MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3176 results found
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Plumecreed
The triggered ability of the card plumecreed mentor is not working
1 vote -
Would Yu Guys or Gals Consider a Tieng~VIet Language Barrier, $ORRY 4 N-E Kon~Phuzion~Con-Nun-Drum Cause 4 my Que$T to Plane~Z-z-Z~Walk!!!!!
Do You Guys Print inTieng Viet?????????????
1 vote -
Forced draw in won games with badger mole, agatha's, and sleep-cursed fairy
When you have 2+ badger moles with an earthbent land and a sleep-cursed fairy in agatha's soul cauldron, you can get infinite mana by tapping the land for 3+ mana and untapping it for 2 mana. I have lost at least 2 games, including the most recent one, because after making about 20 mana the game warns me about a draw. Even after playing a card, it remembers the draw warning and ends the game. I was guaranteed victory with a mindspring merfolk to draw my whole deck then playing a goldvein hydra. Please don't give the warning if your mana is increasing. At the very least, please reset the warning completely if I play a card. The lof file had to be put in the comments.
When you have 2+ badger moles with an earthbent land and a sleep-cursed fairy in agatha's soul cauldron, you can get infinite mana by tapping the land for 3+ mana and untapping it for 2 mana. I have lost at least 2 games, including the most recent one, because after making about 20 mana the game warns me about a draw. Even after playing a card, it remembers the draw warning and ends the game. I was guaranteed victory with a mindspring merfolk to draw my whole deck then playing a goldvein hydra. Please don't give the warning if…
1 vote -
Collective Resistance
Scenario:
Me: Llanowar Loamspeaker is in play
Them: Nowhere to Run is going to be placed on Loamspeaker. This would kill him.
Me: I play Collective Resistance, which should stop Nowhere to Run as the card states my creature, Loamspeaker, would become hexproof, yet Nowhere to Run wins the battleIs this right?
1 vote -
Emrakul, The World Anew Madness Cast Issue Arena
I cast Refute to counter a spell and had six untapped islands available after the cast, in the discard selection I discarded Emrakul, The World Anew, it gave the option to Madness cast for six, but it would not allow me to pay using my six islands. As far as I know the 6 colorless mana is not restricted from being paid for by colored mana, I believe a bug has the system in Arena thinking that it specifically has to be “colorless” mana. If this could get resolved that would be fantastic.
1 vote -
samurai's katana
Samurai's Katana is still showing as a season reward despite Final Fantasy being released several months ago. Probably just needs a flag reset on it.
1 vote -
Fabled Passage
I was unable to select any land, at all, from my library when searched. Also, It looked like the popup text said, "Surveil 1"
1 vote -
Client options not working
Client options are not running: when I start quick draft cards do not appear, when I try to upload a deck I cannot access the deck menu. It happened today after the update.
I use a PCE with Windows 11. The client starts normal but when you try any option they do not work well and the program ends up closing.1 vote -
Game breaking bug during ranked matches
While playing ranked games, if I am about to win, the server suddenly crashes. I try to reconnect, but then the timer runs down and never runs out. The only way out is to exit the game completely, because even attempting to concede the game does not end it.
1 vote -
Crash game
every time I play the path of annihilation and corrupted shapeshifter card and the game crashes
1 vote -
Rare wild card bug
Open enough packs to earn a rare wildcard, open final pack and little wheel turns over and resets, went to look for the wild card so I could use it and nothing, closed and reloaded game and nothing. This has happened multiple times to me now and it's BS cuz this is suppose to be the game play loop of this whole game, and it's broken. Please fix now.
1 vote -
(Crimes/Fury) interaction bug
If you use fury (with, for example Marchesa, Dealer of Death), the crime effect will trigger 3 times.
0 votes -
eaten alive
Eaten alive didn't trigger after sacrificing.
1 vote -
Draft with friends
Please add a draft with friends option. There's already a constructed with friends option. Why not add a draft with friends option. Just base it on the current mtga draft calender. It would bring quite a few of my friends to arena.
2 votes -
Firebender Ascension and the Earth King
Firebender Ascension does not trigger when you attack with a creature power 4 or greater while the Earth King is on your battlefield, which should as it is an attack that triggers an ability. It seems Firebender Ascension correctly triggers when an attacking creature triggers its own ability, but not when it triggers the ability of a different creature.
0 votes -
Achivment count a best of three match as a singel game. It takes up to three times longer to get an achivment in Bo3 vs Bo1
Achivment count a best of three match as a singel game. That means it takes up to three times longer to get an achivment in Bo3 vs Bo1. The game should count each game as a game when counting how many games one has played in each format.
