MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
3459 results found
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Archive trap bug
My opponent cast TWICE a “Finale of devastation”, searching a creature Card, but the game DONT LET ME play my archive trap…
Thanks for the game…0 votes -
Store Error
Unable to purchase gem at 750, 1600, and 3400. Store tells me I already purchased it.
1 vote -
Dalkovan Encampment bug
I saw an existing bug for Dalkovan Encampment where it comes in tapped. What I am experiencing is different. If you create the two 1/1 warrior tokens, they do not trigger normal 1/1 token death or sacrifice rules like other 1/1 warrior tokens should when they die. So Sephiroth or Arywyn should trigger, as they trigger when a "mobilize" 1/1 is sacrificed, but currently they don't. Please fix. Thank you!
1 vote -
4th match in intro matches ia bugged, cant select block in 4th turn
When i select my creature to block, the block button doesn’t appear, so I can’t proceed in any way in this step
1 vote -
Game Loading Error
After a friend disconnected while we were playing, we are now unable to load into the game properly. Upon rebooting the game(mobile), it goes through the initialization, searches for active matches, then loads us into a lobby separately with the timer going but not connecting and the description is very strange. Now we are unable to do anything at all
1 vote -
Game crashes after a opponent plays any return card to opponents hand
During Gameplay anytime an opponent plays a card that returns a card to my hand, the game crashes. I can reopen the game but half of the time the timer has run out and my turn has been skipped. It has happened with multiple cards, not just limited to one type. Playing on MacBook Pro.
1 vote -
Erode kills creature without allowing Self-Destruct instant to be cast
Erode was cast and resolved immediately (killing the only creature) without giving the chance to respond with the Self-Destruct instant
1 vote -
Elspeth, Storm Slayer and Wandering Emperor bug
I played Elspeth, Storm Slayer and then the wandering emperor with flash to give the +1/+1 to the tokens, then the animation broke and kept adding (1) symbols. The game lagged so bad that my laptop was about to colapse, I was unable to select cards in my hand or see my oponnent plays, and no land untap animation during turns.
1 vote -
Retrofitter foundry auto-selected incorrect mode
Was attempting to activate retrofitter foundry for the “sacrifice a servo make a thopter mode” and it auto-selected the untap mode, even when the retrofitter was already untapped
2 votes -
Can't cast strategic betrayal in last game.
In my last ranked Diamond standard ranked game I was unable to cast Strategic Betrayal two turns in a row. I had 5 or 6 mana open and my opponent was called Jurgen. There was no stack pieces on board, I just was not allowed to cast it even though I had 6 open mana. Its just a game and I dont mind losing to a better deck or better player but when I can't cast the spells I want.....Well that just makes me want to go play something else.
1 vote -
Sephiroth, Fabled SOLDIER triggered on exiled creature
I was playing a game in which my opponent had Sephiroth, Fabled SOLIDER and Roaming Throne in play. I exiled the Roaming Throne using the evoke ability on Wistfulness, and Sephiroth's triggered ability triggered, despite the throne being exiled and not dying.
1 vote -
Unable to access the card Endwalker to use it except for in formats not legal to use in.
I don't have an idea, I'm not able to access the card Endwalker(Island) to use in my decks, except for in formats that it isn't legal in. It shows up in illegal formats, as a red unusable card, but in legal formats, it doesn't show up at all. I have 3 of them that I would like to use.
1 vote -
When N Triggers are Too Many
Would love ways to run/write automated/custom FOR() and WHILE() loops. This could be first manually implemented and the onus of the player to use this. Setting up FOR() and WHILE() loops for their combos. The only required automation: the client should be able to show you have these pieces in play, would you like to use any of these applicable loops. (Storm like spells would also need to be included in this, especially when they have ‘target’ in their text box.)
The other needed automation: Grouping triggers + Group resolution.
Imagine if I had Vorinclex Monstrous Raider in play and wanted to target it 49 times with instances of +1/+1 counters.
Imagine instead of targeting just one creature, I wanted to spread out N counters over C creatures. When C<N then I should be able to evenly distribute these counters (than having to confirm. Remainder triggers can be prompted or auto distributed.).
Ideally when triggers suddenly stack up >10, try to group these triggers. If opponent is not holding full control and they try to pass through your triggers (or they are prompted to let you pass through your triggers more efficiently). Then let this grouping resolve. The client can show the opponent what is grouped; the opponent can confirm to pass these N triggers.
