MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3485 results found
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スパーキーのグラフィックが消えない
「多元宇宙の写本」に一度遷移すると、ほとんどのゲーム画面でスパーキーのグラフィックが消えず残ったままになっている様です。ゲームを読み込み直せば消えます。使用環境はAndroid13のタブレットです。2026/5/25 6:10追記
1マッチでもゲームをすると解消される様です。1 vote -
Game Crash During Deck building
I was building my deck after drafting it, when I added a basic swamp to the list and suddenly the pointer started loading (rainbow circle) and the game stopped working completely. I can't even open the “report a bug”. If I reopen the game the same thing happens again, I'm sad that I cannot play the deck that I built now.
2 votes -
Sliver creatures attributes not propagating properly
Good morning. When I modify Sliver creatures with creatures with the mutate mechanic (eg. Cloudshredder Sliver mutated by Vulpikeet) with Sliver Hiverlord on the battlefield, the sliver creature retains its sliver type but does not retain the “indestructible” attribute which it should get from Sliver Hivelord. It appears that this is a bug in the mechanics.
2 votes -
Things dying at the same time when casting through sacrificing creatures.
My understanding of the rules of magic when casting a spell you announce "I am casting this spell, now I will pay for it". Specifically I want to cast a Hexing Squelcher. To pay for it I want to sacrifice my Skirk Prospector and my Pashalik Mons. When I do Mons does not see the Skirk dying, giving me 1 less trigger than I expect to get. The interaction is similar what Krark-Clan Ironworks was doing in modern a bunch of years back. Was this interaction changed? Is it properly put into mtga? If so, how do I make it so that I get both triggers? If not, my suggestion/bug report is that it gets added.
My understanding of the rules of magic when casting a spell you announce "I am casting this spell, now I will pay for it". Specifically I want to cast a Hexing Squelcher. To pay for it I want to sacrifice my Skirk Prospector and my Pashalik Mons. When I do Mons does not see the Skirk dying, giving me 1 less trigger than I expect to get. The interaction is similar what Krark-Clan Ironworks was doing in modern a bunch of years back. Was this interaction changed? Is it properly put into mtga? If so, how do I make it…
1 vote -
Achievements should be retroactive
Just came back after a 1yr break. Before that break I played religiously non-stop since the app was released.
wahoo... achievements for all my hard work & dedication to the craft... yay... 🙄 except that its not retroactive. This feels like more of a slap to the face than a reward for loyalty & effort.
Its not like its too complicated for the devs to figure it out. I played ESO on the pc for years then dropped the game for several more years, but when I installed ESO to my Xbox & signed into my old account, I got spammed wirh dozens of retroactively awarded achievents for like 3 minutes straight.
Don't get me wrong. I like the feature, I just think we deserve a bit than a 'hey thanks for playing, now do it all again' situation.
Just came back after a 1yr break. Before that break I played religiously non-stop since the app was released.
wahoo... achievements for all my hard work & dedication to the craft... yay... 🙄 except that its not retroactive. This feels like more of a slap to the face than a reward for loyalty & effort.
Its not like its too complicated for the devs to figure it out. I played ESO on the pc for years then dropped the game for several more years, but when I installed ESO to my Xbox & signed into my old account, I got…
2 votes -
banning cards
The new food chain card and recruiting the guard cards should be banned from be put in the same deck together you wont get a but a single turn and they can infinately draw cards untill they can take you out in the first turn
2 votes -
Confirmation prompt needed
I'd like confirmation prompts for assigning artifacts targets of spells much like assigning blockers.
I have VERY large thumbs, and several times I've just wasted equipment being left unassigned, and requiring I pay additional mana to equip something that should have been equipped from my hand for no additional mana cost.
I don't mind losing to a better opponent or to a bad hand, but without a confirmation so that I have a chance to select an option that throwing equipment on the battlefield ISN'T what I intended to do, I end up losing games due to playing on anything smaller than a Tablet.
The option for confirmation could even be in options so people who don't need it can turn it off/on.
It would be a simple fix that could make the game enjoyable.
I'd like confirmation prompts for assigning artifacts targets of spells much like assigning blockers.
I have VERY large thumbs, and several times I've just wasted equipment being left unassigned, and requiring I pay additional mana to equip something that should have been equipped from my hand for no additional mana cost.
I don't mind losing to a better opponent or to a bad hand, but without a confirmation so that I have a chance to select an option that throwing equipment on the battlefield ISN'T what I intended to do, I end up losing games due to playing on anything…
2 votes -
Game crashed during game 3
Game crashed when i ahd the win causing my third loss:
Hello,
I experienced a bug in MTG Arena that affected my event/gameplay and caused a loss of rewards/entry value.Date/time: May 23rd ~ 6pm EST
Platform:Mac
Event or mode: Draft
Username: Portalrider
Issue: [describe exactly what happened]
Expected result: Game should not have crashed
Actual result: lost game got Phyrexian letters "Description" loading screen bug Lost items/rewards: 2200
I’d appreciate review and compensation if appropriate. I’ve attached screenshots/logs if available.1 vote -
impossibilità di gioco al draft veloce
Non riesco a trovare avversari per il draft veloce
1 vote -
Blow out = Reduction
These super stars who rack up the power of their creatures just to blow out the game, are a detriment to the game.
I have been forced to do something else for the time it takes to use time outs etc.
