MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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3184 results found
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Quick Draft Deck Build
IOS user, completed quick draft and will not let me edit deck. Just gets stuck on waiting server screen. Same issue when I go to build or edit a deck. Making the game almost unplayable and lost out on coins spent in draft event that I can’t even play.
2 votes -
Default lands in brawl deck building
Hello,
Some lands are widely used in brawl due to their versatility and easy access to multiple colors (e.g. Fabled Passage, Multiversal Passage, Starting Town, Prismatic Vista for multicolored decks and Nykthos, Shrine to Nyx, Field of Ruin for some monocolored decks). Maybe it would be good if we were have some pre-selected lands that are included in new brawl decks by default. This would reduce the time spent building new Brawl decks.
2 votes -
Necromancy
Necromancy does not sacrifice itself like it should when cast by Infamous Cruelclaw. Infamous Cruelclaw has an alternate casting cost that happens during the damage step of combat. Necromancy should sacrifice itself if it was cast at any time a sorcery couldn't be cast. Any point during combat meets that requirement. However Necromancy fails to sacrifice itself come cleanup step.
1 vote -
Interaction error
On IOS, I cast an enchantment spell [Crescent Island Temple] and in response, my opponent cast an instant spell [Origin of Metalbending] to destroy it while my enchantment was still on the stack. The enchantment was destroyed, but the ETB effect of my Temple never actuated, i.e. I never got my 1/1 Prowess Monk creature.
Since the Instant wasn’t a counter, but a destroy effect, it can’t destroy the enchantment until after it’s on the battlefield, therefore, I should have gotten the effect, even if it got destroyed immediately.
1 vote -
Worldly Tutor not working after TNMT
I have played Worldly Tutor three times since the new update, and it has not worked any time. Each time I have played it, I searched for a Mossborn Hydra twice and an Ochre Jelly once, but every time I drew my next card it was a completely different card. At first I thought I missed a shuffle trigger, but I focussed for the next two times and it was the same outcome. Worldly Tutor has not been in my opening hand for any of these so I don't know if that affects the result
1 vote -
Game freeze during quick draft events
Quick draft Eclipsed game. Game froze on opponents action they timed out, game still frozen. Request refund
1 vote -
Unholy Annex/Ritual Chamber bug.
I just finished playing this game where my opponent cast the black room card Unholy Annex/Ritual Chamber. They cast the Ritual chamber side first and I killed the token during the same turn with 2 copies of scorching dragonfire. They later unlocked the Unholy Annex side and had no creatures in play for several turns after that. During each of those turns they drew a card and gained 2 life instead of losing 2 life.
1 vote -
Fehler
Als ich gegen den Spieler neo spielte, ist der gesammte Bildschirm eingefroren und nur mit X raus kam!
1 vote -
Bloomburrow battleground Bug
The day side of Bloomburrow battleground is low quality after TMNT update. I have tried Verify game files in Steam, Repair Game Files, re-install game and high quality graphic setting.
- Give us the steps to reproduce the bug - just run game with the battleground in any format
- Note which platform you’re using - Mac
- Enter the actual results you’re experiencing - the day side always in low quality like 360p as screenshot attached
- Enter the expected results of the feature - the day side high quality as it was before TMNT update and like it's night side
- Add any relevant screenshots/videos - done
- If you found a workaround, please add workaround steps - no
The day side of Bloomburrow battleground is low quality after TMNT update. I have tried Verify game files in Steam, Repair Game Files, re-install game and high quality graphic setting.
- Give us the steps to reproduce the bug - just run game with the battleground in any format
- Note which platform you’re using - Mac
- Enter the actual results you’re experiencing - the day side always in low quality like 360p as screenshot attached
- Enter the expected results of the feature - the day side high quality as it was before TMNT update and like it's night side
- Add any…
1 vote -
Patchwork Banner / Slivers from Thrumming Hivepool
Bug: iPad, Standard Ranked Match on MtG Arena
I have Thrumming Hivepool in play, producing Sliver Token Creatures. When I then play Patchwork Banner the menu offers no Slivers as creature type to select with Patchwork Banner. (It does offer the OTHER creature types included in my deck, but not Slivers. Shouldn't it offer ALL creature types?
