MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3042 results found
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I would prefer if we could report a player after the game.
I'm kind of worried about reporting a player during the game as it can occur during my turn, appearing as though I am stalling as I attempt to find the words to describe why this would be worth a report. Details are key to separating the worthwhile reports from the frivolous ones. Haven't made one yet though.
The player was being rude by selecting cards as many cards as possible in an obvious attempt to distract me. I want to ask if the client could even detect this behavior. I did stop and use emote because I wanted to communicate that this is obviously rude, and we both know you're not reading 15 cards a second so what you're doing is malicious and not in the spirit of the game. Abusing the client to create a disco lights effect while I'm trying to read your cards and think should be reportable if this particular user is intentionally trying to win games through distraction and annoyance.
I'm kind of worried about reporting a player during the game as it can occur during my turn, appearing as though I am stalling as I attempt to find the words to describe why this would be worth a report. Details are key to separating the worthwhile reports from the frivolous ones. Haven't made one yet though.
The player was being rude by selecting cards as many cards as possible in an obvious attempt to distract me. I want to ask if the client could even detect this behavior. I did stop and use emote because I wanted to communicate…
7 votes -
Mastery Rewards
When I got the pop up that I had received a mastery pass reward it was a reality fracture pack. Upon going to open the pack, it doesn’t show up on my pack list. I’m playing on IOS and am getting rewards from the free mastery pass.
4 votes -
Land draw
AGAIN. FIX THE LAND DRAW¡!!!! THIS IS FING RIDICULOUS. I HAD LITERALLY FIVE FULL GAMES IN A ROW WITH MAJOR MANA DRAW FAILURES. I RUN 36 LAND IN A BRAWL DECK. FIVE DAM GAMES IN S ROW!!!! THIS IS PATHETIC. YOU COWARDS WONT EVEN RESPOND TO ADMIT OR DENY THIS BULL.
8 votes -
Game freeze
This game freezes constantly when I have priority. I’m in the middle of casting a spell and I can then no longer do anything. Sometimes it freezes on my opponents turn and then I miss my opportunity to respond. Don’t get me wrong I really like the fun animations, but what I’d really like is a functional game. After the most recent update it’s borderline unplayable. Ive now lost dozens of games on the ladder due to game freeze or server issues.
10 votes -
Bug
I’ve had a brawl deck lead by the 2 mana Sorin creature for a while and it’s always had Lurrus as companion. Lately, despite Lurrus being assigned a a companion in the deck builder, Lurrus doesn’t show up at all in game. They aren’t in the companion zone in game nor do they show up when loading in to the game where commanders and companions are revealed.
11 votes -
Survey link to dead end.
In game mail with link to survey to provide feedback on Arena. Attached are snips of the in game mail, and the dead end of the link provided. Do you really want my feedback?
6 votes -
Unholy Annex
The opponent IS ganing lifes with unholy anex and no Demons in play
6 votes -
Feature Request: Smart Priority Bluff Toggle (Override Hand-Based Priority)
Currently, bluffing interaction (like instant-speed removal or counterspells) requires turning on Full Control. However, Full Control forces manual priority passes on every single phase and trigger including upkeeps, draw steps, and personal main phase actions.
Experienced opponents easily spot Full Control because its timing pattern differs completely from normal MTGA priority stops, rendering the bluff ineffective while needlessly slowing down matches.I am requesting a Smart Priority Bluff Toggle that allows players to instruct the game engine to mimic holding specific cards from their deck/sideboard.
Implementation idea:
The player would have a menu with toggles for each card name in their deck. Instead of giving priority based on player's hand, the game could give priority based of the list of toggles.
We can imagine a static / default list attached to the deck so it s more conveniant.Currently, bluffing interaction (like instant-speed removal or counterspells) requires turning on Full Control. However, Full Control forces manual priority passes on every single phase and trigger including upkeeps, draw steps, and personal main phase actions.