At the very least I would like to see a warning when one hits the maximum to destroy a creature, that a reduction in rank, loss of coins, time banishment, or some other combination will follow.
I had no cards in hand, and for instance, a player decided to play all their magic etc, to blow out by 270 points.
Waisted a newb's time.
These super stars who rack up the power of their creatures just to blow out the game, are a detriment to the game.
I have been forced to do something else for the time it takes to use time outs etc.
At the very least I would like to see a warning when one hits the maximum to destroy a creature, that a reduction in rank, loss of coins, time banishment, or some other combination will follow.
I had no cards in hand, and for instance, a player decided to play all their magic etc, to blow out by 270…
1 vote -
Cori-steel cutter can still be played in alchemy
I played premium game of alchemy Bo3 and faced a deck with Cori-Steel Cutter. It is a card that should be banned in Alchemy. I then tried to brew a deck in traditional alchemy and Cori-Steel Cutter was not banned in the client. It is a rather displeasing experience to play against banned cards on the ladder.
Honestly more Izzet cars should be banned in alchemy. It is the only deck i face on ladder.1 vote -
九つの命が2つあるときの陽背骨のオオヤマネコのダメージの置換効果の不具合
自分の 九つの命 が2つ場にあるときに対戦相手の 陽背骨のオオヤマネコ が場に出てその効果でダメージを受けたとき 九つの命 のカウンターが少ない方の 九つの命 にカウンターが乗るように置換効果を選択したが両方の 九つの命 にカウンターが乗せられた。
1 vote -
Remove defense of the heart from brawl
This card is too oppressive and creates too explosive of plays by bringing huge creatures that destroy the board state, cheat put other huge creatures, or make it unplayable.
1 vote -
Can't target auras
If a creature has too many auras on it, its not possible to target any of the attached auras.
1. Play Witch Enchanter against a hexproof creature with 4 auras on it (all that glitters, curiosity, audacity, and one other that this bug made impossible to even see in that order)
2. be asked to choose a target
3. click the aura behind the creature
4. a screen shows up that is meant to allow you to finally choose the aura, but now there are no cards displayed and you lose the game due to being stuck.Im on Windows
1 vote -
Painter servant and sphinx tutelage
Just had a player mill my entire deck with painter servant and sphinx tutelage. Sphinx tutelage states two NONLAND cards that share a color. If one of the two cards milled is a land then the effect ends, this is not happening correctly in arena and must be fixed asap
2 votes -
trample damage glitched when attackign creature dies
Attacked with a 8/4 trample creature into garruk planeswalker. Opponent blocked with two 2/2 wolves. All three creatures died and no excess combat damage was dealt to the planeswalker.
2 votes -
elemento
Hello,
I would like to suggest an improvement to MTG Arena’s interface.When I need to select multiple permanents with the same name, especially if they are stacked on top of each other, it is often unclear which ones I have already selected and which ones I have not.
This frequently causes mistakes, because I may accidentally click the same permanent twice while leaving another one unselected, even though I thought I had already chosen it.
It would be very helpful to add a clear visual indicator for already selected permanents, such as a colored border, glow effect, check mark, or another obvious marker. This would make multi-selection much clearer and more accurate.
Hello,
I would like to suggest an improvement to MTG Arena’s interface.When I need to select multiple permanents with the same name, especially if they are stacked on top of each other, it is often unclear which ones I have already selected and which ones I have not.
This frequently causes mistakes, because I may accidentally click the same permanent twice while leaving another one unselected, even though I thought I had already chosen it.
It would be very helpful to add a clear visual indicator for already selected permanents, such as a colored border, glow effect, check mark,…
2 votes -
Rofelleos
There is a reason Rofellos is banned in commander and it’s only worse in brawl….
1 vote -
Incorrect rules interaction: ward and counterspell
Opponent cast a Gev, Scaled Scorch. I attempted to counter it with Three Steps Ahead. Client informed me that the target has Ward. I agreed to proceed, then it did not give me the option to pay the cost and the counter fizzled.
Two issues:
1) Ward is an ability of permanents. It should not apply when the spell is still on the stack.
2) Even in the case of 1) being ignored, paying the cost should negate Ward.1 vote -
Sparky Doesn't Block Walls in Bot Match
When playing a bot match, if you enable a Wall type creature, or a creature with Defender, to attack, Sparky will not block the attacking creature with defender, even if the bot would lose as a result. If Sparky has very little life points and creatures on the field, it will block attacks, if able, to stay in the game. But if the attacker has Defender, Sparky will not block, even if it's creatures are able, up to losing the game. An example of this is Demon Wall, which has Defender, but can attack if it has +1/+1 counters on it. This creature can give itself counters, or another source could give it counters.
I'm playing on Windows PC, not Steam.
I would expect the bot to recognize that the creature with Defender can and will attack, and deal with it appropriately, especially when defending to not lose. It blocks othe creatures under the same conditions, and should know to do the same with this type of interaction.
No workaround found yet.
When playing a bot match, if you enable a Wall type creature, or a creature with Defender, to attack, Sparky will not block the attacking creature with defender, even if the bot would lose as a result. If Sparky has very little life points and creatures on the field, it will block attacks, if able, to stay in the game. But if the attacker has Defender, Sparky will not block, even if it's creatures are able, up to losing the game. An example of this is Demon Wall, which has Defender, but can attack if it has +1/+1 counters on…
1 vote
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