1 vote -
Daily deal pack
2025.12.30. I bought a discount Foundations pack today in the daily deals for 900 Gold and THE RARE HAS BEEN REPLACED BY 20 GEMS but I have NOT COMPLETED my collection of rares from the set! Can I have a replacement pack or reimbursement, please?
1 vote -
golden
BUG with golden packs
I had 5 or 6 golden packs to open and was waiting till the season ends to open them, but today they all vanished from my inventory (packs page)
only my 76 avatar packs are still in the screen.
Can you guys check what happpen? - Account ID: Tecnomage#410301 vote -
arena
I was playing in the All-Access Brawl Modified Metagame Challenge. My opponent cast a Witherbloom Command with the first and third modes, targeting themselves and my Siren Stormtamer. I sacrificed my Siren Stormtamer to counter the spell, but it still resolved, milling them for 3 and returning a land to their hand. Though a minor interaction, this interaction did contribute to me losing the game.
Now, I understand that, by sacrificing my Siren Stormtamer, it was no longer on the battlefield, but afaict the Witherbloom Command was still targeting a creature I controlled, as targets are announced on cast, and therefore the spell should have been countered and not resolved.
I am an incredibly skilled wizard and therefore have no doubt I will still win out the event, but this still feels like an unearned loss—assuming I'm correct on how the rules work.
Should this come up again: Am I just misunderstanding the rules here, or did the client not behave as it should have?
I was playing in the All-Access Brawl Modified Metagame Challenge. My opponent cast a Witherbloom Command with the first and third modes, targeting themselves and my Siren Stormtamer. I sacrificed my Siren Stormtamer to counter the spell, but it still resolved, milling them for 3 and returning a land to their hand. Though a minor interaction, this interaction did contribute to me losing the game.
Now, I understand that, by sacrificing my Siren Stormtamer, it was no longer on the battlefield, but afaict the Witherbloom Command was still targeting a creature I controlled, as targets are announced on cast, and…
1 vote -
Time to do all actions are to low. Animations and forced priority passes consumes a lot of time
I'm playing omniscience draft and am experiencing a lot of problems with the timers.
- There are a LOT of game actions in this format
- The board gets cluttered really fast. More sprites = lagging.
- Due to waterbending all players constantly have actions to do, which consumes timer when having to pass on every game action the opponent do. Thus, it is not possible to accumulate additional game timers. Even when autopassing this will not work as for every new action opponent do I still have to actively pass.I have now lost several games due to not being able to perform my game actions. The lag, the cluttered game states and the animations makes the game unplayable. When trying to figure out which permanent is which, the game concludes that my time is up and I have to attack. I literally am trying to waterbend my exiled card (exiled by Hama, the Bloodbender), followed up by playing my Invasion Tactics for the win and suddenly I am in declare attackers. Try desperatly to gain full control in order to respond to the attack triggers (I want to sac clues to grow my attacking creature to Obsessive Pursuit), but triggers resolves and only then the game realizes I want to keep priority, which is of course to late.
Suggested solution:
- Game actions need to add time to the clock. I am not playing slow, I am just doing a lot of things.
- All features causing lag need to be possible to turn off. Especially animations. Stop splashing my screen because I am waterbending, no one cares.
- Time consuming formats need longer timers, especially Omniscience draft.
- The forced priority passes are good, we need them in order to know what we pass on. Some abilities are however constantly on and are tedious. E.g. crew mechanic which is always available (even when the vehicle is a creature). We need a way to be able to play Magic also when these are on the board without all time being consumed.Edit:
I always have issues when I try to add a log file to error reports. Usually it works to update the submitted report and add it then. This time that doesn't work.I'm playing omniscience draft and am experiencing a lot of problems with the timers.
- There are a LOT of game actions in this format
- The board gets cluttered really fast. More sprites = lagging.
- Due to waterbending all players constantly have actions to do, which consumes timer when having to pass on every game action the opponent do. Thus, it is not possible to accumulate additional game timers. Even when autopassing this will not work as for every new action opponent do I still have to actively pass.I have now lost several games due to not…
1 vote -
Invalid email
I am attempting to create a new account on MTG Arena. When I put in my email address ending in @gmail.com, it says it is an invalid email. I tried with my second email and that also said invalid. These are my email addresses I use everywhere. Why is this happening?
1 vote -
Glicko-2
There are 3 key features to MMR:
-Rating (skill level)
-Rating Deviation (confidence in rating)
-Volatility (consistency)I am rather good at magic, i played a lot. Rating would be high.
