MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4202 results found
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Bug / Card interaction
I have a mutated creature on the battlefield, which the top most card is Dreamtail Heron (Elemental Bird), my opponent cast a Sunderflock that will only return to hand non-Elemental creatures, then my Dreamtail Heron and all other cards underneath it got bounced back to my hand.
1 vote -
TMTピック2ドラフトにおいて、オートピックになってしまった
タイトル通りです。
2パック目のピック3からランダムピックになり、その後アプリを再起動すると3パック目で通常に戻りました。
またプレイ中の画面もめちゃくちゃになり、カードが重なって何のカードが何枚あるかわからなくなりました。1 vote -
Disconnecting with Server
Recently i had assumabily disconnects with the Server. For me it only appears to happening on the Phone (android, Samsung A53) In 4 years i never had that. It happens on Standart and Historic Mode, ranked and unranked. Internet is not the issue. I can work around when completely closing the app and restart it but its semioptimal because most of the time i miss 1 whole turn. It looks like this: Game just stops but i can still use emotes and so does the contractor. I can also watch all cards. The game does not freeze but it doesnt continue even if its in the middle of an attack "move" where the cards literally are moving.
Recently i had assumabily disconnects with the Server. For me it only appears to happening on the Phone (android, Samsung A53) In 4 years i never had that. It happens on Standart and Historic Mode, ranked and unranked. Internet is not the issue. I can work around when completely closing the app and restart it but its semioptimal because most of the time i miss 1 whole turn. It looks like this: Game just stops but i can still use emotes and so does the contractor. I can also watch all cards. The game does not freeze but it doesnt…
1 vote -
Game freezing
Ever since tmnt patch was downloaded my games will freeze mid match usually after a take an action. It still shows im in the game but im unable to take action..both my timeouts are used and i auto concede...i will be forced to stop playing if this continues and i really like the game.
1 vote -
Not allowed to cast instant speed spells
On PC across 3 turns in 2 games of the same match in Historic ranked i was unable to cast firebending lesson 2x and unable to cast it'll quench ya once. I very much dislike the pass mechanism on arena so i rarely use it, it was not pressed and i absolutely had the mana each and every time to cast those spells. No board effects/creatures/emblems/etc to say that i couldn't cast, it just refused to give me the option.
1 vote -
Mossborn Hydra / Sylvan Tutor Bug
When using Sylvan Tutor and picking Mossborn Hydra, next card is not Mossborn Hydra and card is not in deck, graveyard or exile. Not 100% on the cause, if Sylvan Tutor has to be in opening hand or not for this bug.
1 vote -
Server lag causing problemss
Server lag causing glitches and timing out. Please fix your slow servers. You guys make enough money to have a game that doesn't lag, freeze, and kick resulting in game losses
1 vote -
Permanent Casual / Experimental Play Space to MTG Arena
Summary
MTG Arena currently lacks a permanent space that structurally encourages experimentation and casual deckbuilding. While competitive formats work well, players who enjoy brewing non-meta decks have no reliable place to find like-minded opponents.
The Problem
In both Standard and Historic — ranked and unranked — matches often feel extremely narrow. Most games are against the same highly optimized decks. This is not necessarily a balance issue; it’s a structural issue.
There is no dedicated space that encourages experimentation. Players who enjoy brewing archetypes from recent sets, slower synergy-based decks, or “let’s do the thing because it’s fun” strategies struggle to find opponents with similar intentions. Even the unranked queue frequently mirrors the competitive metagame.
As a result:
Many set-specific archetypes never become viable in 60-card play.
New releases feel less exciting outside of Draft.
Creative deckbuilders feel pushed toward meta decks or away from the format entirely.
What Could Help
Here are a few potential directions (not demands, just ideas):
1) Optional Deck Labels for Unranked Play
Allow players to tag decks as “Casual” or “Experimental” in unranked queues and match accordingly.
2) Community-Based Play Spaces
introducing communities within Arena. For example, I could join a “Casual Players” community with agreed-upon rules. Or someone could create a “Format-X” community with specific deckbuilding restrictions — for example, 60-card decks with a maximum number of mythics and rares, giving commons and uncommons more room to shine and making deckbuilding less expensive. There could be a Pauper community, other experimental formats, and so on.
Players could join communities and respond to open match requests — similar to direct challenges, but community-wide.
3) Bringing back a form of the old “Block Format.” Block would mean playing only with cards from a specific set. This could improve the viability of certain strategies and archetypes from new releases.
Summary
MTG Arena currently lacks a permanent space that structurally encourages experimentation and casual deckbuilding. While competitive formats work well, players who enjoy brewing non-meta decks have no reliable place to find like-minded opponents.
