MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3188 results found
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毎年繰り返す墓番
毎年繰り返す墓番が墓地にいる状態で場のクリーチャーが墓地に落ちたのに効果が誘発しなかった
英語のテキストを確認したところ翻訳が間違っていた
負けて報酬が得られなかった分補償をお願いします1 vote -
Partners Should be Obvious than Obscured.
There is plenty of room to show both Partner names in the UI. I have made these changes. Please just add a new line.
1 vote -
Lands on the wrong side
My lands appeared on the opposite side of the screen
1 vote -
Card Style Design
Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a colourless creature and the text stands out from the image. The goal here is to have intention than looking like you just put text of a screenshot.
Disclaimer: fonts and exact spacing do not match. This is so WotC employees can see the general idea and apply a standard for alt arts. (I’m not opposed to different boarder styles. I’m opposed to when a card becomes too hard to read at a glance.)
Example of cards that are too illegible (based on scryfall data):
Overlord of the Balemurk (DSK) #391
Heat Shimmer (SPG) #137
Selfless Safewright (ECL) #391
The Boy in the Iceberg (TLE) #56
The Monstrous Serpent (TLE) #51
Strip Mine (EOS) #40 [this was partially corrected on MTGA but the name should never be located where the card type is.]
Uthros, Titanic Godcore (EOE) #285
Terra Branford (FCA) #5
Enduring Innocence (DSK) #386Readability should be a focus for Magic. Be that MTGA or paper Magic. I shouldnt have to struggle when trying to read a card. Players remember different things about a card. I don’t remember card names. P/T, mana cost, type, colour are more how I identify a card. That also there should be a common language for players to see the legal card (if there is an alt name, make the legal name appear in the same way every time).
I have helped to redesign Astral Titan to make it read better. This way you can see this isnt a…
1 vote -
Improving Auto Stops - General Base Rule Required
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then place an autostop
condition 2) If a player declares attackers and that damage would be calculated as lethal: place an autostop (so you can crew, change your devotion count, etc to have the opportunity to earn a blocker which isn’t obvious to the client)
condition 3) If you control a permanent that has conditional text (like it could gain flying or could become a creature), provide a stop so players have an opportunity to cast/activate and not skip past blockers.
condition 4) If you are auto passing and opponent as casting/activating on their own, continue to auto pass UNTIL condition1 or condition2 is true. We shortcut this in paper: ‘go do your thing. Just let me know if you are going to attack or target my stuff’.What prompted this; see attached. It is hard to see all of the enchantments on Light Paws but I believe they had one instant of flying. I could have chumped if I lost 1 life via the land. Drawn removal for the flying. Then chumped for a few turns until assembling infinite life.
For UX, I believe most cards are operating if a manually coded stop has been added. Like before you draw a card per turn, there is a manual stop added if Sheoldred the Apocalypse is in play (opponent controlled, so you gain this stop regardless of holding full control). This stop is also regardless if you have an instant/flash or activated ability.
To clarify, this is a good thing.
However lets code this as a general rule (which can be augmented with special manual cases).
condition 1) If spell or ability targets you, your zones, your spells, your permanents then…
1 vote -
all target spells failing to destroy anything
all my destroy target/land spells just don't do anything
1 vote -
Station shows a missing asset image
Using station shows a missing asset image.
Steps to reproduce:
1. Play a card with station
2. Activate station1 vote -
Vecna/CARNAME
It's more of a translation into code than an actual translation issue.
When you complete Vecna by merging its 3 parts, there is a CARDNAME in its text instead of what I presume would be that creatures name showing.
Also, by pressing the right mouse botton while examining The Book of Vile Darkness, Vecna's text is only ''Indestructible''. May be intended, butnot consistent with the final result.Steps:
1-Have all 3 Vecna's artifacts in play, (Book, Eye, Hand)
2-Merge them to get Vecna
3-Check text.Screenshots attached.
Have a good day
1 vote -
Foraging Wickermaw and Sanar, Innovative First-Year interaction
I have Foraging Wickermaw and Sanar, Innovative First-Year. I hold full control attempting to make my Foraging Wickermaw green during my upkeep to add an additonal color before Sanar triggers at beginning of first main phase. MTG arena skips right to the Sanar trigger without letting me activate Wickermaw even though Wickermaw is not sorcery speed but once per turn.
