MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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9334 results found
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Celestial Reunion
Celestial Reunion seems to not allow me to behold from the hand. I'm trying to make jund changelings change the world but I am being held back by this bug.
1 vote -
Bought a Foundations Deck and it won't work
Bought the Auntie Ool Foundations Brawl Deck. The deck shows with an incomplete error and I can't play it. Almost all cards are "not owned". I got a message with 3 cards in it, but the deck still won't work.
Playing on Windows/Steam
1 vote -
Lorwyn pick two draft issues
I started a pick-two draft for Lorwyn Eclipsed and I encountered two issues (possibly the same bug) during the draft. On my second pick, I had two cards selected and the clock ran out before I hit the submit button. The cards I had selected were not put into my pool nor were any cards at all. Then, I selected Gloom Ripper, a rare, in one of the following picks, hit submit, and it was also not added to my pool. Gloom Ripper does appear in my collection now, but is not available in my draft deck.
Mac OS 12.7.6
1 vote -
Champion of the Weird and Lasting Tarfire interaction.
My opponent had Champion of the Weird and used the card's ability on their turn to force me to Blight 2, putting -1/-1 counters on my creatures.
I had Lasting Tarfire in play.
Lasting Tarfire says at the beginning of EACH end step, deal 2 damage to opponent if I put counters on my creatures. This effect did not trigger at the beginning of my opponent's endstep.
This was my final loss on the sealed event, and I think the game would have had a different outcome if the Lasting Tarfire dealt the damage I think it should have.
Very disappointed on an otherwise very fun set.
My opponent had Champion of the Weird and used the card's ability on their turn to force me to Blight 2, putting -1/-1 counters on my creatures.
I had Lasting Tarfire in play.
Lasting Tarfire says at the beginning of EACH end step, deal 2 damage to opponent if I put counters on my creatures. This effect did not trigger at the beginning of my opponent's endstep.
This was my final loss on the sealed event, and I think the game would have had a different outcome if the Lasting Tarfire dealt the damage I think it should have.
Very…
1 vote -
Sunderflock cost issues
Sunderflock's cost was not being reduced by a changling creature I had in play
1 vote -
Trinket mage erroneously marked as illegal from timeless format
Trinket mage is marked as banned in the timeless format. Constructing a deck with it results in "deck invalid" popups from the client.
1 vote -
Can't Meek Attack out Daretti, Rocketeer Engineer
When I have an artifact in play, it will not let me Meek Attack out Daretti from my hand. I'm pretty sure a creature that has a * for it's power or toughness is considered 0 while in your hand. This was an official ruling I received when asking a judge. Please fix.
1 vote -
Sealed
Being forced into 2 colors before opening sealed product is taking away deck building freedom. The amount of cards in the other 3 colors can be detrimental to being able to play what colors you want to and or what rares and or mythics you pull. I usually play 6 plus sealed, but since the forced stuff starting in Avatar, I will not play anymore then the tokens that I paid for. Stop taking away deck building freedom. Its is foundational to this game.
1 vote -
Jump In Gave me the wrong mana in my deck!
I just made a blue/white Jump In deck on arena, but the deck is only populated with Forests and Plains, so half the deck cant be cast. Here's a copy of what it gave me for mana. Since its Jump In, I can't edit it, and I'm out the 1,000 coins. Please help
1 vote -
jump in wrong basics
Jump in is handing out wrong basics. I cant cast any spells with these
1 vote -
Hello, Magic! My name is Celina, and I'm 7! I wish you had these three card collections: Wicked, Hello Kitty and friends and SuperMario
Hello, Magic!
Hello, Wizards of the Coast!
My name is Celina, and I'm 7!
I wish you had these three card collections.
The first one is from Wicked.
Hello Kitty and friends.
And Super Mario.
Bye!1 vote -
Resolution setting not saving on MacOS
Steps to reproduce: On a Mac with an external monitor (this is an M1 Macbook Air plugged through a hub into a 4k display over HDMI), launch the game. Go into Settings -> Graphics and change the resolution. Enter any match. Leave the match by winning or conceding.
Platform: Steam on MacOS 26. Game version 2026.55.0.4094.1225076.
Actual results: The resolution resets itself to the default (5120x2880) whenever the game changes scenes, ie entering or leaving a duel. It also resets when quitting and re-launching the game.
Expected results: The resolution setting, once set, stays the same across scenes and game launches.
Other notes: On this specific machine, the game does not run at an acceptable framerate at maximum resolution, but it runs just fine at 1440p. This bug makes it necessary to constantly go into settings and adjust the rendering resolution.