The Problem
In both Standard and Historic — ranked and unranked — matches often feel extremely narrow. Most games are against the same highly optimized decks. This is not necessarily a balance issue; it’s a structural issue.
There is no dedicated space that encourages experimentation. Players who enjoy brewing archetypes from recent sets, slower synergy-based decks, or “let’s do the thing because it’s fun” strategies struggle…
1 vote -
Airbending a spell cast by opponent through Outrageous Robbery
Airbend rules say the Owner of the spell or permanent may later cast it again. This does not work correctly when an opponent casts a spell obtained through Outrageous Robbery.
My opponent cast Outrageous Robbery.
My opponent cast my Roiling Dragonstorm.
I cast Aang, Swift Savior in response, airbending the Roiling Dragonstorm on the stackExpected Result: since the card started in my deck and I am it's owner, I should be able to cast it from exile for 2 generic mana.
Actual Result: the airbended spell is castable by my opponent only.
Platform:PC
1 vote -
Rigged Matchmaking Concerns
Dear MTG Arena Team,
I’d like to report serious concerns about gameplay integrity that many players experience consistently. These issues go beyond natural variance and suggest deliberate design choices that lead to frustration rather than fair play.
Unplayable Opening Hands: Even with properly built decks (e.g. 24 lands), hands with 0–1 or 6–7 lands are far too common. The hand smoother appears ineffective or manipulated.
Frequent Mana Flood/**: Long streaks of flooding or mana ** happen too often to be random. In a physical game, such streaks are rare, yet here they feel algorithmically enforced.
Counter-Matchmaking: Many players report consistently being paired against decks that hard-counter theirs. It feels like the system scans your deck and selects a punishing matchup rather than pairing randomly or by rank.
Artificial Win/Loss Streaks: Climbing is often followed by long forced losing streaks. This emotional rollercoaster feels designed to frustrate and retain players through manipulation.
Suspicious Card Clumping: Drawing multiple copies of singleton cards or never seeing win conditions is suspiciously common. Shuffling doesn't feel truly random.
Digital vs. Physical Results: Identical decks perform very differently in Arena vs. paper. This implies algorithmic interference not present in real-life Magic.
Suggestion:
Please allow players to opt out of hand smoothing and clarify how matchmaking and shuffling truly work. Transparency is essential for trust. MTG Arena is a great platform, but perceived manipulation is eroding player confidence.Thank you for your time and consideration.
Sincerely,
A concerned and experienced playerDear MTG Arena Team,
I’d like to report serious concerns about gameplay integrity that many players experience consistently. These issues go beyond natural variance and suggest deliberate design choices that lead to frustration rather than fair play.
Unplayable Opening Hands: Even with properly built decks (e.g. 24 lands), hands with 0–1 or 6–7 lands are far too common. The hand smoother appears ineffective or manipulated.
Frequent Mana Flood/**: Long streaks of flooding or mana ** happen too often to be random. In a physical game, such streaks are rare, yet here they feel algorithmically enforced.
Counter-Matchmaking: Many players…
6 votes -
Fade from History swept everything?
Someone just cast fade from history, which somehow destroyed not only my artifact, but my Reezug, AND then bear I was supposed to get from the fade. It also destroyed my opponent's weight of the reliquary.
1 vote -
feedback on visuals, cant see card images or names
game runs fine but i cant see any card images. im playing on PC. imma bout to test it on mobile (iOS 26)
2 votes -
Spells not Resolving
My Spells didn't resolve and just stayed on the stack for the rest of the game
I just completed a powered cube draft and in my first game I tried to use Ephemerate to save my creature it didn't resolve and for the rest of the game none of my spells resolved I tried to cast a fracture identity to remove a creature then a wrath of god and nothing still happened
I was using my PC3 votes -
terror of the peaks auto targets self
Terror of the Peaks auto target is self, meaning if you have too many terror stacks and run out of time arena auto selects yourself for any remaining stacks. Game example I had 81 terror of the peark stacks due to mirror march, and even with just mass clicking the opponent so each stack would apply to the opponent as soon as possible, arena timed out of 3 ropes and over 40+ stacks, then applied to myself.
perhaps a feature to select x targets for the same card effect going on the stack
2 votes -
Shuffler
RENAME THE SHUFFLER TO AUTO THEFT
5 votes -
Davriel, Rogue Shadowmage still deals damage through Nine Lives
Davriel, Rogue Shadowmage (unlike some other cards, like Bandit's Talent) deals damage on trigger, so Nine Lives should prevent the damage. However, as currently programmed, it does not.