2 votes -
"Choose a different action, or this game will end in a draw" message in a non-loop situation
My opponent appeared playing a "lifegain" deck. When their graveyard became somewhat large, my opponent cast Raise the Past and returned 11 creature cards: 2 Lifecreed Duo, 3 Hinterland Sanctifier, 4 Essence Channeler, and two more. As 5 creatures had "Whenever another creature you control enters, you gain 1 life." trigger, total of 50 such abilities were put on the stack. Ouch!
Then, MTG Arena started to resolve those 50 triggers one-by-one. Resolving one lifegain ability involves 4 abilities of Essence Channeler to be triggered and resolved one-by-one, so it takes some long time. The situation is not a loop, so the stack would become empty once total of 250 abilities were resolved.
However, after a while, MTG Arena showed a message "Choose a different action, or this game will end in a draw." I just chose to do nothing, and perhaps my opponent, too. After seeing the same message three or four (?) times, the game actually ended in a draw.
Considering this is not a loop, the game should have continued (with my opponet having 50 some life total and 4 of Essence Channler that are now 52/51.)
I consider this is a bug of MTG Arena.
Steps to reproduce the bug
- You play a game against an opponet with a deck containing one or more Raise the Past, two or more Lifecreed Duo, three or more Hinterland Sanctifier, four Essence Channeler, and at least two more creatures (with no lifegain-related abilities )
- Let your opponent somehow send the particular 11 creature cards to their graveyard (and no more creature cards).
- Let your opponent cast Raise the Past.
- You and your opponent choose to perform any other action when asked.
Platform and app version
PC (Windows 11 Pro 25H2 build 26200.7462)
2025.54.0.10689.1214342
Actual results
The game ends in a draw.
Expected results
The game continues.
Relevant screenshots/videos
None available.
Workaround
Either of the players concedes.
My opponent appeared playing a "lifegain" deck. When their graveyard became somewhat large, my opponent cast Raise the Past and returned 11 creature cards: 2 Lifecreed Duo, 3 Hinterland Sanctifier, 4 Essence Channeler, and two more. As 5 creatures had "Whenever another creature you control enters, you gain 1 life." trigger, total of 50 such abilities were put on the stack. Ouch!
Then, MTG Arena started to resolve those 50 triggers one-by-one. Resolving one lifegain ability involves 4 abilities of Essence Channeler to be triggered and resolved one-by-one, so it takes some long time. The situation is not a loop,…
2 votes -
Attack damage takes a long time to animate with protection and 10+ creatures
When I block an indestructible creature with 10+ creatures with protection, the animation is very slow. It took a long time for them all to be done and end the turn. Normally, when many creatures are damaged, the animation is much faster.
2 votes -
companion covering cards
Some of the companions can cover attacking cards if the game state is wide enough. This causes enough confusing to cause miss plays.
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Give us the steps to reproduce the bugHave a wide game state with the horse companion and have everyone attack. From the defender side card on the side will be hidden.
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Note which platform you’re using (PC, Steam, Mac, Android, or iOS)PC
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Enter the actual results you’re experiencingCard attacking being hidden
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Enter the expected results of the featureCards attacking be displayed so they can be blocked
Add any relevant screenshots/videos-
If you found a workaround, please add workaround steps.No workaround found
Some of the companions can cover attacking cards if the game state is wide enough. This causes enough confusing to cause miss plays.
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Give us the steps to reproduce the bugHave a wide game state with the horse companion and have everyone attack. From the defender side card on the side will be hidden.
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Note which platform you’re using (PC, Steam, Mac, Android, or iOS)PC
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Enter the actual results you’re experiencingCard attacking being hidden
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Enter the expected results of the featureCards attacking be displayed so they can be blocked
Add any relevant screenshots/videos-
…If you found
1 vote -
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Cosmetics selection menu reappears after seasonal reward menu
I'm using Steam on my PC.
To reproduce the bug :
1.Go to profile page
2. Click on any of the cosmetics selection menu on the bottom rigth (Titles, Emotes, Card Sleeves, Compagnons, Avatars)
3. Go back to the profile page using the arrow
4. Check on the seasonal reward for constructed or for Limited or your set completion using the menus on the left
5. Go back to the profile page using the arrowExpected outcome : we are brougth back to the profile page
Experienced outcome : we are brought back to the last visited cosmetic menu1 vote
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