MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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4201 results found
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Eldrazi temple with blast zone
I was playing in ranked historic, my opponent had a blast zone with 1 counter, a forest and an Eldrazi temple on the ground, and activated the blast zone for 1. How did he do that? The Eldrazi temple shouldn't have given 2 mana since the blast zone isn't an Eldrazi ability.
2 votes -
Simian Sling is not triggering Virulent Silencer - Not Appropriately Triggering effect
Simian Sling is not triggering the
Virulent Silencer posion counters when it is being blocked.0 votes -
Midweek Magic Gone?
It's Dec 11 and MWM hasn't shown up this week since I updated on Dec 9 and Sparky showed up again. Very disappointed I don't get to play it this week. Please fix.
1 vote -
Large hand size view bug
Couldn't scroll through my hand. Had 30+ cards in hand and couldnt see them all. When in the zoomed in hand view I couldn't scroll side to side to find the card I wanted to play, or scroll to my commander. Am on mobile
2 votes -
Beseech the Mirror Grabbing Wrong Card
Gamemode - Brawl
1. Bargain Beseech the Mirror
2. Search for Sheoldred, the Apocalypse
3. Mountain ends up in my handSince cards are organized based on CMC, lands were really far from my selected card. I did not even scroll so far back that I would see land cards in my library.
2 votes -
Agadeem's Awakening and God-Eternal Rohas don't work
Here are the 2 bugs i discovered. 1. Agadeem's Awakening only allows you to return 1 creature of mana value x instead of as many as I want. 2. God-Eternal Rohas goes directly into the graveyard instead of back to the library
1 vote -
App closes
Mobile app on android will not open. Loads the start sceen but as soon as it gets to the home screen it foreses itself closed. It happend after the last update around 12-10-25.
2 votes -
Ban Omniscience in BO1
Omniscience needs to be banned in all Best-of-1 formats. It completely warps the format and makes decks other than pure Aggro unplayable. Having it legal for 4+ more years will simply kill creative brewing, as the "best" combo will always involve Omniscience.
While it may be possible to technically "interact" with Omniscience combos, their resiliency and redundancy means that interaction is fruitless. Players wind up lacking any real agency, forced to either resign, or sit for 10 minutes and wait to see if the Omniscience combo fizzles. Omniscience simply needs to be banned.
14 votes -
Fails to manifest assets
Fails to manifest assets and when asked to login, gives this error code: - 1
3 votes -
Sideboard not showing
I am playing Pioneer, and every time after a game is finished, I only get access to 7 of my 15 cards (Companion plus six cards) as if I'm playing Best of one instead of Best of three. I've tried duplicating the deck, reinstalling the game, and changing the deck from Traditional Pioneer to Pioneer and back, as well as attempting to see if I had the issue on Mobile, but I still did.
EDIT: The issue was the 16-card Sideboard. However, this is an issue that should still be addressed.
7 votes -
BUG - Fatal Push Revolt Not Recognized
Fatal push targeted a 4 CMC creature. Revolt was online because of touch the spirit realm channel on my own creature earlier in the same turn. Fatal push resolves but does not destroy the creature after giving a warning popup. After checking the rulings there is no reason that the ttsr channel would not enable revolt
1 vote -
Additional filtering on deck building
More filtering and sorting options when deck building (iOS). Would be nice to sort by newly acquired, power, card types or filter out cards already included in the deck
1 vote -
Elspeth's minus 3 ability doesn't work
When you try and use Planeswalker minus 3 ability (destroy creature 3 mana or above) it doesn't work, you use all you timers and the turn ends. Nothing happens, it doesn't target or destroy the permanent.
1 vote -
sword of war and peace
BUG: Was playing alchemy and lost to a card called Sword of War and Peace. Tried to add it to my own alchemy and standard decks and this card was not allowed. Why did I have to play against it in an alchemy match if it's not legal?
1 vote -
Correo no valido
Cuando un amigo quiere crearse una cuenta , le sale que el correo no es valido y todo está bien escrito.
1 vote -
Faerie Companion
Since Lorwyn is a very Faerie inspired set could we please have the faerie companions back for a limited time in the store? Even better if you could take an existing one and re-skin it to be a more insect-like Lorwyn Faerie.
1 vote -
Mistake card cost overpowered
Look at the attached picture. The planeswalker exiles everything the opponent controls and it costs zero. How is this f****** possible? Like what a f****** joke. What an overpowered piece of f****** ridiculous card. No other white card cost four that exiles only your opponent's stuff. You totally freaking dropped the ball on this one didn't you? That should cost like 10 not zero
1 vote -
Please introduce "Slugfest Brawl" for players who hate removal
It seems like about 50% of the players I face in Brawl throw a tantrum when their creatures get killed. For me, removing creatures is just part of the game; it's a routine occurrence that is integral to Magic, and the more my cards interact with my opponent's cards, the more fun I have, since I find interaction to be the thing I enjoy most about the game. However, whether it's because they are new, or don't understand how Magic works, or are just looking for a different experience, tons of players I face will concede when I kill ONE creature. It doesn't even have to be their commander. One kill spell, sometimes on turn two, and they scoop, with a full life total and a full hand of cards. It makes no sense to me, but my conclusion is that those players would like a format with much less removal, so their creatures can just slug it out. Please introduce such a format, so these players can get what they want and I can stop playing 1-minute games. Make a Brawl variant that only allows 5-10 removal cards in a deck. Or, please find some other way to fix this issue. Removing creatures is, like I said, a core aspect of the game, but it seems like hundreds of Brawl players want to play a version of Magic that doesn't have any removal. Thanks for your time.
It seems like about 50% of the players I face in Brawl throw a tantrum when their creatures get killed. For me, removing creatures is just part of the game; it's a routine occurrence that is integral to Magic, and the more my cards interact with my opponent's cards, the more fun I have, since I find interaction to be the thing I enjoy most about the game. However, whether it's because they are new, or don't understand how Magic works, or are just looking for a different experience, tons of players I face will concede when I kill ONE…
1 vote -
Play Draft agains your pod
Why not implement a real draft in Arena ? Players who want to commit to that kind of draft will play it, and it's fine. Drafting and playing against a random opponent from another draft feels really weird. You could still have BO1, so it's not too time-consuming.
1 vote -
Counter Doubling Bug
I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0 because it treated it like a counter and doubled it. This should NOT happen as that card does not give counters.
I am reporting a bug I just witnessed on MTGA on PC. My opponent had Two Inkeeper's Talent cards on the field fully upgraded. This means that if you would put one or more counters on a permanent or player you put twice that many counters instead. They also had one Hunter's Talent on the field upgraded to level 2. This is "whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn." now that +1/+0 is NOT a counter, yet when it triggered they put it on a creature and it gave that creature +2/+0…
1 vote
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