Experienced opponents easily spot Full Control because its timing pattern differs completely from normal MTGA priority stops, rendering the bluff ineffective while needlessly slowing down matches.I am requesting a Smart Priority Bluff Toggle that allows players to instruct the game engine to mimic holding specific cards from their deck/sideboard.
Implementation idea:
The player would have a menu with toggles for each card name in…6 votes -
BUG Unable to Join Event/Please try Again Later
Network Error when trying to play in a Traditional Standard Event. It let me submit my deck, but it gives Network Error Unable to Join Event/Please Try Again Later whenever I click play. Then it will not let me click Play again.
6 votes -
Zaffai bugging out
In my recent game playing my Zaffai and the Tempests deck, I reached 7 mana, cast Zaffai, then cast Karn's Temporal Sundering. Once the Sundering resolved, my game continued to allow me to cast multiple more spells for 0 mana using Zaffai's ability, despite that ability only supposed to be a 1x/turn option.
4 votes -
day 3 of not being able to update Mtg arena
Day 3 of arena not wanting to install or update the hobbit update even with a fresh reinstall. still stuck at about 500 megabytes downloaded. at this point its getting frustrating.
8 votes -
Windcrag Seige is broken and will not allow you to choose options.
Like others that have suffered, Windcrag Seige is broken/bugged an will not allow you to select an option "Mardu" or "Jeskai". I have captured and submitted a log below. Please fix, this ruined two games for me!
9 votes -
Frostcliff Siege Bug
Siege cards do not allow you to select an option after resolving.
Times out selecting Jeskai when i need Temur.
Lost several games from this issue as it also passes your turn.9 votes -
The Hobbit Welcome Deck Dules decks do not match the paper Welcome Decks
All Hobbit welcome decks are missing spells and instead have too many lands when compared to the paper decks listed here: https://magic.wizards.com/en/news/announcements/the-hobbit-welcome-decks. Each deck has 18 to 22 lands instead of 17, making them difficult to play.
For example, the Blue deck is missing 1x Lorien Revealed, 1x Thranduil's Decree, 1x Colossal Whale, and 1x Rogue's Passage, and has 20 Islands instead of 16.7 votes -
Fix the rigged Draw system.
The odds of drawing 7 consecutive red cards from a 120-card deck containing 35 red cards are 0.0113%, which translates to a 1 in 8,846 chance. I just played this game. Earlier, I had to take 5 mulligans before seeing a land card.
Is it too much to ask to have a fair game? Stop putting your thumb on the scale for every match. I get screwed over and over trying to just enjoy this game.
I will NEVER put a penny into this game if its not a fair! If its free, then a broken game doesn't matter, but your players think this is game is rigged. I think this game is rigged and I won't pay to play a game where there is rampant cheating. For most games they hunt and ban the cheaters. Here they cut them a paycheck!
The odds of drawing 7 consecutive red cards from a 120-card deck containing 35 red cards are 0.0113%, which translates to a 1 in 8,846 chance. I just played this game. Earlier, I had to take 5 mulligans before seeing a land card.
Is it too much to ask to have a fair game? Stop putting your thumb on the scale for every match. I get screwed over and over trying to just enjoy this game.
I will NEVER put a penny into this game if its not a fair! If its free, then a broken game doesn't matter, but…
5 votes -
Player report option only available during a game is a problem
We should be able to report a player after the game, or at least when we are still in the game, when it just finished. I don't want to be in a hurry during the game to write a report message. And how can we report players stalling when we are not even sure yet that they did quit?
For now I will stick to the former report form.6 votes -
Problem with Hobbit welcome decks duels
On the screen to choose a deck for the Welcome Decks Duels, all decks are unusable. It seems LOTR cards cannot be in these decks.
9 votes -
Unlock
I tried to unlock steaming vents with key artifact in quick draft which freezed the screen on pick which room to unlock/lock. I tried to restart the game but it didnt help. I couldnt pick a room and even though the timer ended and moved to opponents turn I had lost control unable to cast anything. This lasted for the rest of the match.