1 vote -
Leyline of Resonance causing Android client to crash
When I have Leyline of Resonance on the battle field occasionally the copies of a spell will not enter the stack causing my client to freeze. I cannot cast any spells and toggling the view of the stack stops working (I can tap the button but the cards shown don't move). If I restart the client, I can get back into the game and continue play.
I have not been able to replicate it consistently or get a good log file (because my client closes to get back into the game). I did try to repair the game files and it didn't help.
I have noticed, that the issue tends to happen when the stack gets large (4 or 5 spells) often happening when I have multiple Leylines in play and then cast a card in response to a removal spell while other spells are already on the stack, but it's not consistent. The issue happens most consistently when there are multiple leylines in play and you cast a spell that draws a card (i.e. Ancestral Anger or Expedite).
Step by Step:
1. Create a game on Android where there are multiple Leylines of Resonance on the battlefield
2. Cast an Ancestral Anger on any of your creatures (game may crash here)
3. If the game doesn't crash when those spells resolve, then start another stack with another spell and have an opponent respond with a removal spell
4. Cast another targeted spell in response (game should freeze)When I have Leyline of Resonance on the battle field occasionally the copies of a spell will not enter the stack causing my client to freeze. I cannot cast any spells and toggling the view of the stack stops working (I can tap the button but the cards shown don't move). If I restart the client, I can get back into the game and continue play.
I have not been able to replicate it consistently or get a good log file (because my client closes to get back into the game). I did try to repair the game files and…
1 vote -
I played Lorwyn Eclipsed pre release in my wpn store, but i didnt receive any boosters/code to redeem in magic arena. How to solve it?
I played Lorwyn Eclipsed pre release in my wpn store, but i didnt receive any boosters/code to redeem in magic arena. How to solve it?
1 vote -
Tannuk and Warp and spell copies
I had Tannuk out and cast Stormscale Scion with storm count at 3.
Three copies of Scion were made.
The four Scions resolved and during my end step four Warp exile triggers happened which is incorrect.Only one Warp trigger should have occurred.
The 3 copies don't have Warp per CR707.2 because Warp is given to the original spell as a layer 6 effect and therefore isn't copiable.707.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The copiable values are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by "as . . . enters" and "as . . . is turned face up" abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, counters, and stickers are not copied.
While it is true that the copies do track the fact that the Warp alternative cost was paid for the original, they don't have the Warp ability for it to be meaningful.
608.3g. If the object that's resolving has a static ability that functions on the stack and creates a delayed triggered ability, that delayed triggered ability is created as that permanent is put onto the battlefield in any of the steps above.
The copies don't have the static ability that the original has so no delayed triggers are made for them.
I had Tannuk out and cast Stormscale Scion with storm count at 3.
Three copies of Scion were made.
The four Scions resolved and during my end step four Warp exile triggers happened which is incorrect.Only one Warp trigger should have occurred.
The 3 copies don't have Warp per CR707.2 because Warp is given to the original spell as a layer 6 effect and therefore isn't copiable.707.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets,…
1 vote -
製品提案
Please add missing Silumgar-themed cards to complete Pioneer/Explorer
Dear MTG Arena Development Team,
I am writing to request the addition of key cards to MTG Arena to better support the Explorer and Pioneer formats.
While the recent "Tarkir Dragonstorm" release was exciting, I was disappointed that the Silumgar-themed spells and the Dragon itself were not fully included. As a big fan of the Silumgar brood and the Tarkir lore, I strongly wish to play a dedicated Dimir Dragon Control deck in Pioneer/Explorer.
Specifically, I am requesting the implementation of:
Silumgar, the Drifting Death (A core finisher for the deck)
Silumgar's Scorn (The most crucial counterspell for Dragon-based shells)
Foul-Tongue Invocation (Essential removal and lifegain for the archetype)
Adding these would satisfy long-time Tarkir fans and increase deck diversity in the current meta. Please bring the true power of the Dragonlords to the digital battlefield!
Thank you for your hard work and for considering this request.
Please add missing Silumgar-themed cards to complete Pioneer/Explorer
Dear MTG Arena Development Team,
I am writing to request the addition of key cards to MTG Arena to better support the Explorer and Pioneer formats.
While the recent "Tarkir Dragonstorm" release was exciting, I was disappointed that the Silumgar-themed spells and the Dragon itself were not fully included. As a big fan of the Silumgar brood and the Tarkir lore, I strongly wish to play a dedicated Dimir Dragon Control deck in Pioneer/Explorer.
Specifically, I am requesting the implementation of:
Silumgar, the Drifting Death (A core finisher for…
1 vote
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