turn-2 wins, which makes for an unhealthy and frustrating gameplay experience.
But the problems with the current Historic format go beyond Persist. There are now many other deeply problematic decks that consistently close games on turn 2, leaving me with no meaningful interaction unless I completely warp my deckbuilding around hate cards. On top of this, fast mana has ruined the format. Mono Red Storm plays essentially as a solitaire game, and the same is true for Balaustrade Spy and similar strategies. These decks do not play Magic — they execute a script, and the opponent is simply a spectator.
It is a shame, because the format is otherwise healthy and interesting. However, this issue risks ruining it, and more importantly, it severely limits deckbuilding creativity: in Bo1, every deck is effectively forced to dedicate 4 slots to Surgical Extraction just to have a chance against these strategies, and even Force of Negation barely makes a difference. This kind of constraint stifles diversity and punishes players who want to explore other archetypes. To make things worse, neither Surgical Extraction nor Force of Negation is a reliable answer for the same reason outlined above: no single piece of disruption is enough when the opponent can always find another way to close the game.
What makes this even more frustrating is a pattern I find impossible to ignore: to close on turn 2, these decks need two or three specific cards in their opening hand — and they consistently have them, far more often than probability would ever allow. I do not believe the shuffler is rigged, but it does appear to have an algorithmic issue. It was likely designed to ensure that any deck has a playable opening hand — a reasonable number of lands, creatures, and spells. The same logic appears to apply to matchmaking, which seems to systematically favour these strategies in order to keep games playable. The problem is that this now actively works against the health of the format: it effectively gifts combo decks their ideal setup, making their already unfair strategies even more consistent.
The result is that the majority of games are not games at all — they are long, tedious solitaires. There is no gathering, no interaction, no Magic. The format has lost its identity entirely. When I queue into a match, my only thought is to get out of the application as quickly as possible. This directly damages the platform itself: it kills the desire to play, and I find myself logging off rather than queuing for another game. This is not what Magic is supposed to be, and it is driving players like me away from the format.
My suggestions are twofold. First, ban more aggressively and more frequently than in paper Magic: Historic is a digital format and can afford faster intervention. The banlist should be reviewed at least every two weeks. Nerfs and buffs would also be welcome in this regard: they were an interesting and promising way to manage the format's balance without resorting to outright bans, but they seem to have been completely abandoned. It may also be worth considering whether Historic needs access to Daze: a free counterspell of this kind could provide a meaningful tool to interact with these strategies without requiring players to dedicate excessive deckbuilding resources to hate cards. Second, fix the shuffler and draw algorithm: as long as combo decks are gifted their ideal opening hands at an implausible frequency, no amount of banning will fully solve the problem.
A further sign of this general neglect is the deteriorating social environment within the application itself. Emotes, which were presumably designed to make games more enjoyable and interactive, are now used almost exclusively to mock and taunt opponents. Similarly, it has become extremely common for players to abandon games they are about to lose without conceding, forcing their opponents to sit through the entire time rope just to claim a victory they have already earned. These are not minor issues: they speak to a broader failure to moderate and maintain a respectful playing environment, and they make the experience increasingly unpleasant even when the gameplay itself is not the problem.
I believe that many of the format's issues could be significantly alleviated by a more responsive approach to balance: more frequent ban announcements, the reintroduction of nerfs and buffs, and a willingness to act quickly when certain strategies prove too dominant. Historic is a digital format, and that is precisely its strength — it can be updated and adjusted far faster than paper Magic. I hope that advantage will be used more actively going forward.With the new Ban Ban and Restricted announcement, we have seen another missed opportunity to improve Magic and address its problems.
Magic: The Gathering is one of the most brilliant and complex games ever designed, and MTG Arena has made it more accessible than ever. However, I am increasingly frustrated by what feels like a lack of attention to the health of the formats and, more broadly, an inability to identify and address the root causes of the problems that are driving players away. I hope this feedback can be useful.
Unfortunately, even with the ban of Scholar of the…
1 vote -
Satya copied Exalted Sunborn cannot pay energy
Steps to reproduce:
- Control Satya, Aetherflux Genius.
- Attack with Satya targeting Exalted Sunborn cast using warp, or otherwise create a tapped and attacking token copy of Exalted Sunborn with Satya.
- Exalted Sunborn’s replacement effect creates an additional token copy, so two tapped and attacking Exalted Sunborn tokens are created.
- Move to the beginning of the next end step.
Actual result:
Arena does not allow me to pay energy to keep the Exalted Sunborn token copies, even when I have enough energy available.Expected result:
Satya’s delayed trigger should allow me to pay energy equal to the mana value required by the token copy/copies created by Satya. If the total payment is required for both copies, Arena should allow payment when I have enough energy. If payment should be handled separately, Arena should allow keeping the relevant token copy/copies by paying the appropriate amount.Steps to reproduce:
- Control Satya, Aetherflux Genius.
- Attack with Satya targeting Exalted Sunborn cast using warp, or otherwise create a tapped and attacking token copy of Exalted Sunborn with Satya.
- Exalted Sunborn’s replacement effect creates an additional token copy, so two tapped and attacking Exalted Sunborn tokens are created.
- Move to the beginning of the next end step.
Actual result:
Arena does not allow me to pay energy to keep the Exalted Sunborn token copies, even when I have enough energy available.Expected result:
Satya’s delayed trigger should allow me to pay energy equal to the mana value required by…1 vote -
ジャンプインイベントで、2つ目のパックのピックができません
マーベルのジャンプインイベントで、2つ目のパックがピック出来ません。2つ目のパックが表示されず、ピックを確定ボタンが押せません。
1 vote -
brain freeze + underworld breach combo timeout
When I play Competitive Brawl and cast the combo Underworld Breach + Brain Freeze the countdown timer often kills my turn. I appreciate that a timer is needed, but it is practically impossible to select the three cards that you need to exile from your graveyard along within the timeframe. I have attached my gamelog for your review. A suggestion would be to count picking the cards to exile as an active action. It is often a win conditions in Competitive Brawl, so it does feel unfair getting stopped out by a timer.
1 vote
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