It happened again in another match in the same quick draft.
I play on Android
8 votes -
Davriel Planeswalker
Trying to use his -2 Ability does not light up for selection. You can not select an option and it randomly selects the 1st of the 2 for you
9 votes -
Brawl Matchmaking Overvalues Win Rate and Undervalues Deck Strength
Brawl’s matchmaking has become so consistently unpleasant that I am struggling to continue playing a format I once genuinely enjoyed.
The recurring experience is predictable:
I build a casual, thematic, or experimental deck.
I initially receive a few reasonably balanced matches.
The deck wins several games.
Matchmaking begins placing it against heavily optimized decks using top-tier commanders, efficient tutors, free spells, fast ramp, and repetitive value engines.
The deck is no longer matched according to its actual construction or power level, and the games stop being remotely competitive or enjoyable.This creates the impression that recent win rate or player MMR is being weighted far more heavily than the cards in the deck. Even when my deck contains no tutors and deliberately avoids the strongest staples, it can still be matched against decks constructed for maximum consistency and efficiency.
A thematic deck winning several games does not suddenly make it equivalent to an optimized deck. It may have benefited from favorable matchups, weaker opponents, good draws, or simple variance. Treating those wins as proof that the deck belongs in a substantially higher-power matchmaking pool punishes players for succeeding and gradually makes the queue worse the longer they play.
This is especially damaging in Brawl because the format increasingly contains cards that dramatically reduce meaningful variance:
Tutors that allow decks to access the same powerful cards repeatedly
Free spells that create huge tempo swings without requiring meaningful resource commitments
Commanders that generate immediate or unavoidable value
Extremely efficient ramp and interaction
Optimized “good-stuff” shells that use a commander mainly for its colors or passive advantageThese cards and strategies should carry substantial matchmaking weight. A deck containing multiple tutors, free spells, premium interaction, fast mana, and established competitive staples should not be evaluated similarly to a thematic deck merely because both decks happen to have comparable recent win rates.
The current system creates a destructive cycle:
Build a fun deck → enjoy a few games → win several matches → receive increasingly optimized opponents → become frustrated → stop playing → return later because Brawl used to be enjoyable.
This is not a healthy matchmaking experience. It discourages experimentation, creativity, and long-term engagement. It also makes players feel that the only choices are to accept consistently lopsided games, deliberately lose, or optimize their own decks and contribute further to the problem.
Please reconsider how Brawl matchmaking evaluates deck strength. At minimum, the system should place greater weight on:
Tutors and tutor density
Free spells
Fast mana and highly efficient ramp
High-impact format staples
Commander strength
Removal and interaction density
Infinite or deterministic combinations
Cards with unusually high inclusion and win rates
Overall synergy and consistency, rather than only individual card strength
The difference between a deliberately thematic deck and an optimized good-stuff listPlayer MMR and recent win percentage may have a role, but they should not override meaningful differences in deck construction. Players should not be punished for winning a few games with a weaker deck.
Brawl is trying to serve as Arena’s casual, Commander-like format, but its matchmaking often produces the opposite experience. Casual formats depend on reasonably similar expectations and power levels. Since Arena does not allow players to discuss power levels before a match, the matchmaking system must perform that function effectively.
Right now, it does not.
Please treat Brawl matchmaking as a core gameplay issue rather than an unavoidable feature of the queue. The format can still be fun, but the current system repeatedly drives players away from it.
Brawl’s matchmaking has become so consistently unpleasant that I am struggling to continue playing a format I once genuinely enjoyed.
The recurring experience is predictable:
I build a casual, thematic, or experimental deck.
I initially receive a few reasonably balanced matches.
The deck wins several games.
Matchmaking begins placing it against heavily optimized decks using top-tier commanders, efficient tutors, free spells, fast ramp, and repetitive value engines.
The deck is no longer matched according to its actual construction or power level, and the games stop being remotely competitive or enjoyable.This creates the impression that recent win rate or player…
9 votes
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