I have been playing MTGA a lot. Deviation would be low.
I make a lot of custom decks. Volatility is high.I would like to complain about my MMR. It doesn't move fast enough for my new decks. Not only is deviation not moving my MMR, the system updates in 24 hours to a week. Volatility is not high enough for my playstyle.
The only way i have to fix this, is to quit the game for a while to loosen my deviation.
I should not have to manipulate my MMR.
TLDR: Fix MMR Volatility.
There are 3 key features to MMR:
-Rating (skill level)
-Rating Deviation (confidence in rating)
-Volatility (consistency)I am rather good at magic, i played a lot. Rating would be high.
I have been playing MTGA a lot. Deviation would be low.
I make a lot of custom decks. Volatility is high.I would like to complain about my MMR. It doesn't move fast enough for my new decks. Not only is deviation not moving my MMR, the system updates in 24 hours to a week. Volatility is not high enough for my playstyle.
The only way i have to…
1 vote -
The game froze and I lost the match
The game froze and I lost the match during a premier draft game. I want my gems back.
1 vote -
Mythweaver Poq is a problem
Mythweaver Pow is clearly causing a lot of problems. Just ban him already. He's broken and causes incredibly one sided games that are incredibly unfun.
1 vote -
Delighted Halfling mana not being used correctly in combination with Rattleclaw Mystic
I had a Delighted Halfling and a facedown Rattleclaw Mystic in play. I turned Rattleclaw Mystic face-up (the auto-tap used both of my red sources for some reason which is not the issue I'm reporting but still stupid when I had multiple blue and green sources). I then proceeded to cast Loot, the Pathfinder. I wanted to use Loot's red activation (deal 3 damage), so I tapped my Delighted Halfling to pay for the red mana in Loot's casting cost (so the red from Rattleclaw Mystic would still be available after Loot entered). However, no matter how I tried to do it, Arena was automatically using my generic red mana to pay for Loot's casting cost, leaving the conditional red mana from Delighted Halfling in my mana pool -- this would not be able to pay for Loot's red activated ability.
I don't understand why this would happen, and it effectively cost me the game -- both because I wasn't able to make the play that I wanted to make (and should have been able to make) and also because I timed out due to repeatedly trying to get the game to work the way it should. Log file is attached. Please fix your game, it's ridiculous that MTGO, an ancient piece of software, can correctly model the rules of Magic, and Magic Arena can't.
I had a Delighted Halfling and a facedown Rattleclaw Mystic in play. I turned Rattleclaw Mystic face-up (the auto-tap used both of my red sources for some reason which is not the issue I'm reporting but still stupid when I had multiple blue and green sources). I then proceeded to cast Loot, the Pathfinder. I wanted to use Loot's red activation (deal 3 damage), so I tapped my Delighted Halfling to pay for the red mana in Loot's casting cost (so the red from Rattleclaw Mystic would still be available after Loot entered). However, no matter how I tried to…
1 vote -
Turncoat Kunoichi failed to visually return Restless Razorkin to battlefield
During a game of Standard Brawl, opponent exiled my Restless Razorkin with Turncoat Kunoichi without paying the Sneak cost.
I airbent the Turncoat and other creatures with Avatar's Wrath. I didn't see Razorkin return to the battlefield but was able to attack with and trigger the Razorkin on subsequent turns.
Opponent recast Turncoat and I was able to see my tapped Razorkin still attached to the Turncoat as though it was exiled. Opponent also exiled my Haliya with the same turncoat.
I later cast Day of Judgement, killing the Turncoat. My Haliya returned normally but Razorkin was still visibly attached to the Turncoat in the graveyard.Attached is an image of the Turncoat with a "hollow" attached Razorkin.
During a game of Standard Brawl, opponent exiled my Restless Razorkin with Turncoat Kunoichi without paying the Sneak cost.
I airbent the Turncoat and other creatures with Avatar's Wrath. I didn't see Razorkin return to the battlefield but was able to attack with and trigger the Razorkin on subsequent turns.
Opponent recast Turncoat and I was able to see my tapped Razorkin still attached to the Turncoat as though it was exiled. Opponent also exiled my Haliya with the same turncoat.
I later cast Day of Judgement, killing the Turncoat. My Haliya returned normally but Razorkin was still visibly attached…1 vote
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