1 vote -
game stalled and other problems
During gameplay on pc windows 11 there was a hick up in the internet connection I reconnected fine and even got a few more turns followed by the game locking up. This has happened before on my phone and it is almost always for one of the same reasons, my opponent has either force closed their client, has done something to cheat like sending some kind of force kick command or otherwise done something to prevent a loss being counted against them. There are also players that spam interact to force lag onto their opponent's side of the client to force them to use their fuse timer and pass the turn. This is a constant problem and needs to be solved in one of the following ways, either ban the players that abuse the interact and other parts of the game to either avoid a loss or force a win. This is and has been something that can get someone banned from the start of arena, MTGO and other WOTC products as per the EULA, please actually enforce the EULA. Also please create versions of all formats on MTGA where all arena only mechanics and cards that are only in MTGA are not playable. this can be a temporary test run and if it is popular keep it.
During gameplay on pc windows 11 there was a hick up in the internet connection I reconnected fine and even got a few more turns followed by the game locking up. This has happened before on my phone and it is almost always for one of the same reasons, my opponent has either force closed their client, has done something to cheat like sending some kind of force kick command or otherwise done something to prevent a loss being counted against them. There are also players that spam interact to force lag onto their opponent's side of the client to…
1 vote -
I had cards in exile that should have been able to be played. But they weren’t. I had 7 mana and it would have cost something like 3-4
I had plenty of mana and had cards that were exiled per air bending. I was not allowed to play those cards when it mattered most
1 vote -
please get alchemy out of Timeless
i'm pretty sure i speak for everyone playing timeless. Please for the love of god, seperate timeless from alchemy.
please and thank you2 votes -
Loading screen looping on iOS, cannot play the game
Only when I play on iOS, any time I queue for a game, the loading screen goes on ad infinitum (literally hours if I let it) after showing ‘waiting for opponent’
I am completely unable to queue on the platform, despite having full access to the store, my decks, profile, etc
I have tried the repair game files button to no avail1 vote -
odin
Alternate art for some or all of the Final Fantasy summons (like Summon: Primal Odin) is bugged, and displays the card text, while the card is on board, in the form of a long list that extends past the border of the card and covers half the art.
1 vote -
Arena does not give the player priority correctly
My opponent targeted my Marchesa, Dealer of Death with a removal spell. In response I cast Expensive Taste targeting my opponent. I had an untapped Fabled Passage in play. In response to my Marchesa's trigger ("you may pay 1") I should have received priority, been able to sacrifice Fabled Passage for a basic land, and pay for Marchesa's ability. However, Magic Arena passed my priority and did not give me any opportunity to respond, effectively wasting my trigger. This does not make any sense. Please stop compromising the rules of Magic to try to make the game "easier". I should not have to activate "full control" for routine, common sense situations in every game of Magic. If I should have priority to take a game action, Arena should not skip my turn for no reason. This is not complicated and Magic Online already handles this properly. Thank you
My opponent targeted my Marchesa, Dealer of Death with a removal spell. In response I cast Expensive Taste targeting my opponent. I had an untapped Fabled Passage in play. In response to my Marchesa's trigger ("you may pay 1") I should have received priority, been able to sacrifice Fabled Passage for a basic land, and pay for Marchesa's ability. However, Magic Arena passed my priority and did not give me any opportunity to respond, effectively wasting my trigger. This does not make any sense. Please stop compromising the rules of Magic to try to make the game "easier". I should…
1 vote -
The most insane dark cruelty
Is all I can give you guys credit for
1 vote -
Intolerable cruelty
How does it benefit users or the game? Maybe don't? Maybe fun instead?
1 vote -
Cruelty
Please stop doing it
1 vote -
Change the rules text for "Protection"
I was under the impression that The One Ring gave me virtual invincibility until my next turn after it enters the battlefield (if played), because the text when I hover over it says that a player with Protection from Everything "...can't be... dealt damage...," but apparently that is NOT the case, because apparently Questing Beast craps all over that. That would have been nice to know before I decided to play my copy of The One Ring instead of my Doomskar while my opponent had a Questing Beast in play. You should seriously consider changing the wording of the hover text on cards that give the user Protection from Everything to make it more clear that it "prevents" damage, rather than claiming that damage "can't be dealt," because it's confusing and causes things like what happened to me. I lost my game because I was relying on the hover text and I haven't dug into the minutia of the Oracle in a few decades (when "Protection from Everything" wasn't really a thing).
I was under the impression that The One Ring gave me virtual invincibility until my next turn after it enters the battlefield (if played), because the text when I hover over it says that a player with Protection from Everything "...can't be... dealt damage...," but apparently that is NOT the case, because apparently Questing Beast craps all over that. That would have been nice to know before I decided to play my copy of The One Ring instead of my Doomskar while my opponent had a Questing Beast in play. You should seriously consider changing the wording of the hover…
1 vote -
Seeded Cube Packs
Powered Cube packs shouldn't be seeded it feels like it takes a lot of the fun out of the draft and if there is a "power slot" with the power 9 and sol ring/mana crypt perhaps there are other slots...that's not what cube is about cube packs should be 100% random
1 vote
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