Would love ways to run/write automated/custom FOR() and WHILE() loops. This could be first manually implemented and the onus of the player to use this. Setting up FOR() and WHILE() loops for their combos. The only required automation: the client should be able to show you have these pieces in play, would you like to use any of these applicable loops. (Storm like spells would also need to be included in this, especially when they have ‘target’ in their text box.)
The other needed automation: Grouping triggers + Group resolution.
Imagine if I had Vorinclex Monstrous Raider in play and…
2 votes -
all target spells failing to destroy anything
all my destroy target/land spells just don't do anything
2 votes -
Lutri did not copy spell
I cast Lutri from my hand with Heartless Act on the stack (my cast) while in full control. The other player cast ancestral recall on themselves, which resolved. Then Lutri resolved but did NOT copy the heartless act on the stack. Then my original heartless act resolved. This feels wrong to me. Lutri should have copied the spell on the stack, and there was no copy done. I targeted it when in full control.
2 votes -
Emrakul, the World Anew
big bug : Emrakul, the World Anew was captured by an
Agent of Treachery of my opponent2 votes -
Neriv, Crackling Vanguard is not functioning correctly
I am playing arena on steam, on PC.
Neriv, Crackling Vanguard reads that you may play any cards exiled by their ability “during any turn you attacked with a commander.” I have a brawl deck with them as the commander, but I consistently find that if Neriv dies during that attack, those cards are not playable.
As far as I am aware, that clause regarding the cards’ playability should be in effect even if Neriv is dead, as long as Neriv attacked that turn—similar to other permanents that impulse draw and define when those cards may be played, which remains the case whether or not the permanents remain in play. Is this a bug in the client? Not sure if anything else tracks if a commander attacked on a given turn, so maybe that’s an outlier that isn’t managed properly by the client?
to clarify what I’m visually seeing, here’s an example: Neriv attacks with two unique names of tokens in play, trigger resolves and I see the top two cards of my library exiled like with any other impulse draw effect (if one or more is an instant speed card I can play it at this point). Opponent blocks and kills Neriv, and immediately upon Neriv going to the graveyard the two cards vanish into the little exile wormhole. On future turns, I can see these same cards (and more, probably) available to play again when I attack with Neriv. As long as Neriv survives the attack, I can only then play the sorcery speed cards.
I am playing arena on steam, on PC.
Neriv, Crackling Vanguard reads that you may play any cards exiled by their ability “during any turn you attacked with a commander.” I have a brawl deck with them as the commander, but I consistently find that if Neriv dies during that attack, those cards are not playable.
As far as I am aware, that clause regarding the cards’ playability should be in effect even if Neriv is dead, as long as Neriv attacked that turn—similar to other permanents that impulse draw and define when those cards may be played, which remains…
2 votes -
Evolving Wilds always "new"
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very demoralising.
I think I am meant to get a wildcard of some kind when I have a full playset already?
N/A
N/A
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very…
1 vote -
Vecna/CARNAME
It's more of a translation into code than an actual translation issue.
When you complete Vecna by merging its 3 parts, there is a CARDNAME in its text instead of what I presume would be that creatures name showing.
Also, by pressing the right mouse botton while examining The Book of Vile Darkness, Vecna's text is only ''Indestructible''. May be intended, butnot consistent with the final result.Steps:
1-Have all 3 Vecna's artifacts in play, (Book, Eye, Hand)
2-Merge them to get Vecna
3-Check text.Screenshots attached.
Have a good day
2 votes -
-1/-1 Counters to Inconsistent Creature Effect Bug
When playing Bristlebane Battler it spawns in with 5 -1/-1 counters when it does it triggers Nest of Scarabs “Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.” causing 5 scarabs to appear on the other hand it triggers Hapatra, Vizier of Poisons “Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.” only once spawning 1 snake token. Additionally, Obelisk Spider only triggers once as well. I feel like all should trigger 5 times but maybe there is something about the rules I don’t get.
I am on version 2026.56.6.3997.1236969.
Thanks!
When playing Bristlebane Battler it spawns in with 5 -1/-1 counters when it does it triggers Nest of Scarabs “Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.” causing 5 scarabs to appear on the other hand it triggers Hapatra, Vizier of Poisons “Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.” only once spawning 1 snake token. Additionally, Obelisk Spider only triggers once as well. I feel like all should trigger 5 times but maybe there is something…
0 votes
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