Please note this seems distinct from other resolution/fullscreen bugs other Mac users have reported, probably because I'm using an external monitor with a 16:9 aspect ratio. The game launches in fullscreen and displays correctly, it just renders at a resolution that's too high to run at an acceptable framerate; but once the resolution setting is adjusted, it runs fine.
Steps to reproduce: On a Mac with an external monitor (this is an M1 Macbook Air plugged through a hub into a 4k display over HDMI), launch the game. Go into Settings -> Graphics and change the resolution. Enter any match. Leave the match by winning or conceding.
Platform: Steam on MacOS 26. Game version 2026.55.0.4094.1225076.
Actual results: The resolution resets itself to the default (5120x2880) whenever the game changes scenes, ie entering or leaving a duel. It also resets when quitting and re-launching the game.
Expected results: The resolution setting, once set, stays the same across scenes and game…
1 vote -
Deck type selection drop-down is stuck behind deck stats, unable to craft new decks or edit old ones FIX NOW!
Go to deck builder, try to change deck type, notice menu is behind stats window. I expect the drop-down menu to work properly, like it did yesterday. Now i am unable to edit or build new decks, on release day nice...
1 vote -
bug
I can't buy the pack bundle from the store. I get the attached error message
1 vote -
bug
I'm unable to buy the pack bundle from the store. I receive the attached error message
1 vote -
I can't buy anything
Nothing happens, steam overlay is enabled, have balance, accounts are linked, idk. Hit the button, and I get a purchase noise, but nothing happens. Can't press the change payment hyperlink at the bottom either, just doesn't work.
1 vote -
Entity Tracker Triggering Shrines when it's not a shrine.
For some reason when you play Entity Tracker, it is triggering as if a shrine has entered. It wasn't copied into a shrine, it was just a copy of itself and was triggering shrine triggers. I think it's a loophole that needs to be fixed as it doesn't make sense and is frustrating in competitive to be losing to fake triggers.
1 vote -
Please have a way to see mid-game which player went first, and what turn number it is.
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can actually lead to mistakes that you can't recover from (ie. in a live game, you could ask the opponent what the turn number is - if they tell you 1 to 3, and you drop Starting Town then they go "oh no, it's actually 4", I'm pretty sure even at competitive events you'd be allowed to take it back based on their miscommunication).
In the case of the "costs less" cards, sure, they tell you who the starting player was if you hover over them - the issue is that some of these cards are tutorable. I sometimes have the option of grabbing Metamorph via Enlightened Tutor - and not being able to tell if it costs 3 or 4 can be game-changing if that was my best tutor option at 3 mana but not viable at 4.
Sure, we can track it ourselves - but really, couldn't we just have something in game? Like a little info tab we can pop out that says the turn number and who the starting player was?
Hi hi!
I'm currently playing with Surgical Metamorph in historic (costs 1 less if you're going second), but there are a few other cards like this - Lonely End (person going second gians 3 life when it resolves), Desert Cenote (comes in untapped if you're going second), Unnatural Summons (costs 1 less if you're going second), stuff like that. Even outside of Alchemy, we have stuff like Starting Town - in theory, it's not too hard to remember "is this one of the first three turns" - but the reality is that with ramp and missed land drops, it can…
1 vote -
Automatic stops for self-harming triggers when you have a Stifle effect in hand.
Hi Arena.
Hopefully a pretty simple one, and I think for some triggers you may have already implemented this - but, for any trigger that's potentially self-harmful, could you please make the card/trigger apply an automatic stop - I think it would make sense to have it as a blanket "all the time" scenario just in case a player could draw into a stifle effect (or if the stifle effect may not be obvious to Arena, like Sundial Of The Infinite), but otherwise, at least if they have something like Stifle or Consign To Memory in hand (ie. something that can target the ability).
Examples of the triggers are things like Chance For Glory, Pact Of Negation, Demonic Pact, Alchemist's Gambit etc. When you're playing these cards alongside stifle effects you do typically get used to applying manual stops or full control yourself - mainly because you can't afford not to when Arena's trying its best to kill you - but it'd be a nice ease-of-play improvement if Arena just stopped and gave you a chance to react, rather than killing you despite having the card and mana to save yourself.
Cheers!
Hi Arena.
Hopefully a pretty simple one, and I think for some triggers you may have already implemented this - but, for any trigger that's potentially self-harmful, could you please make the card/trigger apply an automatic stop - I think it would make sense to have it as a blanket "all the time" scenario just in case a player could draw into a stifle effect (or if the stifle effect may not be obvious to Arena, like Sundial Of The Infinite), but otherwise, at least if they have something like Stifle or Consign To Memory in hand (ie. something that…
1 vote -
Undying
combo with Undying Malice and then I used Blasphemous Edict and the card just died and did not come back???
1 vote
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